Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGLGpu.h" | 9 #include "GrGLGpu.h" |
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
| 11 #include "GrGLStencilAttachment.h" | 11 #include "GrGLStencilAttachment.h" |
| 12 #include "GrGLTextureRenderTarget.h" | 12 #include "GrGLTextureRenderTarget.h" |
| 13 #include "GrGpuResourcePriv.h" | 13 #include "GrGpuResourcePriv.h" |
| 14 #include "GrPipeline.h" | 14 #include "GrPipeline.h" |
| 15 #include "GrRenderTargetPriv.h" | 15 #include "GrRenderTargetPriv.h" |
| 16 #include "GrSurfacePriv.h" | 16 #include "GrSurfacePriv.h" |
| 17 #include "GrTexturePriv.h" | 17 #include "GrTexturePriv.h" |
| 18 #include "GrTypes.h" | 18 #include "GrTypes.h" |
| 19 #include "GrVertices.h" | 19 #include "GrVertices.h" |
| 20 #include "builders/GrGLShaderStringBuilder.h" | 20 #include "builders/GrGLShaderStringBuilder.h" |
| 21 #include "glsl/GrGLSL.h" | 21 #include "glsl/GrGLSL.h" |
| 22 #include "glsl/GrGLSLCaps.h" | 22 #include "glsl/GrGLSLCaps.h" |
| 23 #include "SkStrokeRec.h" | 23 #include "SkStrokeRec.h" |
| 24 #include "SkTemplates.h" | 24 #include "SkTemplates.h" |
| 25 #include "SkTypes.h" | |
| 25 | 26 |
| 26 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 27 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
| 27 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 28 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
| 28 | 29 |
| 29 #define SKIP_CACHE_CHECK true | 30 #define SKIP_CACHE_CHECK true |
| 30 | 31 |
| 31 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 32 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
| 32 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | 33 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
| 33 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | 34 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
| 34 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | 35 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
| 35 #else | 36 #else |
| 36 #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 37 #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
| 37 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | 38 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
| 38 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | 39 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
| 39 #endif | 40 #endif |
| 40 | 41 |
| 42 #if defined(GOOGLE3) | |
| 43 // Stack frame size is limited in GOOGLE3. | |
| 44 typedef SkAutoSMalloc<64 * 128> SkAutoSMallocTexels; | |
| 45 #else | |
| 46 typedef SkAutoSMalloc<128 * 128> SkAutoSMallocTexels; | |
| 47 #endif | |
| 41 | 48 |
| 42 /////////////////////////////////////////////////////////////////////////////// | 49 /////////////////////////////////////////////////////////////////////////////// |
| 43 | 50 |
| 44 | 51 |
| 45 static const GrGLenum gXfermodeEquation2Blend[] = { | 52 static const GrGLenum gXfermodeEquation2Blend[] = { |
| 46 // Basic OpenGL blend equations. | 53 // Basic OpenGL blend equations. |
| 47 GR_GL_FUNC_ADD, | 54 GR_GL_FUNC_ADD, |
| 48 GR_GL_FUNC_SUBTRACT, | 55 GR_GL_FUNC_SUBTRACT, |
| 49 GR_GL_FUNC_REVERSE_SUBTRACT, | 56 GR_GL_FUNC_REVERSE_SUBTRACT, |
| 50 | 57 |
| (...skipping 407 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 458 return nullptr; | 465 return nullptr; |
| 459 } | 466 } |
| 460 | 467 |
| 461 switch (ownership) { | 468 switch (ownership) { |
| 462 case kAdopt_GrWrapOwnership: | 469 case kAdopt_GrWrapOwnership: |
| 463 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; | 470 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| 464 break; | 471 break; |
| 465 case kBorrow_GrWrapOwnership: | 472 case kBorrow_GrWrapOwnership: |
| 466 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; | 473 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| 467 break; | 474 break; |
| 468 } | 475 } |
| 469 | 476 |
| 470 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; | 477 surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; |
| 471 surfDesc.fWidth = desc.fWidth; | 478 surfDesc.fWidth = desc.fWidth; |
| 472 surfDesc.fHeight = desc.fHeight; | 479 surfDesc.fHeight = desc.fHeight; |
| 473 surfDesc.fConfig = desc.fConfig; | 480 surfDesc.fConfig = desc.fConfig; |
| 474 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() ); | 481 surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount() ); |
| 475 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly | 482 // FIXME: this should be calling resolve_origin(), but Chrome code is curre ntly |
| 476 // assuming the old behaviour, which is that backend textures are always | 483 // assuming the old behaviour, which is that backend textures are always |
| 477 // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: | 484 // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: |
| 478 // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); | 485 // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); |
| (...skipping 27 matching lines...) Expand all Loading... | |
| 506 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); | 513 idDesc.fRTFBOID = static_cast<GrGLuint>(wrapDesc.fRenderTargetHandle); |
| 507 idDesc.fMSColorRenderbufferID = 0; | 514 idDesc.fMSColorRenderbufferID = 0; |
| 508 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; | 515 idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; |
| 509 switch (ownership) { | 516 switch (ownership) { |
| 510 case kAdopt_GrWrapOwnership: | 517 case kAdopt_GrWrapOwnership: |
| 511 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; | 518 idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; |
| 512 break; | 519 break; |
| 513 case kBorrow_GrWrapOwnership: | 520 case kBorrow_GrWrapOwnership: |
| 514 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; | 521 idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; |
| 515 break; | 522 break; |
| 516 } | 523 } |
| 517 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; | 524 idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; |
| 518 | 525 |
| 519 GrSurfaceDesc desc; | 526 GrSurfaceDesc desc; |
| 520 desc.fConfig = wrapDesc.fConfig; | 527 desc.fConfig = wrapDesc.fConfig; |
| 521 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; | 528 desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; |
| 522 desc.fWidth = wrapDesc.fWidth; | 529 desc.fWidth = wrapDesc.fWidth; |
| 523 desc.fHeight = wrapDesc.fHeight; | 530 desc.fHeight = wrapDesc.fHeight; |
| 524 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); | 531 desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount() ); |
| 525 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); | 532 desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); |
| 526 | 533 |
| 527 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits); | 534 return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencil Bits); |
| 528 } | 535 } |
| 529 | 536 |
| 530 //////////////////////////////////////////////////////////////////////////////// | 537 //////////////////////////////////////////////////////////////////////////////// |
| 531 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, | 538 bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, |
| 532 size_t rowBytes, GrPixelConfig srcConfig, | 539 GrPixelConfig srcConfig, |
| 533 DrawPreference* drawPreference, | 540 DrawPreference* drawPreference, |
| 534 WritePixelTempDrawInfo* tempDrawInfo) { | 541 WritePixelTempDrawInfo* tempDrawInfo) { |
| 535 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) { | 542 if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurf ace->config())) { |
| 536 return false; | 543 return false; |
| 537 } | 544 } |
| 538 | 545 |
| 539 // This subclass only allows writes to textures. If the dst is not a texture we have to draw | 546 // This subclass only allows writes to textures. If the dst is not a texture we have to draw |
| 540 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y. | 547 // into it. We could use glDrawPixels on GLs that have it, but we don't toda y. |
| 541 if (!dstSurface->asTexture()) { | 548 if (!dstSurface->asTexture()) { |
| 542 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); | 549 ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); |
| (...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 607 // Write or transfer of pixels is only implemented for TEXTURE_2D textures | 614 // Write or transfer of pixels is only implemented for TEXTURE_2D textures |
| 608 if (GR_GL_TEXTURE_2D != glTex->target()) { | 615 if (GR_GL_TEXTURE_2D != glTex->target()) { |
