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Unified Diff: content/browser/gpu/shader_disk_cache_impl.cc

Issue 12500009: Add the ability to clear the shader disk cache. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: content/browser/gpu/shader_disk_cache_impl.cc
diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache_impl.cc
similarity index 60%
rename from content/browser/gpu/shader_disk_cache.cc
rename to content/browser/gpu/shader_disk_cache_impl.cc
index ca309370e259798aa72dcbda0b89baf470e0037a..e64a223eb175b7a6afab21ea32cc65966816f7a8 100644
--- a/content/browser/gpu/shader_disk_cache.cc
+++ b/content/browser/gpu/shader_disk_cache_impl.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "content/browser/gpu/shader_disk_cache.h"
+#include "content/browser/gpu/shader_disk_cache_impl.h"
#include "base/threading/thread_checker.h"
#include "content/browser/gpu/gpu_process_host.h"
@@ -101,6 +101,40 @@ class ShaderDiskReadHelper
DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper);
};
+class ShaderClearHelper
+ : public base::ThreadChecker,
jonathan.backer 2013/03/21 21:06:36 nix: ThreadChecker is for CalledOnValidThread, whi
dsinclair 2013/03/22 18:08:23 Done.
+ public base::RefCounted<ShaderClearHelper> {
+ public:
+ ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache,
+ const base::FilePath& path,
+ const base::Time& delete_begin,
+ const base::Time& delete_end,
+ const base::Closure& callback);
+ void Clear();
+
+ private:
+ friend class base::RefCounted<ShaderClearHelper>;
+
+ enum OpType {
+ TERMINATE,
+ VERIFY_CACHE_SETUP,
+ DELETE_CACHE
+ };
+
+ ~ShaderClearHelper();
+
+ void DoClearShaderCache(int rv);
+
+ scoped_refptr<ShaderDiskCache> cache_;
+ OpType op_type_;
+ base::FilePath path_;
+ base::Time delete_begin_;
+ base::Time delete_end_;
+ base::Closure callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper);
+};
+
ShaderDiskCacheEntry::ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
const std::string& key,
const std::string& shader)
@@ -309,51 +343,162 @@ ShaderDiskReadHelper::~ShaderDiskReadHelper() {
base::Bind(&EntryCloser, entry_));
}
+ShaderClearHelper::ShaderClearHelper(scoped_refptr<ShaderDiskCache> cache,
+ const base::FilePath& path,
+ const base::Time& delete_begin,
+ const base::Time& delete_end,
+ const base::Closure& callback)
+ : cache_(cache),
+ op_type_(VERIFY_CACHE_SETUP),
+ path_(path),
+ delete_begin_(delete_begin),
+ delete_end_(delete_end),
+ callback_(callback) {
+}
+
+ShaderClearHelper::~ShaderClearHelper() {
jonathan.backer 2013/03/21 21:06:36 Does it matter what thread the |cache| is deleted
dsinclair 2013/03/22 18:08:23 Done.
+}
+
+void ShaderClearHelper::Clear() {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+ DoClearShaderCache(net::OK);
+}
+
+void ShaderClearHelper::DoClearShaderCache(int rv) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+
+ while (rv != net::ERR_IO_PENDING) {
+ switch (op_type_) {
+ case VERIFY_CACHE_SETUP:
+ rv = cache_->SetAvailableCallback(
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, this));
+ op_type_ = DELETE_CACHE;
+ break;
+ case DELETE_CACHE:
+ rv = cache_->Clear(
+ delete_begin_, delete_end_,
+ base::Bind(&ShaderClearHelper::DoClearShaderCache, this));
+ op_type_ = TERMINATE;
+ break;
+ case TERMINATE:
+ BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
+ base::Bind(&ShaderCacheFactoryImpl::CacheCleared,
+ base::Unretained(ShaderCacheFactoryImpl::GetInstance()),
+ path_));
jonathan.backer 2013/03/21 21:06:36 nit: Comment for the PostTask. This won't be clear
dsinclair 2013/03/22 18:08:23 Done.
+ callback_.Run();
+ rv = net::ERR_IO_PENDING; // Break the loop.
+ break;
+ default:
+ NOTREACHED(); // Invalid state provided.
