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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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95 , fUniformManager(uniformManager) | 95 , fUniformManager(uniformManager) |
96 , fCurrentStageIdx(kNonStageIdx) | 96 , fCurrentStageIdx(kNonStageIdx) |
97 , fSetupFragPosition(false) | 97 , fSetupFragPosition(false) |
98 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) { | 98 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) { |
99 | 99 |
100 fPositionVar = &fVSAttrs.push_back(); | 100 fPositionVar = &fVSAttrs.push_back(); |
101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
aPosition"); | 101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
aPosition"); |
102 } | 102 } |
103 | 103 |
104 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { | 104 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { |
105 SkString* string; | 105 SkString* string = NULL; |
106 switch (type) { | 106 switch (type) { |
107 case kVertex_ShaderType: | 107 case kVertex_ShaderType: |
108 string = &fVSCode; | 108 string = &fVSCode; |
109 break; | 109 break; |
110 case kGeometry_ShaderType: | 110 case kGeometry_ShaderType: |
111 string = &fGSCode; | 111 string = &fGSCode; |
112 break; | 112 break; |
113 case kFragment_ShaderType: | 113 case kFragment_ShaderType: |
114 string = &fFSCode; | 114 string = &fFSCode; |
115 break; | 115 break; |
116 default: | 116 default: |
117 GrCrash("Invalid shader type"); | 117 GrCrash("Invalid shader type"); |
118 } | 118 } |
119 string->appendf(format, args); | 119 string->appendf(format, args); |
120 } | 120 } |
121 | 121 |
122 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { | 122 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { |
123 SkString* string; | 123 SkString* string = NULL; |
124 switch (type) { | 124 switch (type) { |
125 case kVertex_ShaderType: | 125 case kVertex_ShaderType: |
126 string = &fVSCode; | 126 string = &fVSCode; |
127 break; | 127 break; |
128 case kGeometry_ShaderType: | 128 case kGeometry_ShaderType: |
129 string = &fGSCode; | 129 string = &fGSCode; |
130 break; | 130 break; |
131 case kFragment_ShaderType: | 131 case kFragment_ShaderType: |
132 string = &fFSCode; | 132 string = &fFSCode; |
133 break; | 133 break; |
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501 key, | 501 key, |
502 vsInCoord, | 502 vsInCoord, |
503 fsOutColor, | 503 fsOutColor, |
504 fsInColor, | 504 fsInColor, |
505 textureSamplers); | 505 textureSamplers); |
506 this->fVSCode.appendf("\t}\n"); | 506 this->fVSCode.appendf("\t}\n"); |
507 this->fFSCode.appendf("\t}\n"); | 507 this->fFSCode.appendf("\t}\n"); |
508 | 508 |
509 return glEffect; | 509 return glEffect; |
510 } | 510 } |
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