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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
| 9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
| 10 | 10 |
| 11 #include "GrGLContext.h" | 11 #include "GrGLContext.h" |
| 12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
| 13 #include "GrGLIndexBuffer.h" | 13 #include "GrGLIndexBuffer.h" |
| 14 #include "GrGLPathRendering.h" | 14 #include "GrGLPathRendering.h" |
| 15 #include "GrGLProgram.h" | 15 #include "GrGLProgram.h" |
| 16 #include "GrGLRenderTarget.h" | 16 #include "GrGLRenderTarget.h" |
| 17 #include "GrGLStencilAttachment.h" | 17 #include "GrGLStencilAttachment.h" |
| 18 #include "GrGLTexture.h" | 18 #include "GrGLTexture.h" |
| 19 #include "GrGLVertexArray.h" | 19 #include "GrGLVertexArray.h" |
| 20 #include "GrGLVertexBuffer.h" | 20 #include "GrGLVertexBuffer.h" |
| 21 #include "GrGpu.h" | 21 #include "GrGpu.h" |
| 22 #include "SkMipMapLevel.h" |
| 22 #include "GrPipelineBuilder.h" | 23 #include "GrPipelineBuilder.h" |
| 24 #include "SkTArray.h" |
| 23 #include "GrXferProcessor.h" | 25 #include "GrXferProcessor.h" |
| 24 #include "SkTypes.h" | 26 #include "SkTypes.h" |
| 25 | 27 |
| 26 class GrPipeline; | 28 class GrPipeline; |
| 27 class GrNonInstancedVertices; | 29 class GrNonInstancedVertices; |
| 28 | 30 |
| 29 #ifdef SK_DEVELOPER | 31 #ifdef SK_DEVELOPER |
| 30 #define PROGRAM_CACHE_STATS | 32 #define PROGRAM_CACHE_STATS |
| 31 #endif | 33 #endif |
| 32 | 34 |
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| 55 void discard(GrRenderTarget*) override; | 57 void discard(GrRenderTarget*) override; |
| 56 | 58 |
| 57 // Used by GrGLProgram to configure OpenGL state. | 59 // Used by GrGLProgram to configure OpenGL state. |
| 58 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te
xture); | 60 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* te
xture); |
| 59 | 61 |
| 60 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh
t, size_t rowBytes, | 62 bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeigh
t, size_t rowBytes, |
| 61 GrPixelConfig readConfig, DrawPreference*, | 63 GrPixelConfig readConfig, DrawPreference*, |
| 62 ReadPixelTempDrawInfo*) override; | 64 ReadPixelTempDrawInfo*) override; |
| 63 | 65 |
| 64 bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, | 66 bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| 65 size_t rowBytes, GrPixelConfig srcConfig, DrawPref
erence*, | 67 GrPixelConfig srcConfig, DrawPreference*, |
| 66 WritePixelTempDrawInfo*) override; | 68 WritePixelTempDrawInfo*) override; |
| 67 | 69 |
| 68 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const
override; | 70 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const
override; |
| 69 | 71 |
| 70 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant | 72 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant |
| 71 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. | 73 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. |
| 72 void bindVertexArray(GrGLuint id) { | 74 void bindVertexArray(GrGLuint id) { |
| 73 fHWGeometryState.setVertexArrayID(this, id); | 75 fHWGeometryState.setVertexArrayID(this, id); |
| 74 } | 76 } |
| 75 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { | 77 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { |
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| 116 | 118 |
| 117 private: | 119 private: |
| 118 GrGLGpu(GrGLContext* ctx, GrContext* context); | 120 GrGLGpu(GrGLContext* ctx, GrContext* context); |
| 119 | 121 |
| 120 // GrGpu overrides | 122 // GrGpu overrides |
| 121 void onResetContext(uint32_t resetBits) override; | 123 void onResetContext(uint32_t resetBits) override; |
| 122 | 124 |
| 123 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; | 125 void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
| 124 | 126 |
| 125 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCyc
le lifeCycle, | 127 GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCyc
le lifeCycle, |
| 126 const void* srcData, size_t rowBytes) override; | 128 const SkTArray<SkMipMapLevel>& texels) override; |
| 127 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, | 129 GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| 128 GrGpuResource::LifeCycle lifeCycle, | 130 GrGpuResource::LifeCycle lifeCycle, |
| 129 const void* srcData) override; | 131 const SkTArray<SkMipMapLevel>& texels)
override; |
| 132 |
| 130 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override; | 133 GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override; |
| 131 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override; | 134 GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override; |
| 132 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership
) override; | 135 GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership
) override; |
| 133 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, | 136 GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&, |
| 134 GrWrapOwnership) override; | 137 GrWrapOwnership) override; |
| 135 // Given a GrPixelConfig return the index into the stencil format array on G
rGLCaps to a | 138 // Given a GrPixelConfig return the index into the stencil format array on G
rGLCaps to a |
| 136 // compatible stencil format. | 139 // compatible stencil format. |
