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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1249543003: Creating functions for uploading a mipmapped texture. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Rebasing Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLGpu.h" 9 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
11 #include "GrGLStencilAttachment.h" 11 #include "GrGLStencilAttachment.h"
12 #include "GrGLTextureRenderTarget.h" 12 #include "GrGLTextureRenderTarget.h"
13 #include "GrGpuResourcePriv.h" 13 #include "GrGpuResourcePriv.h"
14 #include "GrPipeline.h" 14 #include "GrPipeline.h"
15 #include "GrRenderTargetPriv.h" 15 #include "GrRenderTargetPriv.h"
16 #include "GrSurfacePriv.h" 16 #include "GrSurfacePriv.h"
17 #include "GrTexturePriv.h" 17 #include "GrTexturePriv.h"
18 #include "GrTypes.h" 18 #include "GrTypes.h"
19 #include "GrVertices.h" 19 #include "GrVertices.h"
20 #include "builders/GrGLShaderStringBuilder.h" 20 #include "builders/GrGLShaderStringBuilder.h"
21 #include "glsl/GrGLSL.h" 21 #include "glsl/GrGLSL.h"
22 #include "glsl/GrGLSLCaps.h" 22 #include "glsl/GrGLSLCaps.h"
23 #include "SkStrokeRec.h" 23 #include "SkStrokeRec.h"
24 #include "SkTemplates.h" 24 #include "SkTemplates.h"
25 #include "SkTypes.h"
25 26
26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
28 29
29 #define SKIP_CACHE_CHECK true 30 #define SKIP_CACHE_CHECK true
30 31
31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR 32 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) 33 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) 34 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) 35 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
(...skipping 395 matching lines...) Expand 10 before | Expand all | Expand 10 after
430 // We only support GL_TEXTURE_2D at the moment. 431 // We only support GL_TEXTURE_2D at the moment.
431 idDesc.fTarget = GR_GL_TEXTURE_2D; 432 idDesc.fTarget = GR_GL_TEXTURE_2D;
432 433
433 switch (ownership) { 434 switch (ownership) {
434 case kAdopt_GrWrapOwnership: 435 case kAdopt_GrWrapOwnership:
435 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; 436 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle;
436 break; 437 break;
437 case kBorrow_GrWrapOwnership: 438 case kBorrow_GrWrapOwnership:
438 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; 439 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle;
439 break; 440 break;
440 } 441 }
441 442
442 // next line relies on GrBackendTextureDesc's flags matching GrTexture's 443 // next line relies on GrBackendTextureDesc's flags matching GrTexture's
443 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; 444 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
444 surfDesc.fWidth = desc.fWidth; 445 surfDesc.fWidth = desc.fWidth;
445 surfDesc.fHeight = desc.fHeight; 446 surfDesc.fHeight = desc.fHeight;
446 surfDesc.fConfig = desc.fConfig; 447 surfDesc.fConfig = desc.fConfig;
447 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() ); 448 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() );
448 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFla g); 449 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFla g);
449 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly 450 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly
450 // assuming the old behaviour, which is that backend textures are always 451 // assuming the old behaviour, which is that backend textures are always
(...skipping 29 matching lines...) Expand all
480 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); 481 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
481 idDesc.fMSColorRenderbufferID = 0; 482 idDesc.fMSColorRenderbufferID = 0;
482 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; 483 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
483 switch (ownership) { 484 switch (ownership) {
484 case kAdopt_GrWrapOwnership: 485 case kAdopt_GrWrapOwnership:
485 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; 486 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle;
486 break; 487 break;
487 case kBorrow_GrWrapOwnership: 488 case kBorrow_GrWrapOwnership:
488 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; 489 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle;
489 break; 490 break;
490 } 491 }
491 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; 492 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig;
492 493
493 GrSurfaceDesc desc; 494 GrSurfaceDesc desc;
494 desc.fConfig = wrapDesc.fConfig; 495 desc.fConfig = wrapDesc.fConfig;
495 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; 496 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag;
496 desc.fWidth = wrapDesc.fWidth; 497 desc.fWidth = wrapDesc.fWidth;
497 desc.fHeight = wrapDesc.fHeight; 498 desc.fHeight = wrapDesc.fHeight;
498 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); 499 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() );
499 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); 500 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
500 501
501 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits); 502 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits);
502 } 503 }
503 504
504 //////////////////////////////////////////////////////////////////////////////// 505 ////////////////////////////////////////////////////////////////////////////////
505 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, 506 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
506 size_t rowBytes, GrPixelConfig srcConfig, 507 GrPixelConfig srcConfig,
507 DrawPreference* drawPreference, 508 DrawPreference* drawPreference,
508 WritePixelTempDrawInfo* tempDrawInfo) { 509 WritePixelTempDrawInfo* tempDrawInfo) {
509 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) { 510 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) {
510 return false; 511 return false;
511 } 512 }
512 513
513 // This subclass only allows writes to textures. If the dst is not a texture we have to draw 514 // This subclass only allows writes to textures. If the dst is not a texture we have to draw
514 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y. 515 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y.
515 if (!dstSurface->asTexture()) { 516 if (!dstSurface->asTexture()) {
516 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); 517 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
556 if (!this->glCaps().unpackFlipYSupport() && 557 if (!this->glCaps().unpackFlipYSupport() &&
557 kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { 558 kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) {
558 ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); 559 ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
559 } 560 }
560 561
561 return true; 562 return true;
562 } 563 }
563 564
564 bool GrGLGpu::onWritePixels(GrSurface* surface, 565 bool GrGLGpu::onWritePixels(GrSurface* surface,
565 int left, int top, int width, int height, 566 int left, int top, int width, int height,
566 GrPixelConfig config, const void* buffer, 567 GrPixelConfig config,
567 size_t rowBytes) { 568 const SkTArray<SkMipMapLevel>& texels) {
568 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); 569 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
569 if (!glTex) { 570 if (!glTex) {
570 return false; 571 return false;
571 } 572 }
572 573
573 // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pi xels. 574 // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pi xels.
