Index: src/gpu/gl/GrGLGpu.cpp |
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp |
index 5c03ab57d28a1b52cf0bb7463d7c2498ba8de64c..017143f9019c153fe4caec9cd0c4dab17113650e 100644 |
--- a/src/gpu/gl/GrGLGpu.cpp |
+++ b/src/gpu/gl/GrGLGpu.cpp |
@@ -473,7 +473,7 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
GrSurfaceDesc surfDesc; |
idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); |
- |
+ |
switch (ownership) { |
case kAdopt_GrWrapOwnership: |
idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
@@ -481,7 +481,7 @@ GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, |
case kBorrow_GrWrapOwnership: |
idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
break; |
- } |
+ } |
// next line relies on GrBackendTextureDesc's flags matching GrTexture's |
surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
@@ -531,7 +531,7 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe |
case kBorrow_GrWrapOwnership: |
idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
break; |
- } |
+ } |
idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
GrSurfaceDesc desc; |
@@ -567,9 +567,8 @@ GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDe |
bool GrGLGpu::onWriteTexturePixels(GrTexture* texture, |
int left, int top, int width, int height, |
- GrPixelConfig config, const void* buffer, |
- size_t rowBytes) { |
- if (NULL == buffer) { |
+ GrPixelConfig config, SkTArray<SkMipMapLevel>& texels) { |
+ if (texels.count() == 0) { |
return false; |
} |
GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); |
@@ -581,11 +580,11 @@ bool GrGLGpu::onWriteTexturePixels(GrTexture* texture, |
if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
// We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() |
SkASSERT(config == glTex->desc().fConfig); |
- success = this->uploadCompressedTexData(glTex->desc(), buffer, false, left, top, width, |
+ success = this->uploadCompressedTexData(glTex->desc(), texels, false, left, top, width, |
height); |
} else { |
success = this->uploadTexData(glTex->desc(), false, left, top, width, height, config, |
- buffer, rowBytes); |
+ texels); |
} |
if (success) { |
@@ -631,36 +630,17 @@ static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
} |
} |
-bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
- bool isNewTexture, |
- int left, int top, int width, int height, |
- GrPixelConfig dataConfig, |
- const void* data, |
- size_t rowBytes) { |
- SkASSERT(data || isNewTexture); |
- |
- // If we're uploading compressed data then we should be using uploadCompressedTexData |
- SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
- |
- size_t bpp = GrBytesPerPixel(dataConfig); |
- if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top, |
- &width, &height, &data, &rowBytes)) { |
- return false; |
- } |
- size_t trimRowBytes = width * bpp; |
- |
- // in case we need a temporary, trimmed copy of the src pixels |
- SkAutoSMalloc<128 * 128> tempStorage; |
- |
- // We currently lazily create MIPMAPs when the we see a draw with |
- // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the |
- // MIP levels are all created when the texture is created. So for now we don't use |
- // texture storage. |
- bool useTexStorage = false && |
- isNewTexture && |
- this->glCaps().texStorageSupport(); |
- |
- if (useTexStorage && kGL_GrGLStandard == this->glStandard()) { |
+/** |
+ * Determines if TexStorage can be used when creating a texture. |
+ * |
+ * @param caps The capabilities of the GL device. |
+ * @param standard The GL standard in use. |
+ * @param desc The surface descriptor for the texture being created. |
+ */ |
+static bool can_use_tex_storage(const GrGLCaps& caps, const GrGLStandard& standard, |
+ const GrSurfaceDesc& desc) { |
+ bool useTexStorage = caps.texStorageSupport(); |
+ if (useTexStorage && kGL_GrGLStandard == standard) { |
// 565 is not a sized internal format on desktop GL. So on desktop with |
// 565 we always use an unsized internal format to let the system pick |
// the best sized format to convert the 565 data to. Since TexStorage |
