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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
| 6 | 6 |
| 7 #include <set> | 7 #include <set> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
| 12 #include "base/string_util.h" | 12 #include "base/string_util.h" |
| 13 #include "base/strings/string_split.h" | 13 #include "base/strings/string_split.h" |
| 14 #include "cc/output/compositor_frame.h" | 14 #include "cc/output/compositor_frame.h" |
| 15 #include "cc/output/compositor_frame_ack.h" | 15 #include "cc/output/compositor_frame_ack.h" |
| 16 #include "cc/quads/checkerboard_draw_quad.h" | 16 #include "cc/quads/checkerboard_draw_quad.h" |
| 17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
| 18 #include "cc/quads/render_pass.h" | 18 #include "cc/quads/render_pass.h" |
| 19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
| 20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
| 21 #include "cc/quads/texture_draw_quad.h" | 21 #include "cc/quads/texture_draw_quad.h" |
| 22 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
| 23 #include "cc/quads/yuv_video_draw_quad.h" | 23 #include "cc/quads/yuv_video_draw_quad.h" |
| 24 #include "cc/resource_provider.h" | 24 #include "cc/resources/resource_provider.h" |
| 25 #include "third_party/khronos/GLES2/gl2ext.h" | 25 #include "third_party/khronos/GLES2/gl2ext.h" |
| 26 | 26 |
| 27 using WebKit::WebGraphicsContext3D; | 27 using WebKit::WebGraphicsContext3D; |
| 28 | 28 |
| 29 namespace cc { | 29 namespace cc { |
| 30 | 30 |
| 31 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( | 31 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
| 32 RendererClient* client, | 32 RendererClient* client, |
| 33 OutputSurface* output_surface, | 33 OutputSurface* output_surface, |
| 34 ResourceProvider* resource_provider) { | 34 ResourceProvider* resource_provider) { |
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| 190 | 190 |
| 191 void DelegatingRenderer::SetVisible(bool visible) { | 191 void DelegatingRenderer::SetVisible(bool visible) { |
| 192 visible_ = visible; | 192 visible_ = visible; |
| 193 } | 193 } |
| 194 | 194 |
| 195 void DelegatingRenderer::onContextLost() { | 195 void DelegatingRenderer::onContextLost() { |
| 196 client_->DidLoseOutputSurface(); | 196 client_->DidLoseOutputSurface(); |
| 197 } | 197 } |
| 198 | 198 |
| 199 } // namespace cc | 199 } // namespace cc |
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