574 if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { 575 if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
575 return false; 576 return false;
576 } 577 }
577 578
578 this->setScratchTextureUnit(); 579 this->setScratchTextureUnit();
579 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); 580 GL_CALL(BindTexture(glTex->target(), glTex->textureID()));
580 581
581 bool success = false; 582 bool success = false;
582 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { 583 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
583 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s() 584 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s()
584 SkASSERT(config == glTex->desc().fConfig); 585 SkASSERT(config == glTex->desc().fConfig);
585 success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, false, left, 586 success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), texels, false,
586 top, width, height); 587 left, top, width, height);
587 } else { 588 } else {
588 success = this->uploadTexData(glTex->desc(), glTex->target(), false, lef t, top, width, 589 success = this->uploadTexData(glTex->desc(), glTex->target(), false, lef t, top, width,
589 height, config, buffer, rowBytes); 590 height, config, texels);
590 } 591 }
591 592
592 if (success) { 593 return success;
593 glTex->texturePriv().dirtyMipMaps(true);
594 return true;
595 }
596
597 return false;
598 } 594 }
599 595
600 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, 596 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
601 const GrGLInterface* interface) { 597 const GrGLInterface* interface) {
602 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { 598 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
603 return GR_GL_GET_ERROR(interface); 599 return GR_GL_GET_ERROR(interface);
604 } else { 600 } else {
605 return CHECK_ALLOC_ERROR(interface); 601 return CHECK_ALLOC_ERROR(interface);
606 } 602 }
607 } 603 }
608 604
609 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, 605 /**
610 GrGLenum target, 606 * Determines if TexStorage can be used when creating a texture.
611 bool isNewTexture, 607 *
612 int left, int top, int width, int height, 608 * @param caps The capabilities of the GL device.
613 GrPixelConfig dataConfig, 609 * @param standard The GL standard in use.
614 const void* data, 610 * @param desc The surface descriptor for the texture being created.
615 size_t rowBytes) { 611 */
616 SkASSERT(data || isNewTexture); 612 static bool can_use_tex_storage(const GrGLCaps& caps, const GrGLStandard& standa rd,
617 613 const GrSurfaceDesc& desc) {
618 // If we're uploading compressed data then we should be using uploadCompress edTexData 614 bool useTexStorage = caps.texStorageSupport();
619 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); 615 if (useTexStorage && kGL_GrGLStandard == standard) {
620
621 size_t bpp = GrBytesPerPixel(dataConfig);
622 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, & left, &top,
623 &width, &height, &data, &rowBytes )) {
624 return false;
625 }
626 size_t trimRowBytes = width * bpp;
627
628 // in case we need a temporary, trimmed copy of the src pixels
629 #if defined(GOOGLE3)
630 // Stack frame size is limited in GOOGLE3.
631 SkAutoSMalloc<64 * 128> tempStorage;
632 #else
633 SkAutoSMalloc<128 * 128> tempStorage;
634 #endif
635
636 // We currently lazily create MIPMAPs when the we see a draw with
637 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
638 // MIP levels are all created when the texture is created. So for now we don 't use
639 // texture storage.
640 bool useTexStorage = false &&
641 isNewTexture &&
642 this->glCaps().texStorageSupport();
643
644 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
645 // 565 is not a sized internal format on desktop GL. So on desktop with 616 // 565 is not a sized internal format on desktop GL. So on desktop with
646 // 565 we always use an unsized internal format to let the system pick 617 // 565 we always use an unsized internal format to let the system pick
647 // the best sized format to convert the 565 data to. Since TexStorage 618 // the best sized format to convert the 565 data to. Since TexStorage
648 // only allows sized internal formats we will instead use TexImage2D. 619 // only allows sized internal formats we will instead use TexImage2D.
649 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; 620 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
650 } 621 }
651 622
652 GrGLenum internalFormat = 0x0; // suppress warning 623 return useTexStorage;
653 GrGLenum externalFormat = 0x0; // suppress warning 624 }
654 GrGLenum externalType = 0x0; // suppress warning
655 625
626 /**
627 * Determines if sized internal formats are available for the texture being crea ted.
628 *
629 * @param useTexStorage The result of a call to can_use_tex_storage().
630 * @param caps The capabilities of the GL device.
631 * @param standard The GL standard in use.
632 * @param version The GL version in use.
633 * @param dataConfig The pixel configuration for the texture being created.
634 */
635 static bool can_use_sized_format(bool useTexStorage, const GrGLCaps& caps,
636 const GrGLStandard& standard, const GrGLVersion & version,
637 GrPixelConfig dataConfig) {
656 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized 638 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
657 // format for glTexImage, unlike ES3 and desktop. 639 // format for glTexImage, unlike ES3 and desktop.
658 bool useSizedFormat = useTexStorage; 640 bool useSizedFormat = useTexStorage;
659 if (kGL_GrGLStandard == this->glStandard() || 641 if (kGL_GrGLStandard == standard ||
660 (this->glVersion() >= GR_GL_VER(3, 0) && 642 (version >= GR_GL_VER(3, 0) &&
661 // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_B GRA8888" enabled 643 // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_B GRA8888" enabled
662 (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsIntern alFormat()))) { 644 (kBGRA_8888_GrPixelConfig != dataConfig || !caps.bgraIsInternalFormat() ))) {
663 useSizedFormat = true; 645 useSizedFormat = true;
664 } 646 }
665 647
666 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, 648 return useSizedFormat;
667 &externalFormat, &externalType)) { 649 }
668 return false;
669 }
670 650
671 /* 651 /**
672 * check whether to allocate a temporary buffer for flipping y or 652 * Prior to a texture being created, the image may need to be flipped vertically . This function
673 * because our srcData has extra bytes past each row. If so, we need 653 * prepares the texels for texture creation.
674 * to trim those off here, since GL ES may not let us specify 654 *
675 * GL_UNPACK_ROW_LENGTH. 655 * @param desc The surface descriptor for the texture being create d.
676 */ 656 * @param caps The capabilities of the GL device.
677 bool restoreGLRowLength = false; 657 * @param interface The GL interface in use.
678 bool swFlipY = false; 658 * @param swFlipY Should software be used when flipping a texture ver tically?
679 bool glFlipY = false; 659 * @param glFlipY Should GL be used when flipping a texture verticall y?
680 if (data) { 660 * @param width The width of the texture in texels.
681 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { 661 * @param height The height of the texture in texels.
682 if (this->glCaps().unpackFlipYSupport()) { 662 * @param bpp The bits per pixel (or texel, really) of the textur e.
683 glFlipY = true; 663 * @param texels An array of mipmap levels which contain the texel d ata at that level.
684 } else { 664 * @param tempStorage In the case where the image needs to be flipped ver tically, it will
685 swFlipY = true; 665 * use tempStorage as a buffer.
686 } 666 * @param restoreGLRowLength After the texture is created, will the GL row lengt h unpacking need
667 * to be restored?
668 */
669 static void prepare_image_for_writing_to_texture(const GrSurfaceDesc& desc, cons t GrGLCaps& caps,
670 const GrGLInterface& interface, bool swFlipY,
671 bool glFlipY, int bpp,
672 SkTArray<SkMipMapLevel>& texels ,
673 #if defined(GOOGLE3)
674 // Stack frame size is limited in GOOGLE3.
