| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProcessor_DEFINED | 8 #ifndef GrGLFragmentProcessor_DEFINED |
| 9 #define GrGLProcessor_DEFINED | 9 #define GrGLFragmentProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrGLProgramDataManager.h" | 11 #include "GrGLProgramDataManager.h" |
| 12 #include "GrProcessor.h" | 12 #include "GrGLProcessor.h" |
| 13 #include "GrTextureAccess.h" | 13 #include "GrTextureAccess.h" |
| 14 | 14 |
| 15 /** @file | |
| 16 This file contains specializations for OpenGL of the shader stages declared
in | |
| 17 include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
emitting the | |
| 18 GLSL code that implements a GrProcessor and for uploading uniforms at draw t
ime. If they don't | |
| 19 always emit the same GLSL code, they must have a function: | |
| 20 static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProce
ssorKeyBuilder*) | |
| 21 that is used to implement a program cache. When two GrProcessors produce the
same key this means | |
| 22 that their GrGLProcessors would emit the same GLSL code. | |
| 23 | |
| 24 The GrGLProcessor subclass must also have a constructor of the form: | |
| 25 ProcessorSubclass::ProcessorSubclass(const GrBackendProcessorFactory&, c
onst GrProcessor&) | |
| 26 | |
| 27 These objects are created by the factory object returned by the GrProcessor:
:getFactory(). | |
| 28 */ | |
| 29 // TODO delete this and make TextureSampler its own thing | |
| 30 class GrGLProcessor { | |
| 31 public: | |
| 32 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
| 33 | |
| 34 /** | |
| 35 * Passed to GrGLProcessors so they can add transformed coordinates to their
shader code. | |
| 36 */ | |
| 37 typedef GrShaderVar TransformedCoords; | |
| 38 typedef SkTArray<GrShaderVar> TransformedCoordsArray; | |
| 39 | |
| 40 /** | |
| 41 * Passed to GrGLProcessors so they can add texture reads to their shader co
de. | |
| 42 */ | |
| 43 class TextureSampler { | |
| 44 public: | |
| 45 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
| 46 : fSamplerUniform(uniform) | |
| 47 , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture(
)->config())) { | |
| 48 SkASSERT(0 != fConfigComponentMask); | |
| 49 memcpy(fSwizzle, access.getSwizzle(), 5); | |
| 50 } | |
| 51 | |
| 52 // bitfield of GrColorComponentFlags present in the texture's config. | |
| 53 uint32_t configComponentMask() const { return fConfigComponentMask; } | |
| 54 // this is .abcd | |
| 55 const char* swizzle() const { return fSwizzle; } | |
| 56 | |
| 57 private: | |
| 58 UniformHandle fSamplerUniform; | |
| 59 uint32_t fConfigComponentMask; | |
| 60 char fSwizzle[5]; | |
| 61 | |
| 62 friend class GrGLShaderBuilder; | |
| 63 }; | |
| 64 | |
| 65 typedef SkTArray<TextureSampler> TextureSamplerArray; | |
| 66 }; | |
| 67 | |
| 68 class GrGLFPBuilder; | 15 class GrGLFPBuilder; |
| 69 | 16 |
| 70 class GrGLFragmentProcessor { | 17 class GrGLFragmentProcessor { |
| 71 public: | 18 public: |
| 72 GrGLFragmentProcessor() {} | 19 GrGLFragmentProcessor() {} |
| 73 | 20 |
| 74 virtual ~GrGLFragmentProcessor() {} | 21 virtual ~GrGLFragmentProcessor() {} |
| 75 | 22 |
| 76 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 23 typedef GrGLProgramDataManager::UniformHandle UniformHandle; |
| 77 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; | 24 typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray; |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 111 // TODO update this to pass in GrFragmentProcessor | 58 // TODO update this to pass in GrFragmentProcessor |
| 112 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} | 59 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {} |
| 113 | 60 |
| 114 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil
der*) {} | 61 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil
der*) {} |
| 115 | 62 |
| 116 private: | 63 private: |
| 117 typedef GrGLProcessor INHERITED; | 64 typedef GrGLProcessor INHERITED; |
| 118 }; | 65 }; |
| 119 | 66 |
| 120 #endif | 67 #endif |
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