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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 5 #ifndef CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
| 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 6 #define CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
| 11 #include "base/files/file_path.h" | 11 #include "base/files/file_path.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/singleton.h" | 13 #include "base/memory/singleton.h" |
| 14 #include "content/public/browser/shader_disk_cache.h" | |
| 14 #include "net/disk_cache/disk_cache.h" | 15 #include "net/disk_cache/disk_cache.h" |
| 15 | 16 |
| 16 namespace content { | 17 namespace content { |
| 17 | 18 |
| 18 class ShaderDiskCacheEntry; | 19 class ShaderDiskCacheEntry; |
| 19 class ShaderDiskReadHelper; | 20 class ShaderDiskReadHelper; |
| 20 | 21 |
| 21 // ShaderDiskCache is the interface to the on disk cache for | 22 // ShaderDiskCache is the interface to the on disk cache for |
| 22 // GL shaders. | 23 // GL shaders. |
| 23 // | 24 // |
| 24 // While this class is both RefCounted and SupportsWeakPtr | 25 // While this class is both RefCounted and SupportsWeakPtr |
| 25 // when using this class you should work with the RefCounting. | 26 // when using this class you should work with the RefCounting. |
| 26 // The WeakPtr is needed interally. | 27 // The WeakPtr is needed interally. |
| 27 class ShaderDiskCache | 28 class ShaderDiskCache |
| 28 : public base::RefCounted<ShaderDiskCache>, | 29 : public base::RefCounted<ShaderDiskCache>, |
| 29 public base::SupportsWeakPtr<ShaderDiskCache> { | 30 public base::SupportsWeakPtr<ShaderDiskCache> { |
| 30 public: | 31 public: |
| 31 void Init(); | 32 void Init(); |
| 32 | 33 |
| 33 void set_host_id(int host_id) { host_id_ = host_id; } | 34 void set_host_id(int host_id); |
|
jonathan.backer
2013/03/20 18:39:05
Why not inline?
dsinclair
2013/03/21 17:46:59
Will put back. Was removed because the compiler di
| |
| 34 void set_max_cache_size(size_t max_cache_size) { | 35 void set_max_cache_size(size_t max_cache_size); |
| 35 max_cache_size_ = max_cache_size; | |
| 36 } | |
| 37 | 36 |
| 38 void Cache(const std::string& key, const std::string& shader); | 37 void Cache(const std::string& key, const std::string& shader); |
| 39 | 38 |
| 39 int Clear( | |
| 40 const base::Time begin_time, | |
| 41 const base::Time end_time, | |
| 42 const net::CompletionCallback& completion_callback); | |
| 43 | |
| 44 // Sets a callback for when the cache is available. If the cache is | |
| 45 // already availble the callback will not be called and net::OK is returned. | |
| 46 // If the callback is set net::ERR_IO_PENDING is returned and the callback | |
| 47 // will be executed when the cache is available. | |
| 48 int SetAvailableCallback(const net::CompletionCallback& callback); | |
|
jonathan.backer
2013/03/20 18:39:05
s/availble/available
dsinclair
2013/03/21 17:46:59
Done.
| |
| 49 | |
| 40 private: | 50 private: |
| 41 friend class base::RefCounted<ShaderDiskCache>; | 51 friend class base::RefCounted<ShaderDiskCache>; |
| 42 friend class ShaderDiskCacheEntry; | 52 friend class ShaderDiskCacheEntry; |
| 43 friend class ShaderDiskReadHelper; | 53 friend class ShaderDiskReadHelper; |
| 44 friend class ShaderCacheFactory; | 54 friend class ShaderCacheFactoryImpl; |
| 45 | 55 |
| 46 explicit ShaderDiskCache(const base::FilePath& cache_path); | 56 explicit ShaderDiskCache(const base::FilePath& cache_path); |
| 47 ~ShaderDiskCache(); | 57 virtual ~ShaderDiskCache(); |
|
jonathan.backer
2013/03/20 18:39:05
Why is this now virtual?
dsinclair
2013/03/21 17:46:59
Done. Did have an interface which is now removed.