675 SkAutoSMalloc<64 * 128>& tempSt orage,
676 #else
677 SkAutoSMalloc<128 * 128>& tempS torage,
678 #endif
679 bool* restoreGLRowLength) {
680 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) {
681 if (texels[currentMipLevel].fTexels == nullptr) {
682 continue;
687 } 683 }
688 if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { 684
685 const size_t trimRowBytes = texels[currentMipLevel].fWidth * bpp;
686
687 /*
688 * check whether to allocate a temporary buffer for flipping y or
689 * because our srcData has extra bytes past each row. If so, we need
690 * to trim those off here, since GL ES may not let us specify
691 * GL_UNPACK_ROW_LENGTH.
692 */
693 *restoreGLRowLength = false;
694
695 const size_t rowBytes = texels[currentMipLevel].fRowBytes;
696 if (caps.unpackRowLengthSupport() && !swFlipY) {
689 // can't use this for flipping, only non-neg values allowed. :( 697 // can't use this for flipping, only non-neg values allowed. :(
690 if (rowBytes != trimRowBytes) { 698 if (rowBytes != trimRowBytes) {
691 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); 699 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
692 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); 700 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowL ength));
693 restoreGLRowLength = true; 701 *restoreGLRowLength = true;
694 } 702 }
695 } else { 703 } else {
696 if (trimRowBytes != rowBytes || swFlipY) { 704 if (trimRowBytes != rowBytes || swFlipY) {
705 const int height = texels[currentMipLevel].fHeight;
697 // copy data into our new storage, skipping the trailing bytes 706 // copy data into our new storage, skipping the trailing bytes
698 size_t trimSize = height * trimRowBytes; 707 const size_t trimSize = height * trimRowBytes;
699 const char* src = (const char*)data; 708 const char* src = (const char*)texels[currentMipLevel].fTexels;
700 if (swFlipY) { 709 if (swFlipY && height >= 1) {
701 src += (height - 1) * rowBytes; 710 src += (height - 1) * rowBytes;
702 } 711 }
703 char* dst = (char*)tempStorage.reset(trimSize); 712 char* dst = (char*)tempStorage.reset(trimSize);
704 for (int y = 0; y < height; y++) { 713 for (int y = 0; y < height; y++) {
705 memcpy(dst, src, trimRowBytes); 714 memcpy(dst, src, trimRowBytes);
706 if (swFlipY) { 715 if (swFlipY) {
707 src -= rowBytes; 716 src -= rowBytes;
708 } else { 717 } else {
709 src += rowBytes; 718 src += rowBytes;
710 } 719 }
711 dst += trimRowBytes; 720 dst += trimRowBytes;
712 } 721 }
713 // now point data to our copied version 722 // now point data to our copied version
714 data = tempStorage.get(); 723 texels[currentMipLevel] = SkMipMapLevel(tempStorage.get(), trimR owBytes,
724 texels[currentMipLevel]. fWidth,
725 texels[currentMipLevel]. fHeight);
715 } 726 }
716 } 727 }
717 if (glFlipY) { 728 if (glFlipY) {
718 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); 729 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)) ;
719 } 730 }
720 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 731 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT,
721 static_cast<GrGLint>(GrUnpackAlignment(dataConfig)))); 732 static_cast<GrGLint>(GrUnpackAlignmen t(desc.fConfig))));
722 } 733 }
734 }
735
736 /**
737 * Creates storage space for the texture and fills it with texels.
738 *
739 * @param desc The surface descriptor for the texture being created.
740 * @param interface The GL interface in use.
741 * @param useTexStorage The result of a call to can_use_tex_storage().
742 * @param internalFormat The data format used for the internal storage of the te xture.
743 * @param externalFormat The data format used for the external storage of the te xture.
744 * @param externalType The type of the data used for the external storage of t he texture.
745 * @param texels The texel data of the texture being created.
746 * @param succeeded Set to true if allocating and populating the texture co mpleted
747 * without error.
748 */
749 static void allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc ,
750 const GrGLInterface& inte rface,
751 GrGLenum target,
752 bool useTexStorage,
753 GrGLenum internalFormat,
754 GrGLenum externalFormat,
755 GrGLenum externalType,
756 const SkTArray<SkMipMapLe vel>& texels,
757 bool* succeeded) {
758 CLEAR_ERROR_BEFORE_ALLOC(&interface);
759 if (useTexStorage) {
760 // We never resize or change formats of textures.
761 GL_ALLOC_CALL(&interface,
762 TexStorage2D(target,
763 texels.count(),
764 internalFormat,
765 desc.fWidth, desc.fHeight));
766
767 GrGLenum error = check_alloc_error(desc, &interface);
768 if (error != GR_GL_NO_ERROR) {
769 *succeeded = false;
770 } else {
771 for (int currentMipLevel = 0; currentMipLevel < texels.count(); curr entMipLevel++) {
772 const void* currentMipData = texels[currentMipLevel].fTexels;
773 if (currentMipData == nullptr) {
774 continue;
775 }
776
777 GR_GL_CALL(&interface,
778 TexSubImage2D(target,
779 currentMipLevel,
780 0, // left
781 0, // top
782 texels[currentMipLevel].fWidth,
783 texels[currentMipLevel].fHeight,
784 externalFormat, externalType,
785 currentMipData));
786 }
787 *succeeded = true;
788 }
789 } else {
790 *succeeded = true;
791 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
792 GL_ALLOC_CALL(&interface,
793 TexImage2D(target,
794 currentMipLevel,
795 internalFormat,
796 texels[currentMipLevel].fWidth,
797 texels[currentMipLevel].fHeight,
798 0, // border
799 externalFormat, externalType,
800 texels[currentMipLevel].fTexels));
801 GrGLenum error = check_alloc_error(desc, &interface);
802 if (error != GR_GL_NO_ERROR) {
803 *succeeded = false;
804 break;
805 }
806 }
807 }
808 }
809
810 /**
811 * Creates storage space for the texture and fills it with texels.
812 *
813 * @param desc The surface descriptor for the texture being created.
814 * @param interface The GL interface in use.
815 * @param useTexStorage The result of a call to can_use_tex_storage().
816 * @param internalFormat The data format used for the internal storage of the te xture.
817 * @param texels The texel data of the texture being created.
818 */
819 static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc,
820 const GrGLInterface& interf ace,
821 GrGLenum target,
822 bool useTexStorage, GrGLenu m internalFormat,
823 const SkTArray<SkMipMapLeve l>& texels) {
824 CLEAR_ERROR_BEFORE_ALLOC(&interface);
825 if (useTexStorage) {
826 // We never resize or change formats of textures.