@@ -668,54 +648,85 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; |
} |
- GrGLenum internalFormat = 0x0; // suppress warning |
- GrGLenum externalFormat = 0x0; // suppress warning |
- GrGLenum externalType = 0x0; // suppress warning |
+ return useTexStorage; |
+} |
+/** |
+ * Determines if sized internal formats are available for the texture being created. |
+ * |
+ * @param useTexStorage The result of a call to can_use_tex_storage(). |
+ * @param caps The capabilities of the GL device. |
+ * @param standard The GL standard in use. |
+ * @param version The GL version in use. |
+ * @param dataConfig The pixel configuration for the texture being created. |
+ */ |
+static bool can_use_sized_format(bool useTexStorage, const GrGLCaps& caps, |
+ const GrGLStandard& standard, const GrGLVersion& version, |
+ GrPixelConfig dataConfig) { |
// glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized |
// format for glTexImage, unlike ES3 and desktop. |
bool useSizedFormat = useTexStorage; |
- if (kGL_GrGLStandard == this->glStandard() || |
- (this->glVersion() >= GR_GL_VER(3, 0) && |
+ if (kGL_GrGLStandard == standard || |
+ (version >= GR_GL_VER(3, 0) && |
// ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_BGRA8888" enabled |
- (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsInternalFormat()))) { |
+ (kBGRA_8888_GrPixelConfig != dataConfig || !caps.bgraIsInternalFormat()))) { |
useSizedFormat = true; |
} |
- if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
- &externalFormat, &externalType)) { |
- return false; |
- } |
+ return useSizedFormat; |
+} |
- /* |
- * check whether to allocate a temporary buffer for flipping y or |
- * because our srcData has extra bytes past each row. If so, we need |
- * to trim those off here, since GL ES may not let us specify |
- * GL_UNPACK_ROW_LENGTH. |
- */ |
- bool restoreGLRowLength = false; |
- bool swFlipY = false; |
- bool glFlipY = false; |
- if (data) { |
- if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
- if (this->glCaps().unpackFlipYSupport()) { |
- glFlipY = true; |
- } else { |
- swFlipY = true; |
- } |
- } |
- if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { |
+/** |
+ * Prior to a texture being created, the image may need to be flipped vertically. This function |
+ * prepares the texels for texture creation. |
+ * |
+ * @param desc The surface descriptor for the texture being created. |
+ * @param caps The capabilities of the GL device. |
+ * @param interface The GL interface in use. |
+ * @param swFlipY Should software be used when flipping a texture vertically? |
+ * @param glFlipY Should GL be used when flipping a texture vertically? |
+ * @param width The width of the texture in texels. |
+ * @param height The height of the texture in texels. |
+ * @param bpp The bits per pixel (or texel, really) of the texture. |
+ * @param rowBytes The number of bytes between consecutive rows. Zero means rows are |
+ * tightly packed. |
+ * @param data The texel data of the texture being created. |
+ * @param tempStorage In the case where the image needs to be flipped vertically, it will use |
+ * tempStorage as a buffer. |
+ * @param restoreGLRowLength After the texture is created, will the GL row length unpacking need to |
+ * be restored? |
+ */ |
+static void prepare_image_for_writing_to_texture(const GrSurfaceDesc& desc, const GrGLCaps& caps, |
+ const GrGLInterface& interface, bool swFlipY, |
+ bool glFlipY, int width, int height, int bpp, |
+ SkTArray<SkMipMapLevel>& texels, |
+ SkAutoSMalloc<128 * 128>& tempStorage, |
+ bool* restoreGLRowLength) { |
+ int currentMipLevelWidth = width; |
+ for(int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { |
+ size_t trimRowBytes = currentMipLevelWidth * bpp; |
+ |
+ /* |
+ * check whether to allocate a temporary buffer for flipping y or |
+ * because our srcData has extra bytes past each row. If so, we need |
+ * to trim those off here, since GL ES may not let us specify |
+ * GL_UNPACK_ROW_LENGTH. |
+ */ |
+ *restoreGLRowLength = false; |
+ |
+ auto rowBytes = texels[currentMipLevel].fRowBytes; |
