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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 1246193002: Moved GrGLFragmentProcessor definition to its own file (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
11 #include "gl/GrGLCaps.h" 11 #include "gl/GrGLCaps.h"
12 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLFragmentProcessor.h"
13 #include "gl/GrGLTexture.h" 13 #include "gl/GrGLTexture.h"
14 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
15 15
16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { 16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
17 public: 17 public:
18 GrGLSimpleTextureEffect(const GrProcessor&) {} 18 GrGLSimpleTextureEffect(const GrProcessor&) {}
19 19
20 virtual void emitCode(GrGLFPBuilder* builder, 20 virtual void emitCode(GrGLFPBuilder* builder,
21 const GrFragmentProcessor& fp, 21 const GrFragmentProcessor& fp,
22 const char* outputColor, 22 const char* outputColor,
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73 static const GrCoordSet kCoordSets[] = { 73 static const GrCoordSet kCoordSets[] = {
74 kLocal_GrCoordSet, 74 kLocal_GrCoordSet,
75 kDevice_GrCoordSet 75 kDevice_GrCoordSet
76 }; 76 };
77 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))]; 77 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC oordSets))];
78 78
79 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); 79 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom);
80 return GrSimpleTextureEffect::Create(d->fProcDataManager, d->fTextures[texId x], matrix, 80 return GrSimpleTextureEffect::Create(d->fProcDataManager, d->fTextures[texId x], matrix,
81 coordSet); 81 coordSet);
82 } 82 }
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