827 GL_ALLOC_CALL(&interface,
828 TexStorage2D(target,
829 texels.count(),
830 internalFormat,
831 desc.fWidth, desc.fHeight));
832 GrGLenum error = check_alloc_error(desc, &interface);
833 if (error != GR_GL_NO_ERROR) {
834 return false;
835 } else {
836 for (int currentMipLevel = 0; currentMipLevel < texels.count(); curr entMipLevel++) {
837 const void* currentMipData = texels[currentMipLevel].fTexels;
838 if (currentMipData == nullptr) {
839 continue;
840 }
841
842 int width = texels[currentMipLevel].fWidth;
843 int height = texels[currentMipLevel].fHeight;
844
845 // Make sure that the width and height that we pass to OpenGL
846 // is a multiple of the block size.
847 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width , height);
848 GR_GL_CALL(&interface, CompressedTexSubImage2D(target,
849 currentMipLevel,
850 0, // left
851 0, // top
852 width,
853 height,
854 internalFormat, S kToInt(dataSize),
855 currentMipData));
856 }
857 }
858 } else {
859 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
860
861 int width = texels[currentMipLevel].fWidth;
862 int height = texels[currentMipLevel].fHeight;
863
864 // Make sure that the width and height that we pass to OpenGL
865 // is a multiple of the block size.
866 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, he ight);
867
868 GL_ALLOC_CALL(&interface,
869 CompressedTexImage2D(target,
870 texels.count(),
871 internalFormat,
872 width,
873 height,
874 0, // border
875 SkToInt(dataSize),
876 texels[currentMipLevel].fTexels)) ;
877
878 GrGLenum error = check_alloc_error(desc, &interface);
879 if (error != GR_GL_NO_ERROR) {
880 return false;
881 }
882 }
883 }
884 return true;
885 }
886
887 /**
888 * After a texture is created, any state which was altered during its creation
889 * needs to be restored.
890 *
891 * @param interface The GL interface to use.
892 * @param caps The capabilities of the GL device.
893 * @param restoreGLRowLength Should the row length unpacking be restored?
894 * @param glFlipY Did GL flip the texture vertically?
895 */
896 static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLC aps& caps,
897 bool restoreGLRowLength, bool glFlipY) {
898 if (restoreGLRowLength) {
899 SkASSERT(caps.unpackRowLengthSupport());
900 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
901 }
902 if (glFlipY) {
903 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
904 }
905 }
906
907 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
908 GrGLenum target,
909 bool isNewTexture,
910 int left, int top, int width, int height,
911 GrPixelConfig dataConfig,
912 const SkTArray<SkMipMapLevel>& texels) {
913 // If we're uploading compressed data then we should be using uploadCompress edTexData
914 SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
915
916 SkTArray<SkMipMapLevel> texelsCopy(texels);
917
918 for (int currentMipLevel = texelsCopy.count() - 1; currentMipLevel >= 0; cur rentMipLevel--) {
919 //SkASSERT(texelsCopy[currentMipLevel].fTexels || isNewTexture);
920 }
921
922
923 const GrGLInterface* interface = this->glInterface();
924 const GrGLCaps& caps = this->glCaps();
925 GrGLStandard standard = this->glStandard();
926 GrGLVersion version = this->glVersion();
927
928 size_t bpp = GrBytesPerPixel(dataConfig);
929 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) {
930 if (texelsCopy[currentMipLevel].fTexels == nullptr) {
931 continue;
932 }
933
934 if (texelsCopy[currentMipLevel].fHeight > SK_MaxS32
935 || texelsCopy[currentMipLevel].fWidth > SK_MaxS32) {
936 return false;
937 }
938 int currentMipHeight = texelsCopy[currentMipLevel].fHeight;
939 int currentMipWidth = texelsCopy[currentMipLevel].fWidth;
940 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bp p, &left, &top,
941 &currentMipWidth,
942 &currentMipHeight,
943 &texelsCopy[currentMipLevel].fTex els,
944 &texelsCopy[currentMipLevel].fRow Bytes)) {
945 return false;
946 }
947 if (currentMipWidth < 0 || currentMipHeight < 0) {
948 return false;
949 }
950 texelsCopy[currentMipLevel].fWidth = currentMipWidth;
951 texelsCopy[currentMipLevel].fHeight = currentMipHeight;
952 }
953
954 bool useTexStorage = can_use_tex_storage(caps, standard, desc);
955 bool useSizedFormat = can_use_sized_format(useTexStorage, caps, standard, ve rsion, dataConfig);
956
957 GrGLenum internalFormat = 0x0; // suppress warning
958 GrGLenum externalFormat = 0x0; // suppress warning
959 GrGLenum externalType = 0x0; // suppress warning
960
961 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
962 &externalFormat, &externalType)) {
963 return false;
964 }
965
966 bool swFlipY = false;
967 bool glFlipY = false;
968
969 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
970 if (caps.unpackFlipYSupport()) {
971 glFlipY = true;
972 } else {
973 swFlipY = true;
974 }
975 }
976
977 bool restoreGLRowLength = false;
978
979 // in case we need a temporary, trimmed copy of the src pixels
980 #if defined(GOOGLE3)
981 // Stack frame size is limited in GOOGLE3.
982 SkAutoSMalloc<64 * 128> tempStorage;
983 #else
984 SkAutoSMalloc<128 * 128> tempStorage;
985 #endif
986
987 prepare_image_for_writing_to_texture(desc, caps, *interface, swFlipY, glFlip Y, bpp, texelsCopy,
988 tempStorage, &restoreGLRowLength);
723 bool succeeded = true; 989 bool succeeded = true;
724 if (isNewTexture && 990 if (isNewTexture &&
725 0 == left && 0 == top && 991 0 == left && 0 == top &&
726 desc.fWidth == width && desc.fHeight == height) { 992 desc.fWidth == width && desc.fHeight == height) {
727 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 993 allocate_and_populate_uncompressed_texture(desc, *interface, useTexStora ge, internalFormat,
728 if (useTexStorage) { 994 externalFormat, externalType, target,
729 // We never resize or change formats of textures. 995 texelsCopy, &succeeded);
730 GL_ALLOC_CALL(this->glInterface(),
731 TexStorage2D(target,
732 1, // levels
733 internalFormat,
734 desc.fWidth, desc.fHeight));
735 } else {
736 GL_ALLOC_CALL(this->glInterface(),
737 TexImage2D(target,
738 0, // level
739 internalFormat,
740 desc.fWidth, desc.fHeight,
741 0, // border
742 externalFormat, externalType,
743 data));
744 }
745 GrGLenum error = check_alloc_error(desc, this->glInterface());
746 if (error != GR_GL_NO_ERROR) {
747 succeeded = false;
748 } else {
749 // if we have data and we used TexStorage to create the texture, we
750 // now upload with TexSubImage.