+ if (caps.unpackRowLengthSupport() && !swFlipY) { |
// can't use this for flipping, only non-neg values allowed. :( |
if (rowBytes != trimRowBytes) { |
GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
- restoreGLRowLength = true; |
+ GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); |
+ *restoreGLRowLength = true; |
} |
} else { |
if (trimRowBytes != rowBytes || swFlipY) { |
// copy data into our new storage, skipping the trailing bytes |
size_t trimSize = height * trimRowBytes; |
- const char* src = (const char*)data; |
+ const char* src = (const char*)texels[currentMipLevel].fTexels; |
if (swFlipY) { |
src += (height - 1) * rowBytes; |
} |
@@ -730,70 +741,243 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
dst += trimRowBytes; |
} |
// now point data to our copied version |
- data = tempStorage.get(); |
+ texels[currentMipLevel] = SkMipMapLevel(tempStorage.get(), trimRowBytes); |
} |
} |
if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
+ GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
} |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, |
- static_cast<GrGLint>(GrUnpackAlignment(dataConfig)))); |
+ GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT, |
+ static_cast<GrGLint>(GrUnpackAlignment(desc.fConfig)))); |
+ currentMipLevelWidth /= 2; |
} |
- bool succeeded = true; |
- if (isNewTexture && |
- 0 == left && 0 == top && |
- desc.fWidth == width && desc.fHeight == height) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- if (useTexStorage) { |
- // We never resize or change formats of textures. |
- GL_ALLOC_CALL(this->glInterface(), |
- TexStorage2D(GR_GL_TEXTURE_2D, |
- 1, // levels |
- internalFormat, |
- desc.fWidth, desc.fHeight)); |
- } else { |
- GL_ALLOC_CALL(this->glInterface(), |
+} |
+ |
+/** |
+ * Creates storage space for the texture and fills it with texels. |
+ * |
+ * @param desc The surface descriptor for the texture being created. |
+ * @param interface The GL interface in use. |
+ * @param useTexStorage The result of a call to can_use_tex_storage(). |
+ * @param internalFormat The data format used for the internal storage of the texture. |
+ * @param externalFormat The data format used for the external storage of the texture. |
+ * @param externalType The type of the data used for the external storage of the texture. |
+ * @param texels The texel data of the texture being created. |
+ * @param succeeded Set to true if allocating and populating the texture completed |
+ * without error. |
+ */ |
+static void allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc, |
+ const GrGLInterface& interface, |
+ bool useTexStorage, |
+ GrGLenum internalFormat, |
+ GrGLenum externalFormat, |
+ GrGLenum externalType, |
+ const SkTArray<SkMipMapLevel>& texels, |
+ bool* succeeded) { |
+ CLEAR_ERROR_BEFORE_ALLOC(&interface); |
+ if (useTexStorage) { |
+ // We never resize or change formats of textures. |
+ GL_ALLOC_CALL(&interface, |
+ TexStorage2D(GR_GL_TEXTURE_2D, |
+ texels.count(), |
+ internalFormat, |
+ desc.fWidth, desc.fHeight)); |
+ } else { |
+ int width = desc.fWidth; |
+ int height = desc.fHeight; |
+ for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { |
+ auto currentMipData = texels[currentMipLevel].fTexels; |
+ GL_ALLOC_CALL(&interface, |
TexImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
+ currentMipLevel, |
internalFormat, |
- desc.fWidth, desc.fHeight, |
+ width, height, |
0, // border |
externalFormat, externalType, |
- data)); |
- } |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- succeeded = false; |
- } else { |
- // if we have data and we used TexStorage to create the texture, we |
- // now upload with TexSubImage. |
- if (data && useTexStorage) { |
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- externalFormat, externalType, |
- data)); |
- } |
+ currentMipData)); |
+ width /= 2; |
+ height /= 2; |
} |
+ } |
+ |
+ GrGLenum error = check_alloc_error(desc, &interface); |
+ if (error != GR_GL_NO_ERROR) { |
+ *succeeded = false; |
} else { |
- if (swFlipY || glFlipY) { |
- top = desc.fHeight - (top + height); |
+ int width = desc.fWidth; |