| 609 return false; | 616 return false; |
| 610 } | 617 } |
| 611 | 618 |
| 612 return true; | 619 return true; |
| 613 } | 620 } |
| 614 | 621 |
| 615 bool GrGLGpu::onWritePixels(GrSurface* surface, | 622 bool GrGLGpu::onWritePixels(GrSurface* surface, |
| 616 int left, int top, int width, int height, | 623 int left, int top, int width, int height, |
| 617 GrPixelConfig config, const void* buffer, | 624 GrPixelConfig config, |
| 618 size_t rowBytes) { | 625 const SkTArray<SkMipMapLevel>& texels) { |
| 619 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); | 626 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
| 620 | 627 |
| 621 if (!check_write_and_transfer_input(glTex, surface, config)) { | 628 if (!check_write_and_transfer_input(glTex, surface, config)) { |
| 622 return false; | 629 return false; |
| 623 } | 630 } |
| 624 | 631 |
| 625 this->setScratchTextureUnit(); | 632 this->setScratchTextureUnit(); |
| 626 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); | 633 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
| 627 | 634 |
| 628 bool success = false; | 635 bool success = false; |
| 629 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { | 636 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
| 630 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s() | 637 // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixel s() |
| 631 SkASSERT(config == glTex->desc().fConfig); | 638 SkASSERT(config == glTex->desc().fConfig); |
| 632 success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, | 639 success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), texels, false, |
| 633 kWrite_UploadType, left, top, wi dth, height); | 640 kWrite_UploadType, left, top, wi dth, height); |
| 634 } else { | 641 } else { |
| 635 success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_Upl oadType, | 642 success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_Upl oadType, |
| 636 left, top, width, height, config, buffer, rowBytes); | 643 left, top, width, height, config, texels); |
| 637 } | 644 } |
| 638 | 645 |
| 639 if (success) { | 646 return success; |
| 640 glTex->texturePriv().dirtyMipMaps(true); | |
| 641 return true; | |
| 642 } | |
| 643 | |
| 644 return false; | |
| 645 } | 647 } |
| 646 | 648 |
| 647 bool GrGLGpu::onTransferPixels(GrSurface* surface, | 649 bool GrGLGpu::onTransferPixels(GrSurface* surface, |
| 648 int left, int top, int width, int height, | 650 int left, int top, int width, int height, |
| 649 GrPixelConfig config, GrTransferBuffer* buffer, | 651 GrPixelConfig config, GrTransferBuffer* buffer, |
| 650 size_t offset, size_t rowBytes) { | 652 size_t offset, size_t rowBytes) { |
| 651 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); | 653 GrGLTexture* glTex = static_cast<GrGLTexture*>(surface->asTexture()); |
| 652 | 654 |
| 653 if (!check_write_and_transfer_input(glTex, surface, config)) { | 655 if (!check_write_and_transfer_input(glTex, surface, config)) { |
| 654 return false; | 656 return false; |
| 655 } | 657 } |
| 656 | 658 |
| 657 // For the moment, can't transfer compressed data | 659 // For the moment, can't transfer compressed data |
| 658 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { | 660 if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { |
| 659 return false; | 661 return false; |
| 660 } | 662 } |
| 661 | 663 |
| 662 this->setScratchTextureUnit(); | 664 this->setScratchTextureUnit(); |
| 663 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); | 665 GL_CALL(BindTexture(glTex->target(), glTex->textureID())); |
| 664 | 666 |
| 665 SkASSERT(!buffer->isMapped()); | 667 SkASSERT(!buffer->isMapped()); |
| 666 GrGLTransferBuffer* glBuffer = reinterpret_cast<GrGLTransferBuffer*>(buffer) ; | 668 GrGLTransferBuffer* glBuffer = reinterpret_cast<GrGLTransferBuffer*>(buffer) ; |
| 667 // bind the transfer buffer | 669 // bind the transfer buffer |
| 668 SkASSERT(GR_GL_PIXEL_UNPACK_BUFFER == glBuffer->bufferType() || | 670 SkASSERT(GR_GL_PIXEL_UNPACK_BUFFER == glBuffer->bufferType() || |
| 669 GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == glBuffer->bufferType ()); | 671 GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == glBuffer->bufferType ()); |
| 670 GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID())); | 672 GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID())); |
| 671 | 673 |
| 672 bool success = false; | 674 bool success = false; |
| 675 SkMipMapLevel mipLevel(buffer, rowBytes, width, height); | |
| 676 const int mipLevelCount = 1; | |
| 677 SkTArray<SkMipMapLevel> texels(mipLevelCount); | |
| 678 texels.push_back(mipLevel); | |
| 673 success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_Uplo adType, | 679 success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_Uplo adType, |
| 674 left, top, width, height, config, buffer, rowB ytes); | 680 left, top, width, height, config, texels); |
| 675 | 681 |
| 676 if (success) { | 682 if (success) { |
| 677 glTex->texturePriv().dirtyMipMaps(true); | 683 glTex->texturePriv().dirtyMipMaps(true); |
| 678 return true; | 684 return true; |
| 679 } | 685 } |
| 680 | 686 |
| 681 return false; | 687 return false; |
| 682 } | 688 } |
| 683 | 689 |
| 684 // For GL_[UN]PACK_ALIGNMENT. | 690 // For GL_[UN]PACK_ALIGNMENT. |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 704 | 710 |
| 705 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, | 711 static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, |
| 706 const GrGLInterface* interface) { | 712 const GrGLInterface* interface) { |
| 707 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { | 713 if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { |
| 708 return GR_GL_GET_ERROR(interface); | 714 return GR_GL_GET_ERROR(interface); |
| 709 } else { | 715 } else { |
| 710 return CHECK_ALLOC_ERROR(interface); | 716 return CHECK_ALLOC_ERROR(interface); |
| 711 } | 717 } |
| 712 } | 718 } |
| 713 | 719 |
| 720 /** | |
| 721 * Creates storage space for the texture and fills it with texels. | |
| 722 * | |
| 723 * @param desc The surface descriptor for the texture being created. | |
| 724 * @param interface The GL interface in use. | |
| 725 * @param useTexStorage The result of a call to can_use_tex_storage(). | |
| 726 * @param internalFormat The data format used for the internal storage of the te xture. | |
| 727 * @param externalFormat The data format used for the external storage of the te xture. | |
| 728 * @param externalType The type of the data used for the external storage of t he texture. | |
| 729 * @param texels The texel data of the texture being created. | |
| 730 * @param succeeded Set to true if allocating and populating the texture co mpleted | |
| 731 * without error. | |
| 732 */ | |
| 733 static void allocate_and_populate_uncompressed_texture(const GrSurfaceDesc& desc , | |
| 734 const GrGLInterface& inte rface, | |
| 735 GrGLenum target, | |
| 736 GrGLenum internalFormat, | |
| 737 GrGLenum externalFormat, | |
| 738 GrGLenum externalType, | |
| 739 const SkTArray<SkMipMapLe vel>& texels, | |
| 740 bool* succeeded) { | |
| 741 CLEAR_ERROR_BEFORE_ALLOC(&interface); | |
| 742 *succeeded = true; | |
| 743 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) { | |
| 744 const void* currentMipData = texels[currentMipLevel].fTexelsOrOffset; | |
| 745 // Even if curremtMipData is nullptr, continue to call TexImage2D. | |
| 746 // This will allocate texture memory which we can later populate. | |
| 747 GL_ALLOC_CALL(&interface, | |
| 748 TexImage2D(target, | |
| 749 currentMipLevel, | |
| 750 internalFormat, | |
| 751 texels[currentMipLevel].fWidth, | |
| 752 texels[currentMipLevel].fHeight, | |
| 753 0, // border | |
| 754 externalFormat, externalType, | |
| 755 currentMipData)); | |
| 756 GrGLenum error = check_alloc_error(desc, &interface); | |
| 757 if (error != GR_GL_NO_ERROR) { | |
| 758 *succeeded = false; | |
| 759 break; | |
| 760 } | |
| 761 } | |
| 762 | |
| 763 if (*succeeded == true) { | |
| 764 GR_GL_CALL(&interface, | |
| 765 TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0)); | |
| 766 GR_GL_CALL(&interface, | |
| 767 TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0)); | |
| 768 if (texels.count() > 1) { | |
| 769 // If we have mipmaps, we can go ahead and limit the max mipmap leve l. | |
| 770 // Otherwise, mipmaps may be generated later and we do not want to | |
| 771 // limit. | |
| 772 GR_GL_CALL(&interface, | |
|
bsalomon
2016/01/11 17:16:38
In GrGLGpu::bindTexture we respecify the other tex
Chris Blume
2016/01/12 12:49:33
That makes a lot of sense.
