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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer.h" | 5 #include "ui/compositor/layer.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/debug/trace_event.h" | 10 #include "base/debug/trace_event.h" |
11 #include "base/logging.h" | 11 #include "base/logging.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "cc/base/scoped_ptr_algorithm.h" |
13 #include "cc/content_layer.h" | 14 #include "cc/content_layer.h" |
14 #include "cc/delegated_frame_data.h" | 15 #include "cc/delegated_frame_data.h" |
15 #include "cc/delegated_renderer_layer.h" | 16 #include "cc/delegated_renderer_layer.h" |
16 #include "cc/scoped_ptr_algorithm.h" | |
17 #include "cc/solid_color_layer.h" | 17 #include "cc/solid_color_layer.h" |
18 #include "cc/texture_layer.h" | 18 #include "cc/texture_layer.h" |
19 #include "cc/transferable_resource.h" | 19 #include "cc/transferable_resource.h" |
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperation.
h" | 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperation.
h" |
21 #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations
.h" | 21 #include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations
.h" |
22 #include "ui/base/animation/animation.h" | 22 #include "ui/base/animation/animation.h" |
23 #include "ui/compositor/compositor_switches.h" | 23 #include "ui/compositor/compositor_switches.h" |
24 #include "ui/compositor/dip_util.h" | 24 #include "ui/compositor/dip_util.h" |
25 #include "ui/compositor/layer_animator.h" | 25 #include "ui/compositor/layer_animator.h" |
26 #include "ui/gfx/canvas.h" | 26 #include "ui/gfx/canvas.h" |
27 #include "ui/gfx/display.h" | 27 #include "ui/gfx/display.h" |
28 #include "ui/gfx/interpolated_transform.h" | 28 #include "ui/gfx/interpolated_transform.h" |
| 29 #include "ui/gfx/point3_f.h" |
29 #include "ui/gfx/point_conversions.h" | 30 #include "ui/gfx/point_conversions.h" |
30 #include "ui/gfx/point3_f.h" | |
31 #include "ui/gfx/size_conversions.h" | 31 #include "ui/gfx/size_conversions.h" |
32 | 32 |
33 namespace { | 33 namespace { |
34 | 34 |
35 const ui::Layer* GetRoot(const ui::Layer* layer) { | 35 const ui::Layer* GetRoot(const ui::Layer* layer) { |
36 while (layer->parent()) | 36 while (layer->parent()) |
37 layer = layer->parent(); | 37 layer = layer->parent(); |
38 return layer; | 38 return layer; |
39 } | 39 } |
40 | 40 |
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901 texture_layer_->setUV(uv_top_left, uv_bottom_right); | 901 texture_layer_->setUV(uv_top_left, uv_bottom_right); |
902 } else if (delegated_renderer_layer_.get()) { | 902 } else if (delegated_renderer_layer_.get()) { |
903 delegated_renderer_layer_->SetDisplaySize( | 903 delegated_renderer_layer_->SetDisplaySize( |
904 ConvertSizeToPixel(this, delegated_frame_size_in_dip_)); | 904 ConvertSizeToPixel(this, delegated_frame_size_in_dip_)); |
905 size.ClampToMax(delegated_frame_size_in_dip_); | 905 size.ClampToMax(delegated_frame_size_in_dip_); |
906 } | 906 } |
907 cc_layer_->SetBounds(ConvertSizeToPixel(this, size)); | 907 cc_layer_->SetBounds(ConvertSizeToPixel(this, size)); |
908 } | 908 } |
909 | 909 |
910 } // namespace ui | 910 } // namespace ui |
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