+ int height = desc.fHeight; |
+ for (int currentMipLevel = texels.count(); currentMipLevel != 0; currentMipLevel--) { |
+ auto currentMipData = texels[currentMipLevel].fTexels; |
+ GR_GL_CALL(&interface, |
+ TexSubImage2D(GR_GL_TEXTURE_2D, |
+ currentMipLevel, |
+ 0, // left |
+ 0, // top |
+ width, height, |
+ externalFormat, externalType, |
+ currentMipData)); |
+ width /= 2; |
+ height /= 2; |
} |
- GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- externalFormat, externalType, data)); |
+ *succeeded = true; |
} |
+} |
+ |
+/** |
+ * Creates storage space for the texture and fills it with texels. |
+ * |
+ * @param desc The surface descriptor for the texture being created. |
+ * @param interface The GL interface in use. |
+ * @param useTexStorage The result of a call to can_use_tex_storage(). |
+ * @param internalFormat The data format used for the internal storage of the texture. |
+ * @param data The texel data of the texture being created. |
+ */ |
+static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc, |
+ const GrGLInterface& interface, |
+ bool useTexStorage, GrGLenum internalFormat, |
+ const SkTArray<SkMipMapLevel>& texels) { |
+ CLEAR_ERROR_BEFORE_ALLOC(&interface); |
+ if (useTexStorage) { |
+ // We never resize or change formats of textures. |
+ GL_ALLOC_CALL(&interface, |
+ TexStorage2D(GR_GL_TEXTURE_2D, |
+ texels.count(), |
+ internalFormat, |
+ desc.fWidth, desc.fHeight)); |
+ } else { |
+ int width = desc.fWidth; |
+ int height = desc.fHeight; |
+ for (int currentMipLevel = texels.count(); currentMipLevel != 0; currentMipLevel--) { |
+ auto currentMipData = texels[currentMipLevel].fTexels; |
+ |
+ // Make sure that the width and height that we pass to OpenGL |
+ // is a multiple of the block size. |
+ size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
+ |
+ GR_GL_CALL(&interface, |
+ CompressedTexImage2D(GR_GL_TEXTURE_2D, |
+ texels.count(), |
+ internalFormat, |
+ width, height, |
+ 0, // border |
+ SkToInt(dataSize), |
+ currentMipData)); |
+ width /= 2; |
+ height /= 2; |
+ } |
+ } |
+ |
+ GrGLenum error = check_alloc_error(desc, &interface); |
+ if (error != GR_GL_NO_ERROR) { |
+ return false; |
+ } |
+ return true; |
+} |
+/** |
+ * After a texture is created, any state which was altered during its creation |
+ * needs to be restored. |
+ * |
+ * @param interface The GL interface to use. |
+ * @param caps The capabilities of the GL device. |
+ * @param restoreGLRowLength Should the row length unpacking be restored? |
+ * @param glFlipY Did GL flip the texture vertically? |
+ */ |
+static void restore_gl_state(const GrGLInterface& interface, const GrGLCaps& caps, |
+ bool restoreGLRowLength, bool glFlipY) { |
if (restoreGLRowLength) { |
- SkASSERT(this->glCaps().unpackRowLengthSupport()); |
- GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
+ SkASSERT(caps.unpackRowLengthSupport()); |
+ GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); |
} |
if (glFlipY) { |
- GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
+ GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
+ } |
+} |
+ |
+bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
+ bool isNewTexture, |
+ int left, int top, int width, int height, |
+ GrPixelConfig dataConfig, |
+ SkTArray<SkMipMapLevel>& texels) { |
+ SkASSERT(isNewTexture); |
+ |
+ // If we're uploading compressed data then we should be using uploadCompressedTexData |
+ SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
+ |
+ auto interface = this->glInterface(); |
+ if (interface == nullptr) { |
+ return false; |
+ } |
+ auto& caps = this->glCaps(); |
+ auto standard = this->glStandard(); |
+ auto version = this->glVersion(); |
+ |
+ size_t bpp = GrBytesPerPixel(dataConfig); |
+ int mipWidth = desc.fWidth; |
+ int mipHeight = desc.fHeight; |
+ for (int currentMipLevel = texels.count(); currentMipLevel != 0; currentMipLevel--) { |
+ if (!adjust_pixel_ops_params(desc.fWidth, desc.fHeight, bpp, &left, &top, |
+ &mipWidth, &mipHeight, &texels[currentMipLevel].fTexels, |
+ &texels[currentMipLevel].fRowBytes)) { |
+ return false; |
+ } |
+ } |
