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Unified Diff: src/gpu/gl/GrGLGpu.h

Issue 1249543003: Creating functions for uploading a mipmapped texture. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: No longer exposing SkMipMap and SkCachedData. Created 5 years, 4 months ago
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Index: src/gpu/gl/GrGLGpu.h
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 45337ddb3cae4ec793cbaeca6551f2db1e9c5e4a..832b3b77ca3270f5a1e912e47bf91382daa5bea3 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -21,6 +21,8 @@
#include "GrGpu.h"
#include "GrPipelineBuilder.h"
#include "GrXferProcessor.h"
+#include "SkMipMapLevel.h"
+#include "SkTArray.h"
#include "SkTypes.h"
class GrPipeline;
@@ -124,10 +126,11 @@ private:
void onResetContext(uint32_t resetBits) override;
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle,
- const void* srcData, size_t rowBytes) override;
+ SkTArray<SkMipMapLevel>& texels) override;
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
GrGpuResource::LifeCycle lifeCycle,
- const void* srcData) override;
+ SkTArray<SkMipMapLevel>& texels) override;
+
GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override;
GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override;
GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override;
@@ -151,8 +154,8 @@ private:
bool onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
- GrPixelConfig config, const void* buffer,
- size_t rowBytes) override;
+ GrPixelConfig config,
+ SkTArray<SkMipMapLevel>& texels) override;
void onResolveRenderTarget(GrRenderTarget* target) override;
@@ -276,8 +279,7 @@ private:
bool isNewTexture,
int left, int top, int width, int height,
GrPixelConfig dataConfig,
- const void* data,
- size_t rowBytes);
+ SkTArray<SkMipMapLevel>& texels);
// helper for onCreateCompressedTexture. If width and height are
// set to -1, then this function will use desc.fWidth and desc.fHeight
@@ -286,7 +288,7 @@ private:
// the texture is already in GPU memory and that it's going to be updated
// with new data.
bool uploadCompressedTexData(const GrSurfaceDesc& desc,
- const void* data,
+ const SkTArray<SkMipMapLevel>& texels,
bool isNewTexture = true,
int left = 0, int top = 0,
int width = -1, int height = -1);

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