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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 1251173002: Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() (Closed) Base URL: https://skia.googlesource.com/skia@composeshader_gpu
Patch Set: Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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480 480
481 ///////////////////////////////////////////////////////////////////// 481 /////////////////////////////////////////////////////////////////////
482 482
483 #if SK_SUPPORT_GPU 483 #if SK_SUPPORT_GPU
484 484
485 class GrGLPerlinNoise : public GrGLFragmentProcessor { 485 class GrGLPerlinNoise : public GrGLFragmentProcessor {
486 public: 486 public:
487 GrGLPerlinNoise(const GrProcessor&); 487 GrGLPerlinNoise(const GrProcessor&);
488 virtual ~GrGLPerlinNoise() {} 488 virtual ~GrGLPerlinNoise() {}
489 489
490 virtual void emitCode(GrGLFPBuilder*, 490 virtual void emitCode(EmitArgs&) override;
491 const GrFragmentProcessor&,
492 const char* outputColor,
493 const char* inputColor,
494 const TransformedCoordsArray&,
495 const TextureSamplerArray&) override;
496 491
497 void setData(const GrGLProgramDataManager&, const GrProcessor&) override; 492 void setData(const GrGLProgramDataManager&, const GrProcessor&) override;
498 493
499 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b); 494 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessor KeyBuilder* b);
500 495
501 private: 496 private:
502 497
503 GrGLProgramDataManager::UniformHandle fStitchDataUni; 498 GrGLProgramDataManager::UniformHandle fStitchDataUni;
504 SkPerlinNoiseShader::Type fType; 499 SkPerlinNoiseShader::Type fType;
505 bool fStitchTiles; 500 bool fStitchTiles;
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632 627
633 return effect; 628 return effect;
634 } 629 }
635 630
636 GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor) 631 GrGLPerlinNoise::GrGLPerlinNoise(const GrProcessor& processor)
637 : fType(processor.cast<GrPerlinNoiseEffect>().type()) 632 : fType(processor.cast<GrPerlinNoiseEffect>().type())
638 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles()) 633 , fStitchTiles(processor.cast<GrPerlinNoiseEffect>().stitchTiles())
639 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) { 634 , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) {
640 } 635 }
641 636
642 void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, 637 void GrGLPerlinNoise::emitCode(EmitArgs& args) {
643 const GrFragmentProcessor&, 638 GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
644 const char* outputColor, 639 SkString vCoords = fsBuilder->ensureFSCoords2D(args.fCoords, 0);
645 const char* inputColor,
646 const TransformedCoordsArray& coords,
647 const TextureSamplerArray& samplers) {
648 sk_ignore_unused_variable(inputColor);
649 640
650 GrGLFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 641 fBaseFrequencyUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_ Visibility,
651 SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0);
652
653 fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibi lity,
654 kVec2f_GrSLType, kDefault_GrSLPrecis ion, 642 kVec2f_GrSLType, kDefault_GrSLPrecis ion,
655 "baseFrequency"); 643 "baseFrequency");
656 const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); 644 const char* baseFrequencyUni = args.fBuilder->getUniformCStr(fBaseFrequencyU ni);
657 fAlphaUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, 645 fAlphaUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibili ty,
658 kFloat_GrSLType, kDefault_GrSLPrecision, 646 kFloat_GrSLType, kDefault_GrSLPrecision,
659 "alpha"); 647 "alpha");
660 const char* alphaUni = builder->getUniformCStr(fAlphaUni); 648 const char* alphaUni = args.fBuilder->getUniformCStr(fAlphaUni);
661 649
662 const char* stitchDataUni = NULL; 650 const char* stitchDataUni = NULL;