I began adding the max
| |
| 773 TexParameteri(target, GR_GL_TEXTURE_MAX_LOD, static_cast< float>(texels.count() - 1))); | |
| 774 GR_GL_CALL(&interface, | |
| 775 TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, texels.cou nt() - 1)); | |
| 776 } | |
| 777 } | |
| 778 } | |
| 779 | |
| 780 /** | |
| 781 * Creates storage space for the texture and fills it with texels. | |
| 782 * | |
| 783 * @param desc The surface descriptor for the texture being created. | |
| 784 * @param interface The GL interface in use. | |
| 785 * @param useTexStorage The result of a call to can_use_tex_storage(). | |
| 786 * @param internalFormat The data format used for the internal storage of the te xture. | |
| 787 * @param texels The texel data of the texture being created. | |
| 788 */ | |
| 789 static bool allocate_and_populate_compressed_texture(const GrSurfaceDesc& desc, | |
| 790 const GrGLInterface& interf ace, | |
| 791 GrGLenum target, GrGLenum i nternalFormat, | |
| 792 const SkTArray<SkMipMapLeve l>& texels) { | |
| 793 CLEAR_ERROR_BEFORE_ALLOC(&interface); | |
| 794 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentMipLe vel++) { | |
| 795 int width = texels[currentMipLevel].fWidth; | |
| 796 int height = texels[currentMipLevel].fHeight; | |
| 797 | |
| 798 // Make sure that the width and height that we pass to OpenGL | |
| 799 // is a multiple of the block size. | |
| 800 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height ); | |
| 801 | |
| 802 GL_ALLOC_CALL(&interface, | |
| 803 CompressedTexImage2D(target, | |
| 804 currentMipLevel, | |
| 805 internalFormat, | |
| 806 width, | |
| 807 height, | |
| 808 0, // border | |
| 809 SkToInt(dataSize), | |
| 810 texels[currentMipLevel].fTexelsOrOffs et)); | |
| 811 | |
| 812 GrGLenum error = check_alloc_error(desc, &interface); | |
| 813 if (error != GR_GL_NO_ERROR) { | |
| 814 return false; | |
| 815 } | |
| 816 } | |
| 817 | |
| 818 GR_GL_CALL(&interface, | |
| 819 TexParameteri(target, GR_GL_TEXTURE_MIN_LOD, 0)); | |
| 820 GR_GL_CALL(&interface, | |
| 821 TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, 0)); | |
| 822 if (texels.count() > 1) { | |
| 823 // If we have mipmaps, we can go ahead and limit the max mipmap level. | |
| 824 // Otherwise, mipmaps may be generated later and we do not want to | |
| 825 // limit. | |
| 826 GR_GL_CALL(&interface, | |
| 827 TexParameteri(target, GR_GL_TEXTURE_MAX_LOD, static_cast<floa t>(texels.count() - 1))); | |
| 828 | |
| 829 GR_GL_CALL(&interface, | |
| 830 TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, texels.count() - 1)); | |
| 831 } | |
| 832 | |
| 833 return true; | |
| 834 } | |
| 835 | |
| 836 /** | |
| 837 * After a texture is created, any state which was altered during its creation | |
| 838 * needs to be restored. | |
| 839 * | |
| 840 * @param interface The GL interface to use. | |
| 841 * @param caps The capabilities of the GL device. | |
| 842 * @param restoreGLRowLength Should the row length unpacking be restored? | |
| 843 * @param glFlipY Did GL flip the texture vertically? | |
| 844 */ | |
| 845 static void restore_pixelstore_state(const GrGLInterface& interface, const GrGLC aps& caps, | |
| 846 bool restoreGLRowLength, bool glFlipY) { | |
| 847 if (restoreGLRowLength) { | |
| 848 SkASSERT(caps.unpackRowLengthSupport()); | |
| 849 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| 850 } | |
| 851 if (glFlipY) { | |
| 852 GR_GL_CALL(&interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); | |
| 853 } | |
| 854 } | |
| 855 | |
| 714 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, | 856 bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, |
| 715 GrGLenum target, | 857 GrGLenum target, |
| 716 UploadType uploadType, | 858 UploadType uploadType, |
| 717 int left, int top, int width, int height, | 859 int left, int top, int width, int height, |
| 718 GrPixelConfig dataConfig, | 860 GrPixelConfig dataConfig, |
| 719 const void* dataOrOffset, | 861 const SkTArray<SkMipMapLevel>& texels) { |
| 720 size_t rowBytes) { | |
| 721 SkASSERT(dataOrOffset || kNewTexture_UploadType == uploadType || | |
| 722 kTransfer_UploadType == uploadType); | |
| 723 | |
| 724 // If we're uploading compressed data then we should be using uploadCompress edTexData | 862 // If we're uploading compressed data then we should be using uploadCompress edTexData |
| 725 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); | 863 SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); |
| 726 | 864 |
| 727 SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); | 865 SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| 728 | 866 |
| 867 // texels is const. | |
| 868 // But we may need to flip the texture vertically to prepare it. | |
| 869 // Rather than flip in place and alter the incoming data, | |
| 870 // we allocate a new buffer to flip into. | |
| 871 // This means we need to make a non-const shallow copy of texels. | |
| 872 SkTArray<SkMipMapLevel> texelsShallowCopy(texels); | |
| 873 | |
| 874 for (int currentMipLevel = texelsShallowCopy.count() - 1; currentMipLevel >= 0; | |
| 875 currentMipLevel--) { | |
| 876 SkASSERT(texelsShallowCopy[currentMipLevel].fTexelsOrOffset | |
| 877 || kNewTexture_UploadType == uploadType || kTransfer_UploadType == uploadType); | |
| 878 } | |
| 879 | |
| 880 | |
| 881 const GrGLInterface* interface = this->glInterface(); | |
| 882 const GrGLCaps& caps = this->glCaps(); | |
| 883 | |
| 729 size_t bpp = GrBytesPerPixel(dataConfig); | 884 size_t bpp = GrBytesPerPixel(dataConfig); |
| 730 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, & left, &top, | 885 for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); c urrentMipLevel++) { |
| 731 &width, &height, &dataOrOffset, & rowBytes)) { | 886 if (texelsShallowCopy[currentMipLevel].fTexelsOrOffset == nullptr) { |
| 732 return false; | 887 continue; |
| 733 } | 888 } |
| 734 size_t trimRowBytes = width * bpp; | 889 |
| 735 | 890 if (texelsShallowCopy[currentMipLevel].fHeight > SK_MaxS32 |
| 736 // in case we need a temporary, trimmed copy of the src pixels | 891 || texelsShallowCopy[currentMipLevel].fWidth > SK_MaxS32) { |
|
bsalomon
2016/01/11 17:16:38
style nit, || on previous line
Chris Blume
2016/01/12 12:49:34
Done.
