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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkUtils.h" | 8 #include "SkUtils.h" |
9 | 9 |
10 namespace { // See Sk4px.h | 10 namespace { // See Sk4px.h |
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93 } | 93 } |
94 | 94 |
95 inline Sk4px Sk4px::zeroColors() const { | 95 inline Sk4px Sk4px::zeroColors() const { |
96 static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian."); | 96 static_assert(SK_A32_SHIFT == 24, "This method assumes little-endian."); |
97 return Sk16b(0,0,0, this->kth< 3>(), | 97 return Sk16b(0,0,0, this->kth< 3>(), |
98 0,0,0, this->kth< 7>(), | 98 0,0,0, this->kth< 7>(), |
99 0,0,0, this->kth<11>(), | 99 0,0,0, this->kth<11>(), |
100 0,0,0, this->kth<15>()); | 100 0,0,0, this->kth<15>()); |
101 } | 101 } |
102 | 102 |
103 inline Sk4px Sk4px::Load4(const SkPMColor16 src[4]) { | |
104 SkPMColor src32[4]; | |
105 for (int i = 0; i < 4; i++) { src32[i] = SkPixel16ToPixel32(src[i]); } | |
106 return Load4(src32); | |
107 } | |
108 inline Sk4px Sk4px::Load2(const SkPMColor16 src[2]) { | |
109 SkPMColor src32[2]; | |
110 for (int i = 0; i < 2; i++) { src32[i] = SkPixel16ToPixel32(src[i]); } | |
111 return Load2(src32); | |
112 } | |
113 inline Sk4px Sk4px::Load1(const SkPMColor16 src[1]) { | |
114 SkPMColor src32 = SkPixel16ToPixel32(src[0]); | |
115 return Load1(&src32); | |
116 } | |
117 | |
118 inline void Sk4px::store4(SkPMColor16 dst[4]) const { | |
119 SkPMColor dst32[4]; | |
120 this->store4(dst32); | |
121 for (int i = 0; i < 4; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); } | |
122 } | |
123 inline void Sk4px::store2(SkPMColor16 dst[2]) const { | |
124 SkPMColor dst32[2]; | |
125 this->store2(dst32); | |
126 for (int i = 0; i < 2; i++) { dst[i] = SkPixel32ToPixel16(dst32[i]); } | |
127 } | |
128 inline void Sk4px::store1(SkPMColor16 dst[1]) const { | |
129 SkPMColor dst32; | |
130 this->store1(&dst32); | |
131 dst[0] = SkPixel32ToPixel16(dst32); | |
132 } | |
133 | |
134 } // namespace | 103 } // namespace |
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