| 137 int getCompatibleStencilIndex(GrPixelConfig config); | 140 int getCompatibleStencilIndex(GrPixelConfig config); |
| 138 | 141 |
| 139 void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override; | 142 void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override; |
| 140 | 143 |
| 141 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli
p) override; | 144 void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideCli
p) override; |
| 142 | 145 |
| 143 bool onReadPixels(GrSurface*, | 146 bool onReadPixels(GrSurface*, |
| 144 int left, int top, | 147 int left, int top, |
| 145 int width, int height, | 148 int width, int height, |
| 146 GrPixelConfig, | 149 GrPixelConfig, |
| 147 void* buffer, | 150 void* buffer, |
| 148 size_t rowBytes) override; | 151 size_t rowBytes) override; |
| 149 | 152 |
| 150 bool onWritePixels(GrSurface*, | 153 bool onWritePixels(GrSurface*, |
| 151 int left, int top, int width, int height, | 154 int left, int top, int width, int height, |
| 152 GrPixelConfig config, const void* buffer, | 155 GrPixelConfig config, |
| 153 size_t rowBytes) override; | 156 const SkTArray<SkMipMapLevel>& texels) override; |
| 154 | 157 |
| 155 void onResolveRenderTarget(GrRenderTarget* target) override; | 158 void onResolveRenderTarget(GrRenderTarget* target) override; |
| 156 | 159 |
| 157 void onDraw(const DrawArgs&, const GrNonInstancedVertices&) override; | 160 void onDraw(const DrawArgs&, const GrNonInstancedVertices&) override; |
| 158 | 161 |
| 159 bool onCopySurface(GrSurface* dst, | 162 bool onCopySurface(GrSurface* dst, |
| 160 GrSurface* src, | 163 GrSurface* src, |
| 161 const SkIRect& srcRect, | 164 const SkIRect& srcRect, |
| 162 const SkIPoint& dstPoint) override; | 165 const SkIPoint& dstPoint) override; |
| 163 | 166 |
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| 265 bool configToGLFormats(GrPixelConfig config, | 268 bool configToGLFormats(GrPixelConfig config, |
| 266 bool getSizedInternal, | 269 bool getSizedInternal, |
| 267 GrGLenum* internalFormat, | 270 GrGLenum* internalFormat, |
| 268 GrGLenum* externalFormat, | 271 GrGLenum* externalFormat, |
| 269 GrGLenum* externalType) const; | 272 GrGLenum* externalType) const; |
| 270 // helper for onCreateTexture and writeTexturePixels | 273 // helper for onCreateTexture and writeTexturePixels |
| 271 bool uploadTexData(const GrSurfaceDesc& desc, | 274 bool uploadTexData(const GrSurfaceDesc& desc, |
| 272 bool isNewTexture, | 275 bool isNewTexture, |
| 273 int left, int top, int width, int height, | 276 int left, int top, int width, int height, |
| 274 GrPixelConfig dataConfig, | 277 GrPixelConfig dataConfig, |
| 275 const void* data, | 278 const SkTArray<SkMipMapLevel>& texels); |
| 276 size_t rowBytes); | |
| 277 | 279 |
| 278 // helper for onCreateCompressedTexture. If width and height are | 280 // helper for onCreateCompressedTexture. If width and height are |
| 279 // set to -1, then this function will use desc.fWidth and desc.fHeight | 281 // set to -1, then this function will use desc.fWidth and desc.fHeight |
| 280 // for the size of the data. The isNewTexture flag should be set to true | 282 // for the size of the data. The isNewTexture flag should be set to true |
| 281 // whenever a new texture needs to be created. Otherwise, we assume that | 283 // whenever a new texture needs to be created. Otherwise, we assume that |
| 282 // the texture is already in GPU memory and that it's going to be updated | 284 // the texture is already in GPU memory and that it's going to be updated |
| 283 // with new data. | 285 // with new data. |
| 284 bool uploadCompressedTexData(const GrSurfaceDesc& desc, | 286 bool uploadCompressedTexData(const GrSurfaceDesc& desc, |
| 285 const void* data, | 287 const SkTArray<SkMipMapLevel>& texels, |
| 286 bool isNewTexture = true, | 288 bool isNewTexture = true, |
| 287 int left = 0, int top = 0, | 289 int left = 0, int top = 0, |
| 288 int width = -1, int height = -1); | 290 int width = -1, int height = -1); |
| 289 | 291 |
| 290 bool createRenderTargetObjects(const GrSurfaceDesc&, GrGpuResource::LifeCycl
e lifeCycle, | 292 bool createRenderTargetObjects(const GrSurfaceDesc&, GrGpuResource::LifeCycl
e lifeCycle, |
| 291 GrGLuint texID, GrGLRenderTarget::IDDesc*); | 293 GrGLuint texID, GrGLRenderTarget::IDDesc*); |
| 292 | 294 |
| 293 enum TempFBOTarget { | 295 enum TempFBOTarget { |
| 294 kSrc_TempFBOTarget, | 296 kSrc_TempFBOTarget, |
| 295 kDst_TempFBOTarget | 297 kDst_TempFBOTarget |
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| 496 | 498 |
| 497 // Mapping of pixel configs to known supported stencil formats to be used | 499 // Mapping of pixel configs to known supported stencil formats to be used |
| 498 // when adding a stencil buffer to a framebuffer. | 500 // when adding a stencil buffer to a framebuffer. |
| 499 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; | 501 int fPixelConfigToStencilIndex[kGrPixelConfigCnt]; |
| 500 | 502 |
| 501 typedef GrGpu INHERITED; | 503 typedef GrGpu INHERITED; |
| 502 friend class GrGLPathRendering; // For accessing setTextureUnit. | 504 friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 503 }; | 505 }; |
| 504 | 506 |
| 505 #endif | 507 #endif |
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