+ |
+ bool useTexStorage = can_use_tex_storage(caps, standard, desc); |
+ bool useSizedFormat = can_use_sized_format(useTexStorage, caps, standard, version, dataConfig); |
+ |
+ GrGLenum internalFormat = 0x0; // suppress warning |
+ GrGLenum externalFormat = 0x0; // suppress warning |
+ GrGLenum externalType = 0x0; // suppress warning |
+ |
+ if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, |
+ &externalFormat, &externalType)) { |
+ return false; |
+ } |
+ |
+ bool swFlipY = false; |
+ bool glFlipY = false; |
+ |
+ if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
+ if (caps.unpackFlipYSupport()) { |
+ glFlipY = true; |
+ } else { |
+ swFlipY = true; |
+ } |
} |
+ |
+ bool restoreGLRowLength = false; |
+ |
+ // in case we need a temporary, trimmed copy of the src pixels |
+ SkAutoSMalloc<128 * 128> tempStorage; |
+ prepare_image_for_writing_to_texture(desc, caps, *interface, swFlipY, glFlipY, width, |
+ height, bpp, texels, tempStorage, &restoreGLRowLength); |
+ bool succeeded = true; |
+ if (isNewTexture && |
+ 0 == left && 0 == top && |
+ desc.fWidth == width && desc.fHeight == height) { |
+ allocate_and_populate_uncompressed_texture(desc, *interface, useTexStorage, internalFormat, |
+ externalFormat, externalType, texels, |
+ &succeeded); |
+ } else { |
+ if (swFlipY || glFlipY) { |
+ top = desc.fHeight - (top + height); |
+ } |
+ width = desc.fWidth; |
+ height = desc.fHeight; |
+ for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { |
+ GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, |
+ 0, // level |
+ left, top, |
+ width, height, |
+ externalFormat, externalType, texels[currentMipLevel].fTexels)); |
+ width /= 2; |
+ height /= 2; |
+ } |
+ } |
+ |
+ restore_gl_state(*interface, caps, restoreGLRowLength, glFlipY); |
+ |
return succeeded; |
} |
@@ -803,14 +987,21 @@ bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
// the proper upload semantics. Then users can construct this function how they |
// see fit if they want to go against the "standard" way to do it. |
bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
- const void* data, |
+ const SkTArray<SkMipMapLevel>& texels, |
bool isNewTexture, |
int left, int top, int width, int height) { |
- SkASSERT(data || isNewTexture); |
+ SkASSERT(isNewTexture); |
// No support for software flip y, yet... |
SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
+ auto interface = this->glInterface(); |
+ if (interface == nullptr) { |
+ return false; |
+ } |
+ auto& caps = this->glCaps(); |
+ auto standard = this->glStandard(); |
+ |
if (-1 == width) { |
width = desc.fWidth; |
} |
@@ -829,9 +1020,7 @@ bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
} |
#endif |
- // Make sure that the width and height that we pass to OpenGL |
- // is a multiple of the block size. |
- size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); |
+ bool useTexStorage = can_use_tex_storage(caps, standard, desc); |
// We only need the internal format for compressed 2D textures. |
GrGLenum internalFormat = 0; |
@@ -840,31 +1029,29 @@ bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
} |
if (isNewTexture) { |
- CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); |
- GL_ALLOC_CALL(this->glInterface(), |
- CompressedTexImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- internalFormat, |
- width, height, |
- 0, // border |
- SkToInt(dataSize), |
- data)); |
- GrGLenum error = check_alloc_error(desc, this->glInterface()); |
- if (error != GR_GL_NO_ERROR) { |
- return false; |
- } |
+ return allocate_and_populate_compressed_texture(desc, *interface, useTexStorage, |
+ internalFormat, texels); |
} else { |
// Paletted textures can't be updated. |
if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
return false; |
} |
- GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, |
- 0, // level |
- left, top, |
- width, height, |
- internalFormat, |
- SkToInt(dataSize), |
- data)); |
+ int currentMipWidth = width; |
+ int currentMipHeight = height; |
+ for(int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLevel++) { |
