| Index: content/shell/BUILD.gn
|
| diff --git a/content/shell/BUILD.gn b/content/shell/BUILD.gn
|
| index 661b33b73119cafa064de34af1047606dc6d5ea7..a79f48cd590779da56fc2d6a3c91a5d4487ea6b4 100644
|
| --- a/content/shell/BUILD.gn
|
| +++ b/content/shell/BUILD.gn
|
| @@ -4,7 +4,6 @@
|
|
|
| import("//build/config/features.gni")
|
| import("//build/config/ui.gni")
|
| -import("//build/config/win/manifest.gni")
|
| import("//tools/grit/repack.gni")
|
| import("//tools/grit/grit_rule.gni")
|
| if (is_android) {
|
| @@ -395,13 +394,12 @@ repack("pak") {
|
| # TODO(GYP): Figure out what this should be on android
|
| # and make linking this work on the Mac.
|
| if (!is_android && !is_mac) {
|
| - # TODO(brettw) when GYP is no longer necessary, delete
|
| - # content/shell/app/shell.exe.manifest. This file is not used in GN.
|
| executable("content_shell") {
|
| testonly = true
|
|
|
| # TODO(GYP) mac resource bundle stuff for this target.
|
| # TODO(GYP) Windows content shell settings:
|
| + # - Manifest.
|
| # - RC file.
|
| # - 'LinkIncremental': '<(msvs_large_module_debug_link_mode)',
|
| sources = [
|
| @@ -412,7 +410,6 @@ if (!is_android && !is_mac) {
|
| ":content_shell_lib",
|
| ":pak",
|
| "//base/allocator",
|
| - "//build/win:default_exe_manifest",
|
| ]
|
|
|
| if (is_win) {
|
|
|