751 if (data && useTexStorage) {
752 GL_CALL(TexSubImage2D(target,
753 0, // level
754 left, top,
755 width, height,
756 externalFormat, externalType,
757 data));
758 }
759 }
760 } else { 996 } else {
761 if (swFlipY || glFlipY) { 997 if (swFlipY || glFlipY) {
762 top = desc.fHeight - (top + height); 998 top = desc.fHeight - (top + height);
763 } 999 }
764 GL_CALL(TexSubImage2D(target, 1000 for (int currentMipLevel = 0; currentMipLevel < texelsCopy.count(); curr entMipLevel++) {
765 0, // level 1001 if (texelsCopy[currentMipLevel].fTexels == nullptr) {
766 left, top, 1002 continue;
767 width, height, 1003 }
768 externalFormat, externalType, data)); 1004
769 } 1005 GL_CALL(TexSubImage2D(target,
770 1006 currentMipLevel,
771 if (restoreGLRowLength) { 1007 left, top,
772 SkASSERT(this->glCaps().unpackRowLengthSupport()); 1008 texelsCopy[currentMipLevel].fWidth,
773 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 1009 texelsCopy[currentMipLevel].fHeight,
774 } 1010 externalFormat, externalType,
775 if (glFlipY) { 1011 texelsCopy[currentMipLevel].fTexels));
776 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); 1012 }
777 } 1013 }
1014
1015 restore_pixelstore_state(*interface, caps, restoreGLRowLength, glFlipY);
1016
778 return succeeded; 1017 return succeeded;
779 } 1018 }
780 1019
781 // TODO: This function is using a lot of wonky semantics like, if width == -1 1020 // TODO: This function is using a lot of wonky semantics like, if width == -1
782 // then set width = desc.fWdith ... blah. A better way to do it might be to 1021 // then set width = desc.fWdith ... blah. A better way to do it might be to
783 // create a CompressedTexData struct that takes a desc/ptr and figures out 1022 // create a CompressedTexData struct that takes a desc/ptr and figures out
784 // the proper upload semantics. Then users can construct this function how they 1023 // the proper upload semantics. Then users can construct this function how they
785 // see fit if they want to go against the "standard" way to do it. 1024 // see fit if they want to go against the "standard" way to do it.
786 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, 1025 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
787 GrGLenum target, 1026 GrGLenum target,
788 const void* data, 1027 const SkTArray<SkMipMapLevel>& texels,
789 bool isNewTexture, 1028 bool isNewTexture,
790 int left, int top, int width, int height) { 1029 int left, int top, int width, int height) {
791 SkASSERT(data || isNewTexture); 1030 SkASSERT(isNewTexture);
792 1031
793 // No support for software flip y, yet... 1032 // No support for software flip y, yet...
794 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); 1033 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
795 1034
1035 const GrGLInterface* interface = this->glInterface();
1036 const GrGLCaps& caps = this->glCaps();
1037 GrGLStandard standard = this->glStandard();
1038
796 if (-1 == width) { 1039 if (-1 == width) {
797 width = desc.fWidth; 1040 width = desc.fWidth;
798 } 1041 }
799 #ifdef SK_DEBUG 1042 #ifdef SK_DEBUG
800 else { 1043 else {
801 SkASSERT(width <= desc.fWidth); 1044 SkASSERT(width <= desc.fWidth);
802 } 1045 }
803 #endif 1046 #endif
804 1047
805 if (-1 == height) { 1048 if (-1 == height) {
806 height = desc.fHeight; 1049 height = desc.fHeight;
807 } 1050 }
808 #ifdef SK_DEBUG 1051 #ifdef SK_DEBUG
809 else { 1052 else {
810 SkASSERT(height <= desc.fHeight); 1053 SkASSERT(height <= desc.fHeight);
811 } 1054 }
812 #endif 1055 #endif
813 1056
814 // Make sure that the width and height that we pass to OpenGL 1057 bool useTexStorage = can_use_tex_storage(caps, standard, desc);
815 // is a multiple of the block size.
816 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
817 1058
818 // We only need the internal format for compressed 2D textures. 1059 // We only need the internal format for compressed 2D textures.
819 GrGLenum internalFormat = 0; 1060 GrGLenum internalFormat = 0;
820 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, nullptr, nullptr)) { 1061 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, nullptr, nullptr)) {
821 return false; 1062 return false;
822 } 1063 }
823 1064
824 if (isNewTexture) { 1065 if (isNewTexture) {
825 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 1066 return allocate_and_populate_compressed_texture(desc, *interface, target , useTexStorage,
826 GL_ALLOC_CALL(this->glInterface(), 1067 internalFormat, texels);
827 CompressedTexImage2D(target,
828 0, // level
829 internalFormat,
830 width, height,
831 0, // border
832 SkToInt(dataSize),
833 data));
834 GrGLenum error = check_alloc_error(desc, this->glInterface());
835 if (error != GR_GL_NO_ERROR) {
836 return false;
837 }
838 } else { 1068 } else {
839 // Paletted textures can't be updated. 1069 // Paletted textures can't be updated.
840 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { 1070 if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
841 return false; 1071 return false;
842 } 1072 }
843 GL_CALL(CompressedTexSubImage2D(target, 1073 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
844 0, // level 1074 if (texels[currentMipLevel].fTexels == nullptr) {
845 left, top, 1075 continue;
846 width, height, 1076 }
847 internalFormat, 1077
848 SkToInt(dataSize), 1078 // Make sure that the width and height that we pass to OpenGL
849 data)); 1079 // is a multiple of the block size.