| |
| 737 #if defined(GOOGLE3) | 892 return false; |
| 738 // Stack frame size is limited in GOOGLE3. | 893 } |
| 739 SkAutoSMalloc<64 * 128> tempStorage; | 894 int currentMipHeight = texelsShallowCopy[currentMipLevel].fHeight; |
| 740 #else | 895 int currentMipWidth = texelsShallowCopy[currentMipLevel].fWidth; |
| 741 SkAutoSMalloc<128 * 128> tempStorage; | 896 if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bp p, &left, &top, |
| 742 #endif | 897 ¤tMipWidth, |
| 898 ¤tMipHeight, | |
| 899 &texelsShallowCopy[currentMipLeve l].fTexelsOrOffset, | |
| 900 &texelsShallowCopy[currentMipLeve l].fRowBytes)) { | |
| 901 return false; | |
| 902 } | |
| 903 if (currentMipWidth < 0 || currentMipHeight < 0) { | |
| 904 return false; | |
| 905 } | |
| 906 texelsShallowCopy[currentMipLevel].fWidth = currentMipWidth; | |
| 907 texelsShallowCopy[currentMipLevel].fHeight = currentMipHeight; | |
| 908 } | |
| 743 | 909 |
| 744 // Internal format comes from the texture desc. | 910 // Internal format comes from the texture desc. |
| 745 GrGLenum internalFormat = | 911 GrGLenum internalFormat = caps.configGLFormats(desc.fConfig).fInternalFormat TexImage; |
| 746 this->glCaps().configGLFormats(desc.fConfig).fInternalFormatTexImage; | |
| 747 | 912 |
| 748 // External format and type come from the upload data. | 913 // External format and type come from the upload data. |
| 749 GrGLenum externalFormat = | 914 GrGLenum externalFormat = caps.configGLFormats(dataConfig).fExternalFormatFo rTexImage; |
| 750 this->glCaps().configGLFormats(dataConfig).fExternalFormatForTexImage; | 915 GrGLenum externalType = caps.configGLFormats(dataConfig).fExternalType; |
| 751 GrGLenum externalType = this->glCaps().configGLFormats(dataConfig).fExternal Type; | 916 |
| 752 | |
| 753 /* | |
| 754 * Check whether to allocate a temporary buffer for flipping y or | |
| 755 * because our srcData has extra bytes past each row. If so, we need | |
| 756 * to trim those off here, since GL ES may not let us specify | |
| 757 * GL_UNPACK_ROW_LENGTH. | |
| 758 */ | |
| 759 bool restoreGLRowLength = false; | |
| 760 bool swFlipY = false; | 917 bool swFlipY = false; |
| 761 bool glFlipY = false; | 918 bool glFlipY = false; |
| 762 if (dataOrOffset) { | 919 |
| 763 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { | 920 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| 764 if (this->glCaps().unpackFlipYSupport()) { | 921 if (caps.unpackFlipYSupport()) { |
| 765 glFlipY = true; | 922 glFlipY = true; |
| 766 } else { | 923 } else { |
| 767 swFlipY = true; | 924 swFlipY = true; |
| 768 } | 925 } |
| 769 } | 926 } |
| 770 if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { | 927 |
| 928 bool restoreGLRowLength = false; | |
| 929 | |
| 930 // in case we need a temporary, trimmed copy of the src pixels | |
| 931 SkAutoSMallocTexels tempStorage; | |
| 932 | |
| 933 // find the combined size of all the mip levels and the relative offset of | |
| 934 // each into the collective buffer | |
| 935 size_t combined_buffer_size = 0; | |
| 936 SkTArray<size_t> individual_mip_offsets(texelsShallowCopy.count()); | |
| 937 for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); c urrentMipLevel++) { | |
| 938 const size_t trimmedSize = texels[currentMipLevel].fWidth * bpp * | |
| 939 texelsShallowCopy[currentMipLevel].fHeight; | |
| 940 individual_mip_offsets.push_back(combined_buffer_size); | |
| 941 combined_buffer_size += trimmedSize; | |
| 942 } | |
| 943 char* buffer = (char*)tempStorage.reset(combined_buffer_size); | |
| 944 | |
| 945 for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count(); c urrentMipLevel++) { | |
| 946 if (texelsShallowCopy[currentMipLevel].fTexelsOrOffset == nullptr) { | |
| 947 continue; | |
| 948 } | |
| 949 | |
| 950 const size_t trimRowBytes = texelsShallowCopy[currentMipLevel].fWidth * bpp; | |
| 951 | |
| 952 /* | |
| 953 * check whether to allocate a temporary buffer for flipping y or | |
| 954 * because our srcData has extra bytes past each row. If so, we need | |
| 955 * to trim those off here, since GL ES may not let us specify | |
| 956 * GL_UNPACK_ROW_LENGTH. | |
| 957 */ | |
| 958 restoreGLRowLength = false; | |
| 959 | |
| 960 const size_t rowBytes = texelsShallowCopy[currentMipLevel].fRowBytes; | |
| 961 if (caps.unpackRowLengthSupport() && !swFlipY) { | |
| 771 // can't use this for flipping, only non-neg values allowed. :( | 962 // can't use this for flipping, only non-neg values allowed. :( |
| 772 if (rowBytes != trimRowBytes) { | 963 if (rowBytes != trimRowBytes) { |
| 773 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); | 964 GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
| 774 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); | 965 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLe ngth)); |
| 775 restoreGLRowLength = true; | 966 restoreGLRowLength = true; |
| 776 } | 967 } |
| 777 } else if (kTransfer_UploadType != uploadType) { | 968 } else if (kTransfer_UploadType != uploadType) { |
| 778 if (trimRowBytes != rowBytes || swFlipY) { | 969 if (trimRowBytes != rowBytes || swFlipY) { |
| 970 const int height = texelsShallowCopy[currentMipLevel].fHeight; | |
| 779 // copy data into our new storage, skipping the trailing bytes | 971 // copy data into our new storage, skipping the trailing bytes |
| 780 size_t trimSize = height * trimRowBytes; | 972 const char* src = (const char*)texelsShallowCopy[currentMipLevel ].fTexelsOrOffset; |
| 781 const char* src = (const char*)dataOrOffset; | 973 if (swFlipY && height >= 1) { |
| 782 if (swFlipY) { | |
| 783 src += (height - 1) * rowBytes; | 974 src += (height - 1) * rowBytes; |
| 784 } | 975 } |
| 785 char* dst = (char*)tempStorage.reset(trimSize); | 976 char* dst = buffer + individual_mip_offsets[currentMipLevel]; |
| 786 for (int y = 0; y < height; y++) { | 977 for (int y = 0; y < height; y++) { |
| 787 memcpy(dst, src, trimRowBytes); | 978 memcpy(dst, src, trimRowBytes); |
| 788 if (swFlipY) { | 979 if (swFlipY) { |
| 789 src -= rowBytes; | 980 src -= rowBytes; |
| 790 } else { | 981 } else { |
| 791 src += rowBytes; | 982 src += rowBytes; |
| 792 } | 983 } |
| 793 dst += trimRowBytes; | 984 dst += trimRowBytes; |
| 794 } | 985 } |
| 795 // now point data to our copied version | 986 // now point data to our copied version |
| 796 dataOrOffset = tempStorage.get(); | 987 texelsShallowCopy[currentMipLevel] = |
| 988 SkMipMapLevel(buffer + individual_mip_offsets[currentMipLeve l], | |
| 989 trimRowBytes, | |
| 990 texelsShallowCopy[currentMipLevel].fWidth, | |
| 991 texelsShallowCopy[currentMipLevel].fHeight); | |
| 797 } | 992 } |
| 798 } else { | 993 } else { |
| 799 return false; | 994 return false; |
| 800 } | 995 } |
| 801 if (glFlipY) { | 996 if (glFlipY) { |
| 802 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); | 997 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); |
| 803 } | 998 } |
