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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 1249543003: Creating functions for uploading a mipmapped texture. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Fixing incorrect rebase. Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include <algorithm>
10 #include <limits>
11
9 #include "GrGLGpu.h" 12 #include "GrGLGpu.h"
10 #include "GrGLGLSL.h" 13 #include "GrGLGLSL.h"
11 #include "GrGLStencilAttachment.h" 14 #include "GrGLStencilAttachment.h"
12 #include "GrGLTextureRenderTarget.h" 15 #include "GrGLTextureRenderTarget.h"
13 #include "GrGpuResourcePriv.h" 16 #include "GrGpuResourcePriv.h"
14 #include "GrPipeline.h" 17 #include "GrPipeline.h"
15 #include "GrRenderTargetPriv.h" 18 #include "GrRenderTargetPriv.h"
16 #include "GrSurfacePriv.h" 19 #include "GrSurfacePriv.h"
17 #include "GrTexturePriv.h" 20 #include "GrTexturePriv.h"
18 #include "GrTypes.h" 21 #include "GrTypes.h"
(...skipping 400 matching lines...) Expand 10 before | Expand all | Expand 10 after
419 422
420 int maxSize = this->caps()->maxTextureSize(); 423 int maxSize = this->caps()->maxTextureSize();
421 if (desc.fWidth > maxSize || desc.fHeight > maxSize) { 424 if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
422 return nullptr; 425 return nullptr;
423 } 426 }
424 427
425 GrGLTexture::IDDesc idDesc; 428 GrGLTexture::IDDesc idDesc;
426 GrSurfaceDesc surfDesc; 429 GrSurfaceDesc surfDesc;
427 430
428 idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); 431 idDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
429 432
430 switch (ownership) { 433 switch (ownership) {
431 case kAdopt_GrWrapOwnership: 434 case kAdopt_GrWrapOwnership:
432 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; 435 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle;
433 break; 436 break;
434 case kBorrow_GrWrapOwnership: 437 case kBorrow_GrWrapOwnership:
435 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; 438 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle;
436 break; 439 break;
437 } 440 }
438 441
439 // next line relies on GrBackendTextureDesc's flags matching GrTexture's 442 // next line relies on GrBackendTextureDesc's flags matching GrTexture's
440 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; 443 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags;
441 surfDesc.fWidth = desc.fWidth; 444 surfDesc.fWidth = desc.fWidth;
442 surfDesc.fHeight = desc.fHeight; 445 surfDesc.fHeight = desc.fHeight;
443 surfDesc.fConfig = desc.fConfig; 446 surfDesc.fConfig = desc.fConfig;
444 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() ); 447 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() );
445 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFla g); 448 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFla g);
446 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly 449 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly
447 // assuming the old behaviour, which is that backend textures are always 450 // assuming the old behaviour, which is that backend textures are always
(...skipping 29 matching lines...) Expand all
477 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); 480 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle);
478 idDesc.fMSColorRenderbufferID = 0; 481 idDesc.fMSColorRenderbufferID = 0;
479 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; 482 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
480 switch (ownership) { 483 switch (ownership) {
481 case kAdopt_GrWrapOwnership: 484 case kAdopt_GrWrapOwnership:
482 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; 485 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle;
483 break; 486 break;
484 case kBorrow_GrWrapOwnership: 487 case kBorrow_GrWrapOwnership:
485 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; 488 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle;
486 break; 489 break;
487 } 490 }
488 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; 491 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig;
489 492
490 GrSurfaceDesc desc; 493 GrSurfaceDesc desc;
491 desc.fConfig = wrapDesc.fConfig; 494 desc.fConfig = wrapDesc.fConfig;
492 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; 495 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag;
493 desc.fWidth = wrapDesc.fWidth; 496 desc.fWidth = wrapDesc.fWidth;
494 desc.fHeight = wrapDesc.fHeight; 497 desc.fHeight = wrapDesc.fHeight;
495 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); 498 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() );
496 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); 499 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true);
497 500
498 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits); 501 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits);
499 } 502 }
500 503
501 //////////////////////////////////////////////////////////////////////////////// 504 ////////////////////////////////////////////////////////////////////////////////
502 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, 505 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
503 size_t rowBytes, GrPixelConfig srcConfig, 506 GrPixelConfig srcConfig,
504 DrawPreference* drawPreference, 507 DrawPreference* drawPreference,
505 WritePixelTempDrawInfo* tempDrawInfo) { 508 WritePixelTempDrawInfo* tempDrawInfo) {
506 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) { 509 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) {
507 return false; 510 return false;
508 } 511 }
509 512
510 // This subclass only allows writes to textures. If the dst is not a texture we have to draw 513 // This subclass only allows writes to textures. If the dst is not a texture we have to draw
511 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y. 514 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y.
512 if (!dstSurface->asTexture()) { 515 if (!dstSurface->asTexture()) {
513 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); 516 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference);
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
553 if (!this->glCaps().unpackFlipYSupport() && 556 if (!this->glCaps().unpackFlipYSupport() &&
554 kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { 557 kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) {
555 ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); 558 ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference);
556 } 559 }
557 560
558 return true; 561 return true;
559 } 562 }
560 563
561 bool GrGLGpu::onWritePixels(GrSurface* surface, 564 bool GrGLGpu::onWritePixels(GrSurface* surface,
562 int left, int top, int width, int height, 565 int left, int top, int width, int height,
563 GrPixelConfig config, const void* buffer, 566 GrPixelConfig config,
564 size_t rowBytes) { 567 const SkTArray<SkMipMapLevel>& texels) {
565 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); 568 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture());
566 if (!glTex) { 569 if (!glTex) {
567 return false; 570 return false;
568 } 571 }
569 572
570 // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pi xels. 573 // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pi xels.