1080 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig,
1081 texels[currentMipLevel] .fWidth,
1082 texels[currentMipLevel] .fHeight);
1083 GL_CALL(CompressedTexSubImage2D(target,
1084 currentMipLevel,
1085 left, top,
1086 texels[currentMipLevel].fWidth,
1087 texels[currentMipLevel].fHeight,
1088 internalFormat,
1089 dataSize,
1090 texels[currentMipLevel].fTexels));
1091 }
850 } 1092 }
851 1093
852 return true; 1094 return true;
853 } 1095 }
854 1096
855 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, 1097 static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
856 int sampleCount, 1098 int sampleCount,
857 GrGLenum format, 1099 GrGLenum format,
858 int width, int height) { 1100 int width, int height) {
859 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); 1101 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
(...skipping 148 matching lines...) Expand 10 before | Expand all | Expand 10 after
1008 // SkDEBUGFAIL("null texture"); 1250 // SkDEBUGFAIL("null texture");
1009 return nullptr; 1251 return nullptr;
1010 } 1252 }
1011 1253
1012 #if 0 && defined(SK_DEBUG) 1254 #if 0 && defined(SK_DEBUG)
1013 static size_t as_size_t(int x) { 1255 static size_t as_size_t(int x) {
1014 return x; 1256 return x;
1015 } 1257 }
1016 #endif 1258 #endif
1017 1259
1260 static GrGLTexture::IDDesc generate_and_bind_gl_texture(const GrGLInterface* int erface,
1261 GrGpuResource::LifeCycle lifeCycle) {
1262 GrGLTexture::IDDesc idDesc;
1263 GR_GL_CALL(interface, GenTextures(1, &idDesc.fTextureID));
1264 idDesc.fLifeCycle = lifeCycle;
1265 // We only support GL_TEXTURE_2D at the moment.
1266 idDesc.fTarget = GR_GL_TEXTURE_2D;
1267 return idDesc;
1268 }
1269
1270 static GrGLTexture::TexParams set_initial_texture_params(const GrGLInterface* in terface,
1271 GrGLTexture::IDDesc idD esc) {
1272 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1273 // drivers have a bug where an FBO won't be complete if it includes a
1274 // texture that is not mipmap complete (considering the filter in use).
1275 GrGLTexture::TexParams initialTexParams;
1276 // we only set a subset here so invalidate first
1277 initialTexParams.invalidate();
1278 initialTexParams.fMinFilter = GR_GL_NEAREST;
1279 initialTexParams.fMagFilter = GR_GL_NEAREST;
1280 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1281 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1282 GR_GL_CALL(interface, TexParameteri(idDesc.fTarget,
1283 GR_GL_TEXTURE_MAG_FILTER,
1284 initialTexParams.fMagFilter));
1285 GR_GL_CALL(interface, TexParameteri(idDesc.fTarget,
1286 GR_GL_TEXTURE_MIN_FILTER,
1287 initialTexParams.fMinFilter));
1288 GR_GL_CALL(interface, TexParameteri(idDesc.fTarget,
1289 GR_GL_TEXTURE_WRAP_S,
1290 initialTexParams.fWrapS));
1291 GR_GL_CALL(interface, TexParameteri(idDesc.fTarget,
1292 GR_GL_TEXTURE_WRAP_T,
1293 initialTexParams.fWrapT));
1294 return initialTexParams;
1295 }
1296
1018 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, 1297 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
1019 GrGpuResource::LifeCycle lifeCycle, 1298 GrGpuResource::LifeCycle lifeCycle,
1020 const void* srcData, size_t rowBytes) { 1299 const SkTArray<SkMipMapLevel>& texels) {
1021 // We fail if the MSAA was requested and is not available. 1300 // We fail if the MSAA was requested and is not available.
1022 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) { 1301 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) {
1023 //SkDebugf("MSAA RT requested but not supported on this platform."); 1302 //SkDebugf("MSAA RT requested but not supported on this platform.");
1024 return return_null_texture(); 1303 return return_null_texture();
1025 } 1304 }
1026 1305
1027 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); 1306 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
1028 1307
1029 GrGLTexture::IDDesc idDesc; 1308 GrGLTexture::IDDesc idDesc = generate_and_bind_gl_texture(this->glInterface( ), lifeCycle);
1030 GL_CALL(GenTextures(1, &idDesc.fTextureID));
1031 idDesc.fLifeCycle = lifeCycle;
1032 // We only support GL_TEXTURE_2D at the moment.
1033 idDesc.fTarget = GR_GL_TEXTURE_2D;
1034
1035 if (!idDesc.fTextureID) { 1309 if (!idDesc.fTextureID) {
1036 return return_null_texture(); 1310 return return_null_texture();
1037 } 1311 }
1038 1312
1039 this->setScratchTextureUnit(); 1313 this->setScratchTextureUnit();
1040 GL_CALL(BindTexture(idDesc.fTarget, idDesc.fTextureID)); 1314 GL_CALL(BindTexture(idDesc.fTarget, idDesc.fTextureID));
1041 1315
1042 if (renderTarget && this->glCaps().textureUsageSupport()) { 1316 if (renderTarget && this->glCaps().textureUsageSupport()) {
1043 // provides a hint about how this texture will be used 1317 // provides a hint about how this texture will be used
1044 GL_CALL(TexParameteri(idDesc.fTarget, 1318 GL_CALL(TexParameteri(idDesc.fTarget,
1045 GR_GL_TEXTURE_USAGE, 1319 GR_GL_TEXTURE_USAGE,
1046 GR_GL_FRAMEBUFFER_ATTACHMENT)); 1320 GR_GL_FRAMEBUFFER_ATTACHMENT));
1047 } 1321 }
1048 1322
1049 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some 1323 GrGLTexture::TexParams initialTexParams = set_initial_texture_params(this->g lInterface(),
1050 // drivers have a bug where an FBO won't be complete if it includes a 1324 idDesc) ;
1051 // texture that is not mipmap complete (considering the filter in use). 1325
1052 GrGLTexture::TexParams initialTexParams; 1326 if (!this->uploadTexData(desc, GR_GL_TEXTURE_2D, true, 0, 0,
1053 // we only set a subset here so invalidate first
1054 initialTexParams.invalidate();
1055 initialTexParams.fMinFilter = GR_GL_NEAREST;
1056 initialTexParams.fMagFilter = GR_GL_NEAREST;
1057 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1058 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1059 GL_CALL(TexParameteri(idDesc.fTarget,
1060 GR_GL_TEXTURE_MAG_FILTER,
1061 initialTexParams.fMagFilter));
1062 GL_CALL(TexParameteri(idDesc.fTarget,
1063 GR_GL_TEXTURE_MIN_FILTER,
1064 initialTexParams.fMinFilter));
1065 GL_CALL(TexParameteri(idDesc.fTarget,
1066 GR_GL_TEXTURE_WRAP_S,
1067 initialTexParams.fWrapS));
1068 GL_CALL(TexParameteri(idDesc.fTarget,
1069 GR_GL_TEXTURE_WRAP_T,
1070 initialTexParams.fWrapT));
1071 if (!this->uploadTexData(desc, idDesc.fTarget, true, 0, 0,
1072 desc.fWidth, desc.fHeight, 1327 desc.fWidth, desc.fHeight,
1073 desc.fConfig, srcData, rowBytes)) { 1328 desc.fConfig, texels)) {
1074 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1329 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1075 return return_null_texture(); 1330 return return_null_texture();
1076 } 1331 }
1077 1332
1078 GrGLTexture* tex; 1333 GrGLTexture* tex;
1079 if (renderTarget) { 1334 if (renderTarget) {
