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| 1 | |
| 2 /* | 1 /* |
| 3 * Copyright 2010 Google Inc. | 2 * Copyright 2010 Google Inc. |
| 4 * | 3 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 7 */ | 6 */ |
| 8 | 7 |
| 9 | 8 |
| 10 #include "GrGpu.h" | 9 #include "GrGpu.h" |
| 11 | 10 |
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| 57 // By default, GrRenderTargets are GL's normal orientation so that they | 56 // By default, GrRenderTargets are GL's normal orientation so that they |
| 58 // can be drawn to by the outside world without the client having | 57 // can be drawn to by the outside world without the client having |
| 59 // to render upside down. | 58 // to render upside down. |
| 60 if (kDefault_GrSurfaceOrigin == origin) { | 59 if (kDefault_GrSurfaceOrigin == origin) { |
| 61 return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOr igin; | 60 return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOr igin; |
| 62 } else { | 61 } else { |
| 63 return origin; | 62 return origin; |
| 64 } | 63 } |
| 65 } | 64 } |
| 66 | 65 |
| 66 /** | |
| 67 * Prior to creating a texture, make sure the type of texture being created is | |
| 68 * supported by calling check_texture_creation_params. | |
| 69 * | |
| 70 * @param caps The capabilities of the GL device. | |
| 71 * @param desc The descriptor of the texture to create. | |
| 72 * @param isRT Indicates if the texture be a render target. | |
| 73 */ | |
| 74 static bool check_texture_creation_params(const GrCaps& caps, const GrSurfaceDes c& desc, | |
| 75 bool* isRT) { | |
| 76 if (!caps.isConfigTexturable(desc.fConfig)) { | |
| 77 return false; | |
| 78 } | |
| 79 | |
| 80 *isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); | |
| 81 if (*isRT && !caps.isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | |
| 82 return false; | |
| 83 } | |
| 84 | |
| 85 // We currently do not support multisampled textures | |
| 86 if (!*isRT && desc.fSampleCnt > 0) { | |
| 87 return false; | |
| 88 } | |
| 89 | |
| 90 if (*isRT) { | |
| 91 int maxRTSize = caps.maxRenderTargetSize(); | |
| 92 if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { | |
| 93 return false; | |
| 94 } | |
| 95 } else { | |
| 96 int maxSize = caps.maxTextureSize(); | |
| 97 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { | |
| 98 return false; | |
| 99 } | |
| 100 } | |
| 101 return true; | |
| 102 } | |
| 103 | |
| 67 GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted, | 104 GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted, |
| 68 const void* srcData, size_t rowBytes) { | 105 SkTArray<SkMipMapLevel>& texels) { |
| 69 GrSurfaceDesc desc = origDesc; | 106 GrSurfaceDesc desc = origDesc; |
| 70 | 107 |
| 71 if (!this->caps()->isConfigTexturable(desc.fConfig)) { | 108 const GrCaps* caps = this->caps(); |
| 109 if (!caps) { | |
| 72 return NULL; | 110 return NULL; |
| 73 } | |
| 74 | |
| 75 bool isRT = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); | |
| 76 if (isRT && !this->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { | |
| 77 return NULL; | |
| 78 } | |
| 79 | |
| 80 // We currently not support multisampled textures | |
| 81 if (!isRT && desc.fSampleCnt > 0) { | |
| 82 return NULL; | |
| 83 } | |
| 84 | |
| 85 GrTexture *tex = NULL; | |
| 86 | |
| 87 if (isRT) { | |
| 88 int maxRTSize = this->caps()->maxRenderTargetSize(); | |
| 89 if (desc.fWidth > maxRTSize || desc.fHeight > maxRTSize) { | |
| 90 return NULL; | |
| 91 } | |
| 92 } else { | 111 } else { |
| 93 int maxSize = this->caps()->maxTextureSize(); | 112 bool isRT = false; |
| 94 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { | 113 bool textureCreationParamsValid = check_texture_creation_params(*caps, d esc, &isRT); |
| 95 return NULL; | 114 if (!textureCreationParamsValid) { |
| 96 } | |
