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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NDEBUG | |
| 6 | |
| 7 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. | 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. |
| 8 | 6 |
| 9 #include "ui/compositor/debug_utils.h" | 7 #include "ui/compositor/debug_utils.h" |
| 10 | 8 |
| 11 #include <cmath> | 9 #include <cmath> |
| 12 #include <iomanip> | 10 #include <iomanip> |
| 13 #include <iostream> | 11 #include <iostream> |
| 14 #include <string> | 12 #include <string> |
| 15 | 13 |
| 16 #include "base/logging.h" | 14 #include "base/logging.h" |
| 17 #include "base/utf_string_conversions.h" | 15 #include "base/utf_string_conversions.h" |
| 18 #include "ui/compositor/layer.h" | 16 #include "ui/compositor/layer.h" |
| 19 #include "ui/gfx/interpolated_transform.h" | 17 #include "ui/gfx/interpolated_transform.h" |
| 20 #include "ui/gfx/point.h" | 18 #include "ui/gfx/point.h" |
| 21 #include "ui/gfx/point_conversions.h" | 19 #include "ui/gfx/point_conversions.h" |
| 22 #include "ui/gfx/transform.h" | 20 #include "ui/gfx/transform.h" |
| 23 | 21 |
| 24 namespace ui { | 22 namespace ui { |
| 25 | 23 |
| 26 namespace { | 24 namespace { |
| 27 | 25 |
| 28 void PrintLayerHierarchyImp(const Layer* layer, int indent, | 26 void PrintLayerHierarchyImp(const Layer* layer, |
| 29 gfx::Point mouse_location) { | 27 int indent, |
| 30 std::wostringstream buf; | 28 gfx::Point mouse_location, |
| 29 std::wostringstream* out) { |
| 31 std::string indent_str(indent, ' '); | 30 std::string indent_str(indent, ' '); |
| 32 std::string content_indent_str(indent+1, ' '); | 31 std::string content_indent_str(indent+1, ' '); |
| 33 | 32 |
| 34 layer->transform().TransformPointReverse(mouse_location); | 33 layer->transform().TransformPointReverse(mouse_location); |
| 35 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); | 34 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); |
| 36 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); | 35 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); |
| 37 | 36 |
| 38 buf << UTF8ToWide(indent_str); | 37 *out << UTF8ToWide(indent_str); |
| 39 if (mouse_inside_layer_bounds) | 38 if (mouse_inside_layer_bounds) |
| 40 buf << L'*'; | 39 *out << L'*'; |
| 41 else | 40 else |
| 42 buf << L' '; | 41 *out << L' '; |
| 43 | 42 |
| 44 buf << UTF8ToWide(layer->name()) << L' ' << layer; | 43 *out << UTF8ToWide(layer->name()) << L' ' << layer; |
| 45 | 44 |
| 46 switch (layer->type()) { | 45 switch (layer->type()) { |
| 47 case ui::LAYER_NOT_DRAWN: | 46 case ui::LAYER_NOT_DRAWN: |
| 48 buf << L" not_drawn"; | 47 *out << L" not_drawn"; |
| 49 break; | 48 break; |
| 50 case ui::LAYER_TEXTURED: | 49 case ui::LAYER_TEXTURED: |
| 51 buf << L" textured"; | 50 *out << L" textured"; |
| 52 if (layer->fills_bounds_opaquely()) | 51 if (layer->fills_bounds_opaquely()) |
| 53 buf << L" opaque"; | 52 *out << L" opaque"; |
| 54 break; | 53 break; |
| 55 case ui::LAYER_SOLID_COLOR: | 54 case ui::LAYER_SOLID_COLOR: |
| 56 buf << L" solid"; | 55 *out << L" solid"; |
| 57 break; | 56 break; |
| 58 } | 57 } |
| 59 | 58 |
| 60 if (!layer->visible()) | 59 if (!layer->visible()) |
| 61 buf << L" !visible"; | 60 *out << L" !visible"; |
| 62 | 61 |
| 63 std::string property_indent_str(indent+3, ' '); | 62 std::string property_indent_str(indent+3, ' '); |
| 64 buf << L'\n' << UTF8ToWide(property_indent_str); | 63 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 65 buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); | 64 *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); |
| 66 buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); | 65 *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); |
| 67 | 66 |
| 68 if (layer->opacity() != 1.0f) { | 67 if (layer->opacity() != 1.0f) { |
| 69 buf << L'\n' << UTF8ToWide(property_indent_str); | 68 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 70 buf << L"opacity: " << std::setprecision(2) << layer->opacity(); | 69 *out << L"opacity: " << std::setprecision(2) << layer->opacity(); |
| 71 } | 70 } |
| 72 | 71 |
| 73 gfx::DecomposedTransform decomp; | 72 gfx::DecomposedTransform decomp; |
| 74 if (!layer->transform().IsIdentity() && | 73 if (!layer->transform().IsIdentity() && |
| 75 gfx::DecomposeTransform(&decomp, layer->transform())) { | 74 gfx::DecomposeTransform(&decomp, layer->transform())) { |
| 76 buf << L'\n' << UTF8ToWide(property_indent_str); | 75 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 77 buf << L"translation: " << std::fixed << decomp.translate[0]; | 76 *out << L"translation: " << std::fixed << decomp.translate[0]; |
| 78 buf << L", " << decomp.translate[1]; | 77 *out << L", " << decomp.translate[1]; |
| 79 | 78 |
| 80 buf << L'\n' << UTF8ToWide(property_indent_str); | 79 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 81 buf << L"rotation: "; | 80 *out << L"rotation: "; |
| 82 buf << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; | 81 *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; |
| 83 | 82 |
| 84 buf << L'\n' << UTF8ToWide(property_indent_str); | 83 *out << L'\n' << UTF8ToWide(property_indent_str); |
| 85 buf << L"scale: " << decomp.scale[0]; | 84 *out << L"scale: " << decomp.scale[0]; |
| 86 buf << L", " << decomp.scale[1]; | 85 *out << L", " << decomp.scale[1]; |
| 87 } | 86 } |
| 88 | 87 |
| 89 VLOG(1) << buf.str(); | 88 *out << L'\n'; |
| 90 std::cout << buf.str() << std::endl; | |
| 91 | 89 |
| 92 for (size_t i = 0, count = layer->children().size(); i < count; ++i) | 90 for (size_t i = 0, count = layer->children().size(); i < count; ++i) { |
| 93 PrintLayerHierarchyImp(layer->children()[i], indent + 3, mouse_location); | 91 PrintLayerHierarchyImp( |
| 92 layer->children()[i], indent + 3, mouse_location, out); |
| 93 } |
| 94 } | 94 } |
| 95 | 95 |
| 96 } // namespace | 96 } // namespace |
| 97 | 97 |
| 98 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { | 98 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { |
| 99 PrintLayerHierarchyImp(layer, 0, mouse_location); | 99 std::wostringstream out; |
| 100 out << L"Layer hierarchy:\n"; |
| 101 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); |
| 102 // Error so logs can be collected from end-users. |
| 103 LOG(ERROR) << out.str(); |
| 100 } | 104 } |
| 101 | 105 |
| 102 } // namespace ui | 106 } // namespace ui |
| 103 | |
| 104 #endif // NDEBUG | |
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