| 804 GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig) )); | 999 GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT, |
| 1000 config_alignment(desc.fConfig))); | |
| 805 } | 1001 } |
| 1002 | |
| 806 bool succeeded = true; | 1003 bool succeeded = true; |
| 807 if (kNewTexture_UploadType == uploadType) { | 1004 if (kNewTexture_UploadType == uploadType && |
| 808 if (dataOrOffset && | 1005 0 == left && 0 == top && |
| 809 !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == h eight)) { | 1006 desc.fWidth == width && desc.fHeight == height) { |
| 810 succeeded = false; | 1007 allocate_and_populate_uncompressed_texture(desc, *interface, target, int ernalFormat, |
| 811 } else { | 1008 externalFormat, externalType, texelsShallowCopy, |
| 812 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 1009 &succeeded); |
| 813 GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFor mat, desc.fWidth, | |
| 814 desc.fHeight, 0, exte rnalFormat, | |
| 815 externalType, dataOrOf fset)); | |
| 816 GrGLenum error = check_alloc_error(desc, this->glInterface()); | |
| 817 if (error != GR_GL_NO_ERROR) { | |
| 818 succeeded = false; | |
| 819 } | |
| 820 } | |
| 821 } else { | 1010 } else { |
| 822 if (swFlipY || glFlipY) { | 1011 if (swFlipY || glFlipY) { |
| 823 top = desc.fHeight - (top + height); | 1012 top = desc.fHeight - (top + height); |
| 824 } | 1013 } |
| 825 GL_CALL(TexSubImage2D(target, | 1014 for (int currentMipLevel = 0; currentMipLevel < texelsShallowCopy.count( ); |
| 826 0, // level | 1015 currentMipLevel++) { |
| 827 left, top, | 1016 if (texelsShallowCopy[currentMipLevel].fTexelsOrOffset == nullptr) { |
| 828 width, height, | 1017 continue; |
| 829 externalFormat, externalType, dataOrOffset)); | 1018 } |
| 1019 | |
| 1020 GL_CALL(TexSubImage2D(target, | |
| 1021 currentMipLevel, | |
| 1022 left, top, | |
| 1023 texelsShallowCopy[currentMipLevel].fWidth, | |
| 1024 texelsShallowCopy[currentMipLevel].fHeight, | |
| 1025 externalFormat, externalType, | |
| 1026 texelsShallowCopy[currentMipLevel].fTexelsOrOf fset)); | |
| 1027 } | |
| 830 } | 1028 } |
| 831 | 1029 |
| 832 if (restoreGLRowLength) { | 1030 restore_pixelstore_state(*interface, caps, restoreGLRowLength, glFlipY); |
| 833 SkASSERT(this->glCaps().unpackRowLengthSupport()); | 1031 |
| 834 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| 835 } | |
| 836 if (glFlipY) { | |
| 837 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); | |
| 838 } | |
| 839 return succeeded; | 1032 return succeeded; |
| 840 } | 1033 } |
| 841 | 1034 |
| 842 // TODO: This function is using a lot of wonky semantics like, if width == -1 | 1035 // TODO: This function is using a lot of wonky semantics like, if width == -1 |
| 843 // then set width = desc.fWdith ... blah. A better way to do it might be to | 1036 // then set width = desc.fWdith ... blah. A better way to do it might be to |
| 844 // create a CompressedTexData struct that takes a desc/ptr and figures out | 1037 // create a CompressedTexData struct that takes a desc/ptr and figures out |
| 845 // the proper upload semantics. Then users can construct this function how they | 1038 // the proper upload semantics. Then users can construct this function how they |
| 846 // see fit if they want to go against the "standard" way to do it. | 1039 // see fit if they want to go against the "standard" way to do it. |
| 847 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, | 1040 bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, |
| 848 GrGLenum target, | 1041 GrGLenum target, |
| 849 const void* data, | 1042 const SkTArray<SkMipMapLevel>& texels, |
| 1043 bool isNewTexture, | |
| 850 UploadType uploadType, | 1044 UploadType uploadType, |
| 851 int left, int top, int width, int height) { | 1045 int left, int top, int width, int height) { |
| 852 SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); | 1046 SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); |
| 853 SkASSERT(kTransfer_UploadType != uploadType && | 1047 SkASSERT(kTransfer_UploadType != uploadType && |
| 854 (data || kNewTexture_UploadType != uploadType)); | 1048 (texels[0].fTexelsOrOffset || kNewTexture_UploadType != uploadType) ); |
| 855 | 1049 |
| 856 // No support for software flip y, yet... | 1050 // No support for software flip y, yet... |
| 857 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); | 1051 SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); |
| 858 | 1052 |
| 1053 const GrGLInterface* interface = this->glInterface(); | |
| 1054 const GrGLCaps& caps = this->glCaps(); | |
| 1055 | |
| 859 if (-1 == width) { | 1056 if (-1 == width) { |
| 860 width = desc.fWidth; | 1057 width = desc.fWidth; |
| 861 } | 1058 } |
| 862 #ifdef SK_DEBUG | 1059 #ifdef SK_DEBUG |
| 863 else { | 1060 else { |
| 864 SkASSERT(width <= desc.fWidth); | 1061 SkASSERT(width <= desc.fWidth); |
| 865 } | 1062 } |
| 866 #endif | 1063 #endif |
| 867 | 1064 |
| 868 if (-1 == height) { | 1065 if (-1 == height) { |
| 869 height = desc.fHeight; | 1066 height = desc.fHeight; |
| 870 } | 1067 } |
| 871 #ifdef SK_DEBUG | 1068 #ifdef SK_DEBUG |
| 872 else { | 1069 else { |
| 873 SkASSERT(height <= desc.fHeight); | 1070 SkASSERT(height <= desc.fHeight); |
| 874 } | 1071 } |
| 875 #endif | 1072 #endif |
| 876 | 1073 |
| 877 // Make sure that the width and height that we pass to OpenGL | |
| 878 // is a multiple of the block size. | |
| 879 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); | |
| 880 | |
| 881 // We only need the internal format for compressed 2D textures. There is on | 1074 // We only need the internal format for compressed 2D textures. There is on |
| 882 // sized vs base internal format distinction for compressed textures. | 1075 // sized vs base internal format distinction for compressed textures. |
| 883 GrGLenum internalFormat =this->glCaps().configGLFormats(desc.fConfig).fSized InternalFormat; | 1076 GrGLenum internalFormat = caps.configGLFormats(desc.fConfig).fInternalFormat TexImage; |
| 884 | 1077 |
| 885 if (kNewTexture_UploadType == uploadType) { | 1078 if (kNewTexture_UploadType == uploadType) { |
| 886 CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | 1079 return allocate_and_populate_compressed_texture(desc, *interface, target , internalFormat, |
| 887 GL_ALLOC_CALL(this->glInterface(), | 1080 texels); |
| 888 CompressedTexImage2D(target, | |
| 889 0, // level | |
| 890 internalFormat, | |
| 891 width, height, | |
| 892 0, // border | |
| 893 SkToInt(dataSize), | |
| 894 data)); | |
| 895 GrGLenum error = check_alloc_error(desc, this->glInterface()); | |
| 896 if (error != GR_GL_NO_ERROR) { | |
| 897 return false; | |
| 898 } | |
| 899 } else { | 1081 } else { |
| 900 // Paletted textures can't be updated. | 1082 // Paletted textures can't be updated. |
| 901 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { | 1083 if (GR_GL_PALETTE8_RGBA8 == internalFormat) { |
| 902 return false; | 1084 return false; |
| 903 } | 1085 } |
