Index: third_party/android_prediction/suggest/core/layout/proximity_info_state.h |
diff --git a/third_party/android_prediction/suggest/core/layout/proximity_info_state.h b/third_party/android_prediction/suggest/core/layout/proximity_info_state.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7068f0bcd1ebc8c4df8b5b34a7b501e83fddef8c |
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+++ b/third_party/android_prediction/suggest/core/layout/proximity_info_state.h |
@@ -0,0 +1,233 @@ |
+/* |
+ * Copyright (C) 2012 The Android Open Source Project |
+ * |
+ * Licensed under the Apache License, Version 2.0 (the "License"); |
+ * you may not use this file except in compliance with the License. |
+ * You may obtain a copy of the License at |
+ * |
+ * http://www.apache.org/licenses/LICENSE-2.0 |
+ * |
+ * Unless required by applicable law or agreed to in writing, software |
+ * distributed under the License is distributed on an "AS IS" BASIS, |
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
+ * See the License for the specific language governing permissions and |
+ * limitations under the License. |
+ */ |
+ |
+#ifndef LATINIME_PROXIMITY_INFO_STATE_H |
+#define LATINIME_PROXIMITY_INFO_STATE_H |
+ |
+#include <cstring> // for memset() |
+#include <unordered_map> |
+#include <vector> |
+ |
+#include "third_party/android_prediction/defines.h" |
+#include "third_party/android_prediction/suggest/core/layout/proximity_info_params.h" |
+#include "third_party/android_prediction/suggest/core/layout/proximity_info_state_utils.h" |
+ |
+namespace latinime { |
+ |
+class ProximityInfo; |
+ |
+class ProximityInfoState { |
+ public: |
+ ///////////////////////////////////////// |
+ // Defined in proximity_info_state.cpp // |
+ ///////////////////////////////////////// |
+ void initInputParams(const int pointerId, const float maxPointToKeyLength, |
+ const ProximityInfo *proximityInfo, const int *const inputCodes, |
+ const int inputSize, const int *xCoordinates, const int *yCoordinates, |
+ const int *const times, const int *const pointerIds, const bool isGeometric); |
+ |
+ ///////////////////////////////////////// |
+ // Defined here // |
+ ///////////////////////////////////////// |
+ AK_FORCE_INLINE ProximityInfoState() |
+ : mProximityInfo(nullptr), mMaxPointToKeyLength(0.0f), mAverageSpeed(0.0f), |
+ mHasTouchPositionCorrectionData(false), mMostCommonKeyWidthSquare(0), |
+ mKeyCount(0), mCellHeight(0), mCellWidth(0), mGridHeight(0), mGridWidth(0), |
+ mIsContinuousSuggestionPossible(false), mHasBeenUpdatedByGeometricInput(false), |
+ mSampledInputXs(), mSampledInputYs(), mSampledTimes(), mSampledInputIndice(), |
+ mSampledLengthCache(), mBeelineSpeedPercentiles(), |
+ mSampledNormalizedSquaredLengthCache(), mSpeedRates(), mDirections(), |
+ mCharProbabilities(), mSampledSearchKeySets(), mSampledSearchKeyVectors(), |
+ mTouchPositionCorrectionEnabled(false), mSampledInputSize(0), |
+ mMostProbableStringProbability(0.0f) { |
+ memset(mInputProximities, 0, sizeof(mInputProximities)); |
+ memset(mPrimaryInputWord, 0, sizeof(mPrimaryInputWord)); |
+ memset(mMostProbableString, 0, sizeof(mMostProbableString)); |
+ } |
+ |
+ // Non virtual inline destructor -- never inherit this class |
+ AK_FORCE_INLINE ~ProximityInfoState() {} |
+ |
+ inline int getPrimaryCodePointAt(const int index) const { |
+ return getProximityCodePointsAt(index)[0]; |
+ } |
+ |
+ int getPrimaryOriginalCodePointAt(const int index) const; |
+ |
+ inline bool sameAsTyped(const int *word, int length) const { |
+ if (length != mSampledInputSize) { |
+ return false; |
+ } |
+ const int *inputProximities = mInputProximities; |
+ while (length--) { |
+ if (*inputProximities != *word) { |
+ return false; |
+ } |
+ inputProximities += MAX_PROXIMITY_CHARS_SIZE; |
+ word++; |
+ } |
+ return true; |
+ } |
+ |
+ AK_FORCE_INLINE bool existsCodePointInProximityAt(const int index, const int c) const { |
+ const int *codePoints = getProximityCodePointsAt(index); |
+ int i = 0; |
+ while (codePoints[i] > 0 && i < MAX_PROXIMITY_CHARS_SIZE) { |
+ if (codePoints[i++] == c) { |
+ return true; |
+ } |
+ } |
+ return false; |
+ } |
+ |
+ AK_FORCE_INLINE bool existsAdjacentProximityChars(const int index) const { |
+ if (index < 0 || index >= mSampledInputSize) return false; |
+ const int currentCodePoint = getPrimaryCodePointAt(index); |
+ const int leftIndex = index - 1; |
+ if (leftIndex >= 0 && existsCodePointInProximityAt(leftIndex, currentCodePoint)) { |
+ return true; |