+ op_type_ = TERMINATE;
+ break;
+ }
+ }
+}
+
+// static
ShaderCacheFactory* ShaderCacheFactory::GetInstance() {
- return Singleton<ShaderCacheFactory,
- LeakySingletonTraits<ShaderCacheFactory> >::get();
+ return ShaderCacheFactoryImpl::GetInstance();
+}
+
+// static
+ShaderCacheFactoryImpl* ShaderCacheFactoryImpl::GetInstance() {
+ return Singleton<ShaderCacheFactoryImpl,
+ LeakySingletonTraits<ShaderCacheFactoryImpl> >::get();
}
-ShaderCacheFactory::ShaderCacheFactory() {
+ShaderCacheFactoryImpl::ShaderCacheFactoryImpl() {
}
-ShaderCacheFactory::~ShaderCacheFactory() {
+ShaderCacheFactoryImpl::~ShaderCacheFactoryImpl() {
}
-void ShaderCacheFactory::SetCacheInfo(int32 client_id,
- const base::FilePath& path) {
- client_id_to_path_map_[client_id] = path.Append(kGpuCachePath);
+void ShaderCacheFactoryImpl::SetCacheInfo(int32 client_id,
+ const base::FilePath& path) {
+ client_id_to_path_map_[client_id] = path;
}
-void ShaderCacheFactory::RemoveCacheInfo(int32 client_id) {
+void ShaderCacheFactoryImpl::RemoveCacheInfo(int32 client_id) {
client_id_to_path_map_.erase(client_id);
}
-scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32 client_id) {
- ClientIdToPathMap::iterator client_iter =
+scoped_refptr<ShaderDiskCache> ShaderCacheFactoryImpl::Get(
+ int32 client_id) {
+ ClientIdToPathMap::iterator iter =
client_id_to_path_map_.find(client_id);
- if (client_iter == client_id_to_path_map_.end())
+ if (iter == client_id_to_path_map_.end())
return NULL;
+ return ShaderCacheFactoryImpl::GetByPath(iter->second);
+}
- ShaderCacheMap::iterator iter = shader_cache_map_.find(client_iter->second);
+scoped_refptr<ShaderDiskCache> ShaderCacheFactoryImpl::GetByPath(
+ const base::FilePath& path) {
+ ShaderCacheMap::iterator iter = shader_cache_map_.find(path);
if (iter != shader_cache_map_.end())
return iter->second;
- ShaderDiskCache* cache = new ShaderDiskCache(client_iter->second);
+ ShaderDiskCache* cache = new ShaderDiskCache(path);
cache->Init();
-
return cache;
}
-void ShaderCacheFactory::AddToCache(const base::FilePath& key,
- ShaderDiskCache* cache) {
+void ShaderCacheFactoryImpl::AddToCache(const base::FilePath& key,
+ ShaderDiskCache* cache) {
shader_cache_map_[key] = cache;
}
-void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) {
+void ShaderCacheFactoryImpl::RemoveFromCache(const base::FilePath& key) {
shader_cache_map_.erase(key);
}
+void ShaderCacheFactoryImpl::ClearByPath(const base::FilePath& path,
+ const base::Time& delete_begin,
+ const base::Time& delete_end,
+ const base::Closure& callback) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+ DCHECK(!callback.is_null());
+
+ scoped_refptr<ShaderClearHelper> helper = new ShaderClearHelper(
+ GetByPath(path), path, delete_begin, delete_end, callback);
+
+ // We could receive requests to clear the same path with different
+ // begin/end times. So, we keep a list of requests. If we haven't seen this
+ // path before we kick off the clear and add it to the list. If we have see it
+ // already, then we already have a clear running. We add this clear to the
+ // list and wait for any previous clears to finish.
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path);
+ if (iter != shader_clear_map_.end()) {
+ iter->second.push(helper);
+ return;
+ }
+
+ shader_clear_map_.insert(
+ std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue()));
+ shader_clear_map_[path].push(helper);
+ helper->Clear();
+}
+
+void ShaderCacheFactoryImpl::CacheCleared(const base::FilePath& path) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+
+ ShaderClearMap::iterator iter = shader_clear_map_.find(path);
+ if (iter == shader_clear_map_.end()) {
+ LOG(ERROR) << "Completed clear but missing clear helper.";
+ return;
+ }
+
+ iter->second.pop();
+
+ // If there are remaining items in the list we trigger the Clear on the
+ // next one.
+ if (!iter->second.empty()) {
+ iter->second.front()->Clear();
+ return;
+ }
+
+ shader_clear_map_.erase(path);
+}
+
ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
: cache_available_(false),
max_cache_size_(0),
@@ -361,11 +506,11 @@ ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
cache_path_(cache_path),
is_initialized_(false),
backend_(NULL) {
- ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this);
+ ShaderCacheFactoryImpl::GetInstance()->AddToCache(cache_path_, this);
}
ShaderDiskCache::~ShaderDiskCache() {
- ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_);
+ ShaderCacheFactoryImpl::GetInstance()->RemoveFromCache(cache_path_);
}
void ShaderDiskCache::Init() {
@@ -377,7 +522,7 @@ void ShaderDiskCache::Init() {
int rv = disk_cache::CreateCacheBackend(
net::SHADER_CACHE,
- cache_path_,
+ cache_path_.Append(kGpuCachePath),
max_cache_size_,
true,
BrowserThread::GetMessageLoopProxyForThread(BrowserThread::CACHE),
@@ -400,16 +545,41 @@ void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
entry_map_[shim] = shim;
}
+int ShaderDiskCache::Clear(
+ const base::Time begin_time, const base::Time end_time,
+ const net::CompletionCallback& completion_callback) {
+ int rv;
+ if (begin_time.is_null()) {
+ rv = backend_->DoomAllEntries(completion_callback);
+ } else {
+ rv = backend_->DoomEntriesBetween(begin_time, end_time,
+ completion_callback);
+ }
+ return rv;
+}
+
+int ShaderDiskCache::SetAvailableCallback(
+ const net::CompletionCallback& callback) {
+ if (cache_available_)
+ return net::OK;
+ available_callback_ = callback;
+ return net::ERR_IO_PENDING;
+}
+
void ShaderDiskCache::CacheCreatedCallback(int rv) {
if (rv != net::OK) {
LOG(ERROR) << "Shader Cache Creation failed: " << rv;
return;
}
-
cache_available_ = true;
helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_);
helper_->LoadCache();
+
+ if (!available_callback_.is_null()) {
+ available_callback_.Run(net::OK);
+ available_callback_.Reset();
+ }
}
void ShaderDiskCache::EntryComplete(void* entry) {
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