571 if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { 574 if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
572 return false; 575 return false;
573 } 576 }
574 577
575 this->setScratchTextureUnit(); 578 this->setScratchTextureUnit();
576 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID())); 579 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTex->textureID()));
577 580
578 bool success = false; 581 bool success = false;
579 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { 582 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) {
580 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s() 583 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s()
581 SkASSERT(config == glTex->desc().fConfig); 584 SkASSERT(config == glTex->desc().fConfig);
582 success = this->uploadCompressedTexData(glTex->desc(), buffer, false, le ft, top, width, 585 success = this->uploadCompressedTexData(glTex->desc(), texels, false, le ft, top, width,
583 height); 586 height);
584 } else { 587 } else {
585 success = this->uploadTexData(glTex->desc(), false, left, top, width, he ight, config, 588 success = this->uploadTexData(glTex->desc(), false, left, top, width, he ight, config, texels);
586 buffer, rowBytes);
587 } 589 }
588 590
589 if (success) { 591 return success;
590 glTex->texturePriv().dirtyMipMaps(true);
591 return true;
592 }
593
594 return false;
595 } 592 }
596 593
597 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, 594 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc,
598 const GrGLInterface* interface) { 595 const GrGLInterface* interface) {
599 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { 596 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) {
600 return GR_GL_GET_ERROR(interface); 597 return GR_GL_GET_ERROR(interface);
601 } else { 598 } else {
602 return CHECK_ALLOC_ERROR(interface); 599 return CHECK_ALLOC_ERROR(interface);
603 } 600 }
604 } 601 }
605 602
606 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, 603 /**
607 bool isNewTexture, 604 * Determines if TexStorage can be used when creating a texture.
608 int left, int top, int width, int height, 605 *
609 GrPixelConfig dataConfig, 606 * @param caps The capabilities of the GL device.
610 const void* data, 607 * @param standard The GL standard in use.
611 size_t rowBytes) { 608 * @param desc The surface descriptor for the texture being created.
612 SkASSERT(data || isNewTexture); 609 */
613 610 static bool can_use_tex_storage(const GrGLCaps& caps, const GrGLStandard& standa rd,
614 // If we're uploading compressed data then we should be using uploadCompress edTexData 611 const GrSurfaceDesc& desc) {
615 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); 612 bool useTexStorage = caps.texStorageSupport();
616 613 if (useTexStorage && kGL_GrGLStandard == standard) {
617 size_t bpp = GrBytesPerPixel(dataConfig);
618 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, & left, &top,
619 &width, &height, &data, &rowBytes )) {
620 return false;
621 }
622 size_t trimRowBytes = width * bpp;
623
624 // in case we need a temporary, trimmed copy of the src pixels
625 SkAutoSMalloc<128 * 128> tempStorage;
626
627 // We currently lazily create MIPMAPs when the we see a draw with
628 // GrTextureParams::kMipMap_FilterMode. Using texture storage requires that the
629 // MIP levels are all created when the texture is created. So for now we don 't use
630 // texture storage.
631 bool useTexStorage = false &&
632 isNewTexture &&
633 this->glCaps().texStorageSupport();
634
635 if (useTexStorage && kGL_GrGLStandard == this->glStandard()) {
636 // 565 is not a sized internal format on desktop GL. So on desktop with 614 // 565 is not a sized internal format on desktop GL. So on desktop with
637 // 565 we always use an unsized internal format to let the system pick 615 // 565 we always use an unsized internal format to let the system pick
638 // the best sized format to convert the 565 data to. Since TexStorage 616 // the best sized format to convert the 565 data to. Since TexStorage
639 // only allows sized internal formats we will instead use TexImage2D. 617 // only allows sized internal formats we will instead use TexImage2D.
640 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig; 618 useTexStorage = desc.fConfig != kRGB_565_GrPixelConfig;
641 } 619 }
642 620
643 GrGLenum internalFormat = 0x0; // suppress warning 621 return useTexStorage;
644 GrGLenum externalFormat = 0x0; // suppress warning 622 }
645 GrGLenum externalType = 0x0; // suppress warning
646 623
624 /**
625 * Determines if sized internal formats are available for the texture being crea ted.
626 *
627 * @param useTexStorage The result of a call to can_use_tex_storage().
628 * @param caps The capabilities of the GL device.
629 * @param standard The GL standard in use.
630 * @param version The GL version in use.
631 * @param dataConfig The pixel configuration for the texture being created.
632 */
633 static bool can_use_sized_format(bool useTexStorage, const GrGLCaps& caps,
634 const GrGLStandard& standard, const GrGLVersion & version,
635 GrPixelConfig dataConfig) {
647 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized 636 // glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
648 // format for glTexImage, unlike ES3 and desktop. 637 // format for glTexImage, unlike ES3 and desktop.
649 bool useSizedFormat = useTexStorage; 638 bool useSizedFormat = useTexStorage;
650 if (kGL_GrGLStandard == this->glStandard() || 639 if (kGL_GrGLStandard == standard ||
651 (this->glVersion() >= GR_GL_VER(3, 0) && 640 (version >= GR_GL_VER(3, 0) &&
652 // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_B GRA8888" enabled 641 // ES3 only works with sized BGRA8 format if "GL_APPLE_texture_format_B GRA8888" enabled
653 (kBGRA_8888_GrPixelConfig != dataConfig || !this->glCaps().bgraIsIntern alFormat()))) { 642 (kBGRA_8888_GrPixelConfig != dataConfig || !caps.bgraIsInternalFormat() ))) {
654 useSizedFormat = true; 643 useSizedFormat = true;
655 } 644 }
656 645
657 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat, 646 return useSizedFormat;
658 &externalFormat, &externalType)) { 647 }
659 return false;
660 }
661 648
662 /* 649 /**
663 * check whether to allocate a temporary buffer for flipping y or 650 * Prior to a texture being created, the image may need to be flipped vertically . This function
664 * because our srcData has extra bytes past each row. If so, we need 651 * prepares the texels for texture creation.
665 * to trim those off here, since GL ES may not let us specify 652 *
666 * GL_UNPACK_ROW_LENGTH. 653 * @param desc The surface descriptor for the texture being create d.
667 */ 654 * @param caps The capabilities of the GL device.
668 bool restoreGLRowLength = false; 655 * @param interface The GL interface in use.
669 bool swFlipY = false; 656 * @param swFlipY Should software be used when flipping a texture ver tically?
670 bool glFlipY = false; 657 * @param glFlipY Should GL be used when flipping a texture verticall y?
671 if (data) { 658 * @param width The width of the texture in texels.
672 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { 659 * @param height The height of the texture in texels.
673 if (this->glCaps().unpackFlipYSupport()) { 660 * @param bpp The bits per pixel (or texel, really) of the textur e.
674 glFlipY = true; 661 * @param texels An array of mipmap levels which contain the texel d ata at that level.
675 } else { 662 * @param tempStorage In the case where the image needs to be flipped ver tically, it will
676 swFlipY = true; 663 * use tempStorage as a buffer.
677 } 664 * @param restoreGLRowLength After the texture is created, will the GL row lengt h unpacking need
665 * to be restored?
