Index: content/shell/BUILD.gn |
diff --git a/content/shell/BUILD.gn b/content/shell/BUILD.gn |
index 661b33b73119cafa064de34af1047606dc6d5ea7..a79f48cd590779da56fc2d6a3c91a5d4487ea6b4 100644 |
--- a/content/shell/BUILD.gn |
+++ b/content/shell/BUILD.gn |
@@ -4,7 +4,6 @@ |
import("//build/config/features.gni") |
import("//build/config/ui.gni") |
-import("//build/config/win/manifest.gni") |
import("//tools/grit/repack.gni") |
import("//tools/grit/grit_rule.gni") |
if (is_android) { |
@@ -395,13 +394,12 @@ repack("pak") { |
# TODO(GYP): Figure out what this should be on android |
# and make linking this work on the Mac. |
if (!is_android && !is_mac) { |
- # TODO(brettw) when GYP is no longer necessary, delete |
- # content/shell/app/shell.exe.manifest. This file is not used in GN. |
executable("content_shell") { |
testonly = true |
# TODO(GYP) mac resource bundle stuff for this target. |
# TODO(GYP) Windows content shell settings: |
+ # - Manifest. |
# - RC file. |
# - 'LinkIncremental': '<(msvs_large_module_debug_link_mode)', |
sources = [ |
@@ -412,7 +410,6 @@ if (!is_android && !is_mac) { |
":content_shell_lib", |
":pak", |
"//base/allocator", |
- "//build/win:default_exe_manifest", |
] |
if (is_win) { |