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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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65 U8CPU a = SkColorGetA(c); | 65 U8CPU a = SkColorGetA(c); |
66 return GrColorPackRGBA(a, a, a, a); | 66 return GrColorPackRGBA(a, a, a, a); |
67 } | 67 } |
68 | 68 |
69 //////////////////////////////////////////////////////////////////////////////// | 69 //////////////////////////////////////////////////////////////////////////////// |
70 | 70 |
71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); | 71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); |
72 | 72 |
73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); | 73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); |
74 | 74 |
| 75 GrTexture* GrMipmapTexture(GrContext*, const SkBitmap&, SkDiscardableFactoryProc
, const GrTextureParams*); |
| 76 |
75 //////////////////////////////////////////////////////////////////////////////// | 77 //////////////////////////////////////////////////////////////////////////////// |
76 | 78 |
77 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. | 79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
78 // Sets the color of GrPaint to the value of the parameter paintColor | 80 // Sets the color of GrPaint to the value of the parameter paintColor |
79 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | 81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
80 // that the final paint will draw the same color at every pixel. This allows | 82 // that the final paint will draw the same color at every pixel. This allows |
81 // an optimization where the color filter can be applied to the SkPaint's | 83 // an optimization where the color filter can be applied to the SkPaint's |
82 // color once while converting to GrPaint and then ignored. TODO: Remove this | 84 // color once while converting to GrPaint and then ignored. TODO: Remove this |
83 // bool and use the invariant info to automatically apply the color filter. | 85 // bool and use the invariant info to automatically apply the color filter. |
84 bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint&
skPaint, | 86 bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint&
skPaint, |
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97 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap
* dst); | 99 void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap
* dst); |
98 | 100 |
99 //////////////////////////////////////////////////////////////////////////////// | 101 //////////////////////////////////////////////////////////////////////////////// |
100 // Classes | 102 // Classes |
101 | 103 |
102 class SkGlyphCache; | 104 class SkGlyphCache; |
103 | 105 |
104 //////////////////////////////////////////////////////////////////////////////// | 106 //////////////////////////////////////////////////////////////////////////////// |
105 | 107 |
106 #endif | 108 #endif |
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