666 */
667 static void prepare_image_for_writing_to_texture(const GrSurfaceDesc& desc, cons t GrGLCaps& caps,
668 const GrGLInterface& interface, bool swFlipY,
669 bool glFlipY, int bpp,
670 SkTArray<SkMipMapLevel>& texels ,
671 SkAutoSMalloc<128 * 128>& tempS torage,
672 bool* restoreGLRowLength) {
673 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) {
674 if (texels[currentMipLevel].fTexels == nullptr) {
675 continue;
678 } 676 }
679 if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { 677
678 const size_t trimRowBytes = texels[currentMipLevel].fWidth * bpp;
679
680 /*
681 * check whether to allocate a temporary buffer for flipping y or
682 * because our srcData has extra bytes past each row. If so, we need
683 * to trim those off here, since GL ES may not let us specify
684 * GL_UNPACK_ROW_LENGTH.
685 */
686 *restoreGLRowLength = false;
687
688 const size_t rowBytes = texels[currentMipLevel].fRowBytes;
689 if (caps.unpackRowLengthSupport() && !swFlipY) {
680 // can't use this for flipping, only non-neg values allowed. :( 690 // can't use this for flipping, only non-neg values allowed. :(
681 if (rowBytes != trimRowBytes) { 691 if (rowBytes != trimRowBytes) {
682 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); 692 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp);
683 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); 693 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowL ength));
684 restoreGLRowLength = true; 694 *restoreGLRowLength = true;
685 } 695 }
686 } else { 696 } else {
687 if (trimRowBytes != rowBytes || swFlipY) { 697 if (trimRowBytes != rowBytes || swFlipY) {
698 const uint32_t height = texels[currentMipLevel].fHeight;
688 // copy data into our new storage, skipping the trailing bytes 699 // copy data into our new storage, skipping the trailing bytes
689 size_t trimSize = height * trimRowBytes; 700 const size_t trimSize = height * trimRowBytes;
690 const char* src = (const char*)data; 701 const char* src = (const char*)texels[currentMipLevel].fTexels;
691 if (swFlipY) { 702 if (swFlipY && height >= 1) {
692 src += (height - 1) * rowBytes; 703 src += (height - 1) * rowBytes;
693 } 704 }
694 char* dst = (char*)tempStorage.reset(trimSize); 705 char* dst = (char*)tempStorage.reset(trimSize);
695 for (int y = 0; y < height; y++) { 706 for (uint32_t y = 0; y < height; y++) {
696 memcpy(dst, src, trimRowBytes); 707 memcpy(dst, src, trimRowBytes);
697 if (swFlipY) { 708 if (swFlipY) {
698 src -= rowBytes; 709 src -= rowBytes;
699 } else { 710 } else {
700 src += rowBytes; 711 src += rowBytes;
701 } 712 }
702 dst += trimRowBytes; 713 dst += trimRowBytes;
703 } 714 }
704 // now point data to our copied version 715 // now point data to our copied version
705 data = tempStorage.get(); 716 texels[currentMipLevel] = SkMipMapLevel(tempStorage.get(), trimR owBytes,
717 texels[currentMipLevel]. fWidth,
718 texels[currentMipLevel]. fHeight);
706 } 719 }
707 } 720 }
708 if (glFlipY) { 721 if (glFlipY) {
709 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); 722 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)) ;
710 } 723 }
711 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 724 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT,
712 static_cast<GrGLint>(GrUnpackAlignment(dataConfig)))); 725 static_cast<GrGLint>(GrUnpackAlignmen t(desc.fConfig))));
713 } 726 }
727 }
728
729 /**
730 * Creates storage space for the texture and fills it with texels.
731 *
732 * @param desc The surface descriptor for the texture being created.
733 * @param interface The GL interface in use.
734 * @param useTexStorage The result of a call to can_use_tex_storage().
735 * @param internalFormat The data format used for the internal storage of the te xture.
736 * @param externalFormat The data format used for the external storage of the te xture.
737 * @param externalType The type of the data used for the external storage of t he texture.
738 * @param texels The texel data of the texture being created.
739 * @param succeeded Set to true if allocating and populating the texture co mpleted
740 * without error.
741 */
742 static void allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc ,
743 const GrGLInterface& inte rface,
744 bool useTexStorage,
745 GrGLenum internalFormat,
746 GrGLenum externalFormat,
747 GrGLenum externalType,
748 const SkTArray<SkMipMapLe vel>& texels,
749 bool* succeeded) {
750 CLEAR_ERROR_BEFORE_ALLOC(&interface);
751 if (useTexStorage) {
752 // We never resize or change formats of textures.
753 GL_ALLOC_CALL(&interface,
754 TexStorage2D(GR_GL_TEXTURE_2D,
755 texels.count(),
756 internalFormat,
757 desc.fWidth, desc.fHeight));
758
759 GrGLenum error = check_alloc_error(desc, &interface);
760 if (error != GR_GL_NO_ERROR) {
761 *succeeded = false;
762 } else {
763 for (int currentMipLevel = 0; currentMipLevel < texels.count(); curr entMipLevel++) {
764 const void* currentMipData = texels[currentMipLevel].fTexels;
765 if (currentMipData == nullptr) {
766 continue;
767 }
768
769 GR_GL_CALL(&interface,
770 TexSubImage2D(GR_GL_TEXTURE_2D,
771 currentMipLevel,
772 0, // left
773 0, // top
774 texels[currentMipLevel].fWidth,
775 texels[currentMipLevel].fHeight,
776 externalFormat, externalType,
777 currentMipData));
778 }
779 *succeeded = true;
780 }
781 } else {
782 *succeeded = true;
783 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
784 GL_ALLOC_CALL(&interface,
785 TexImage2D(GR_GL_TEXTURE_2D,
786 currentMipLevel,
787 internalFormat,
788 texels[currentMipLevel].fWidth,
789 texels[currentMipLevel].fHeight,
790 0, // border
791 externalFormat, externalType,
792 texels[currentMipLevel].fTexels));
793 GrGLenum error = check_alloc_error(desc, &interface);
794 if (error != GR_GL_NO_ERROR) {
795 *succeeded = false;
796 break;
797 }
798 }
799 }
800 }
801
802 /**
803 * Creates storage space for the texture and fills it with texels.
804 *
805 * @param desc The surface descriptor for the texture being created.
806 * @param interface The GL interface in use.
807 * @param useTexStorage The result of a call to can_use_tex_storage().
808 * @param internalFormat The data format used for the internal storage of the te xture.
809 * @param texels The texel data of the texture being created.
810 */
811 static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc,
812 const GrGLInterface& interf ace,
813 bool useTexStorage, GrGLenu m internalFormat,
814 const SkTArray<SkMipMapLeve l>& texels) {
815 CLEAR_ERROR_BEFORE_ALLOC(&interface);
816 if (useTexStorage) {
817 // We never resize or change formats of textures.