| 904 GL_CALL(CompressedTexSubImage2D(target, | 1086 for (int currentMipLevel = 0; currentMipLevel < texels.count(); currentM ipLevel++) { |
| 905 0, // level | 1087 if (texels[currentMipLevel].fTexelsOrOffset == nullptr) { |
| 906 left, top, | 1088 continue; |
| 907 width, height, | 1089 } |
| 908 internalFormat, | 1090 |
| 909 SkToInt(dataSize), | 1091 // Make sure that the width and height that we pass to OpenGL |
| 910 data)); | 1092 // is a multiple of the block size. |
| 1093 size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, | |
| 1094 texels[currentMipLevel] .fWidth, | |
| 1095 texels[currentMipLevel] .fHeight); | |
| 1096 GL_CALL(CompressedTexSubImage2D(target, | |
| 1097 currentMipLevel, | |
| 1098 left, top, | |
| 1099 texels[currentMipLevel].fWidth, | |
| 1100 texels[currentMipLevel].fHeight, | |
| 1101 internalFormat, | |
| 1102 dataSize, | |
| 1103 texels[currentMipLevel].fTexelsOrOff set)); | |
| 1104 } | |
| 911 } | 1105 } |
| 912 | 1106 |
| 913 return true; | 1107 return true; |
| 914 } | 1108 } |
| 915 | 1109 |
| 916 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, | 1110 static bool renderbuffer_storage_msaa(const GrGLContext& ctx, |
| 917 int sampleCount, | 1111 int sampleCount, |
| 918 GrGLenum format, | 1112 GrGLenum format, |
| 919 int width, int height) { | 1113 int width, int height) { |
| 920 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); | 1114 CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); |
| (...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 1067 // SkDEBUGFAIL("null texture"); | 1261 // SkDEBUGFAIL("null texture"); |
| 1068 return nullptr; | 1262 return nullptr; |
| 1069 } | 1263 } |
| 1070 | 1264 |
| 1071 #if 0 && defined(SK_DEBUG) | 1265 #if 0 && defined(SK_DEBUG) |
| 1072 static size_t as_size_t(int x) { | 1266 static size_t as_size_t(int x) { |
| 1073 return x; | 1267 return x; |
| 1074 } | 1268 } |
| 1075 #endif | 1269 #endif |
| 1076 | 1270 |
| 1271 static GrGLTexture::IDDesc generate_gl_texture(const GrGLInterface* interface, | |
| 1272 GrGpuResource::LifeCycle lifeCycl e) { | |
| 1273 GrGLTexture::IDDesc idDesc; | |
| 1274 idDesc.fInfo.fID = 0; | |
| 1275 GR_GL_CALL(interface, GenTextures(1, &idDesc.fInfo.fID)); | |
| 1276 idDesc.fLifeCycle = lifeCycle; | |
| 1277 // We only support GL_TEXTURE_2D at the moment. | |
| 1278 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; | |
| 1279 return idDesc; | |
| 1280 } | |
| 1281 | |
| 1282 static GrGLTexture::TexParams set_initial_texture_params(const GrGLInterface* in terface, | |
| 1283 GrGLTexture::IDDesc idD esc) { | |
| 1284 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some | |
| 1285 // drivers have a bug where an FBO won't be complete if it includes a | |
| 1286 // texture that is not mipmap complete (considering the filter in use). | |
| 1287 GrGLTexture::TexParams initialTexParams; | |
| 1288 // we only set a subset here so invalidate first | |
| 1289 initialTexParams.invalidate(); | |
| 1290 initialTexParams.fMinFilter = GR_GL_NEAREST; | |
| 1291 initialTexParams.fMagFilter = GR_GL_NEAREST; | |
| 1292 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; | |
| 1293 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; | |
| 1294 GR_GL_CALL(interface, TexParameteri(idDesc.fInfo.fTarget, | |
| 1295 GR_GL_TEXTURE_MAG_FILTER, | |
| 1296 initialTexParams.fMagFilter)); | |
| 1297 GR_GL_CALL(interface, TexParameteri(idDesc.fInfo.fTarget, | |
| 1298 GR_GL_TEXTURE_MIN_FILTER, | |
| 1299 initialTexParams.fMinFilter)); | |
| 1300 GR_GL_CALL(interface, TexParameteri(idDesc.fInfo.fTarget, | |
| 1301 GR_GL_TEXTURE_WRAP_S, | |
| 1302 initialTexParams.fWrapS)); | |
| 1303 GR_GL_CALL(interface, TexParameteri(idDesc.fInfo.fTarget, | |
| 1304 GR_GL_TEXTURE_WRAP_T, | |
| 1305 initialTexParams.fWrapT)); | |
| 1306 return initialTexParams; | |
| 1307 } | |
| 1308 | |
| 1077 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, | 1309 GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, |
| 1078 GrGpuResource::LifeCycle lifeCycle, | 1310 GrGpuResource::LifeCycle lifeCycle, |
| 1079 const void* srcData, size_t rowBytes) { | 1311 const SkTArray<SkMipMapLevel>& texels) { |
| 1080 // We fail if the MSAA was requested and is not available. | 1312 // We fail if the MSAA was requested and is not available. |
| 1081 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) { | 1313 if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleC nt) { |
| 1082 //SkDebugf("MSAA RT requested but not supported on this platform."); | 1314 //SkDebugf("MSAA RT requested but not supported on this platform."); |
| 1083 return return_null_texture(); | 1315 return return_null_texture(); |
| 1084 } | 1316 } |
| 1085 | 1317 |
| 1086 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); | 1318 bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); |
| 1087 | 1319 |
| 1088 GrGLTexture::IDDesc idDesc; | 1320 GrGLTexture::IDDesc idDesc = generate_gl_texture(this->glInterface(), lifeCy cle); |
| 1089 idDesc.fInfo.fID = 0; | |
| 1090 GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); | |
| 1091 idDesc.fLifeCycle = lifeCycle; | |
| 1092 // We only support GL_TEXTURE_2D at the moment. | |
| 1093 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; | |
| 1094 | |
| 1095 if (!idDesc.fInfo.fID) { | 1321 if (!idDesc.fInfo.fID) { |
| 1096 return return_null_texture(); | 1322 return return_null_texture(); |
| 1097 } | 1323 } |
| 1098 | 1324 |
| 1099 this->setScratchTextureUnit(); | 1325 this->setScratchTextureUnit(); |
| 1100 GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); | 1326 GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| 1101 | 1327 |
| 1102 if (renderTarget && this->glCaps().textureUsageSupport()) { | 1328 if (renderTarget && this->glCaps().textureUsageSupport()) { |
| 1103 // provides a hint about how this texture will be used | 1329 // provides a hint about how this texture will be used |
| 1104 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | 1330 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, |
| 1105 GR_GL_TEXTURE_USAGE, | 1331 GR_GL_TEXTURE_USAGE, |
| 1106 GR_GL_FRAMEBUFFER_ATTACHMENT)); | 1332 GR_GL_FRAMEBUFFER_ATTACHMENT)); |
| 1107 } | 1333 } |
| 1108 | 1334 |
| 1109 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some | 1335 GrGLTexture::TexParams initialTexParams = set_initial_texture_params(this->g lInterface(), |
| 1110 // drivers have a bug where an FBO won't be complete if it includes a | 1336 idDesc) ; |
| 1111 // texture that is not mipmap complete (considering the filter in use). | 1337 |
| 1112 GrGLTexture::TexParams initialTexParams; | |
| 1113 // we only set a subset here so invalidate first | |
| 1114 initialTexParams.invalidate(); | |
| 1115 initialTexParams.fMinFilter = GR_GL_NEAREST; | |
| 1116 initialTexParams.fMagFilter = GR_GL_NEAREST; | |
| 1117 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; | |
| 1118 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; | |