1080 // unbind the texture from the texture unit before binding it to the fra me buffer 1335 // unbind the texture from the texture unit before binding it to the fra me buffer
1081 GL_CALL(BindTexture(idDesc.fTarget, 0)); 1336 GL_CALL(BindTexture(idDesc.fTarget, 0));
1082 GrGLRenderTarget::IDDesc rtIDDesc; 1337 GrGLRenderTarget::IDDesc rtIDDesc;
1083 1338
1084 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, idDesc.fTarget, 1339 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, idDesc.fTarget,
1085 &rtIDDesc)) { 1340 &rtIDDesc)) {
1086 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1341 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1087 return return_null_texture(); 1342 return return_null_texture();
1088 } 1343 }
1089 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); 1344 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc);
1090 } else { 1345 } else {
1091 tex = new GrGLTexture(this, desc, idDesc); 1346 tex = new GrGLTexture(this, desc, idDesc);
1092 } 1347 }
1093 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); 1348 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1094 #ifdef TRACE_TEXTURE_CREATION 1349 #ifdef TRACE_TEXTURE_CREATION
1095 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", 1350 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
1096 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); 1351 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1097 #endif 1352 #endif
1098 return tex; 1353 return tex;
1099 } 1354 }
1100 1355
1101 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, 1356 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
1102 GrGpuResource::LifeCycle lifeCycle , 1357 GrGpuResource::LifeCycle lifeCycle ,
1103 const void* srcData) { 1358 const SkTArray<SkMipMapLevel>& tex els) {
1104 // Make sure that we're not flipping Y. 1359 // Make sure that we're not flipping Y.
1105 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { 1360 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
1106 return return_null_texture(); 1361 return return_null_texture();
1107 } 1362 }
1108 1363
1109 GrGLTexture::IDDesc idDesc; 1364 GrGLTexture::IDDesc idDesc = generate_and_bind_gl_texture(this->glInterface( ), lifeCycle);
1110 GL_CALL(GenTextures(1, &idDesc.fTextureID));
1111 idDesc.fLifeCycle = lifeCycle;
1112 // We only support GL_TEXTURE_2D at the moment.
1113 idDesc.fTarget = GR_GL_TEXTURE_2D;
1114
1115 if (!idDesc.fTextureID) { 1365 if (!idDesc.fTextureID) {
1116 return return_null_texture(); 1366 return return_null_texture();
1117 } 1367 }
1118 1368
1119 this->setScratchTextureUnit(); 1369 this->setScratchTextureUnit();
1120 GL_CALL(BindTexture(idDesc.fTarget, idDesc.fTextureID)); 1370 GL_CALL(BindTexture(idDesc.fTarget, idDesc.fTextureID));
1121 1371
1122 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some 1372 GrGLTexture::TexParams initialTexParams = set_initial_texture_params(this->g lInterface(),
1123 // drivers have a bug where an FBO won't be complete if it includes a 1373 idDesc) ;
1124 // texture that is not mipmap complete (considering the filter in use).
1125 GrGLTexture::TexParams initialTexParams;
1126 // we only set a subset here so invalidate first
1127 initialTexParams.invalidate();
1128 initialTexParams.fMinFilter = GR_GL_NEAREST;
1129 initialTexParams.fMagFilter = GR_GL_NEAREST;
1130 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1131 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1132 GL_CALL(TexParameteri(idDesc.fTarget,
1133 GR_GL_TEXTURE_MAG_FILTER,
1134 initialTexParams.fMagFilter));
1135 GL_CALL(TexParameteri(idDesc.fTarget,
1136 GR_GL_TEXTURE_MIN_FILTER,
1137 initialTexParams.fMinFilter));
1138 GL_CALL(TexParameteri(idDesc.fTarget,
1139 GR_GL_TEXTURE_WRAP_S,
1140 initialTexParams.fWrapS));
1141 GL_CALL(TexParameteri(idDesc.fTarget,
1142 GR_GL_TEXTURE_WRAP_T,
1143 initialTexParams.fWrapT));
1144 1374
1145 if (!this->uploadCompressedTexData(desc, idDesc.fTarget, srcData)) { 1375 if (!this->uploadCompressedTexData(desc, idDesc.fTarget, texels)) {
1146 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1376 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1147 return return_null_texture(); 1377 return return_null_texture();
1148 } 1378 }
1149 1379
1150 GrGLTexture* tex; 1380 GrGLTexture* tex;
1151 tex = new GrGLTexture(this, desc, idDesc); 1381 tex = new GrGLTexture(this, desc, idDesc);
1152 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); 1382 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1153 #ifdef TRACE_TEXTURE_CREATION 1383 #ifdef TRACE_TEXTURE_CREATION
1154 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", 1384 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
1155 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); 1385 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
(...skipping 1545 matching lines...) Expand 10 before | Expand all | Expand 10 after
2701 *internalFormat = GR_GL_ALPHA; 2931 *internalFormat = GR_GL_ALPHA;
2702 } 2932 }
2703 *externalFormat = GR_GL_ALPHA; 2933 *externalFormat = GR_GL_ALPHA;
2704 } 2934 }
2705 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) { 2935 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2706 *externalType = GR_GL_HALF_FLOAT; 2936 *externalType = GR_GL_HALF_FLOAT;
2707 } else { 2937 } else {
2708 *externalType = GR_GL_HALF_FLOAT_OES; 2938 *externalType = GR_GL_HALF_FLOAT_OES;
2709 } 2939 }
2710 break; 2940 break;
2711 2941
2712 case kRGBA_half_GrPixelConfig: 2942 case kRGBA_half_GrPixelConfig:
2713 *internalFormat = GR_GL_RGBA16F; 2943 *internalFormat = GR_GL_RGBA16F;
2714 *externalFormat = GR_GL_RGBA; 2944 *externalFormat = GR_GL_RGBA;
2715 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) { 2945 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2716 *externalType = GR_GL_HALF_FLOAT; 2946 *externalType = GR_GL_HALF_FLOAT;
2717 } else { 2947 } else {
2718 *externalType = GR_GL_HALF_FLOAT_OES; 2948 *externalType = GR_GL_HALF_FLOAT_OES;
2719 } 2949 }
2720 break; 2950 break;
2721 2951
(...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after
2827 viewport->fWidth = surface->width(); 3057 viewport->fWidth = surface->width();
2828 viewport->fHeight = surface->height(); 3058 viewport->fHeight = surface->height();
2829 } else { 3059 } else {
2830 fStats.incRenderTargetBinds(); 3060 fStats.incRenderTargetBinds();
2831 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBO ID())); 3061 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBO ID()));
2832 *viewport = rt->getViewport(); 3062 *viewport = rt->getViewport();
2833 } 3063 }
2834 } 3064 }
2835 3065
