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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
| 9 #include "SkBitmapCache.h" | 9 #include "SkBitmapCache.h" |
| 10 #include "SkImage_Base.h" | 10 #include "SkImage_Base.h" |
| (...skipping 221 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 232 /* | 232 /* |
| 233 * We have a 5 ways to try to return a texture (in sorted order) | 233 * We have a 5 ways to try to return a texture (in sorted order) |
| 234 * | 234 * |
| 235 * 1. Check the cache for a pre-existing one | 235 * 1. Check the cache for a pre-existing one |
| 236 * 2. Ask the generator to natively create one | 236 * 2. Ask the generator to natively create one |
| 237 * 3. Ask the generator to return a compressed form that the GPU might support | 237 * 3. Ask the generator to return a compressed form that the GPU might support |
| 238 * 4. Ask the generator to return YUV planes, which the GPU can convert | 238 * 4. Ask the generator to return YUV planes, which the GPU can convert |
| 239 * 5. Ask the generator to return RGB(A) data, which the GPU can convert | 239 * 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| 240 */ | 240 */ |
| 241 GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
, | 241 GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
, |
| 242 const SkImage* client, SkImage::Cachin
gHint chint) { | 242 const SkImage* client, SkImage::Cachin
gHint chint, |
| 243 bool willBeMipped) { |
| 243 // 1. Check the cache for a pre-existing one | 244 // 1. Check the cache for a pre-existing one |
| 244 if (key.isValid()) { | 245 if (key.isValid()) { |
| 245 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKe
y(key)) { | 246 if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKe
y(key)) { |
| 246 return tex; | 247 return tex; |
| 247 } | 248 } |
| 248 } | 249 } |
| 249 | 250 |
| 250 // 2. Ask the generator to natively create one | 251 // 2. Ask the generator to natively create one |
| 251 { | 252 { |
| 252 ScopedGenerator generator(this); | 253 ScopedGenerator generator(this); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 273 Generator_GrYUVProvider provider(generator); | 274 Generator_GrYUVProvider provider(generator); |
| 274 GrTexture* tex = provider.refAsTexture(ctx, desc, true); | 275 GrTexture* tex = provider.refAsTexture(ctx, desc, true); |
| 275 if (tex) { | 276 if (tex) { |
| 276 return set_key_and_return(tex, key); | 277 return set_key_and_return(tex, key); |
| 277 } | 278 } |
| 278 } | 279 } |
| 279 | 280 |
| 280 // 5. Ask the generator to return RGB(A) data, which the GPU can convert | 281 // 5. Ask the generator to return RGB(A) data, which the GPU can convert |
| 281 SkBitmap bitmap; | 282 SkBitmap bitmap; |
| 282 if (this->tryLockAsBitmap(&bitmap, client, chint)) { | 283 if (this->tryLockAsBitmap(&bitmap, client, chint)) { |
| 283 GrTexture* tex = GrUploadBitmapToTexture(ctx, bitmap); | 284 GrTexture* tex = nullptr; |
| 285 if (willBeMipped) { |
| 286 tex = GrGenerateMipMapsAndUploadToTexture(ctx, bitmap); |
| 287 } else { |
| 288 tex = GrUploadBitmapToTexture(ctx, bitmap); |
| 289 } |
| 284 if (tex) { | 290 if (tex) { |
| 285 return set_key_and_return(tex, key); | 291 return set_key_and_return(tex, key); |
| 286 } | 292 } |
| 287 } | 293 } |
| 288 return nullptr; | 294 return nullptr; |
| 289 } | 295 } |
| 290 | 296 |
| 291 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 297 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 292 | 298 |
| 293 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam
s& params, | 299 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam
s& params, |
| 294 const SkImage* client, SkImage::Cach
ingHint chint) { | 300 const SkImage* client, SkImage::Cach
ingHint chint) { |
| 295 if (!ctx) { | 301 if (!ctx) { |
| 296 return nullptr; | 302 return nullptr; |
| 297 } | 303 } |
| 298 | 304 |
| 299 return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(par
ams); | 305 return GrImageTextureMaker(ctx, this, client, chint).refTextureForParams(par
ams); |
| 300 } | 306 } |
| 301 | 307 |
| 302 #else | 308 #else |
| 303 | 309 |
| 304 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam
s&, | 310 GrTexture* SkImageCacherator::lockAsTexture(GrContext* ctx, const GrTextureParam
s&, |
| 305 const SkImage* client, SkImage::Cach
ingHint) { | 311 const SkImage* client, SkImage::Cach
ingHint) { |
| 306 return nullptr; | 312 return nullptr; |
| 307 } | 313 } |
| 308 | 314 |
| 309 #endif | 315 #endif |
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