Index: src/effects/SkLightingShader.h |
diff --git a/src/effects/SkLightingShader.h b/src/effects/SkLightingShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d3fe3f66ac5d1b6652ac1a0cf33c794bf4326761 |
--- /dev/null |
+++ b/src/effects/SkLightingShader.h |
@@ -0,0 +1,45 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+ |
+#ifndef SkLightingShader_DEFINED |
+#define SkLightingShader_DEFINED |
+ |
+#include "SkPoint3.h" |
+#include "SkShader.h" |
+ |
+class SK_API SkLightingShader { |
+public: |
+ struct Light { |
+ SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
+ // If degenerate, it will be replaced with (0, 0, 1). |
+ SkColor fColor; // linear (unpremul) color. Note: alpha assumed to be 255. |
+ }; |
+ |
+ /** Returns a shader that lights the diffuse and normal maps with a single light. |
+ |
+ It returns a shader with a reference count of 1. |
+ The caller should decrement the shader's reference count when done with the shader. |
+ It is an error for count to be < 2. |
+ @param diffuse the diffuse bitmap |
+ @param normal the normal map |
+ @param light the light applied to the normal map |
+ @param ambient the linear (unpremul) ambient light color. Note: alpha assumed to be 255. |
+ |
+ NULL will be returned if: |
+ either 'diffuse' or 'normal' are empty |
+ either 'diffuse' or 'normal' are too big (> 65535 on a side) |
+ 'diffuse' and 'normal' aren't the same size |
+ */ |
+ static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
+ const SkLightingShader::Light& light, const SkColor ambient); |
+ |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
+}; |
+ |
+#endif |