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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| (...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 , fUniformManager(uniformManager) | 95 , fUniformManager(uniformManager) |
| 96 , fCurrentStageIdx(kNonStageIdx) | 96 , fCurrentStageIdx(kNonStageIdx) |
| 97 , fSetupFragPosition(false) | 97 , fSetupFragPosition(false) |
| 98 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) { | 98 , fRTHeightUniform(GrGLUniformManager::kInvalidUniformHandle) { |
| 99 | 99 |
| 100 fPositionVar = &fVSAttrs.push_back(); | 100 fPositionVar = &fVSAttrs.push_back(); |
| 101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
aPosition"); | 101 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "
aPosition"); |
| 102 } | 102 } |
| 103 | 103 |
| 104 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { | 104 void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_lis
t args) { |
| 105 SkString* string; | 105 SkString* string = NULL; |
| 106 switch (type) { | 106 switch (type) { |
| 107 case kVertex_ShaderType: | 107 case kVertex_ShaderType: |
| 108 string = &fVSCode; | 108 string = &fVSCode; |
| 109 break; | 109 break; |
| 110 case kGeometry_ShaderType: | 110 case kGeometry_ShaderType: |
| 111 string = &fGSCode; | 111 string = &fGSCode; |
| 112 break; | 112 break; |
| 113 case kFragment_ShaderType: | 113 case kFragment_ShaderType: |
| 114 string = &fFSCode; | 114 string = &fFSCode; |
| 115 break; | 115 break; |
| 116 default: | 116 default: |
| 117 GrCrash("Invalid shader type"); | 117 GrCrash("Invalid shader type"); |
| 118 } | 118 } |
| 119 string->appendf(format, args); | 119 string->appendf(format, args); |
| 120 } | 120 } |
| 121 | 121 |
| 122 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { | 122 void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) { |
| 123 SkString* string; | 123 SkString* string = NULL; |
| 124 switch (type) { | 124 switch (type) { |
| 125 case kVertex_ShaderType: | 125 case kVertex_ShaderType: |
| 126 string = &fVSCode; | 126 string = &fVSCode; |
| 127 break; | 127 break; |
| 128 case kGeometry_ShaderType: | 128 case kGeometry_ShaderType: |
| 129 string = &fGSCode; | 129 string = &fGSCode; |
| 130 break; | 130 break; |
| 131 case kFragment_ShaderType: | 131 case kFragment_ShaderType: |
| 132 string = &fFSCode; | 132 string = &fFSCode; |
| 133 break; | 133 break; |
| (...skipping 367 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 501 key, | 501 key, |
| 502 vsInCoord, | 502 vsInCoord, |
| 503 fsOutColor, | 503 fsOutColor, |
| 504 fsInColor, | 504 fsInColor, |
| 505 textureSamplers); | 505 textureSamplers); |
| 506 this->fVSCode.appendf("\t}\n"); | 506 this->fVSCode.appendf("\t}\n"); |
| 507 this->fFSCode.appendf("\t}\n"); | 507 this->fFSCode.appendf("\t}\n"); |
| 508 | 508 |
| 509 return glEffect; | 509 return glEffect; |
| 510 } | 510 } |
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