663 if (fStitchTiles) { 651 if (fStitchTiles) {
664 fStitchDataUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visib ility, 652 fStitchDataUni = args.fBuilder->addUniform(GrGLProgramBuilder::kFragment _Visibility,
665 kVec2f_GrSLType, kDefault_GrSLPreci sion, 653 kVec2f_GrSLType, kDefault_GrSLPreci sion,
666 "stitchData"); 654 "stitchData");
667 stitchDataUni = builder->getUniformCStr(fStitchDataUni); 655 stitchDataUni = args.fBuilder->getUniformCStr(fStitchDataUni);
668 } 656 }
669 657
670 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 658 // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8
671 const char* chanCoordR = "0.125"; 659 const char* chanCoordR = "0.125";
672 const char* chanCoordG = "0.375"; 660 const char* chanCoordG = "0.375";
673 const char* chanCoordB = "0.625"; 661 const char* chanCoordB = "0.625";
674 const char* chanCoordA = "0.875"; 662 const char* chanCoordA = "0.875";
675 const char* chanCoord = "chanCoord"; 663 const char* chanCoord = "chanCoord";
676 const char* stitchData = "stitchData"; 664 const char* stitchData = "stitchData";
677 const char* ratio = "ratio"; 665 const char* ratio = "ratio";
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727 // Get texture coordinates and normalize 715 // Get texture coordinates and normalize
728 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", 716 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n",
729 floorVal, floorVal); 717 floorVal, floorVal);
730 718
731 // Get permutation for x 719 // Get permutation for x
732 { 720 {
733 SkString xCoords(""); 721 SkString xCoords("");
734 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); 722 xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
735 723
736 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); 724 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
737 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 725 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_ str(), kVec2f_GrSLType);
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738 noiseCode.append(".r;"); 726 noiseCode.append(".r;");
739 } 727 }
740 728
741 // Get permutation for x + 1 729 // Get permutation for x + 1
742 { 730 {
743 SkString xCoords(""); 731 SkString xCoords("");
744 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); 732 xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
745 733
746 noiseCode.appendf("\n\t%s.y = ", latticeIdx); 734 noiseCode.appendf("\n\t%s.y = ", latticeIdx);
747 fsBuilder->appendTextureLookup(&noiseCode, samplers[0], xCoords.c_str(), kVec2f_GrSLType); 735 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_ str(), kVec2f_GrSLType);
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748 noiseCode.append(".r;"); 736 noiseCode.append(".r;");
749 } 737 }
750 738
751 #if defined(SK_BUILD_FOR_ANDROID) 739 #if defined(SK_BUILD_FOR_ANDROID)
752 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne xus 7 (Tegra 3). 740 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne xus 7 (Tegra 3).
753 // The issue is that colors aren't accurate enough on Tegra devices. For exa mple, if an 8 bit 741 // The issue is that colors aren't accurate enough on Tegra devices. For exa mple, if an 8 bit
754 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725 742 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725
755 // (or 0.484368 here). The following rounding operation prevents these preci sion issues from 743 // (or 0.484368 here). The following rounding operation prevents these preci sion issues from
756 // affecting the result of the noise by making sure that we only have multip les of 1/255. 744 // affecting the result of the noise by making sure that we only have multip les of 1/255.
757 // (Note that 1/255 is about 0.003921569, which is the value used here). 745 // (Note that 1/255 is about 0.003921569, which is the value used here).