818 GL_ALLOC_CALL(&interface,
819 TexStorage2D(GR_GL_TEXTURE_2D,
820 texels.count(),
821 internalFormat,
822 desc.fWidth, desc.fHeight));
823 GrGLenum error = check_alloc_error(desc, &interface);
824 if (error != GR_GL_NO_ERROR) {
825 return false;
826 } else {
827 for (int currentMipLevel = 0; currentMipLevel < texels.count(); curr entMipLevel++) {
828 const void* currentMipData = texels[currentMipLevel].fTexels;
829 if (currentMipData == nullptr) {
830 continue;
831 }
832
833 const uint32_t width = texels[currentMipLevel].fWidth;
834 const uint32_t height = texels[currentMipLevel].fHeight;
835
836 // Make sure that the width and height that we pass to OpenGL
837 // is a multiple of the block size.
838 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width , height);
839 GR_GL_CALL(&interface, CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
840 currentMipLevel,
841 0, // left
842 0, // top
843 width, height,
844 internalFormat, S kToInt(dataSize),
845 currentMipData));
846 }
847 }
848 } else {
849 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
850 const uint32_t width = texels[currentMipLevel].fWidth;
851 const uint32_t height = texels[currentMipLevel].fHeight;
852
853 // Make sure that the width and height that we pass to OpenGL
854 // is a multiple of the block size.
855 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, he ight);
856
857 GL_ALLOC_CALL(&interface,
858 CompressedTexImage2D(GR_GL_TEXTURE_2D,
859 texels.count(),
860 internalFormat,
861 width, height,
862 0, // border
863 SkToInt(dataSize),
864 texels[currentMipLevel].fTexels)) ;
865
866 GrGLenum error = check_alloc_error(desc, &interface);
867 if (error != GR_GL_NO_ERROR) {
868 return false;
869 }
870 }
871 }
872 return true;
873 }
874
875 /**
876 * After a texture is created, any state which was altered during its creation
877 * needs to be restored.
878 *
879 * @param interface The GL interface to use.
880 * @param caps The capabilities of the GL device.
881 * @param restoreGLRowLength Should the row length unpacking be restored?
882 * @param glFlipY Did GL flip the texture vertically?
883 */
884 static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLC aps& caps,
885 bool restoreGLRowLength, bool glFlipY) {
886 if (restoreGLRowLength) {
887 SkASSERT(caps.unpackRowLengthSupport());
888 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
889 }
890 if (glFlipY) {
891 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
892 }
893 }
894
895 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc,
896 bool isNewTexture,
897 int left, int top, int width, int height,
898 GrPixelConfig dataConfig,
899 const SkTArray<SkMipMapLevel>& texels) {
900 // If we're uploading compressed data then we should be using uploadCompress edTexData
901 SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
902
903 SkTArray<SkMipMapLevel> texelsCopy(texels);
904
905 for (int currentMipLevel = texelsCopy.count() - 1; currentMipLevel >= 0; cur rentMipLevel--) {
906 //SkASSERT(texelsCopy[currentMipLevel].fTexels || isNewTexture);
907 }
908
909
910 const GrGLInterface* interface = this->glInterface();
911 if (interface == nullptr) {
912 return false;
913 }
914 const GrGLCaps& caps = this->glCaps();
915 GrGLStandard standard = this->glStandard();
916 GrGLVersion version = this->glVersion();
917
918 size_t bpp = GrBytesPerPixel(dataConfig);
919 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) {
920 if (texelsCopy[currentMipLevel].fTexels == nullptr) {
921 continue;
922 }
923
924 if (texelsCopy[currentMipLevel].fHeight > std::numeric_limits<int>::max( )
bsalomon 2015/09/30 18:01:29 SK_MaxI32
cblume 2015/10/08 09:27:57 Done.
925 || texelsCopy[currentMipLevel].fWidth > std::numeric_limits<int>::ma x()) {
bsalomon 2015/09/30 18:01:29 SK_MaxI32
cblume 2015/10/08 09:27:57 Done.
926 return false;
927 }
928 int currentMipHeight = texelsCopy[currentMipLevel].fHeight;
929 int currentMipWidth = texelsCopy[currentMipLevel].fWidth;
930 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bp p, &left, &top,
931 &currentMipWidth,
932 &currentMipHeight,
933 &texelsCopy[currentMipLevel].fTex els,
934 &texelsCopy[currentMipLevel].fRow Bytes)) {
935 return false;
936 }
937 if (currentMipWidth < 0 || currentMipHeight < 0) {
938 return false;
939 }
940 texelsCopy[currentMipLevel].fWidth = currentMipWidth;
941 texelsCopy[currentMipLevel].fHeight = currentMipHeight;
942 }
943
944 bool useTexStorage = can_use_tex_storage(caps, standard, desc);
945 bool useSizedFormat = can_use_sized_format(useTexStorage, caps, standard, ve rsion, dataConfig);
946
947 GrGLenum internalFormat = 0x0; // suppress warning
948 GrGLenum externalFormat = 0x0; // suppress warning
949 GrGLenum externalType = 0x0; // suppress warning
950
951 if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
952 &externalFormat, &externalType)) {
953 return false;
954 }
955
956 bool swFlipY = false;
957 bool glFlipY = false;
958
959 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
960 if (caps.unpackFlipYSupport()) {
961 glFlipY = true;
962 } else {
963 swFlipY = true;
964 }
965 }
966
967 bool restoreGLRowLength = false;
968
969 // in case we need a temporary, trimmed copy of the src pixels
970 SkAutoSMalloc<128 * 128> tempStorage;
971 prepare_image_for_writing_to_texture(desc, caps, *interface, swFlipY, glFlip Y, bpp, texelsCopy,
972 tempStorage, &restoreGLRowLength);
714 bool succeeded = true; 973 bool succeeded = true;
715 if (isNewTexture && 974 if (isNewTexture &&
716 0 == left && 0 == top && 975 0 == left && 0 == top &&
717 desc.fWidth == width && desc.fHeight == height) { 976 desc.fWidth == width && desc.fHeight == height) {
718 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 977 allocate_and_populate_uncompressed_texture(desc, *interface, useTexStora ge, internalFormat,
719 if (useTexStorage) { 978 externalFormat, externalType, texelsCopy,
720 // We never resize or change formats of textures. 979 &succeeded);
721 GL_ALLOC_CALL(this->glInterface(),
722 TexStorage2D(GR_GL_TEXTURE_2D,
723 1, // levels
724 internalFormat,
725 desc.fWidth, desc.fHeight));
726 } else {
727 GL_ALLOC_CALL(this->glInterface(),
728 TexImage2D(GR_GL_TEXTURE_2D,
729 0, // level
730 internalFormat,
731 desc.fWidth, desc.fHeight,
732 0, // border
733 externalFormat, externalType,
734 data));
735 }
736 GrGLenum error = check_alloc_error(desc, this->glInterface());
737 if (error != GR_GL_NO_ERROR) {
738 succeeded = false;
739 } else {
740 // if we have data and we used TexStorage to create the texture, we
741 // now upload with TexSubImage.