| 97 } | |
| 98 | |
| 99 GrGpuResource::LifeCycle lifeCycle = budgeted ? GrGpuResource::kCached_LifeC ycle : | |
| 100 GrGpuResource::kUncached_Lif eCycle; | |
| 101 | |
| 102 desc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); | |
| 103 // Attempt to catch un- or wrongly initialized sample counts; | |
| 104 SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); | |
| 105 | |
| 106 desc.fOrigin = resolve_origin(desc.fOrigin, isRT); | |
| 107 | |
| 108 if (GrPixelConfigIsCompressed(desc.fConfig)) { | |
| 109 // We shouldn't be rendering into this | |
| 110 SkASSERT(!isRT); | |
| 111 SkASSERT(0 == desc.fSampleCnt); | |
| 112 | |
| 113 if (!this->caps()->npotTextureTileSupport() && | |
| 114 (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { | |
| 115 return NULL; | 115 return NULL; |
| 116 } | 116 } |
| 117 | 117 |
| 118 this->handleDirtyContext(); | 118 desc.fSampleCnt = SkTMin(desc.fSampleCnt, caps->maxSampleCount()); |
| 119 tex = this->onCreateCompressedTexture(desc, lifeCycle, srcData); | 119 // Attempt to catch un- or wrongly initialized sample counts; |
| 120 } else { | 120 SkASSERT(desc.fSampleCnt >= 0 && desc.fSampleCnt <= 64); |
| 121 this->handleDirtyContext(); | 121 |
| 122 tex = this->onCreateTexture(desc, lifeCycle, srcData, rowBytes); | 122 desc.fOrigin = resolve_origin(desc.fOrigin, isRT); |
| 123 | |
| 124 GrTexture *tex = NULL; | |
| 125 GrGpuResource::LifeCycle lifeCycle = budgeted ? GrGpuResource::kCached_L ifeCycle : | |
| 126 GrGpuResource::kUncached _LifeCycle; | |
| 127 | |
| 128 if (GrPixelConfigIsCompressed(desc.fConfig)) { | |
| 129 // We shouldn't be rendering into this | |
| 130 SkASSERT(!isRT); | |
| 131 SkASSERT(0 == desc.fSampleCnt); | |
| 132 | |
| 133 if (!caps->npotTextureTileSupport() && | |
| 134 (!SkIsPow2(desc.fWidth) || !SkIsPow2(desc.fHeight))) { | |
| 135 return NULL; | |
| 136 } | |
| 137 | |
| 138 this->handleDirtyContext(); | |
| 139 tex = this->onCreateCompressedTexture(desc, lifeCycle, texels); | |
| 140 } else { | |
| 141 this->handleDirtyContext(); | |
| 142 tex = this->onCreateTexture(desc, lifeCycle, texels); | |
| 143 } | |
| 144 if (tex) { | |
| 145 /* TODO: I am unsure how to use a scratch texture well with mipmaps | |
|
bsalomon
2015/08/26 18:30:11
I think we should just include mip status in the s
cblume
2015/08/26 18:58:00
Thinking out loud: A bool of "is mipmapped" may no
bsalomon
2015/08/27 13:22:49
Why don't we just require either just a base level
| |
| 146 if (!caps->reuseScratchTextures() && !isRT) { | |
| 147 tex->resourcePriv().removeScratchKey(); | |
| 148 } | |
| 149 */ | |
| 150 fStats.incTextureCreates(); | |
| 151 if (!texels.empty()) { | |
| 152 if (texels[0].fTexels) { | |
| 153 fStats.incTextureUploads(); | |
| 154 } | |
| 155 } | |
| 156 } | |
| 157 return tex; | |
| 123 } | 158 } |
| 124 if (!this->caps()->reuseScratchTextures() && !isRT) { | 159 } |
| 125 tex->resourcePriv().removeScratchKey(); | 160 |
| 126 } | 161 GrTexture* GrGpu::createTexture(const GrSurfaceDesc& desc, bool budgeted, |
| 127 if (tex) { | 162 const void* srcData, size_t rowBytes) { |
| 128 fStats.incTextureCreates(); | 163 SkMipMapLevel level(srcData, rowBytes); |
| 129 if (srcData) { | 164 |
| 130 fStats.incTextureUploads(); | 165 const int mipLevelCount = 1; |
| 131 } | 166 SkTArray<SkMipMapLevel> levels(mipLevelCount); |
| 132 } | 167 levels.push_back(level); |
| 133 return tex; | 168 |
| 169 return createTexture(desc, budgeted, levels); | |
| 134 } | 170 } |
| 135 | 171 |
| 136 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { | 172 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { |
| 137 SkASSERT(NULL == rt->renderTargetPriv().getStencilAttachment()); | 173 SkASSERT(NULL == rt->renderTargetPriv().getStencilAttachment()); |
| 138 GrUniqueKey sbKey; | 174 GrUniqueKey sbKey; |
