Chromium Code Reviews| Index: src/gpu/gl/GrGLProgram.cpp |
| =================================================================== |
| --- src/gpu/gl/GrGLProgram.cpp (revision 8019) |
| +++ src/gpu/gl/GrGLProgram.cpp (working copy) |
| @@ -419,9 +419,7 @@ |
| if (fDesc.fAttribBindings & GrDrawState::kEdge_AttribBindingsBit) { |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName); |
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| - GrGLShaderVar::kAttribute_TypeModifier, |
| - EDGE_ATTR_NAME); |
| + builder->addAttribute(kVec4f_GrSLType, EDGE_ATTR_NAME); |
| builder->vsCodeAppendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); |
| switch (fDesc.fVertexEdgeType) { |
| case GrDrawState::kHairLine_EdgeType: |
| @@ -467,13 +465,6 @@ |
| builder->fsCodeAppendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName); |
| builder->fsCodeAppend("\tedgeAlpha = outerAlpha * innerAlpha;\n"); |
| break; |
| - case GrDrawState::kEllipse_EdgeType: |
| - builder->fsCodeAppend("\tfloat edgeAlpha;\n"); |
| - builder->fsCodeAppendf("\tvec2 offset = (%s.xy - %s.xy);\n", builder->fragmentPosition(), fsName); |
| - builder->fsCodeAppendf("\toffset.y *= %s.w;\n", fsName); |
| - builder->fsCodeAppend("\tfloat d = length(offset);\n"); |
| - builder->fsCodeAppendf("\tedgeAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName); |
| - break; |
| default: |
| GrCrash("Unknown Edge Type!"); |
| break; |
| @@ -492,9 +483,7 @@ |
| void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { |
| switch (fDesc.fColorInput) { |
| case GrGLProgram::Desc::kAttribute_ColorInput: { |
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| - GrGLShaderVar::kAttribute_TypeModifier, |
| - COL_ATTR_NAME); |
| + builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
| builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); |
| @@ -534,9 +523,7 @@ |
| namespace { |
| void gen_attribute_coverage(GrGLShaderBuilder* builder, |
| SkString* inOutCoverage) { |
| - builder->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| - GrGLShaderVar::kAttribute_TypeModifier, |
| - COV_ATTR_NAME); |
| + builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME); |
| const char *vsName, *fsName; |
| builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); |
| builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName); |
| @@ -777,9 +764,7 @@ |
| // add texture coordinates that are used to the list of vertex attr decls |
| if (GrDrawState::AttributesBindExplicitTexCoords(attribBindings)) { |
| - builder.fVSAttrs.push_back().set(kVec2f_GrSLType, |
| - GrGLShaderVar::kAttribute_TypeModifier, |
| - TEX_ATTR_NAME); |
| + builder.addAttribute(kVec2f_GrSLType, TEX_ATTR_NAME); |
| } |
| /////////////////////////////////////////////////////////////////////////// |
| @@ -917,6 +902,11 @@ |
| inCoverage = outCoverage; |
| } |
| } |
| + |
| + // discard if coverage is zero |
| + if (fDesc.fDiscardIfOutsideEdge && !outCoverage.isEmpty()) { |
| + builder.fsCodeAppendf("\tif (all(lessThan(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n", outCoverage.c_str()); |
|
bsalomon
2013/03/08 14:31:58
shouldn't this be lessThanEqual?
jvanverth1
2013/03/08 17:39:55
Done.
|
| + } |
| } |
| if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { |
| @@ -1022,6 +1012,13 @@ |
| GL_CALL(BindAttribLocation(fProgramID, fDesc.fTexCoordAttributeIndex, TEX_ATTR_NAME)); |
| } |
| + const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end(); |
| + for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin(); |
| + attrib != attribEnd; |
| + ++attrib) { |
| + GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str())); |
| + } |
| + |
| GL_CALL(LinkProgram(fProgramID)); |
| GrGLint linked = GR_GL_INIT_ZERO; |