758 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003 921569);", 746 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003 921569);",
759 latticeIdx, latticeIdx); 747 latticeIdx, latticeIdx);
760 #endif 748 #endif
761 749
762 // Get (x,y) coordinates with the permutated x 750 // Get (x,y) coordinates with the permutated x
763 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic eIdx, floorVal); 751 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic eIdx, floorVal);
764 752
765 noiseCode.appendf("\n\n\tvec2 %s;", uv); 753 noiseCode.appendf("\n\n\tvec2 %s;", uv);
766 // Compute u, at offset (0,0) 754 // Compute u, at offset (0,0)
767 { 755 {
768 SkString latticeCoords(""); 756 SkString latticeCoords("");
769 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); 757 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
770 noiseCode.appendf("\n\tvec4 %s = ", lattice); 758 noiseCode.appendf("\n\tvec4 %s = ", lattice);
771 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_ str(), 759 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(),
772 kVec2f_GrSLType); 760 kVec2f_GrSLType);
773 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 761 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
774 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 762 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
775 } 763 }
776 764
777 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); 765 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal);
778 // Compute v, at offset (-1,0) 766 // Compute v, at offset (-1,0)
779 { 767 {
780 SkString latticeCoords(""); 768 SkString latticeCoords("");
781 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); 769 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
782 noiseCode.append("\n\tlattice = "); 770 noiseCode.append("\n\tlattice = ");
783 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_ str(), 771 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(),
784 kVec2f_GrSLType); 772 kVec2f_GrSLType);
785 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 773 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
786 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 774 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
787 } 775 }
788 776
789 // Compute 'a' as a linear interpolation of 'u' and 'v' 777 // Compute 'a' as a linear interpolation of 'u' and 'v'
790 noiseCode.appendf("\n\tvec2 %s;", ab); 778 noiseCode.appendf("\n\tvec2 %s;", ab);
791 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th); 779 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th);
792 780
793 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); 781 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
794 // Compute v, at offset (-1,-1) 782 // Compute v, at offset (-1,-1)
795 { 783 {
796 SkString latticeCoords(""); 784 SkString latticeCoords("");
797 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); 785 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
798 noiseCode.append("\n\tlattice = "); 786 noiseCode.append("\n\tlattice = ");
799 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_ str(), 787 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(),
800 kVec2f_GrSLType); 788 kVec2f_GrSLType);
801 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 789 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
802 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 790 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
803 } 791 }
804 792
805 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); 793 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal);
806 // Compute u, at offset (0,-1) 794 // Compute u, at offset (0,-1)
807 { 795 {
808 SkString latticeCoords(""); 796 SkString latticeCoords("");
809 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); 797 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
810 noiseCode.append("\n\tlattice = "); 798 noiseCode.append("\n\tlattice = ");
811 fsBuilder->appendTextureLookup(&noiseCode, samplers[1], latticeCoords.c_ str(), 799 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(),
812 kVec2f_GrSLType); 800 kVec2f_GrSLType);
813 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 801 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
814 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 802 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
815 } 803 }
816 804
817 // Compute 'b' as a linear interpolation of 'u' and 'v' 805 // Compute 'b' as a linear interpolation of 'u' and 'v'
818 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th); 806 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th);
819 // Compute the noise as a linear interpolation of 'a' and 'b' 807 // Compute the noise as a linear interpolation of 'a' and 'b'
820 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth ); 808 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth );
821 809
822 SkString noiseFuncName; 810 SkString noiseFuncName;
823 if (fStitchTiles) { 811 if (fStitchTiles) {
824 fsBuilder->emitFunction(kFloat_GrSLType, 812 fsBuilder->emitFunction(kFloat_GrSLType,
825 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch Args), 813 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseStitch Args),
826 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois eFuncName); 814 gPerlinNoiseStitchArgs, noiseCode.c_str(), &nois eFuncName);
827 } else { 815 } else {
828 fsBuilder->emitFunction(kFloat_GrSLType, 816 fsBuilder->emitFunction(kFloat_GrSLType,
829 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs), 817 "perlinnoise", SK_ARRAY_COUNT(gPerlinNoiseArgs),
830 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN ame); 818 gPerlinNoiseArgs, noiseCode.c_str(), &noiseFuncN ame);
831 } 819 }
832 820
833 // There are rounding errors if the floor operation is not performed here 821 // There are rounding errors if the floor operation is not performed here
834 fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;", 822 fsBuilder->codeAppendf("\n\t\tvec2 %s = floor(%s.xy) * %s;",
835 noiseVec, vCoords.c_str(), baseFrequencyUni); 823 noiseVec, vCoords.c_str(), baseFrequencyUni);
836 824
837 // Clear the color accumulator 825 // Clear the color accumulator
838 fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", outputColor); 826 fsBuilder->codeAppendf("\n\t\t%s = vec4(0.0);", args.fOutputColor);
839 827
840 if (fStitchTiles) { 828 if (fStitchTiles) {
841 // Set up TurbulenceInitial stitch values. 829 // Set up TurbulenceInitial stitch values.
