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1 // Copyright 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/layer_quad.h" | |
6 | |
7 #include "base/logging.h" | |
8 #include "ui/gfx/quad_f.h" | |
9 | |
10 namespace cc { | |
11 | |
12 LayerQuad::Edge::Edge(gfx::PointF p, gfx::PointF q) { | |
13 DCHECK(p != q); | |
14 | |
15 gfx::Vector2dF tangent(p.y() - q.y(), q.x() - p.x()); | |
16 float cross2 = p.x() * q.y() - q.x() * p.y(); | |
17 | |
18 set(tangent.x(), tangent.y(), cross2); | |
19 scale(1.0f / tangent.Length()); | |
20 } | |
21 | |
22 LayerQuad::LayerQuad(const gfx::QuadF& quad) { | |
23 // Create edges. | |
24 left_ = Edge(quad.p4(), quad.p1()); | |
25 right_ = Edge(quad.p2(), quad.p3()); | |
26 top_ = Edge(quad.p1(), quad.p2()); | |
27 bottom_ = Edge(quad.p3(), quad.p4()); | |
28 | |
29 float sign = quad.IsCounterClockwise() ? -1 : 1; | |
30 left_.scale(sign); | |
31 right_.scale(sign); | |
32 top_.scale(sign); | |
33 bottom_.scale(sign); | |
34 } | |
35 | |
36 LayerQuad::LayerQuad(const Edge& left, | |
37 const Edge& top, | |
38 const Edge& right, | |
39 const Edge& bottom) | |
40 : left_(left), | |
41 top_(top), | |
42 right_(right), | |
43 bottom_(bottom) {} | |
44 | |
45 gfx::QuadF LayerQuad::ToQuadF() const { | |
46 return gfx::QuadF(left_.Intersect(top_), | |
47 top_.Intersect(right_), | |
48 right_.Intersect(bottom_), | |
49 bottom_.Intersect(left_)); | |
50 } | |
51 | |
52 void LayerQuad::ToFloatArray(float flattened[12]) const { | |
53 flattened[0] = left_.x(); | |
54 flattened[1] = left_.y(); | |
55 flattened[2] = left_.z(); | |
56 flattened[3] = top_.x(); | |
57 flattened[4] = top_.y(); | |
58 flattened[5] = top_.z(); | |
59 flattened[6] = right_.x(); | |
60 flattened[7] = right_.y(); | |
61 flattened[8] = right_.z(); | |
62 flattened[9] = bottom_.x(); | |
63 flattened[10] = bottom_.y(); | |
64 flattened[11] = bottom_.z(); | |
65 } | |
66 | |
67 } // namespace cc | |
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