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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/image_layer_updater.h" | |
| 6 #include "cc/prioritized_resource.h" | |
| 7 #include "cc/resource_update_queue.h" | |
| 8 | |
| 9 namespace cc { | |
| 10 | |
| 11 ImageLayerUpdater::Resource::Resource(ImageLayerUpdater* updater, | |
| 12 scoped_ptr<PrioritizedResource> texture) | |
| 13 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} | |
| 14 | |
| 15 ImageLayerUpdater::Resource::~Resource() {} | |
| 16 | |
| 17 void ImageLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, | |
| 18 gfx::Rect source_rect, | |
| 19 gfx::Vector2d dest_offset, | |
| 20 bool partial_update, | |
| 21 RenderingStats*) { | |
| 22 updater_->UpdateTexture( | |
| 23 queue, texture(), source_rect, dest_offset, partial_update); | |
| 24 } | |
| 25 | |
| 26 // static | |
| 27 scoped_refptr<ImageLayerUpdater> ImageLayerUpdater::Create() { | |
| 28 return make_scoped_refptr(new ImageLayerUpdater()); | |
| 29 } | |
| 30 | |
| 31 scoped_ptr<LayerUpdater::Resource> ImageLayerUpdater::CreateResource( | |
| 32 PrioritizedResourceManager* manager) { | |
| 33 return scoped_ptr<LayerUpdater::Resource>( | |
| 34 new Resource(this, PrioritizedResource::create(manager))); | |
| 35 } | |
| 36 | |
| 37 void ImageLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue, | |
| 38 PrioritizedResource* texture, | |
| 39 gfx::Rect source_rect, | |
| 40 gfx::Vector2d dest_offset, | |
| 41 bool partial_update) { | |
| 42 // Source rect should never go outside the image pixels, even if this | |
| 43 // is requested because the texture extends outside the image. | |
| 44 gfx::Rect clipped_source_rect = source_rect; | |
| 45 gfx::Rect image_rect = gfx::Rect(0, 0, bitmap_.width(), bitmap_.height()); | |
| 46 clipped_source_rect.Intersect(image_rect); | |
| 47 | |
| 48 gfx::Vector2d clipped_dest_offset = | |
| 49 dest_offset + | |
| 50 gfx::Vector2d(clipped_source_rect.origin() - source_rect.origin()); | |
| 51 | |
| 52 ResourceUpdate upload = ResourceUpdate::Create( | |
| 53 texture, &bitmap_, image_rect, clipped_source_rect, clipped_dest_offset); | |
| 54 if (partial_update) | |
| 55 queue->appendPartialUpload(upload); | |
| 56 else | |
| 57 queue->appendFullUpload(upload); | |
| 58 } | |
| 59 | |
| 60 } | |
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