| 1119 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1120 GR_GL_TEXTURE_MAG_FILTER, | |
| 1121 initialTexParams.fMagFilter)); | |
| 1122 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1123 GR_GL_TEXTURE_MIN_FILTER, | |
| 1124 initialTexParams.fMinFilter)); | |
| 1125 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1126 GR_GL_TEXTURE_WRAP_S, | |
| 1127 initialTexParams.fWrapS)); | |
| 1128 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1129 GR_GL_TEXTURE_WRAP_T, | |
| 1130 initialTexParams.fWrapT)); | |
| 1131 if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0, | 1338 if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0, |
| 1132 desc.fWidth, desc.fHeight, | 1339 desc.fWidth, desc.fHeight, |
| 1133 desc.fConfig, srcData, rowBytes)) { | 1340 desc.fConfig, texels)) { |
| 1134 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); | 1341 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| 1135 return return_null_texture(); | 1342 return return_null_texture(); |
| 1136 } | 1343 } |
| 1137 | 1344 |
| 1138 GrGLTexture* tex; | 1345 GrGLTexture* tex; |
| 1139 if (renderTarget) { | 1346 if (renderTarget) { |
| 1140 // unbind the texture from the texture unit before binding it to the fra me buffer | 1347 // unbind the texture from the texture unit before binding it to the fra me buffer |
| 1141 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); | 1348 GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); |
| 1142 GrGLRenderTarget::IDDesc rtIDDesc; | 1349 GrGLRenderTarget::IDDesc rtIDDesc; |
| 1143 | 1350 |
| 1144 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtI DDesc)) { | 1351 if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtI DDesc)) { |
| 1145 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); | 1352 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| 1146 return return_null_texture(); | 1353 return return_null_texture(); |
| 1147 } | 1354 } |
| 1148 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); | 1355 tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); |
| 1149 } else { | 1356 } else { |
| 1150 tex = new GrGLTexture(this, desc, idDesc); | 1357 bool wasMipMapDataProvided = false; |
| 1358 if (texels.count() > 1) { | |
| 1359 wasMipMapDataProvided = true; | |
| 1360 } | |
| 1361 tex = new GrGLTexture(this, desc, idDesc, wasMipMapDataProvided); | |
| 1151 } | 1362 } |
| 1152 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); | 1363 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| 1153 #ifdef TRACE_TEXTURE_CREATION | 1364 #ifdef TRACE_TEXTURE_CREATION |
| 1154 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", | 1365 SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", |
| 1155 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); | 1366 glTexDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig); |
| 1156 #endif | 1367 #endif |
| 1157 return tex; | 1368 return tex; |
| 1158 } | 1369 } |
| 1159 | 1370 |
| 1160 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, | 1371 GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| 1161 GrGpuResource::LifeCycle lifeCycle , | 1372 GrGpuResource::LifeCycle lifeCycle , |
| 1162 const void* srcData) { | 1373 const SkTArray<SkMipMapLevel>& tex els) { |
| 1163 // Make sure that we're not flipping Y. | 1374 // Make sure that we're not flipping Y. |
| 1164 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { | 1375 if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { |
| 1165 return return_null_texture(); | 1376 return return_null_texture(); |
| 1166 } | 1377 } |
| 1167 | 1378 |
| 1168 GrGLTexture::IDDesc idDesc; | 1379 GrGLTexture::IDDesc idDesc = generate_gl_texture(this->glInterface(), lifeCy cle); |
| 1169 idDesc.fInfo.fID = 0; | |
| 1170 GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); | |
| 1171 idDesc.fLifeCycle = lifeCycle; | |
| 1172 // We only support GL_TEXTURE_2D at the moment. | |
| 1173 idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; | |
| 1174 | |
| 1175 if (!idDesc.fInfo.fID) { | 1380 if (!idDesc.fInfo.fID) { |
| 1176 return return_null_texture(); | 1381 return return_null_texture(); |
| 1177 } | 1382 } |
| 1178 | 1383 |
| 1179 this->setScratchTextureUnit(); | 1384 this->setScratchTextureUnit(); |
| 1180 GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); | 1385 GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); |
| 1181 | 1386 |
| 1182 // Some drivers like to know filter/wrap before seeing glTexImage2D. Some | 1387 GrGLTexture::TexParams initialTexParams = set_initial_texture_params(this->g lInterface(), |
| 1183 // drivers have a bug where an FBO won't be complete if it includes a | 1388 idDesc) ; |
| 1184 // texture that is not mipmap complete (considering the filter in use). | |
| 1185 GrGLTexture::TexParams initialTexParams; | |
| 1186 // we only set a subset here so invalidate first | |
| 1187 initialTexParams.invalidate(); | |
| 1188 initialTexParams.fMinFilter = GR_GL_NEAREST; | |
| 1189 initialTexParams.fMagFilter = GR_GL_NEAREST; | |
| 1190 initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; | |
| 1191 initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; | |
| 1192 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1193 GR_GL_TEXTURE_MAG_FILTER, | |
| 1194 initialTexParams.fMagFilter)); | |
| 1195 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1196 GR_GL_TEXTURE_MIN_FILTER, | |
| 1197 initialTexParams.fMinFilter)); | |
| 1198 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1199 GR_GL_TEXTURE_WRAP_S, | |
| 1200 initialTexParams.fWrapS)); | |
| 1201 GL_CALL(TexParameteri(idDesc.fInfo.fTarget, | |
| 1202 GR_GL_TEXTURE_WRAP_T, | |
| 1203 initialTexParams.fWrapT)); | |
| 1204 | 1389 |
| 1205 if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { | 1390 if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, texels)) { |
| 1206 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); | 1391 GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); |
| 1207 return return_null_texture(); | 1392 return return_null_texture(); |
| 1208 } | 1393 } |
| 1209 | 1394 |
| 1210 GrGLTexture* tex; | 1395 GrGLTexture* tex; |
| 1211 tex = new GrGLTexture(this, desc, idDesc); | 1396 tex = new GrGLTexture(this, desc, idDesc); |
| 1212 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); | 1397 tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); |
| 1213 #ifdef TRACE_TEXTURE_CREATION | 1398 #ifdef TRACE_TEXTURE_CREATION |
| 1214 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", | 1399 SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", |
| 1215 glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); | 1400 glTexDesc.fInfo.fID, desc.fWidth, desc.fHeight, desc.fConfig); |
| 1216 #endif | 1401 #endif |
| 1217 return tex; | 1402 return tex; |
| 1218 } | 1403 } |
| 1219 | 1404 |
| 1220 namespace { | 1405 namespace { |
| 1221 | 1406 |
