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Unified Diff: content/browser/gpu/shader_disk_cache_impl.cc

Issue 12500009: Add the ability to clear the shader disk cache. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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Index: content/browser/gpu/shader_disk_cache_impl.cc
diff --git a/content/browser/gpu/shader_disk_cache.cc b/content/browser/gpu/shader_disk_cache_impl.cc
similarity index 68%
rename from content/browser/gpu/shader_disk_cache.cc
rename to content/browser/gpu/shader_disk_cache_impl.cc
index ca309370e259798aa72dcbda0b89baf470e0037a..516733c2d24b1d024720190300d98326721f3a87 100644
--- a/content/browser/gpu/shader_disk_cache.cc
+++ b/content/browser/gpu/shader_disk_cache_impl.cc
@@ -2,7 +2,7 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "content/browser/gpu/shader_disk_cache.h"
+#include "content/browser/gpu/shader_disk_cache_impl.h"
#include "base/threading/thread_checker.h"
#include "content/browser/gpu/gpu_process_host.h"
@@ -101,9 +101,10 @@ class ShaderDiskReadHelper
DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper);
};
-ShaderDiskCacheEntry::ShaderDiskCacheEntry(base::WeakPtr<ShaderDiskCache> cache,
- const std::string& key,
- const std::string& shader)
+ShaderDiskCacheEntry::ShaderDiskCacheEntry(
+ base::WeakPtr<ShaderDiskCache> cache,
+ const std::string& key,
+ const std::string& shader)
jonathan.backer 2013/03/20 18:39:05 Why reformat?
dsinclair 2013/03/21 17:46:59 Done. For a change which has since been reverted.
: cache_(cache),
op_type_(OPEN_ENTRY),
key_(key),
@@ -177,7 +178,6 @@ int ShaderDiskCacheEntry::WriteCallback(int rv) {
DCHECK(CalledOnValidThread());
// Called through OnOpComplete, so we know |cache_| is valid.
if (rv != net::OK) {
- LOG(ERROR) << "Failed to create shader cache entry: " << rv;
jonathan.backer 2013/03/20 18:39:05 Still an error, no?
dsinclair 2013/03/21 17:46:59 Done.
cache_->EntryComplete(this);
op_type_ = TERMINATE;
return rv;
@@ -309,51 +309,105 @@ ShaderDiskReadHelper::~ShaderDiskReadHelper() {
base::Bind(&EntryCloser, entry_));
}
-ShaderCacheFactory* ShaderCacheFactory::GetInstance() {
- return Singleton<ShaderCacheFactory,
- LeakySingletonTraits<ShaderCacheFactory> >::get();
+// static
+ShaderCacheFactoryImpl* ShaderCacheFactoryImpl::GetInstance() {
+ return Singleton<ShaderCacheFactoryImpl,
+ LeakySingletonTraits<ShaderCacheFactoryImpl> >::get();
}
-ShaderCacheFactory::ShaderCacheFactory() {
+ShaderCacheFactoryImpl::ShaderCacheFactoryImpl()
+ : op_type_(CREATE_CACHE) {
jonathan.backer 2013/03/20 18:39:05 Why CREATE_CACHE? There hasn't been a clear reques
dsinclair 2013/03/21 17:46:59 Good point. Made it TERMINATE so nothing will happ
}
-ShaderCacheFactory::~ShaderCacheFactory() {
+ShaderCacheFactoryImpl::~ShaderCacheFactoryImpl() {
}
-void ShaderCacheFactory::SetCacheInfo(int32 client_id,
- const base::FilePath& path) {
- client_id_to_path_map_[client_id] = path.Append(kGpuCachePath);
+void ShaderCacheFactoryImpl::SetCacheInfo(int32 client_id,
+ const base::FilePath& path) {
+ client_id_to_path_map_[client_id] = path;
}
-void ShaderCacheFactory::RemoveCacheInfo(int32 client_id) {
+void ShaderCacheFactoryImpl::RemoveCacheInfo(int32 client_id) {
client_id_to_path_map_.erase(client_id);
}
-scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32 client_id) {
- ClientIdToPathMap::iterator client_iter =
+scoped_refptr<ShaderDiskCache> ShaderCacheFactoryImpl::Get(
+ int32 client_id) {
+ ClientIdToPathMap::iterator iter =
client_id_to_path_map_.find(client_id);
- if (client_iter == client_id_to_path_map_.end())
+ if (iter == client_id_to_path_map_.end())
return NULL;
+ return ShaderCacheFactoryImpl::GetByPath(iter->second);
+}
- ShaderCacheMap::iterator iter = shader_cache_map_.find(client_iter->second);
+scoped_refptr<ShaderDiskCache> ShaderCacheFactoryImpl::GetByPath(
+ const base::FilePath& path) {
+ ShaderCacheMap::iterator iter = shader_cache_map_.find(path);
if (iter != shader_cache_map_.end())
return iter->second;
- ShaderDiskCache* cache = new ShaderDiskCache(client_iter->second);
+ ShaderDiskCache* cache = new ShaderDiskCache(path);
cache->Init();
-
return cache;
}
-void ShaderCacheFactory::AddToCache(const base::FilePath& key,
- ShaderDiskCache* cache) {
+void ShaderCacheFactoryImpl::AddToCache(const base::FilePath& key,
+ ShaderDiskCache* cache) {
shader_cache_map_[key] = cache;
}
-void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) {
+void ShaderCacheFactoryImpl::RemoveFromCache(const base::FilePath& key) {
shader_cache_map_.erase(key);
}
+void ShaderCacheFactoryImpl::ClearByPath(const base::FilePath& path,
+ const base::Time& delete_begin,
+ const base::Time& delete_end,
+ const base::Closure& callback) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+ DCHECK(!callback.is_null());
+
+ clear_path_ = path;
+ delete_begin_ = delete_begin;
+ delete_end_ = delete_end;
+ clear_callback_ = callback;
+
+ op_type_ = CREATE_CACHE;
+ DoClearShaderCache(net::OK);
+}
+
+void ShaderCacheFactoryImpl::DoClearShaderCache(int rv) {
+ DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
+
+ while (rv != net::ERR_IO_PENDING) {
+ switch (op_type_) {
+ case CREATE_CACHE:
+ clear_shader_cache_ = GetByPath(clear_path_);
+ rv = clear_shader_cache_->SetAvailableCallback(
+ base::Bind(&ShaderCacheFactoryImpl::DoClearShaderCache,
+ base::Unretained(this))); // We're a singleton.