2836 void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { 3066 void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) {
2837 // bindSurfaceFBOForCopy temporarily binds textures that are not render targ ets to 3067 // bindSurfaceFBOForCopy temporarily binds textures that are not render targ ets to
2838 if (!surface->asRenderTarget()) { 3068 if (!surface->asRenderTarget()) {
2839 SkASSERT(surface->asTexture()); 3069 SkASSERT(surface->asTexture());
2840 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture()) ->target(); 3070 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture()) ->target();
2841 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, 3071 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
2842 GR_GL_COLOR_ATTACHM ENT0, 3072 GR_GL_COLOR_ATTACHM ENT0,
2843 textureTarget, 3073 textureTarget,
2844 0, 3074 0,
2845 0)); 3075 0));
2846 } 3076 }
2847 } 3077 }
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
2899 } 3129 }
2900 3130
2901 bool GrGLGpu::onCopySurface(GrSurface* dst, 3131 bool GrGLGpu::onCopySurface(GrSurface* dst,
2902 GrSurface* src, 3132 GrSurface* src,
2903 const SkIRect& srcRect, 3133 const SkIRect& srcRect,
2904 const SkIPoint& dstPoint) { 3134 const SkIPoint& dstPoint) {
2905 if (src->asTexture() && dst->asRenderTarget()) { 3135 if (src->asTexture() && dst->asRenderTarget()) {
2906 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); 3136 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
2907 return true; 3137 return true;
2908 } 3138 }
2909 3139
2910 if (can_copy_texsubimage(dst, src, this)) { 3140 if (can_copy_texsubimage(dst, src, this)) {
2911 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); 3141 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
2912 return true; 3142 return true;
2913 } 3143 }
2914 3144
2915 if (can_blit_framebuffer(dst, src, this)) { 3145 if (can_blit_framebuffer(dst, src, this)) {
2916 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); 3146 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
2917 } 3147 }
2918 3148
2919 return false; 3149 return false;
2920 } 3150 }
2921 3151
2922 3152
2923 void GrGLGpu::createCopyProgram() { 3153 void GrGLGpu::createCopyProgram() {
2924 const char* version = this->glCaps().glslCaps()->versionDeclString(); 3154 const char* version = this->glCaps().glslCaps()->versionDeclString();
2925 3155
2926 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier); 3156 GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute _TypeModifier);
2927 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, 3157 GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
2928 GrShaderVar::kUniform_TypeModifier); 3158 GrShaderVar::kUniform_TypeModifier);
2929 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier); 3159 GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUnifo rm_TypeModifier);
2930 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier); 3160 GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUni form_TypeModifier);
2931 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier); 3161 GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryi ngOut_TypeModifier);
2932 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut _TypeModifier); 3162 GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut _TypeModifier);
2933 3163
2934 SkString vshaderTxt(version); 3164 SkString vshaderTxt(version);
2935 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); 3165 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
2936 vshaderTxt.append(";"); 3166 vshaderTxt.append(";");
2937 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); 3167 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
2938 vshaderTxt.append(";"); 3168 vshaderTxt.append(";");
2939 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); 3169 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
2940 vshaderTxt.append(";"); 3170 vshaderTxt.append(";");
2941 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); 3171 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt);
2942 vshaderTxt.append(";"); 3172 vshaderTxt.append(";");
2943 3173
2944 vshaderTxt.append( 3174 vshaderTxt.append(
2945 "// Copy Program VS\n" 3175 "// Copy Program VS\n"
2946 "void main() {" 3176 "void main() {"
2947 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" 3177 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
2948 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" 3178 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
2949 " gl_Position.zw = vec2(0, 1);" 3179 " gl_Position.zw = vec2(0, 1);"
2950 "}" 3180 "}"
2951 ); 3181 );
2952 3182
2953 SkString fshaderTxt(version); 3183 SkString fshaderTxt(version);
(...skipping 14 matching lines...) Expand all
2968 fsOutName = "gl_FragColor"; 3198 fsOutName = "gl_FragColor";
2969 } 3199 }
2970 fshaderTxt.appendf( 3200 fshaderTxt.appendf(
2971 "// Copy Program FS\n" 3201 "// Copy Program FS\n"
2972 "void main() {" 3202 "void main() {"
2973 " %s = %s(u_texture, v_texCoord);" 3203 " %s = %s(u_texture, v_texCoord);"
2974 "}", 3204 "}",
2975 fsOutName, 3205 fsOutName,
2976 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) 3206 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration())
2977 ); 3207 );
2978 3208
2979 GL_CALL_RET(fCopyProgram.fProgram, CreateProgram()); 3209 GL_CALL_RET(fCopyProgram.fProgram, CreateProgram());
2980 const char* str; 3210 const char* str;
2981 GrGLint length; 3211 GrGLint length;
2982 3212
2983 str = vshaderTxt.c_str(); 3213 str = vshaderTxt.c_str();
2984 length = SkToInt(vshaderTxt.size()); 3214 length = SkToInt(vshaderTxt.size());
2985 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fPro gram, 3215 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fPro gram,
2986 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats); 3216 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats);
2987 3217
2988 str = fshaderTxt.c_str(); 3218 str = fshaderTxt.c_str();
(...skipping 306 matching lines...) Expand 10 before | Expand all | Expand 10 after
3295 this->setVertexArrayID(gpu, 0); 3525 this->setVertexArrayID(gpu, 0);
3296 } 3526 }
3297 int attrCount = gpu->glCaps().maxVertexAttributes(); 3527 int attrCount = gpu->glCaps().maxVertexAttributes();
3298 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3528 if (fDefaultVertexArrayAttribState.count() != attrCount) {
3299 fDefaultVertexArrayAttribState.resize(attrCount); 3529 fDefaultVertexArrayAttribState.resize(attrCount);
3300 } 3530 }
3301 attribState = &fDefaultVertexArrayAttribState; 3531 attribState = &fDefaultVertexArrayAttribState;
3302 } 3532 }
3303 return attribState; 3533 return attribState;
3304 } 3534 }
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