| Index: src/image/SkSurface_Gpu.cpp
|
| ===================================================================
|
| --- src/image/SkSurface_Gpu.cpp (revision 7988)
|
| +++ src/image/SkSurface_Gpu.cpp (working copy)
|
| @@ -86,7 +86,7 @@
|
| // Copy the contents of the SkGpuDevice into a new texture and give that
|
| // texture to the SkImage. Note that this flushes the SkGpuDevice but
|
| // doesn't force an OpenGL flush.
|
| -void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas* canvas) {
|
| +void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas*) {
|
| GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget();
|
|
|
| // are we sharing our render target with the image?
|
|
|