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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
| 6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
| 7 import("//build/config/crypto.gni") | 7 import("//build/config/crypto.gni") |
| 8 import("//build/config/features.gni") | 8 import("//build/config/features.gni") |
| 9 import("//build/config/sanitizers/sanitizers.gni") | 9 import("//build/config/sanitizers/sanitizers.gni") |
| 10 import("//build/config/ui.gni") | 10 import("//build/config/ui.gni") |
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| 387 "m", | 387 "m", |
| 388 ] | 388 ] |
| 389 } else if (is_mac) { | 389 } else if (is_mac) { |
| 390 libs = [ | 390 libs = [ |
| 391 "AppKit.framework", | 391 "AppKit.framework", |
| 392 "ApplicationServices.framework", | 392 "ApplicationServices.framework", |
| 393 "Carbon.framework", | 393 "Carbon.framework", |
| 394 "CoreFoundation.framework", | 394 "CoreFoundation.framework", |
| 395 "Foundation.framework", | 395 "Foundation.framework", |
| 396 "IOKit.framework", | 396 "IOKit.framework", |
| 397 "OpenGL.framework", |
| 397 "Security.framework", | 398 "Security.framework", |
| 398 ] | 399 ] |
| 399 } else if (is_ios) { | 400 } else if (is_ios) { |
| 401 # The libraries listed here will be specified for both the target and the |
| 402 # host. Only the common ones should be listed here. |
| 400 libs = [ | 403 libs = [ |
| 401 "CoreFoundation.framework", | 404 "CoreFoundation.framework", |
| 402 "CoreGraphics.framework", | 405 "CoreGraphics.framework", |
| 403 "CoreText.framework", | 406 "CoreText.framework", |
| 404 "Foundation.framework", | 407 "Foundation.framework", |
| 405 "UIKit.framework", | |
| 406 ] | 408 ] |
| 407 } else if (is_linux) { | 409 } else if (is_linux) { |
| 408 libs = [ "dl" ] | 410 libs = [ "dl" ] |
| 409 } | 411 } |
| 410 } | 412 } |
| 411 | 413 |
| 412 # Add this config to your target to enable precompiled headers. | 414 # Add this config to your target to enable precompiled headers. |
| 413 # | 415 # |
| 414 # On Windows, precompiled headers are done on a per-target basis. If you have | 416 # On Windows, precompiled headers are done on a per-target basis. If you have |
| 415 # just a couple of files, the time it takes to precompile (~2 seconds) can | 417 # just a couple of files, the time it takes to precompile (~2 seconds) can |
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| 438 # with precompiled headers since the source file that's "compiled" for | 440 # with precompiled headers since the source file that's "compiled" for |
| 439 # making the precompiled header is empty. | 441 # making the precompiled header is empty. |
| 440 # | 442 # |
| 441 # This error doesn't happen every time. In VS2013, it seems if the .pch | 443 # This error doesn't happen every time. In VS2013, it seems if the .pch |
| 442 # file doesn't exist, no error will be generated (probably MS tested this | 444 # file doesn't exist, no error will be generated (probably MS tested this |
| 443 # case but forgot the other one?). To reproduce this error, do a build, | 445 # case but forgot the other one?). To reproduce this error, do a build, |
| 444 # then delete the precompile.c.obj file, then build again. | 446 # then delete the precompile.c.obj file, then build again. |
| 445 cflags_c = [ "/wd4206" ] | 447 cflags_c = [ "/wd4206" ] |
| 446 } | 448 } |
| 447 } | 449 } |
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