| 139 | 175 |
| 140 int width = rt->width(); | 176 int width = rt->width(); |
| 141 int height = rt->height(); | 177 int height = rt->height(); |
| 142 #if 0 | 178 #if 0 |
| 143 if (this->caps()->oversizedStencilSupport()) { | 179 if (this->caps()->oversizedStencilSupport()) { |
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| 236 int left, int top, int width, int height, | 272 int left, int top, int width, int height, |
| 237 GrPixelConfig config, void* buffer, | 273 GrPixelConfig config, void* buffer, |
| 238 size_t rowBytes) { | 274 size_t rowBytes) { |
| 239 this->handleDirtyContext(); | 275 this->handleDirtyContext(); |
| 240 return this->onReadPixels(target, left, top, width, height, | 276 return this->onReadPixels(target, left, top, width, height, |
| 241 config, buffer, rowBytes); | 277 config, buffer, rowBytes); |
| 242 } | 278 } |
| 243 | 279 |
| 244 bool GrGpu::writeTexturePixels(GrTexture* texture, | 280 bool GrGpu::writeTexturePixels(GrTexture* texture, |
| 245 int left, int top, int width, int height, | 281 int left, int top, int width, int height, |
| 246 GrPixelConfig config, const void* buffer, | 282 GrPixelConfig config, |
| 247 size_t rowBytes) { | 283 SkTArray<SkMipMapLevel>& texels) { |
| 248 this->handleDirtyContext(); | 284 this->handleDirtyContext(); |
| 249 if (this->onWriteTexturePixels(texture, left, top, width, height, | 285 if (this->onWriteTexturePixels(texture, left, top, width, height, |
| 250 config, buffer, rowBytes)) { | 286 config, texels)) { |
| 251 fStats.incTextureUploads(); | 287 fStats.incTextureUploads(); |
| 252 return true; | 288 return true; |
| 253 } | 289 } |
| 254 return false; | 290 return false; |
| 255 } | 291 } |
| 256 | 292 |
| 293 bool GrGpu::writeTexturePixels(GrTexture* texture, | |
| 294 int left, int top, int width, int height, | |
| 295 GrPixelConfig config, const void* buffer, | |
| 296 size_t rowBytes) { | |
| 297 SkMipMapLevel mipLevel(buffer, rowBytes); | |
| 298 SkTArray<SkMipMapLevel> texels; | |
| 299 texels.push_back(mipLevel); | |
| 300 | |
| 301 writeTexturePixels(texture, left, top, width, height, config, texels); | |
| 302 } | |
| 303 | |
| 257 void GrGpu::resolveRenderTarget(GrRenderTarget* target) { | 304 void GrGpu::resolveRenderTarget(GrRenderTarget* target) { |
| 258 SkASSERT(target); | 305 SkASSERT(target); |
| 259 this->handleDirtyContext(); | 306 this->handleDirtyContext(); |
| 260 this->onResolveRenderTarget(target); | 307 this->onResolveRenderTarget(target); |
| 261 } | 308 } |
| 262 | 309 |
| 263 typedef GrTraceMarkerSet::Iter TMIter; | 310 typedef GrTraceMarkerSet::Iter TMIter; |
| 264 void GrGpu::saveActiveTraceMarkers() { | 311 void GrGpu::saveActiveTraceMarkers() { |
| 265 if (this->caps()->gpuTracingSupport()) { | 312 if (this->caps()->gpuTracingSupport()) { |
| 266 SkASSERT(0 == fStoredTraceMarkers.count()); | 313 SkASSERT(0 == fStoredTraceMarkers.count()); |
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| 304 //////////////////////////////////////////////////////////////////////////////// | 351 //////////////////////////////////////////////////////////////////////////////// |
| 305 | 352 |
| 306 void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { | 353 void GrGpu::draw(const DrawArgs& args, const GrVertices& vertices) { |
| 307 this->handleDirtyContext(); | 354 this->handleDirtyContext(); |
| 308 GrVertices::Iterator iter; | 355 GrVertices::Iterator iter; |
| 309 const GrNonInstancedVertices* verts = iter.init(vertices); | 356 const GrNonInstancedVertices* verts = iter.init(vertices); |
| 310 do { | 357 do { |
| 311 this->onDraw(args, *verts); | 358 this->onDraw(args, *verts); |
| 312 } while ((verts = iter.next())); | 359 } while ((verts = iter.next())); |
| 313 } | 360 } |
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