Index: content/child/child_io_surface_manager_mac.cc |
diff --git a/content/child/child_io_surface_manager_mac.cc b/content/child/child_io_surface_manager_mac.cc |
index 1e5665afd0afaf05a556c104833c40d8a8879382..6c280606a65451abc9f2a163feaf52e18ece3a99 100644 |
--- a/content/child/child_io_surface_manager_mac.cc |
+++ b/content/child/child_io_surface_manager_mac.cc |
@@ -96,9 +96,7 @@ IOSurfaceRef ChildIOSurfaceManager::AcquireIOSurface(int io_surface_id) { |
// A valid token is required to acquire an IOSurface. This will wait for a |
// valid token if one has not yet been set. |
set_token_event_.Wait(); |
-#if !defined(NDEBUG) |
- DCHECK(!(set_token_thread_id_ == base::PlatformThread::CurrentRef())); |
-#endif |
+ DCHECK(!set_token_thread_checker_->CalledOnValidThread()); |
reveman
2015/08/18 14:34:27
this is not the same. you can't use a thread check
dshwang
2015/08/18 14:45:50
How it's different. The implementation is same; ht
reveman
2015/08/18 15:02:38
if ENABLE_THREAD_CHECKER is false then this is the
dshwang
2015/08/18 15:41:44
ENABLE_THREAD_CHECKER is true if (!defined(NDEBUG)
|
DCHECK(!token_.IsZero()); |
mach_port_t reply_port; |