+ // Make sure that the width and height that we pass to OpenGL |
+ // is a multiple of the block size. |
+ size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, currentMipWidth, currentMipHeight); |
+ GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, |
+ currentMipLevel, |
+ left, top, |
+ currentMipWidth, currentMipHeight, |
+ internalFormat, |
+ dataSize, |
+ texels[currentMipLevel].fTexels)); |
+ currentMipWidth /= 2; |
+ currentMipHeight /= 2; |
+ } |
} |
return true; |
@@ -970,9 +1157,9 @@ bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, |
fStats.incRenderTargetBinds(); |
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_COLOR_ATTACHMENT0, |
- GR_GL_RENDERBUFFER, |
- idDesc->fMSColorRenderbufferID)); |
+ GR_GL_COLOR_ATTACHMENT0, |
+ GR_GL_RENDERBUFFER, |
+ idDesc->fMSColorRenderbufferID)); |
if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || |
!this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
@@ -1032,9 +1219,43 @@ static size_t as_size_t(int x) { |
} |
#endif |
+static GrGLTexture::IDDesc generate_and_bind_gl_texture(const GrGLInterface* interface, |
+ GrGpuResource::LifeCycle lifeCycle) { |
+ GrGLTexture::IDDesc idDesc; |
+ GR_GL_CALL(interface, GenTextures(1, &idDesc.fTextureID)); |
+ idDesc.fLifeCycle = lifeCycle; |
+ return idDesc; |
+} |
+ |
+static GrGLTexture::TexParams set_initial_texture_params(const GrGLInterface* interface) { |
+ // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
+ // drivers have a bug where an FBO won't be complete if it includes a |
+ // texture that is not mipmap complete (considering the filter in use). |
+ GrGLTexture::TexParams initialTexParams; |
+ // we only set a subset here so invalidate first |
+ initialTexParams.invalidate(); |
+ initialTexParams.fMinFilter = GR_GL_NEAREST; |
+ initialTexParams.fMagFilter = GR_GL_NEAREST; |
+ initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
+ initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
+ GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_MAG_FILTER, |
+ initialTexParams.fMagFilter)); |
+ GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_MIN_FILTER, |
+ initialTexParams.fMinFilter)); |
+ GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_WRAP_S, |
+ initialTexParams.fWrapS)); |
+ GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D, |
+ GR_GL_TEXTURE_WRAP_T, |
+ initialTexParams.fWrapT)); |
+ return initialTexParams; |
+} |
+ |
GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
GrGpuResource::LifeCycle lifeCycle, |
- const void* srcData, size_t rowBytes) { |
+ SkTArray<SkMipMapLevel>& texels) { |
// We fail if the MSAA was requested and is not available. |
if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { |
//SkDebugf("MSAA RT requested but not supported on this platform."); |
@@ -1043,10 +1264,7 @@ GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
- GrGLTexture::IDDesc idDesc; |
- GL_CALL(GenTextures(1, &idDesc.fTextureID)); |
- idDesc.fLifeCycle = lifeCycle; |
- |
+ auto idDesc = generate_and_bind_gl_texture(this->glInterface(), lifeCycle); |
if (!idDesc.fTextureID) { |
return return_null_texture(); |
} |
@@ -1061,31 +1279,11 @@ GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
GR_GL_FRAMEBUFFER_ATTACHMENT)); |
} |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
+ auto initialTexParams = set_initial_texture_params(this->glInterface()); |
+ |
if (!this->uploadTexData(desc, true, 0, 0, |
desc.fWidth, desc.fHeight, |
- desc.fConfig, srcData, rowBytes)) { |
+ desc.fConfig, texels)) { |
GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); |
return return_null_texture(); |
} |
@@ -1114,16 +1312,13 @@ GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
GrGpuResource::LifeCycle lifeCycle, |
- const void* srcData) { |
+ SkTArray<SkMipMapLevel>& texels) { |
// Make sure that we're not flipping Y. |
if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
return return_null_texture(); |
} |
- GrGLTexture::IDDesc idDesc; |
- GL_CALL(GenTextures(1, &idDesc.fTextureID)); |
- idDesc.fLifeCycle = lifeCycle; |
- |
+ auto idDesc = generate_and_bind_gl_texture(this->glInterface(), lifeCycle); |
