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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
| 6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
| 7 import("//build/config/crypto.gni") | 7 import("//build/config/crypto.gni") |
| 8 import("//build/config/features.gni") | 8 import("//build/config/features.gni") |
| 9 import("//build/config/sanitizers/sanitizers.gni") | 9 import("//build/config/sanitizers/sanitizers.gni") |
| 10 import("//build/config/ui.gni") | 10 import("//build/config/ui.gni") |
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| 387 ] | 387 ] |
| 388 } else if (is_mac) { | 388 } else if (is_mac) { |
| 389 libs = [ | 389 libs = [ |
| 390 "AppKit.framework", | 390 "AppKit.framework", |
| 391 "ApplicationServices.framework", | 391 "ApplicationServices.framework", |
| 392 "Carbon.framework", | 392 "Carbon.framework", |
| 393 "CoreFoundation.framework", | 393 "CoreFoundation.framework", |
| 394 "Foundation.framework", | 394 "Foundation.framework", |
| 395 "IOKit.framework", | 395 "IOKit.framework", |
| 396 "Security.framework", | 396 "Security.framework", |
| 397 "OpenGL.framework", |
| 397 ] | 398 ] |
| 398 } else if (is_ios) { | 399 } else if (is_ios) { |
| 400 # The libraries listed here will be specified for both the target and the |
| 401 # host. Only the common ones should be listed here. |
| 399 libs = [ | 402 libs = [ |
| 400 "CoreFoundation.framework", | 403 "CoreFoundation.framework", |
| 401 "CoreGraphics.framework", | 404 "CoreGraphics.framework", |
| 402 "CoreText.framework", | 405 "CoreText.framework", |
| 403 "Foundation.framework", | 406 "Foundation.framework", |
| 404 "UIKit.framework", | |
| 405 ] | 407 ] |
| 406 } else if (is_linux) { | 408 } else if (is_linux) { |
| 407 libs = [ "dl" ] | 409 libs = [ "dl" ] |
| 408 } | 410 } |
| 409 } | 411 } |
| 410 | 412 |
| 411 # Add this config to your target to enable precompiled headers. | 413 # Add this config to your target to enable precompiled headers. |
| 412 # | 414 # |
| 413 # On Windows, precompiled headers are done on a per-target basis. If you have | 415 # On Windows, precompiled headers are done on a per-target basis. If you have |
| 414 # just a couple of files, the time it takes to precompile (~2 seconds) can | 416 # just a couple of files, the time it takes to precompile (~2 seconds) can |
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| 428 | 430 |
| 429 # This is a file that GN will compile with the above header. It will be | 431 # This is a file that GN will compile with the above header. It will be |
| 430 # implicitly added to the sources (potentially multiple times, with one | 432 # implicitly added to the sources (potentially multiple times, with one |
| 431 # variant for each language used in the target). | 433 # variant for each language used in the target). |
| 432 precompiled_source = "//build/precompile.cc" | 434 precompiled_source = "//build/precompile.cc" |
| 433 | 435 |
| 434 # Force include the header. | 436 # Force include the header. |
| 435 cflags = [ "/FI$precompiled_header" ] | 437 cflags = [ "/FI$precompiled_header" ] |
| 436 } | 438 } |
| 437 } | 439 } |
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