| Index: content/browser/gpu/shader_disk_cache.h
|
| diff --git a/content/browser/gpu/shader_disk_cache.h b/content/browser/gpu/shader_disk_cache.h
|
| index 3ca54200546ac1d38b1d85b9a4f154df075fe8d1..48438e465dbf161ebd3f2d05b1bb591ffca74cbf 100644
|
| --- a/content/browser/gpu/shader_disk_cache.h
|
| +++ b/content/browser/gpu/shader_disk_cache.h
|
| @@ -6,17 +6,20 @@
|
| #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_
|
|
|
| #include <map>
|
| +#include <queue>
|
| #include <string>
|
|
|
| #include "base/files/file_path.h"
|
| #include "base/memory/ref_counted.h"
|
| #include "base/memory/singleton.h"
|
| +#include "content/common/content_export.h"
|
| #include "net/disk_cache/disk_cache.h"
|
|
|
| namespace content {
|
|
|
| class ShaderDiskCacheEntry;
|
| class ShaderDiskReadHelper;
|
| +class ShaderClearHelper;
|
|
|
| // ShaderDiskCache is the interface to the on disk cache for
|
| // GL shaders.
|
| @@ -24,7 +27,7 @@ class ShaderDiskReadHelper;
|
| // While this class is both RefCounted and SupportsWeakPtr
|
| // when using this class you should work with the RefCounting.
|
| // The WeakPtr is needed interally.
|
| -class ShaderDiskCache
|
| +class CONTENT_EXPORT ShaderDiskCache
|
| : public base::RefCounted<ShaderDiskCache>,
|
| public base::SupportsWeakPtr<ShaderDiskCache> {
|
| public:
|
| @@ -35,8 +38,35 @@ class ShaderDiskCache
|
| max_cache_size_ = max_cache_size;
|
| }
|
|
|
| + // Store the |shader| into the cache under |key|.
|
| void Cache(const std::string& key, const std::string& shader);
|
|
|
| + // Clear a range of entries. This supports unbounded deletes in either
|
| + // direction by using null Time values for either |begin_time| or |end_time|.
|
| + // The return value is a net error code. If this method returns
|
| + // ERR_IO_PENDING, the |completion_callback| will be invoked when the
|
| + // operation completes.
|
| + int Clear(
|
| + const base::Time begin_time,
|
| + const base::Time end_time,
|
| + const net::CompletionCallback& completion_callback);
|
| +
|
| + // Sets a callback for when the cache is available. If the cache is
|
| + // already available the callback will not be called and net::OK is returned.
|
| + // If the callback is set net::ERR_IO_PENDING is returned and the callback
|
| + // will be executed when the cache is available.
|
| + int SetAvailableCallback(const net::CompletionCallback& callback);
|
| +
|
| + // Returns the number of elements currently in the cache.
|
| + int32 Size();
|
| +
|
| + // Set a callback notification for when all current entries have been
|
| + // written to the cache.
|
| + // The return value is a net error code. If this method returns
|
| + // ERR_IO_PENDING, the |callback| will be invoked when all entries have
|
| + // been written to the cache.
|
| + int SetCacheCompleteCallback(const net::CompletionCallback& callback);
|
| +
|
| private:
|
| friend class base::RefCounted<ShaderDiskCache>;
|
| friend class ShaderDiskCacheEntry;
|
| @@ -58,6 +88,8 @@ class ShaderDiskCache
|
| int host_id_;
|
| base::FilePath cache_path_;
|
| bool is_initialized_;
|
| + net::CompletionCallback available_callback_;
|
| + net::CompletionCallback cache_complete_callback_;
|
|
|
| disk_cache::Backend* backend_;
|
|
|
| @@ -69,30 +101,54 @@ class ShaderDiskCache
|
|
|
| // ShaderCacheFactory maintains a cache of ShaderDiskCache objects
|
| // so we only create one per profile directory.
|
| -class ShaderCacheFactory {
|
| +class CONTENT_EXPORT ShaderCacheFactory {
|
| public:
|
| static ShaderCacheFactory* GetInstance();
|
|
|
| + // Clear the shader disk cache for the given |path|. This supports unbounded
|
| + // deletes in either direction by using null Time values for either
|
| + // |begin_time| or |end_time|. The |callback| will be executed when the
|
| + // clear is complete.
|
| + void ClearByPath(const base::FilePath& path,
|
| + const base::Time& begin_time,
|
| + const base::Time& end_time,
|
| + const base::Closure& callback);
|
| +
|
| + // Retrieve the shader disk cache for the provided |client_id|.
|
| scoped_refptr<ShaderDiskCache> Get(int32 client_id);
|
|
|
| + // Set the |path| to be used for the disk cache for |client_id|.
|
| void SetCacheInfo(int32 client_id, const base::FilePath& path);
|
| +
|
| + // Remove the path mapping for |client_id|.
|
| void RemoveCacheInfo(int32 client_id);
|
|
|
| + // Set the provided |cache| into the cache map for the given |path|.
|
| void AddToCache(const base::FilePath& path, ShaderDiskCache* cache);
|
| +
|
| + // Remove the provided |path| from our cache map.
|
| void RemoveFromCache(const base::FilePath& path);
|
|
|
| private:
|
| friend struct DefaultSingletonTraits<ShaderCacheFactory>;
|
| + friend class ShaderClearHelper;
|
|
|
| ShaderCacheFactory();
|
| ~ShaderCacheFactory();
|
|
|
| + scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path);
|
| + void CacheCleared(const base::FilePath& path);
|
| +
|
| typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap;
|
| ShaderCacheMap shader_cache_map_;
|
|
|
| typedef std::map<int32, base::FilePath> ClientIdToPathMap;
|
| ClientIdToPathMap client_id_to_path_map_;
|
|
|
| + typedef std::queue<scoped_refptr<ShaderClearHelper> > ShaderClearQueue;
|
| + typedef std::map<base::FilePath, ShaderClearQueue> ShaderClearMap;
|
| + ShaderClearMap shader_clear_map_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory);
|
| };
|
|
|
|
|