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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/layer_quad.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 #include "ui/gfx/quad_f.h" | |
| 9 | |
| 10 namespace cc { | |
| 11 | |
| 12 LayerQuad::Edge::Edge(gfx::PointF p, gfx::PointF q) { | |
| 13 DCHECK(p != q); | |
| 14 | |
| 15 gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x()); | |
| 16 float cross2 = p.x() * q.y() - q.x() * p.y(); | |
| 17 | |
| 18 set(tangent.x(), tangent.y(), cross2); | |
| 19 scale(1.0f / tangent.Length()); | |
| 20 } | |
| 21 | |
| 22 LayerQuad::LayerQuad(const gfx::QuadF& quad) { | |
| 23 // Create edges. | |
| 24 left_ = Edge(quad.p4(), quad.p1()); | |
| 25 right_ = Edge(quad.p2(), quad.p3()); | |
| 26 top_ = Edge(quad.p1(), quad.p2()); | |
| 27 bottom_ = Edge(quad.p3(), quad.p4()); | |
| 28 | |
| 29 float sign = quad.IsCounterClockwise() ? -1 : 1; | |
| 30 left_.scale(sign); | |
| 31 right_.scale(sign); | |
| 32 top_.scale(sign); | |
| 33 bottom_.scale(sign); | |
| 34 } | |
| 35 | |
| 36 LayerQuad::LayerQuad(const Edge& left, | |
| 37 const Edge& top, | |
| 38 const Edge& right, | |
| 39 const Edge& bottom) | |
| 40 : left_(left), | |
| 41 top_(top), | |
| 42 right_(right), | |
| 43 bottom_(bottom) {} | |
| 44 | |
| 45 gfx::QuadF LayerQuad::ToQuadF() const { | |
| 46 return gfx::QuadF(left_.Intersect(top_), | |
| 47 top_.Intersect(right_), | |
| 48 right_.Intersect(bottom_), | |
| 49 bottom_.Intersect(left_)); | |
| 50 } | |
| 51 | |
| 52 void LayerQuad::ToFloatArray(float flattened[12]) const { | |
| 53 flattened[0] = left_.x(); | |
| 54 flattened[1] = left_.y(); | |
| 55 flattened[2] = left_.z(); | |
| 56 flattened[3] = top_.x(); | |
| 57 flattened[4] = top_.y(); | |
| 58 flattened[5] = top_.z(); | |
| 59 flattened[6] = right_.x(); | |
| 60 flattened[7] = right_.y(); | |
| 61 flattened[8] = right_.z(); | |
| 62 flattened[9] = bottom_.x(); | |
| 63 flattened[10] = bottom_.y(); | |
| 64 flattened[11] = bottom_.z(); | |
| 65 } | |
| 66 | |
| 67 } // namespace cc | |
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