Index: src/gpu/GrTextureProvider.cpp |
diff --git a/src/gpu/GrTextureProvider.cpp b/src/gpu/GrTextureProvider.cpp |
index cb652f7a7fd8c2e27b46fb7a4c802a4031b900e1..814659c88f7dfa7df85eb56fe48eb504e3fe16d7 100644 |
--- a/src/gpu/GrTextureProvider.cpp |
+++ b/src/gpu/GrTextureProvider.cpp |
@@ -1,4 +1,3 @@ |
- |
/* |
* Copyright 2015 Google Inc. |
* |
@@ -18,7 +17,7 @@ enum ScratchTextureFlags { |
}; |
GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budgeted, |
- const void* srcData, size_t rowBytes) { |
+ const SkTArray<SkMipMapLevel>& texels) { |
if (this->isAbandoned()) { |
return nullptr; |
} |
@@ -27,20 +26,34 @@ GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budg |
return nullptr; |
} |
if (!GrPixelConfigIsCompressed(desc.fConfig)) { |
- static const uint32_t kFlags = kExact_ScratchTextureFlag | |
- kNoCreate_ScratchTextureFlag; |
- if (GrTexture* texture = this->refScratchTexture(desc, kFlags)) { |
- if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
- srcData, rowBytes)) { |
- if (!budgeted) { |
- texture->resourcePriv().makeUnbudgeted(); |
+ // In the case of mipmaps, do not use a scratch texture |
+ if (texels.count() < 2) { |
+ const SkMipMapLevel& baseMipLevel = texels[0]; |
+ static const uint32_t kFlags = kExact_ScratchTextureFlag | |
+ kNoCreate_ScratchTextureFlag; |
+ if (GrTexture* texture = this->refScratchTexture(desc, kFlags)) { |
+ if (texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, |
+ baseMipLevel.fTexelsOrOffset, baseMipLevel.fRowBytes)) { |
+ if (!budgeted) { |
+ texture->resourcePriv().makeUnbudgeted(); |
+ } |
+ return texture; |
} |
- return texture; |
+ texture->unref(); |
} |
- texture->unref(); |
} |
} |
- return fGpu->createTexture(desc, budgeted, srcData, rowBytes); |
+ return fGpu->createTexture(desc, budgeted, texels); |
+} |
+ |
+GrTexture* GrTextureProvider::createTexture(const GrSurfaceDesc& desc, bool budgeted, |
+ const void* srcData, size_t rowBytes) { |
+ SkMipMapLevel level(srcData, rowBytes, desc.fWidth, desc.fHeight); |
+ const int mipLevelCount = 1; |
+ SkTArray<SkMipMapLevel> texels(mipLevelCount); |
bsalomon
2016/01/11 17:16:38
Can avoid a heap allocation by making this SkSTArr
Chris Blume
2016/01/12 12:49:33
Done, including elsewhere in the CL.
|
+ texels.push_back(level); |
+ |
+ return this->createTexture(desc, budgeted, texels); |
} |
GrTexture* GrTextureProvider::createApproxTexture(const GrSurfaceDesc& desc) { |