if (!idDesc.fTextureID) { |
return return_null_texture(); |
} |
@@ -1131,30 +1326,9 @@ GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
this->setScratchTextureUnit(); |
GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); |
- // Some drivers like to know filter/wrap before seeing glTexImage2D. Some |
- // drivers have a bug where an FBO won't be complete if it includes a |
- // texture that is not mipmap complete (considering the filter in use). |
- GrGLTexture::TexParams initialTexParams; |
- // we only set a subset here so invalidate first |
- initialTexParams.invalidate(); |
- initialTexParams.fMinFilter = GR_GL_NEAREST; |
- initialTexParams.fMagFilter = GR_GL_NEAREST; |
- initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; |
- initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MAG_FILTER, |
- initialTexParams.fMagFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_MIN_FILTER, |
- initialTexParams.fMinFilter)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_S, |
- initialTexParams.fWrapS)); |
- GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, |
- GR_GL_TEXTURE_WRAP_T, |
- initialTexParams.fWrapT)); |
- |
- if (!this->uploadCompressedTexData(desc, srcData)) { |
+ auto initialTexParams = set_initial_texture_params(this->glInterface()); |
+ |
+ if (!this->uploadCompressedTexData(desc, texels)) { |
GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); |
return return_null_texture(); |
} |
@@ -1241,7 +1415,7 @@ bool GrGLGpu::createStencilAttachmentForRenderTarget(GrRenderTarget* rt, int wid |
GrGLStencilAttachment::Format format = sFmt; |
get_stencil_rb_sizes(this->glInterface(), &format); |
SkAutoTUnref<GrGLStencilAttachment> sb(SkNEW_ARGS(GrGLStencilAttachment, |
- (this, sbDesc, width, height, samples, format))); |
+ (this, sbDesc, width, height, samples, format))); |
bsalomon
2015/08/26 18:30:11
nit wrap at 100 col
cblume
2015/08/26 18:58:00
Done.
|
if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { |
fLastSuccessfulStencilFmtIdx = sIdx; |
rt->renderTargetPriv().didAttachStencilAttachment(sb); |
@@ -1356,12 +1530,12 @@ bool GrGLGpu::attachStencilAttachmentToRenderTarget(GrStencilAttachment* sb, GrR |
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
if (glsb->format().fPacked) { |
GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
} |
return false; |
} else { |
@@ -2433,7 +2607,7 @@ bool GrGLGpu::configToGLFormats(GrPixelConfig config, |
*externalFormat = GR_GL_RGBA; |
} else { |
// ES 2.0 with EXT_sRGB |
- SkASSERT(kGL_GrGLStandard != this->glStandard() && |
+ SkASSERT(kGL_GrGLStandard != this->glStandard() && |
this->glVersion() < GR_GL_VER(3, 0)); |
*internalFormat = GR_GL_SRGB_ALPHA; |
*externalFormat = GR_GL_SRGB_ALPHA; |
@@ -2541,7 +2715,7 @@ bool GrGLGpu::configToGLFormats(GrPixelConfig config, |
*externalType = GR_GL_HALF_FLOAT_OES; |
} |
break; |
- |
+ |
case kRGBA_half_GrPixelConfig: |
*internalFormat = GR_GL_RGBA16F; |
*externalFormat = GR_GL_RGBA; |
@@ -2736,7 +2910,7 @@ bool GrGLGpu::copySurface(GrSurface* dst, |
this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
return true; |
} |
- |
+ |
if (can_copy_texsubimage(dst, src, this)) { |
this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
return true; |
@@ -2760,7 +2934,7 @@ void GrGLGpu::createCopyProgram() { |
GrGLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier); |
GrGLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); |
GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); |
- |
+ |
SkString vshaderTxt(version); |
aVertex.appendDecl(this->ctxInfo(), &vshaderTxt); |
vshaderTxt.append(";"); |
@@ -2770,7 +2944,7 @@ void GrGLGpu::createCopyProgram() { |
vshaderTxt.append(";"); |
vTexCoord.appendDecl(this->ctxInfo(), &vshaderTxt); |
vshaderTxt.append(";"); |
- |
+ |
vshaderTxt.append( |
"// Copy Program VS\n" |
"void main() {" |
@@ -2804,7 +2978,7 @@ void GrGLGpu::createCopyProgram() { |
fsOutName, |
GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
); |
- |
+ |
GL_CALL_RET(fCopyProgram.fProgram, CreateProgram()); |
const char* str; |
GrGLint length; |