| 1222 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; | 1407 const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; |
| 1223 | 1408 |
| 1224 void inline get_stencil_rb_sizes(const GrGLInterface* gl, | 1409 void inline get_stencil_rb_sizes(const GrGLInterface* gl, |
| 1225 GrGLStencilAttachment::Format* format) { | 1410 GrGLStencilAttachment::Format* format) { |
| (...skipping 1526 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2752 viewport->fWidth = surface->width(); | 2937 viewport->fWidth = surface->width(); |
| 2753 viewport->fHeight = surface->height(); | 2938 viewport->fHeight = surface->height(); |
| 2754 } else { | 2939 } else { |
| 2755 fStats.incRenderTargetBinds(); | 2940 fStats.incRenderTargetBinds(); |
| 2756 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBO ID())); | 2941 GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBO ID())); |
| 2757 *viewport = rt->getViewport(); | 2942 *viewport = rt->getViewport(); |
| 2758 } | 2943 } |
| 2759 } | 2944 } |
| 2760 | 2945 |
| 2761 void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { | 2946 void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { |
| 2762 // bindSurfaceFBOForCopy temporarily binds textures that are not render targ ets to | 2947 // bindSurfaceFBOForCopy temporarily binds textures that are not render targ ets to |
| 2763 if (!surface->asRenderTarget()) { | 2948 if (!surface->asRenderTarget()) { |
| 2764 SkASSERT(surface->asTexture()); | 2949 SkASSERT(surface->asTexture()); |
| 2765 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture()) ->target(); | 2950 GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture()) ->target(); |
| 2766 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, | 2951 GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, |
| 2767 GR_GL_COLOR_ATTACHM ENT0, | 2952 GR_GL_COLOR_ATTACHM ENT0, |
| 2768 textureTarget, | 2953 textureTarget, |
| 2769 0, | 2954 0, |
| 2770 0)); | 2955 0)); |
| 2771 } | 2956 } |
| 2772 } | 2957 } |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 2830 } | 3015 } |
| 2831 | 3016 |
| 2832 bool GrGLGpu::onCopySurface(GrSurface* dst, | 3017 bool GrGLGpu::onCopySurface(GrSurface* dst, |
| 2833 GrSurface* src, | 3018 GrSurface* src, |
| 2834 const SkIRect& srcRect, | 3019 const SkIRect& srcRect, |
| 2835 const SkIPoint& dstPoint) { | 3020 const SkIPoint& dstPoint) { |
| 2836 if (src->asTexture() && dst->asRenderTarget()) { | 3021 if (src->asTexture() && dst->asRenderTarget()) { |
| 2837 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); | 3022 this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); |
| 2838 return true; | 3023 return true; |
| 2839 } | 3024 } |
| 2840 | 3025 |
| 2841 if (can_copy_texsubimage(dst, src, this)) { | 3026 if (can_copy_texsubimage(dst, src, this)) { |
| 2842 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); | 3027 this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); |
| 2843 return true; | 3028 return true; |
| 2844 } | 3029 } |
| 2845 | 3030 |
| 2846 if (can_blit_framebuffer(dst, src, this)) { | 3031 if (can_blit_framebuffer(dst, src, this)) { |
| 2847 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); | 3032 return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); |
| 2848 } | 3033 } |
| 2849 | 3034 |
| 2850 return false; | 3035 return false; |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 2873 | 3058 |
| 2874 SkString vshaderTxt(version); | 3059 SkString vshaderTxt(version); |
| 2875 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | 3060 aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 2876 vshaderTxt.append(";"); | 3061 vshaderTxt.append(";"); |
| 2877 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | 3062 uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 2878 vshaderTxt.append(";"); | 3063 vshaderTxt.append(";"); |
| 2879 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | 3064 uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 2880 vshaderTxt.append(";"); | 3065 vshaderTxt.append(";"); |
| 2881 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); | 3066 vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); |
| 2882 vshaderTxt.append(";"); | 3067 vshaderTxt.append(";"); |
| 2883 | 3068 |
| 2884 vshaderTxt.append( | 3069 vshaderTxt.append( |
| 2885 "// Copy Program VS\n" | 3070 "// Copy Program VS\n" |
| 2886 "void main() {" | 3071 "void main() {" |
| 2887 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.z w;" | 3072 " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.z w;" |
| 2888 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" | 3073 " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" |
| 2889 " gl_Position.zw = vec2(0, 1);" | 3074 " gl_Position.zw = vec2(0, 1);" |
| 2890 "}" | 3075 "}" |
| 2891 ); | 3076 ); |
| 2892 | 3077 |
| 2893 SkString fshaderTxt(version); | 3078 SkString fshaderTxt(version); |
| (...skipping 18 matching lines...) Expand all Loading... | |
| 2912 fsOutName = "gl_FragColor"; | 3097 fsOutName = "gl_FragColor"; |
| 2913 } | 3098 } |
| 2914 fshaderTxt.appendf( | 3099 fshaderTxt.appendf( |
| 2915 "// Copy Program FS\n" | 3100 "// Copy Program FS\n" |
| 2916 "void main() {" | 3101 "void main() {" |
| 2917 " %s = %s(u_texture, v_texCoord);" | 3102 " %s = %s(u_texture, v_texCoord);" |
| 2918 "}", | 3103 "}", |
| 2919 fsOutName, | 3104 fsOutName, |
| 2920 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) | 3105 GrGLSLTexture2DFunctionName(kVec2f_GrSLType, this->glslGeneration()) |
| 2921 ); | 3106 ); |
| 2922 | 3107 |
| 2923 GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); | 3108 GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); |
| 2924 const char* str; | 3109 const char* str; |
| 2925 GrGLint length; | 3110 GrGLint length; |
| 2926 | 3111 |
| 2927 str = vshaderTxt.c_str(); | 3112 str = vshaderTxt.c_str(); |
| 2928 length = SkToInt(vshaderTxt.size()); | 3113 length = SkToInt(vshaderTxt.size()); |
| 2929 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms [i].fProgram, | 3114 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms [i].fProgram, |
| 2930 GR_GL_VERTEX_SHADER, &str, &length, 1, | 3115 GR_GL_VERTEX_SHADER, &str, &length, 1, |
| 2931 &fStats); | 3116 &fStats); |
| 2932 | 3117 |
| (...skipping 494 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 3427 this->setVertexArrayID(gpu, 0); | 3612 this->setVertexArrayID(gpu, 0); |
| 3428 } | 3613 } |
| 3429 int attrCount = gpu->glCaps().maxVertexAttributes(); | 3614 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 3430 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 3615 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 3431 fDefaultVertexArrayAttribState.resize(attrCount); | 3616 fDefaultVertexArrayAttribState.resize(attrCount); |
| 3432 } | 3617 } |
| 3433 attribState = &fDefaultVertexArrayAttribState; | 3618 attribState = &fDefaultVertexArrayAttribState; |
| 3434 } | 3619 } |
| 3435 return attribState; | 3620 return attribState; |
| 3436 } | 3621 } |
| OLD | NEW |