742 if (data && useTexStorage) {
743 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
744 0, // level
745 left, top,
746 width, height,
747 externalFormat, externalType,
748 data));
749 }
750 }
751 } else { 980 } else {
752 if (swFlipY || glFlipY) { 981 if (swFlipY || glFlipY) {
753 top = desc.fHeight - (top + height); 982 top = desc.fHeight - (top + height);
754 } 983 }
755 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, 984 for (int currentMipLevel = 0; currentMipLevel < texelsCopy.count(); curr entMipLevel++) {
756 0, // level 985 if (texelsCopy[currentMipLevel].fTexels == nullptr) {
757 left, top, 986 continue;
758 width, height, 987 }
759 externalFormat, externalType, data)); 988
760 } 989 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
761 990 currentMipLevel,
762 if (restoreGLRowLength) { 991 left, top,
763 SkASSERT(this->glCaps().unpackRowLengthSupport()); 992 texelsCopy[currentMipLevel].fWidth,
764 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 993 texelsCopy[currentMipLevel].fHeight,
765 } 994 externalFormat, externalType,
766 if (glFlipY) { 995 texelsCopy[currentMipLevel].fTexels));
767 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); 996 }
768 } 997 }
998
999 restore_pixelstore_state(*interface, caps, restoreGLRowLength, glFlipY);
1000
769 return succeeded; 1001 return succeeded;
770 } 1002 }
771 1003
772 // TODO: This function is using a lot of wonky semantics like, if width == -1 1004 // TODO: This function is using a lot of wonky semantics like, if width == -1
773 // then set width = desc.fWdith ... blah. A better way to do it might be to 1005 // then set width = desc.fWdith ... blah. A better way to do it might be to
774 // create a CompressedTexData struct that takes a desc/ptr and figures out 1006 // create a CompressedTexData struct that takes a desc/ptr and figures out
775 // the proper upload semantics. Then users can construct this function how they 1007 // the proper upload semantics. Then users can construct this function how they
776 // see fit if they want to go against the "standard" way to do it. 1008 // see fit if they want to go against the "standard" way to do it.
777 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, 1009 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc,
778 const void* data, 1010 const SkTArray<SkMipMapLevel>& texels,
779 bool isNewTexture, 1011 bool isNewTexture,
780 int left, int top, int width, int height) { 1012 int left, int top, int width, int height) {
781 SkASSERT(data || isNewTexture); 1013 SkASSERT(isNewTexture);
782 1014
783 // No support for software flip y, yet... 1015 // No support for software flip y, yet...
784 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); 1016 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin);
785 1017
1018 const GrGLInterface* interface = this->glInterface();
1019 if (interface == nullptr) {
bsalomon 2015/09/30 18:01:29 This can't happen, an interface is required to cre
cblume 2015/10/08 09:27:57 Done.
1020 return false;
1021 }
1022 const GrGLCaps& caps = this->glCaps();
1023 GrGLStandard standard = this->glStandard();
1024
786 if (-1 == width) { 1025 if (-1 == width) {
787 width = desc.fWidth; 1026 width = desc.fWidth;
788 } 1027 }
789 #ifdef SK_DEBUG 1028 #ifdef SK_DEBUG
790 else { 1029 else {
791 SkASSERT(width <= desc.fWidth); 1030 SkASSERT(width <= desc.fWidth);
792 } 1031 }
793 #endif 1032 #endif
794 1033
795 if (-1 == height) { 1034 if (-1 == height) {
796 height = desc.fHeight; 1035 height = desc.fHeight;
797 } 1036 }
798 #ifdef SK_DEBUG 1037 #ifdef SK_DEBUG
799 else { 1038 else {
800 SkASSERT(height <= desc.fHeight); 1039 SkASSERT(height <= desc.fHeight);
801 } 1040 }
802 #endif 1041 #endif
803 1042
804 // Make sure that the width and height that we pass to OpenGL 1043 bool useTexStorage = can_use_tex_storage(caps, standard, desc);
805 // is a multiple of the block size.
806 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height);
807 1044
808 // We only need the internal format for compressed 2D textures. 1045 // We only need the internal format for compressed 2D textures.
809 GrGLenum internalFormat = 0; 1046 GrGLenum internalFormat = 0;
810 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, nullptr, nullptr)) { 1047 if (!this->configToGLFormats(desc.fConfig, false, &internalFormat, nullptr, nullptr)) {
811 return false; 1048 return false;
812 } 1049 }
813 1050
814 if (isNewTexture) { 1051 if (isNewTexture) {
815 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); 1052 return allocate_and_populate_compressed_texture(desc, *interface, useTex Storage,
816 GL_ALLOC_CALL(this->glInterface(), 1053 internalFormat, texels);
817 CompressedTexImage2D(GR_GL_TEXTURE_2D,
818 0, // level
819 internalFormat,
820 width, height,
821 0, // border
822 SkToInt(dataSize),
823 data));
824 GrGLenum error = check_alloc_error(desc, this->glInterface());
825 if (error != GR_GL_NO_ERROR) {
826 return false;
827 }
828 } else { 1054 } else {
829 // Paletted textures can't be updated. 1055 // Paletted textures can't be updated.
830 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { 1056 if (GR_GL_PALETTE8_RGBA8 == internalFormat) {
831 return false; 1057 return false;
832 } 1058 }
833 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D, 1059 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) {
834 0, // level 1060 if (texels[currentMipLevel].fTexels == nullptr) {
835 left, top, 1061 continue;
836 width, height, 1062 }
837 internalFormat, 1063
838 SkToInt(dataSize), 1064 // Make sure that the width and height that we pass to OpenGL
839 data)); 1065 // is a multiple of the block size.