+ op_type_ = DELETE_CACHE;
+ break;
+ case DELETE_CACHE:
+ rv = clear_shader_cache_->Clear(
+ delete_begin_, delete_end_,
+ base::Bind(&ShaderCacheFactoryImpl::DoClearShaderCache,
+ base::Unretained(this))); // We're a singleton.
+ op_type_ = TERMINATE;
+ break;
+ case TERMINATE:
+ clear_shader_cache_ = NULL;
+ clear_callback_.Run();
+ rv = net::ERR_IO_PENDING; // Break the loop.
+ break;
+ default:
+ NOTREACHED(); // Invalid state provided.
+ op_type_ = TERMINATE;
+ break;
+ }
+ }
+}
+
ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
: cache_available_(false),
max_cache_size_(0),
@@ -361,11 +415,13 @@ ShaderDiskCache::ShaderDiskCache(const base::FilePath& cache_path)
cache_path_(cache_path),
is_initialized_(false),
backend_(NULL) {
- ShaderCacheFactory::GetInstance()->AddToCache(cache_path_, this);
+ static_cast<ShaderCacheFactoryImpl*>(ShaderCacheFactory::GetInstance())->
jonathan.backer 2013/03/20 18:39:05 Call the Impl getter and skip the cast?
dsinclair 2013/03/21 17:46:59 Done.
+ AddToCache(cache_path_, this);
}
ShaderDiskCache::~ShaderDiskCache() {
- ShaderCacheFactory::GetInstance()->RemoveFromCache(cache_path_);
+ static_cast<ShaderCacheFactoryImpl*>(ShaderCacheFactory::GetInstance())->
jonathan.backer 2013/03/20 18:39:05 Ditto.
dsinclair 2013/03/21 17:46:59 Done.
+ RemoveFromCache(cache_path_);
}
void ShaderDiskCache::Init() {
@@ -377,7 +433,7 @@ void ShaderDiskCache::Init() {
int rv = disk_cache::CreateCacheBackend(
net::SHADER_CACHE,
- cache_path_,
+ cache_path_.Append(kGpuCachePath),
max_cache_size_,
true,
BrowserThread::GetMessageLoopProxyForThread(BrowserThread::CACHE),
@@ -389,7 +445,16 @@ void ShaderDiskCache::Init() {
cache_available_ = true;
}
-void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
+void ShaderDiskCache::set_host_id(int host_id) {
+ host_id_ = host_id;
+}
+
+void ShaderDiskCache::set_max_cache_size(size_t max_cache_size) {
+ max_cache_size_ = max_cache_size;
+}
+
+void ShaderDiskCache::Cache(const std::string& key,
+ const std::string& shader) {
jonathan.backer 2013/03/20 18:39:05 Why reformat?
dsinclair 2013/03/21 17:46:59 Reverted change. Fixed.
if (!cache_available_)
return;
@@ -400,16 +465,41 @@ void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
entry_map_[shim] = shim;
}
+int ShaderDiskCache::Clear(
+ const base::Time begin_time, const base::Time end_time,
+ const net::CompletionCallback& completion_callback) {
+ int rv;
+ if (begin_time.is_null()) {
+ rv = backend_->DoomAllEntries(completion_callback);
+ } else {
+ rv = backend_->DoomEntriesBetween(begin_time, end_time,
+ completion_callback);
+ }
+ return rv;
+}
+
+int ShaderDiskCache::SetAvailableCallback(
+ const net::CompletionCallback& callback) {
+ if (cache_available_)
+ return net::OK;
+ available_callback_ = callback;
+ return net::ERR_IO_PENDING;
+}
+
void ShaderDiskCache::CacheCreatedCallback(int rv) {
if (rv != net::OK) {
LOG(ERROR) << "Shader Cache Creation failed: " << rv;
return;
}
-
cache_available_ = true;
helper_ = new ShaderDiskReadHelper(AsWeakPtr(), host_id_);
helper_->LoadCache();
+
+ if (!available_callback_.is_null()) {
+ available_callback_.Run(net::OK);
+ available_callback_.Reset();
+ }
}
void ShaderDiskCache::EntryComplete(void* entry) {

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