| Index: src/effects/SkLightingShader.h
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| diff --git a/src/effects/SkLightingShader.h b/src/effects/SkLightingShader.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..d3fe3f66ac5d1b6652ac1a0cf33c794bf4326761
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| --- /dev/null
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| +++ b/src/effects/SkLightingShader.h
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| @@ -0,0 +1,45 @@
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| +
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| +/*
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| + * Copyright 2015 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
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| +
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| +
|
| +#ifndef SkLightingShader_DEFINED
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| +#define SkLightingShader_DEFINED
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| +
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| +#include "SkPoint3.h"
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| +#include "SkShader.h"
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| +
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| +class SK_API SkLightingShader {
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| +public:
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| + struct Light {
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| + SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
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| + // If degenerate, it will be replaced with (0, 0, 1).
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| + SkColor fColor; // linear (unpremul) color. Note: alpha assumed to be 255.
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| + };
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| +
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| + /** Returns a shader that lights the diffuse and normal maps with a single light.
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| +
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| + It returns a shader with a reference count of 1.
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| + The caller should decrement the shader's reference count when done with the shader.
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| + It is an error for count to be < 2.
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| + @param diffuse the diffuse bitmap
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| + @param normal the normal map
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| + @param light the light applied to the normal map
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| + @param ambient the linear (unpremul) ambient light color. Note: alpha assumed to be 255.
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| +
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| + NULL will be returned if:
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| + either 'diffuse' or 'normal' are empty
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| + either 'diffuse' or 'normal' are too big (> 65535 on a side)
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| + 'diffuse' and 'normal' aren't the same size
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| + */
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| + static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal,
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| + const SkLightingShader::Light& light, const SkColor ambient);
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| +
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| + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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| +};
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| +
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| +#endif
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|
|