1066 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, he ight);
1067 GL_CALL(CompressedTexSubImage2D(GR_GL_TEXTURE_2D,
1068 currentMipLevel,
1069 left, top,
1070 texels[currentMipLevel].fWidth,
1071 texels[currentMipLevel].fHeight,
1072 internalFormat,
1073 dataSize,
1074 texels[currentMipLevel].fTexels));
1075 }
840 } 1076 }
841 1077
842 return true; 1078 return true;
843 } 1079 }
844 1080
845 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, 1081 static bool renderbuffer_storage_msaa(const GrGLContext& ctx,
846 int sampleCount, 1082 int sampleCount,
847 GrGLenum format, 1083 GrGLenum format,
848 int width, int height) { 1084 int width, int height) {
849 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); 1085 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface());
(...skipping 85 matching lines...) Expand 10 before | Expand all | Expand 10 after
935 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbuffe rID)); 1171 GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbuffe rID));
936 if (!renderbuffer_storage_msaa(*fGLContext, 1172 if (!renderbuffer_storage_msaa(*fGLContext,
937 desc.fSampleCnt, 1173 desc.fSampleCnt,
938 msColorFormat, 1174 msColorFormat,
939 desc.fWidth, desc.fHeight)) { 1175 desc.fWidth, desc.fHeight)) {
940 goto FAILED; 1176 goto FAILED;
941 } 1177 }
942 fStats.incRenderTargetBinds(); 1178 fStats.incRenderTargetBinds();
943 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); 1179 GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID));
944 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 1180 GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
945 GR_GL_COLOR_ATTACHMENT0, 1181 GR_GL_COLOR_ATTACHMENT0,
946 GR_GL_RENDERBUFFER, 1182 GR_GL_RENDERBUFFER,
947 idDesc->fMSColorRenderbufferID)); 1183 idDesc->fMSColorRenderbufferID));
948 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || 1184 if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) ||
949 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { 1185 !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) {
950 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 1186 GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
951 if (status != GR_GL_FRAMEBUFFER_COMPLETE) { 1187 if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
952 goto FAILED; 1188 goto FAILED;
953 } 1189 }
954 fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); 1190 fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig);
955 } 1191 }
956 } 1192 }
957 fStats.incRenderTargetBinds(); 1193 fStats.incRenderTargetBinds();
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
997 // SkDEBUGFAIL("null texture"); 1233 // SkDEBUGFAIL("null texture");
998 return nullptr; 1234 return nullptr;
999 } 1235 }
1000 1236
1001 #if 0 && defined(SK_DEBUG) 1237 #if 0 && defined(SK_DEBUG)
1002 static size_t as_size_t(int x) { 1238 static size_t as_size_t(int x) {
1003 return x; 1239 return x;
1004 } 1240 }
1005 #endif 1241 #endif
1006 1242
1243 static GrGLTexture::IDDesc generate_and_bind_gl_texture(const GrGLInterface* int erface,
1244 GrGpuResource::LifeCycle lifeCycle) {
1245 GrGLTexture::IDDesc idDesc;
1246 GR_GL_CALL(interface, GenTextures(1, &idDesc.fTextureID));
1247 idDesc.fLifeCycle = lifeCycle;
1248 return idDesc;
1249 }
1250
1251 static GrGLTexture::TexParams set_initial_texture_params(const GrGLInterface* in terface) {
1252 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
1253 // drivers have a bug where an FBO won't be complete if it includes a
1254 // texture that is not mipmap complete (considering the filter in use).
1255 GrGLTexture::TexParams initialTexParams;
1256 // we only set a subset here so invalidate first
1257 initialTexParams.invalidate();
1258 initialTexParams.fMinFilter = GR_GL_NEAREST;
1259 initialTexParams.fMagFilter = GR_GL_NEAREST;
1260 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1261 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1262 GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D,
1263 GR_GL_TEXTURE_MAG_FILTER,
1264 initialTexParams.fMagFilter));
1265 GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D,
1266 GR_GL_TEXTURE_MIN_FILTER,
1267 initialTexParams.fMinFilter));
1268 GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D,
1269 GR_GL_TEXTURE_WRAP_S,
1270 initialTexParams.fWrapS));
1271 GR_GL_CALL(interface, TexParameteri(GR_GL_TEXTURE_2D,
1272 GR_GL_TEXTURE_WRAP_T,
1273 initialTexParams.fWrapT));
1274 return initialTexParams;
1275 }
1276
1007 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, 1277 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc,
1008 GrGpuResource::LifeCycle lifeCycle, 1278 GrGpuResource::LifeCycle lifeCycle,
1009 const void* srcData, size_t rowBytes) { 1279 const SkTArray<SkMipMapLevel>& texels) {
1010 // We fail if the MSAA was requested and is not available. 1280 // We fail if the MSAA was requested and is not available.
1011 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) { 1281 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) {
1012 //SkDebugf("MSAA RT requested but not supported on this platform."); 1282 //SkDebugf("MSAA RT requested but not supported on this platform.");
1013 return return_null_texture(); 1283 return return_null_texture();
1014 } 1284 }
1015 1285
1016 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); 1286 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
1017 1287
1018 GrGLTexture::IDDesc idDesc; 1288 GrGLTexture::IDDesc idDesc = generate_and_bind_gl_texture(this->glInterface( ), lifeCycle);
1019 GL_CALL(GenTextures(1, &idDesc.fTextureID));
1020 idDesc.fLifeCycle = lifeCycle;
1021
1022 if (!idDesc.fTextureID) { 1289 if (!idDesc.fTextureID) {
1023 return return_null_texture(); 1290 return return_null_texture();
1024 } 1291 }
1025 1292
1026 this->setScratchTextureUnit(); 1293 this->setScratchTextureUnit();
1027 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); 1294 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
1028 1295
1029 if (renderTarget && this->glCaps().textureUsageSupport()) { 1296 if (renderTarget && this->glCaps().textureUsageSupport()) {
1030 // provides a hint about how this texture will be used 1297 // provides a hint about how this texture will be used
1031 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, 1298 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1032 GR_GL_TEXTURE_USAGE, 1299 GR_GL_TEXTURE_USAGE,
1033 GR_GL_FRAMEBUFFER_ATTACHMENT)); 1300 GR_GL_FRAMEBUFFER_ATTACHMENT));
1034 } 1301 }
1035 1302
1036 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some 1303 GrGLTexture::TexParams initialTexParams = set_initial_texture_params(this->g lInterface());
1037 // drivers have a bug where an FBO won't be complete if it includes a 1304
1038 // texture that is not mipmap complete (considering the filter in use).
