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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrTextureProvider_DEFINED | 8 #ifndef GrTextureProvider_DEFINED |
| 9 #define GrTextureProvider_DEFINED | 9 #define GrTextureProvider_DEFINED |
| 10 | 10 |
| 11 #include "GrTexture.h" | 11 #include "GrTexture.h" |
| 12 #include "SkMipMap.h" | |
| 12 | 13 |
| 13 class SK_API GrTextureProvider { | 14 class SK_API GrTextureProvider { |
| 14 public: | 15 public: |
| 15 /////////////////////////////////////////////////////////////////////////// | 16 /////////////////////////////////////////////////////////////////////////// |
| 16 // Textures | 17 // Textures |
| 17 | 18 |
| 18 /** | 19 /** |
| 19 * Creates a new texture in the resource cache and returns it. The caller ow ns a | 20 * Creates a new texture in the resource cache and returns it. The caller ow ns a |
| 20 * ref on the returned texture which must be balanced by a call to unref. | 21 * ref on the returned texture which must be balanced by a call to unref. |
| 21 * | 22 * |
| 22 * @param desc Description of the texture properties. | 23 * @param desc Description of the texture properties. |
| 23 * @param budgeted Does the texture count against the resource cache budget ? | 24 * @param budgeted Does the texture count against the resource cache budget ? |
| 24 * @param srcData Pointer to the pixel values (optional). | 25 * @param srcData Pointer to the pixel values (optional). |
| 25 * @param rowBytes The number of bytes between rows of the texture. Zero | 26 * @param rowBytes The number of bytes between rows of the texture. Zero |
| 26 * implies tightly packed rows. For compressed pixel config s, this | 27 * implies tightly packed rows. For compressed pixel config s, this |
| 27 * field is ignored. | 28 * field is ignored. |
| 28 */ | 29 */ |
| 29 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const voi d* srcData, | 30 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted, const voi d* srcData, |
| 30 size_t rowBytes); | 31 size_t rowBytes); |
| 31 | 32 |
| 33 /** | |
|
bsalomon
2015/07/22 17:21:10
What do you think about combining createTexture an
cblume
2015/07/22 18:32:40
I like that idea.
In general, I am in favor of ha
cblume
2015/07/24 23:49:03
Thinking a bit more about this...ideally mipmapped
| |
| 34 * Creates a new mipmapped texture in the resource cache and returns it. The | |
| 35 * caller owns a ref on the returned texture which must be balanced by a | |
| 36 * call to unref. | |
| 37 * | |
| 38 * @param desc Description of the texture properties. | |
| 39 * @param budgeted Does the texture count against the resource cache budget? | |
| 40 * @param srcData The mipmap data used to populate the texture. | |
| 41 */ | |
| 42 GrTexture* createMipmappedTexture(const GrSurfaceDesc& desc, bool budgeted, | |
| 43 const SkMipMap& srcData); | |
| 44 | |
| 32 /** Shortcut for creating a texture with no initial data to upload. */ | 45 /** Shortcut for creating a texture with no initial data to upload. */ |
| 33 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) { | 46 GrTexture* createTexture(const GrSurfaceDesc& desc, bool budgeted) { |
| 34 return this->createTexture(desc, budgeted, NULL, 0); | 47 return this->createTexture(desc, budgeted, NULL, 0); |
| 35 } | 48 } |
| 36 | 49 |
| 37 /** Assigns a unique key to the texture. The texture will be findable via th is key using | 50 /** Assigns a unique key to the texture. The texture will be findable via th is key using |
| 38 findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ | 51 findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ |
| 39 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { | 52 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { |
| 40 this->assignUniqueKeyToResource(key, texture); | 53 this->assignUniqueKeyToResource(key, texture); |
| 41 } | 54 } |
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| 162 SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); | 175 SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); |
| 163 return !SkToBool(fCache); | 176 return !SkToBool(fCache); |
| 164 } | 177 } |
| 165 | 178 |
| 166 private: | 179 private: |
| 167 GrResourceCache* fCache; | 180 GrResourceCache* fCache; |
| 168 GrGpu* fGpu; | 181 GrGpu* fGpu; |
| 169 }; | 182 }; |
| 170 | 183 |
| 171 #endif | 184 #endif |
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