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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gpu/gpu_process_host.h" | 5 #include "content/browser/gpu/gpu_process_host.h" |
| 6 | 6 |
| 7 #include "base/base64.h" | 7 #include "base/base64.h" |
| 8 #include "base/base_switches.h" | 8 #include "base/base_switches.h" |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 390 } | 390 } |
| 391 | 391 |
| 392 GpuProcessHost::GpuProcessHost(int host_id, GpuProcessKind kind) | 392 GpuProcessHost::GpuProcessHost(int host_id, GpuProcessKind kind) |
| 393 : host_id_(host_id), | 393 : host_id_(host_id), |
| 394 valid_(true), | 394 valid_(true), |
| 395 in_process_(false), | 395 in_process_(false), |
| 396 swiftshader_rendering_(false), | 396 swiftshader_rendering_(false), |
| 397 kind_(kind), | 397 kind_(kind), |
| 398 process_launched_(false), | 398 process_launched_(false), |
| 399 initialized_(false), | 399 initialized_(false), |
| 400 expecting_shutdown_(false), |
| 400 gpu_crash_recorded_(false), | 401 gpu_crash_recorded_(false), |
| 401 uma_memory_stats_received_(false) { | 402 uma_memory_stats_received_(false) { |
| 402 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 403 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 403 switches::kSingleProcess) || | 404 switches::kSingleProcess) || |
| 404 base::CommandLine::ForCurrentProcess()->HasSwitch( | 405 base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 405 switches::kInProcessGPU)) { | 406 switches::kInProcessGPU)) { |
| 406 in_process_ = true; | 407 in_process_ = true; |
| 407 } | 408 } |
| 408 | 409 |
| 409 // If the 'single GPU process' policy ever changes, we still want to maintain | 410 // If the 'single GPU process' policy ever changes, we still want to maintain |
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| 896 #if defined(OS_MACOSX) && !defined(OS_IOS) | 897 #if defined(OS_MACOSX) && !defined(OS_IOS) |
| 897 if (!io_surface_manager_token_.IsZero()) { | 898 if (!io_surface_manager_token_.IsZero()) { |
| 898 BrowserIOSurfaceManager::GetInstance()->InvalidateGpuProcessToken(); | 899 BrowserIOSurfaceManager::GetInstance()->InvalidateGpuProcessToken(); |
| 899 io_surface_manager_token_.SetZero(); | 900 io_surface_manager_token_.SetZero(); |
| 900 } | 901 } |
| 901 #endif | 902 #endif |
| 902 | 903 |
| 903 process_->ForceShutdown(); | 904 process_->ForceShutdown(); |
| 904 } | 905 } |
| 905 | 906 |
| 907 void GpuProcessHost::StopGpuProcess() { |
| 908 Send(new GpuMsg_Finalize()); |
| 909 expecting_shutdown_ = true; |
| 910 } |
| 911 |
| 906 void GpuProcessHost::BeginFrameSubscription( | 912 void GpuProcessHost::BeginFrameSubscription( |
| 907 int surface_id, | 913 int surface_id, |
| 908 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber) { | 914 base::WeakPtr<RenderWidgetHostViewFrameSubscriber> subscriber) { |
| 909 frame_subscribers_[surface_id] = subscriber; | 915 frame_subscribers_[surface_id] = subscriber; |
| 910 } | 916 } |
| 911 | 917 |
| 912 void GpuProcessHost::EndFrameSubscription(int surface_id) { | 918 void GpuProcessHost::EndFrameSubscription(int surface_id) { |
| 913 frame_subscribers_.erase(surface_id); | 919 frame_subscribers_.erase(surface_id); |
| 914 } | 920 } |
| 915 | 921 |
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| 1023 GpuDataManagerImpl::GetInstance()->BlockDomainFrom3DAPIs( | 1029 GpuDataManagerImpl::GetInstance()->BlockDomainFrom3DAPIs( |
| 1024 *iter, GpuDataManagerImpl::DOMAIN_GUILT_UNKNOWN); | 1030 *iter, GpuDataManagerImpl::DOMAIN_GUILT_UNKNOWN); |
| 1025 } | 1031 } |
| 1026 } | 1032 } |
| 1027 | 1033 |
| 1028 void GpuProcessHost::RecordProcessCrash() { | 1034 void GpuProcessHost::RecordProcessCrash() { |
| 1029 // Skip if a GPU process crash was already counted. | 1035 // Skip if a GPU process crash was already counted. |
| 1030 if (gpu_crash_recorded_) | 1036 if (gpu_crash_recorded_) |
| 1031 return; | 1037 return; |
| 1032 | 1038 |
| 1039 // Skip if GPU process was asked to stop and stopped successfully. |
| 1040 if (expecting_shutdown_) { |
| 1041 expecting_shutdown_ = false; |
| 1042 int exit_code; |
| 1043 base::TerminationStatus status = |
| 1044 process_->GetTerminationStatus(false, &exit_code); |
| 1045 if (status == base::TERMINATION_STATUS_NORMAL_TERMINATION) { |
| 1046 gpu_crash_recorded_ = true; |
| 1047 return; |
| 1048 } |
| 1049 } |
| 1050 |
| 1033 // Maximum number of times the GPU process is allowed to crash in a session. | 1051 // Maximum number of times the GPU process is allowed to crash in a session. |
| 1034 // Once this limit is reached, any request to launch the GPU process will | 1052 // Once this limit is reached, any request to launch the GPU process will |
| 1035 // fail. | 1053 // fail. |
| 1036 const int kGpuMaxCrashCount = 3; | 1054 const int kGpuMaxCrashCount = 3; |
| 1037 | 1055 |
| 1038 // Last time the GPU process crashed. | 1056 // Last time the GPU process crashed. |
| 1039 static base::Time last_gpu_crash_time; | 1057 static base::Time last_gpu_crash_time; |
| 1040 | 1058 |
| 1041 bool disable_crash_limit = base::CommandLine::ForCurrentProcess()->HasSwitch( | 1059 bool disable_crash_limit = base::CommandLine::ForCurrentProcess()->HasSwitch( |
| 1042 switches::kDisableGpuProcessCrashLimit); | 1060 switches::kDisableGpuProcessCrashLimit); |
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| 1139 TRACE_EVENT0("gpu", "GpuProcessHost::OnCacheShader"); | 1157 TRACE_EVENT0("gpu", "GpuProcessHost::OnCacheShader"); |
| 1140 ClientIdToShaderCacheMap::iterator iter = | 1158 ClientIdToShaderCacheMap::iterator iter = |
| 1141 client_id_to_shader_cache_.find(client_id); | 1159 client_id_to_shader_cache_.find(client_id); |
| 1142 // If the cache doesn't exist then this is an off the record profile. | 1160 // If the cache doesn't exist then this is an off the record profile. |
| 1143 if (iter == client_id_to_shader_cache_.end()) | 1161 if (iter == client_id_to_shader_cache_.end()) |
| 1144 return; | 1162 return; |
| 1145 iter->second->Cache(GetShaderPrefixKey() + ":" + key, shader); | 1163 iter->second->Cache(GetShaderPrefixKey() + ":" + key, shader); |
| 1146 } | 1164 } |
| 1147 | 1165 |
| 1148 } // namespace content | 1166 } // namespace content |
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