1039 GrGLTexture::TexParams initialTexParams;
1040 // we only set a subset here so invalidate first
1041 initialTexParams.invalidate();
1042 initialTexParams.fMinFilter = GR_GL_NEAREST;
1043 initialTexParams.fMagFilter = GR_GL_NEAREST;
1044 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1045 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1046 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1047 GR_GL_TEXTURE_MAG_FILTER,
1048 initialTexParams.fMagFilter));
1049 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1050 GR_GL_TEXTURE_MIN_FILTER,
1051 initialTexParams.fMinFilter));
1052 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1053 GR_GL_TEXTURE_WRAP_S,
1054 initialTexParams.fWrapS));
1055 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1056 GR_GL_TEXTURE_WRAP_T,
1057 initialTexParams.fWrapT));
1058 if (!this->uploadTexData(desc, true, 0, 0, 1305 if (!this->uploadTexData(desc, true, 0, 0,
1059 desc.fWidth, desc.fHeight, 1306 desc.fWidth, desc.fHeight,
1060 desc.fConfig, srcData, rowBytes)) { 1307 desc.fConfig, texels)) {
1061 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1308 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1062 return return_null_texture(); 1309 return return_null_texture();
1063 } 1310 }
1064 1311
1065 GrGLTexture* tex; 1312 GrGLTexture* tex;
1066 if (renderTarget) { 1313 if (renderTarget) {
1067 // unbind the texture from the texture unit before binding it to the fra me buffer 1314 // unbind the texture from the texture unit before binding it to the fra me buffer
1068 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); 1315 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0));
1069 GrGLRenderTarget::IDDesc rtIDDesc; 1316 GrGLRenderTarget::IDDesc rtIDDesc;
1070 1317
1071 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, &rtIDDesc)) { 1318 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fTextureID, &rtIDDesc)) {
1072 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1319 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1073 return return_null_texture(); 1320 return return_null_texture();
1074 } 1321 }
1075 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); 1322 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc);
1076 } else { 1323 } else {
1077 tex = new GrGLTexture(this, desc, idDesc); 1324 tex = new GrGLTexture(this, desc, idDesc);
1078 } 1325 }
1079 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); 1326 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1080 #ifdef TRACE_TEXTURE_CREATION 1327 #ifdef TRACE_TEXTURE_CREATION
1081 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", 1328 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n",
1082 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); 1329 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
1083 #endif 1330 #endif
1084 return tex; 1331 return tex;
1085 } 1332 }
1086 1333
1087 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, 1334 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc,
1088 GrGpuResource::LifeCycle lifeCycle , 1335 GrGpuResource::LifeCycle lifeCycle ,
1089 const void* srcData) { 1336 const SkTArray<SkMipMapLevel>& tex els) {
1090 // Make sure that we're not flipping Y. 1337 // Make sure that we're not flipping Y.
1091 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { 1338 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
1092 return return_null_texture(); 1339 return return_null_texture();
1093 } 1340 }
1094 1341
1095 GrGLTexture::IDDesc idDesc; 1342 auto idDesc = generate_and_bind_gl_texture(this->glInterface(), lifeCycle);
bsalomon 2015/09/30 18:01:29 -auto
cblume 2015/10/08 09:27:57 Done.
1096 GL_CALL(GenTextures(1, &idDesc.fTextureID));
1097 idDesc.fLifeCycle = lifeCycle;
1098
1099 if (!idDesc.fTextureID) { 1343 if (!idDesc.fTextureID) {
1100 return return_null_texture(); 1344 return return_null_texture();
1101 } 1345 }
1102 1346
1103 this->setScratchTextureUnit(); 1347 this->setScratchTextureUnit();
1104 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID)); 1348 GL_CALL(BindTexture(GR_GL_TEXTURE_2D, idDesc.fTextureID));
1105 1349
1106 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some 1350 auto initialTexParams = set_initial_texture_params(this->glInterface());
bsalomon 2015/09/30 18:01:29 -auto
cblume 2015/10/08 09:27:57 Done.
1107 // drivers have a bug where an FBO won't be complete if it includes a
1108 // texture that is not mipmap complete (considering the filter in use).
1109 GrGLTexture::TexParams initialTexParams;
1110 // we only set a subset here so invalidate first
1111 initialTexParams.invalidate();
1112 initialTexParams.fMinFilter = GR_GL_NEAREST;
1113 initialTexParams.fMagFilter = GR_GL_NEAREST;
1114 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
1115 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
1116 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1117 GR_GL_TEXTURE_MAG_FILTER,
1118 initialTexParams.fMagFilter));
1119 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1120 GR_GL_TEXTURE_MIN_FILTER,
1121 initialTexParams.fMinFilter));
1122 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1123 GR_GL_TEXTURE_WRAP_S,
1124 initialTexParams.fWrapS));
1125 GL_CALL(TexParameteri(GR_GL_TEXTURE_2D,
1126 GR_GL_TEXTURE_WRAP_T,
1127 initialTexParams.fWrapT));
1128 1351
1129 if (!this->uploadCompressedTexData(desc, srcData)) { 1352 if (!this->uploadCompressedTexData(desc, texels)) {
1130 GL_CALL(DeleteTextures(1, &idDesc.fTextureID)); 1353 GL_CALL(DeleteTextures(1, &idDesc.fTextureID));
1131 return return_null_texture(); 1354 return return_null_texture();
1132 } 1355 }
1133 1356
1134 GrGLTexture* tex; 1357 GrGLTexture* tex;
1135 tex = new GrGLTexture(this, desc, idDesc); 1358 tex = new GrGLTexture(this, desc, idDesc);
1136 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); 1359 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp());
1137 #ifdef TRACE_TEXTURE_CREATION 1360 #ifdef TRACE_TEXTURE_CREATION
1138 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", 1361 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n",
1139 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); 1362 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig);
(...skipping 1403 matching lines...) Expand 10 before | Expand all | Expand 10 after
2543 *internalFormat = GR_GL_ALPHA; 2766 *internalFormat = GR_GL_ALPHA;
2544 } 2767 }
2545 *externalFormat = GR_GL_ALPHA; 2768 *externalFormat = GR_GL_ALPHA;
2546 } 2769 }
2547 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) { 2770 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2548 *externalType = GR_GL_HALF_FLOAT; 2771 *externalType = GR_GL_HALF_FLOAT;