+ } |
+ const int rightIndex = index + 1; |
+ if (rightIndex < mSampledInputSize |
+ && existsCodePointInProximityAt(rightIndex, currentCodePoint)) { |
+ return true; |
+ } |
+ return false; |
+ } |
+ |
+ inline bool touchPositionCorrectionEnabled() const { |
+ return mTouchPositionCorrectionEnabled; |
+ } |
+ |
+ bool isUsed() const { |
+ return mSampledInputSize > 0; |
+ } |
+ |
+ int size() const { |
+ return mSampledInputSize; |
+ } |
+ |
+ int getInputX(const int index) const { |
+ return mSampledInputXs[index]; |
+ } |
+ |
+ int getInputY(const int index) const { |
+ return mSampledInputYs[index]; |
+ } |
+ |
+ int getInputIndexOfSampledPoint(const int sampledIndex) const { |
+ return mSampledInputIndice[sampledIndex]; |
+ } |
+ |
+ bool hasSpaceProximity(const int index) const; |
+ |
+ int getLengthCache(const int index) const { |
+ return mSampledLengthCache[index]; |
+ } |
+ |
+ bool isContinuousSuggestionPossible() const { |
+ return mIsContinuousSuggestionPossible; |
+ } |
+ |
+ // TODO: Rename s/Length/NormalizedSquaredLength/ |
+ float getPointToKeyByIdLength(const int inputIndex, const int keyId) const; |
+ // TODO: Rename s/Length/NormalizedSquaredLength/ |
+ float getPointToKeyLength(const int inputIndex, const int codePoint) const; |
+ |
+ ProximityType getProximityType(const int index, const int codePoint, |
+ const bool checkProximityChars, int *proximityIndex = 0) const; |
+ |
+ ProximityType getProximityTypeG(const int index, const int codePoint) const; |
+ |
+ float getSpeedRate(const int index) const { |
+ return mSpeedRates[index]; |
+ } |
+ |
+ AK_FORCE_INLINE int getBeelineSpeedPercentile(const int id) const { |
+ return mBeelineSpeedPercentiles[id]; |
+ } |
+ |
+ AK_FORCE_INLINE DoubleLetterLevel getDoubleLetterLevel(const int id) const { |
+ const int beelineSpeedRate = getBeelineSpeedPercentile(id); |
+ if (beelineSpeedRate == 0) { |
+ return A_STRONG_DOUBLE_LETTER; |
+ } else if (beelineSpeedRate |
+ < ProximityInfoParams::MIN_DOUBLE_LETTER_BEELINE_SPEED_PERCENTILE) { |
+ return A_DOUBLE_LETTER; |
+ } else { |
+ return NOT_A_DOUBLE_LETTER; |
+ } |
+ } |
+ |
+ float getDirection(const int index) const { |
+ return mDirections[index]; |
+ } |
+ // get xy direction |
+ float getDirection(const int x, const int y) const; |
+ |
+ float getMostProbableString(int *const codePointBuf) const; |
+ |
+ float getProbability(const int index, const int charCode) const; |
+ |
+ bool isKeyInSerchKeysAfterIndex(const int index, const int keyId) const; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(ProximityInfoState); |
+ |
+ inline const int *getProximityCodePointsAt(const int index) const { |
+ return ProximityInfoStateUtils::getProximityCodePointsAt(mInputProximities, index); |
+ } |
+ |
+ // const |
+ const ProximityInfo *mProximityInfo; |
+ float mMaxPointToKeyLength; |
+ float mAverageSpeed; |
+ bool mHasTouchPositionCorrectionData; |
+ int mMostCommonKeyWidthSquare; |
+ int mKeyCount; |
+ int mCellHeight; |
+ int mCellWidth; |
+ int mGridHeight; |
+ int mGridWidth; |
+ bool mIsContinuousSuggestionPossible; |
+ bool mHasBeenUpdatedByGeometricInput; |
+ |
+ std::vector<int> mSampledInputXs; |
+ std::vector<int> mSampledInputYs; |
+ std::vector<int> mSampledTimes; |
+ std::vector<int> mSampledInputIndice; |
+ std::vector<int> mSampledLengthCache; |
+ std::vector<int> mBeelineSpeedPercentiles; |
+ std::vector<float> mSampledNormalizedSquaredLengthCache; |
+ std::vector<float> mSpeedRates; |
+ std::vector<float> mDirections; |
+ // probabilities of skipping or mapping to a key for each point. |
+ std::vector<std::unordered_map<int, float>> mCharProbabilities; |
+ // The vector for the key code set which holds nearby keys of some trailing sampled input points |
+ // for each sampled input point. These nearby keys contain the next characters which can be in |
+ // the dictionary. Specifically, currently we are looking for keys nearby trailing sampled |
+ // inputs including the current input point. |
+ std::vector<ProximityInfoStateUtils::NearKeycodesSet> mSampledSearchKeySets; |
+ std::vector<std::vector<int>> mSampledSearchKeyVectors; |
+ bool mTouchPositionCorrectionEnabled; |
+ int mInputProximities[MAX_PROXIMITY_CHARS_SIZE * MAX_WORD_LENGTH]; |
+ int mSampledInputSize; |
+ int mPrimaryInputWord[MAX_WORD_LENGTH]; |
+ float mMostProbableStringProbability; |
+ int mMostProbableString[MAX_WORD_LENGTH]; |
+}; |
+} // namespace latinime |
+#endif // LATINIME_PROXIMITY_INFO_STATE_H |