| |
| 48 | 58 |
| 49 void CacheCreatedCallback(int rv); | 59 void CacheCreatedCallback(int rv); |
| 50 | 60 |
| 51 disk_cache::Backend* backend() { return backend_; } | 61 disk_cache::Backend* backend() { return backend_; } |
| 52 | 62 |
| 53 void EntryComplete(void* entry); | 63 void EntryComplete(void* entry); |
| 54 void ReadComplete(); | 64 void ReadComplete(); |
| 55 | 65 |
| 56 bool cache_available_; | 66 bool cache_available_; |
| 57 size_t max_cache_size_; | 67 size_t max_cache_size_; |
| 58 int host_id_; | 68 int host_id_; |
| 59 base::FilePath cache_path_; | 69 base::FilePath cache_path_; |
| 60 bool is_initialized_; | 70 bool is_initialized_; |
| 71 net::CompletionCallback available_callback_; | |
| 61 | 72 |
| 62 disk_cache::Backend* backend_; | 73 disk_cache::Backend* backend_; |
| 63 | 74 |
| 64 scoped_refptr<ShaderDiskReadHelper> helper_; | 75 scoped_refptr<ShaderDiskReadHelper> helper_; |
| 65 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; | 76 std::map<void*, scoped_refptr<ShaderDiskCacheEntry> > entry_map_; |
| 66 | 77 |
| 67 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); | 78 DISALLOW_COPY_AND_ASSIGN(ShaderDiskCache); |
| 68 }; | 79 }; |
| 69 | 80 |
| 70 // ShaderCacheFactory maintains a cache of ShaderDiskCache objects | 81 // ShaderCacheFactory maintains a cache of ShaderDiskCacheImpl objects |
| 71 // so we only create one per profile directory. | 82 // so we only create one per profile directory. |
| 72 class ShaderCacheFactory { | 83 class ShaderCacheFactoryImpl : public content::ShaderCacheFactory { |
| 73 public: | 84 public: |
| 74 static ShaderCacheFactory* GetInstance(); | 85 static ShaderCacheFactoryImpl* GetInstance(); |
| 75 | 86 |
| 87 virtual void ClearByPath(const base::FilePath& path, | |
| 88 const base::Time& begin_time, | |
| 89 const base::Time& end_time, | |
| 90 const base::Closure& callback) OVERRIDE; | |
| 91 | |
| 92 scoped_refptr<ShaderDiskCache> GetByPath(const base::FilePath& path); | |
|
jonathan.backer
2013/03/20 18:39:05
private?
dsinclair
2013/03/21 17:46:59
Done.
| |
| 76 scoped_refptr<ShaderDiskCache> Get(int32 client_id); | 93 scoped_refptr<ShaderDiskCache> Get(int32 client_id); |
| 77 | 94 |
| 78 void SetCacheInfo(int32 client_id, const base::FilePath& path); | 95 void SetCacheInfo(int32 client_id, const base::FilePath& path); |
| 79 void RemoveCacheInfo(int32 client_id); | 96 void RemoveCacheInfo(int32 client_id); |
| 80 | 97 |
| 81 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); | 98 void AddToCache(const base::FilePath& path, ShaderDiskCache* cache); |
| 82 void RemoveFromCache(const base::FilePath& path); | 99 void RemoveFromCache(const base::FilePath& path); |
| 83 | 100 |
| 84 private: | 101 private: |
| 85 friend struct DefaultSingletonTraits<ShaderCacheFactory>; | 102 friend struct DefaultSingletonTraits<ShaderCacheFactoryImpl>; |
| 103 friend content::ShaderCacheFactory; | |
| 86 | 104 |
| 87 ShaderCacheFactory(); | 105 enum OpType { |
| 88 ~ShaderCacheFactory(); | 106 TERMINATE, |
| 107 CREATE_CACHE, | |
| 108 DELETE_CACHE | |
| 109 }; | |
| 110 | |
| 111 ShaderCacheFactoryImpl(); | |
| 112 virtual ~ShaderCacheFactoryImpl(); | |
| 113 | |
| 114 void DoClearShaderCache(int rv); | |
| 89 | 115 |
| 90 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; | 116 typedef std::map<base::FilePath, ShaderDiskCache*> ShaderCacheMap; |
| 91 ShaderCacheMap shader_cache_map_; | 117 ShaderCacheMap shader_cache_map_; |
| 92 | 118 |
| 93 typedef std::map<int32, base::FilePath> ClientIdToPathMap; | 119 typedef std::map<int32, base::FilePath> ClientIdToPathMap; |
| 94 ClientIdToPathMap client_id_to_path_map_; | 120 ClientIdToPathMap client_id_to_path_map_; |
| 95 | 121 |
| 96 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactory); | 122 // Used fo the cache Clear call. |
|
jonathan.backer
2013/03/20 18:39:05
s/fo/for
dsinclair
2013/03/21 17:46:59
Done.
| |
| 123 OpType op_type_; | |
| 124 base::FilePath clear_path_; | |
| 125 base::Time delete_begin_; | |
| 126 base::Time delete_end_; | |
| 127 base::Closure clear_callback_; | |
| 128 scoped_refptr<ShaderDiskCache> clear_shader_cache_; | |
|
jonathan.backer
2013/03/20 18:39:05
What happens if you clear multiple times in rapid
dsinclair
2013/03/21 17:46:59
Done.
| |
| 129 | |
| 130 DISALLOW_COPY_AND_ASSIGN(ShaderCacheFactoryImpl); | |
| 97 }; | 131 }; |
| 98 | 132 |
| 99 } // namespace content | 133 } // namespace content |
| 100 | 134 |
| 101 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_H_ | 135 #endif // CONTENT_BROWSER_GPU_SHADER_DISK_CACHE_IMPL_H_ |
| 102 | 136 |
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