842 fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni) ; 830 fsBuilder->codeAppendf("\n\t\tvec2 %s = %s;", stitchData, stitchDataUni) ;
843 } 831 }
844 832
845 fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio); 833 fsBuilder->codeAppendf("\n\t\tfloat %s = 1.0;", ratio);
846 834
847 // Loop over all octaves 835 // Loop over all octaves
848 fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {" , fNumOctaves); 836 fsBuilder->codeAppendf("\n\t\tfor (int octave = 0; octave < %d; ++octave) {" , fNumOctaves);
849 837
850 fsBuilder->codeAppendf("\n\t\t\t%s += ", outputColor); 838 fsBuilder->codeAppendf("\n\t\t\t%s += ", args.fOutputColor);
851 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) { 839 if (fType != SkPerlinNoiseShader::kFractalNoise_Type) {
852 fsBuilder->codeAppend("abs("); 840 fsBuilder->codeAppend("abs(");
853 } 841 }
854 if (fStitchTiles) { 842 if (fStitchTiles) {
855 fsBuilder->codeAppendf( 843 fsBuilder->codeAppendf(
856 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s)," 844 "vec4(\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s),"
857 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))", 845 "\n\t\t\t\t%s(%s, %s, %s),\n\t\t\t\t%s(%s, %s, %s))",
858 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData, 846 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
859 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData, 847 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
860 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData, 848 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
(...skipping 16 matching lines...) Expand all
877 fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio); 865 fsBuilder->codeAppendf("\n\t\t\t%s *= 0.5;", ratio);
878 866
879 if (fStitchTiles) { 867 if (fStitchTiles) {
880 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData); 868 fsBuilder->codeAppendf("\n\t\t\t%s *= vec2(2.0);", stitchData);
881 } 869 }
882 fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves 870 fsBuilder->codeAppend("\n\t\t}"); // end of the for loop on octaves
883 871
884 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { 872 if (fType == SkPerlinNoiseShader::kFractalNoise_Type) {
885 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2 873 // The value of turbulenceFunctionResult comes from ((turbulenceFunction Result) + 1) / 2
886 // by fractalNoise and (turbulenceFunctionResult) by turbulence. 874 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
887 fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputC olor, outputColor); 875 fsBuilder->codeAppendf("\n\t\t%s = %s * vec4(0.5) + vec4(0.5);", args.fO utputColor, args.fOutputColor);
joshualitt 2015/07/22 19:34:05 line wrap @100
888 } 876 }
889 877
890 fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", outputColor, alphaUni); 878 fsBuilder->codeAppendf("\n\t\t%s.a *= %s;", args.fOutputColor, alphaUni);
891 879
892 // Clamp values 880 // Clamp values
893 fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outpu tColor); 881 fsBuilder->codeAppendf("\n\t\t%s = clamp(%s, 0.0, 1.0);", args.fOutputColor, args.fOutputColor);
894 882
895 // Pre-multiply the result 883 // Pre-multiply the result
896 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", 884 fsBuilder->codeAppendf("\n\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n",
897 outputColor, outputColor, outputColor, outputColor); 885 args.fOutputColor, args.fOutputColor, args.fOutputCol or, args.fOutputColor);
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898 } 886 }
899 887
900 void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&, 888 void GrGLPerlinNoise::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
901 GrProcessorKeyBuilder* b) { 889 GrProcessorKeyBuilder* b) {
902 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>( ); 890 const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>( );
903 891
904 uint32_t key = turbulence.numOctaves(); 892 uint32_t key = turbulence.numOctaves();
905 893
906 key = key << 3; // Make room for next 3 bits 894 key = key << 3; // Make room for next 3 bits
907 895
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1035 str->append(" seed: "); 1023 str->append(" seed: ");
1036 str->appendScalar(fSeed); 1024 str->appendScalar(fSeed);
1037 str->append(" stitch tiles: "); 1025 str->append(" stitch tiles: ");
1038 str->append(fStitchTiles ? "true " : "false "); 1026 str->append(fStitchTiles ? "true " : "false ");
1039 1027
1040 this->INHERITED::toString(str); 1028 this->INHERITED::toString(str);
1041 1029
1042 str->append(")"); 1030 str->append(")");
1043 } 1031 }
1044 #endif 1032 #endif
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