2549 } else { 2772 } else {
2550 *externalType = GR_GL_HALF_FLOAT_OES; 2773 *externalType = GR_GL_HALF_FLOAT_OES;
2551 } 2774 }
2552 break; 2775 break;
2553 2776
2554 case kRGBA_half_GrPixelConfig: 2777 case kRGBA_half_GrPixelConfig:
2555 *internalFormat = GR_GL_RGBA16F; 2778 *internalFormat = GR_GL_RGBA16F;
2556 *externalFormat = GR_GL_RGBA; 2779 *externalFormat = GR_GL_RGBA;
2557 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) { 2780 if (kGL_GrGLStandard == this->glStandard() || this->glVersion() >= G R_GL_VER(3, 0)) {
2558 *externalType = GR_GL_HALF_FLOAT; 2781 *externalType = GR_GL_HALF_FLOAT;
2559 } else { 2782 } else {
2560 *externalType = GR_GL_HALF_FLOAT_OES; 2783 *externalType = GR_GL_HALF_FLOAT_OES;
2561 } 2784 }
2562 break; 2785 break;
2563 2786
(...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after
2738 } 2961 }
2739 2962
2740 bool GrGLGpu::onCopySurface(GrSurface* dst, 2963 bool GrGLGpu::onCopySurface(GrSurface* dst,
2741 GrSurface* src, 2964 GrSurface* src,
2742 const SkIRect& srcRect, 2965 const SkIRect& srcRect,
2743 const SkIPoint& dstPoint) { 2966 const SkIPoint& dstPoint) {
2744 if (src->asTexture() && dst->asRenderTarget()) { 2967 if (src->asTexture() && dst->asRenderTarget()) {
2745 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); 2968 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
2746 return true; 2969 return true;
2747 } 2970 }
2748 2971
2749 if (can_copy_texsubimage(dst, src, this)) { 2972 if (can_copy_texsubimage(dst, src, this)) {
2750 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); 2973 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint);
2751 return true; 2974 return true;
2752 } 2975 }
2753 2976
2754 if (can_blit_framebuffer(dst, src, this)) { 2977 if (can_blit_framebuffer(dst, src, this)) {
2755 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); 2978 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint);
2756 } 2979 }
2757 2980
2758 return false; 2981 return false;
2759 } 2982 }
2760 2983
2761 2984
2762 void GrGLGpu::createCopyProgram() { 2985 void GrGLGpu::createCopyProgram() {
2763 const char* version = GrGLGetGLSLVersionDecl(this->ctxInfo()); 2986 const char* version = GrGLGetGLSLVersionDecl(this->ctxInfo());
2764 2987
2765 GrGLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_T ypeModifier); 2988 GrGLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_T ypeModifier);
2766 GrGLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, 2989 GrGLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
2767 GrShaderVar::kUniform_TypeModifier); 2990 GrShaderVar::kUniform_TypeModifier);
2768 GrGLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform _TypeModifier); 2991 GrGLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform _TypeModifier);
2769 GrGLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUnifo rm_TypeModifier); 2992 GrGLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUnifo rm_TypeModifier);
2770 GrGLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVarying Out_TypeModifier); 2993 GrGLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVarying Out_TypeModifier);
2771 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier); 2994 GrGLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_T ypeModifier);
2772 2995
2773 SkString vshaderTxt(version); 2996 SkString vshaderTxt(version);
2774 aVertex.appendDecl(this->ctxInfo(), &vshaderTxt); 2997 aVertex.appendDecl(this->ctxInfo(), &vshaderTxt);
2775 vshaderTxt.append(";"); 2998 vshaderTxt.append(";");
2776 uTexCoordXform.appendDecl(this->ctxInfo(), &vshaderTxt); 2999 uTexCoordXform.appendDecl(this->ctxInfo(), &vshaderTxt);
2777 vshaderTxt.append(";"); 3000 vshaderTxt.append(";");
2778 uPosXform.appendDecl(this->ctxInfo(), &vshaderTxt); 3001 uPosXform.appendDecl(this->ctxInfo(), &vshaderTxt);
2779 vshaderTxt.append(";"); 3002 vshaderTxt.append(";");
2780 vTexCoord.appendDecl(this->ctxInfo(), &vshaderTxt); 3003 vTexCoord.appendDecl(this->ctxInfo(), &vshaderTxt);
2781 vshaderTxt.append(";"); 3004 vshaderTxt.append(";");
2782 3005
2783 vshaderTxt.append( 3006 vshaderTxt.append(
2784 "// Copy Program VS\n" 3007 "// Copy Program VS\n"
2785 "void main() {" 3008 "void main() {"
2786 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" 3009 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;"
2787 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" 3010 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;"
2788 " gl_Position.zw = vec2(0, 1);" 3011 " gl_Position.zw = vec2(0, 1);"
2789 "}" 3012 "}"
2790 ); 3013 );
2791 3014
2792 SkString fshaderTxt(version); 3015 SkString fshaderTxt(version);
(...skipping 13 matching lines...) Expand all
2806 fsOutName = "gl_FragColor"; 3029 fsOutName = "gl_FragColor";
2807 } 3030 }
2808 fshaderTxt.appendf( 3031 fshaderTxt.appendf(
2809 "// Copy Program FS\n" 3032 "// Copy Program FS\n"
2810 "void main() {" 3033 "void main() {"
2811 " %s = %s(u_texture, v_texCoord);" 3034 " %s = %s(u_texture, v_texCoord);"
2812 "}", 3035 "}",
2813 fsOutName, 3036 fsOutName,
2814 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) 3037 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration())
2815 ); 3038 );
2816 3039
2817 GL_CALL_RET(fCopyProgram.fProgram, CreateProgram()); 3040 GL_CALL_RET(fCopyProgram.fProgram, CreateProgram());
2818 const char* str; 3041 const char* str;
2819 GrGLint length; 3042 GrGLint length;
2820 3043
2821 str = vshaderTxt.c_str(); 3044 str = vshaderTxt.c_str();
2822 length = SkToInt(vshaderTxt.size()); 3045 length = SkToInt(vshaderTxt.size());
2823 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fPro gram, 3046 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyProgram.fPro gram,
2824 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats); 3047 GR_GL_VERTEX_SHADER, &str, &le ngth, 1, &fStats);
2825 3048
2826 str = fshaderTxt.c_str(); 3049 str = fshaderTxt.c_str();
(...skipping 317 matching lines...) Expand 10 before | Expand all | Expand 10 after
3144 this->setVertexArrayID(gpu, 0); 3367 this->setVertexArrayID(gpu, 0);
3145 } 3368 }
3146 int attrCount = gpu->glCaps().maxVertexAttributes(); 3369 int attrCount = gpu->glCaps().maxVertexAttributes();
3147 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3370 if (fDefaultVertexArrayAttribState.count() != attrCount) {
3148 fDefaultVertexArrayAttribState.resize(attrCount); 3371 fDefaultVertexArrayAttribState.resize(attrCount);
3149 } 3372 }
3150 attribState = &fDefaultVertexArrayAttribState; 3373 attribState = &fDefaultVertexArrayAttribState;
3151 } 3374 }
3152 return attribState; 3375 return attribState;
3153 } 3376 }
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