| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
| 9 #include "Resources.h" | 9 #include "Resources.h" |
| 10 | 10 |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkErrorInternals.h" | 12 #include "SkImageDecoder.h" |
| 13 #include "SkGr.h" | 13 #include "SkLightingShader.h" |
| 14 #include "SkPoint3.h" | |
| 15 #include "SkReadBuffer.h" | |
| 16 #include "SkShader.h" | |
| 17 #include "SkWriteBuffer.h" | |
| 18 #include "GrFragmentProcessor.h" | |
| 19 #include "GrCoordTransform.h" | |
| 20 #include "gl/GrGLProcessor.h" | |
| 21 #include "gl/builders/GrGLProgramBuilder.h" | |
| 22 | |
| 23 /////////////////////////////////////////////////////////////////////////////// | |
| 24 | |
| 25 class LightingShader : public SkShader { | |
| 26 public: | |
| 27 struct Light { | |
| 28 SkVector3 fDirection; | |
| 29 SkColor fColor; // assumed to be linear color | |
| 30 }; | |
| 31 | |
| 32 LightingShader(const SkBitmap& diffuse, const SkBitmap& normal, const Light&
light, | |
| 33 const SkColor ambient) | |
| 34 : fDiffuseMap(diffuse) | |
| 35 , fNormalMap(normal) | |
| 36 , fLight(light) | |
| 37 , fAmbientColor(ambient) {} | |
| 38 | |
| 39 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(LightingShader); | |
| 40 | |
| 41 void flatten(SkWriteBuffer& buf) const override { | |
| 42 buf.writeBitmap(fDiffuseMap); | |
| 43 buf.writeBitmap(fNormalMap); | |
| 44 buf.writeScalarArray(&fLight.fDirection.fX, 3); | |
| 45 buf.writeColor(fLight.fColor); | |
| 46 buf.writeColor(fAmbientColor); | |
| 47 } | |
| 48 | |
| 49 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& v
iewM, | |
| 50 const SkMatrix* localMatrix, GrColor* color, | |
| 51 GrProcessorDataManager*, GrFragmentProcessor** fp)
const override; | |
| 52 | |
| 53 SkShader::BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, | |
| 54 SkShader::TileMode* xy) const override { | |
| 55 if (bitmap) { | |
| 56 *bitmap = fDiffuseMap; | |
| 57 } | |
| 58 if (matrix) { | |
| 59 matrix->reset(); | |
| 60 } | |
| 61 if (xy) { | |
| 62 xy[0] = kClamp_TileMode; | |
| 63 xy[1] = kClamp_TileMode; | |
| 64 } | |
| 65 return kDefault_BitmapType; | |
| 66 } | |
| 67 | |
| 68 #ifndef SK_IGNORE_TO_STRING | |
| 69 void toString(SkString* str) const override { | |
| 70 str->appendf("LightingShader: ()"); | |
| 71 } | |
| 72 #endif | |
| 73 | |
| 74 void setLight(const Light& light) { fLight = light; } | |
| 75 | |
| 76 private: | |
| 77 SkBitmap fDiffuseMap; | |
| 78 SkBitmap fNormalMap; | |
| 79 Light fLight; | |
| 80 SkColor fAmbientColor; | |
| 81 }; | |
| 82 | |
| 83 SkFlattenable* LightingShader::CreateProc(SkReadBuffer& buf) { | |
| 84 SkBitmap diffuse; | |
| 85 if (!buf.readBitmap(&diffuse)) { | |
| 86 return NULL; | |
| 87 } | |
| 88 diffuse.setImmutable(); | |
| 89 | |
| 90 SkBitmap normal; | |
| 91 if (!buf.readBitmap(&normal)) { | |
| 92 return NULL; | |
| 93 } | |
| 94 normal.setImmutable(); | |
| 95 | |
| 96 Light light; | |
| 97 if (!buf.readScalarArray(&light.fDirection.fX, 3)) { | |
| 98 return NULL; | |
| 99 } | |
| 100 light.fColor = buf.readColor(); | |
| 101 | |
| 102 SkColor ambient = buf.readColor(); | |
| 103 | |
| 104 return SkNEW_ARGS(LightingShader, (diffuse, normal, light, ambient)); | |
| 105 } | |
| 106 | |
| 107 //////////////////////////////////////////////////////////////////////////// | |
| 108 | |
| 109 class LightingFP : public GrFragmentProcessor { | |
| 110 public: | |
| 111 LightingFP(GrTexture* diffuse, GrTexture* normal, const SkMatrix& matrix, | |
| 112 SkVector3 lightDir, GrColor lightColor, GrColor ambientColor) | |
| 113 : fDeviceTransform(kDevice_GrCoordSet, matrix) | |
| 114 , fDiffuseTextureAccess(diffuse) | |
| 115 , fNormalTextureAccess(normal) | |
| 116 , fLightDir(lightDir) | |
| 117 , fLightColor(lightColor) | |
| 118 , fAmbientColor(ambientColor) { | |
| 119 this->addCoordTransform(&fDeviceTransform); | |
| 120 this->addTextureAccess(&fDiffuseTextureAccess); | |
| 121 this->addTextureAccess(&fNormalTextureAccess); | |
| 122 | |
| 123 this->initClassID<LightingFP>(); | |
| 124 } | |
| 125 | |
| 126 class LightingGLFP : public GrGLFragmentProcessor { | |
| 127 public: | |
| 128 LightingGLFP() : fLightColor(GrColor_ILLEGAL) { | |
| 129 fLightDir.fX = 10000.0f; | |
| 130 } | |
| 131 | |
| 132 void emitCode(GrGLFPBuilder* builder, | |
| 133 const GrFragmentProcessor& fp, | |
| 134 const char* outputColor, | |
| 135 const char* inputColor, | |
| 136 const TransformedCoordsArray& coords, | |
| 137 const TextureSamplerArray& samplers) override { | |
| 138 | |
| 139 GrGLFragmentBuilder* fpb = builder->getFragmentShaderBuilder(); | |
| 140 | |
| 141 // add uniforms | |
| 142 const char* lightDirUniName = NULL; | |
| 143 fLightDirUni = builder->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | |
| 144 kVec3f_GrSLType, kDefault_GrSLPre
cision, | |
| 145 "LightDir", &lightDirUniName); | |
| 146 | |
| 147 const char* lightColorUniName = NULL; | |
| 148 fLightColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_V
isibility, | |
| 149 kVec4f_GrSLType, kDefault_GrSLP
recision, | |
| 150 "LightColor", &lightColorUniNam
e); | |
| 151 | |
| 152 const char* ambientColorUniName = NULL; | |
| 153 fAmbientColorUni = builder->addUniform(GrGLProgramBuilder::kFragment
_Visibility, | |
| 154 kVec4f_GrSLType, kDefault_GrS
LPrecision, | |
| 155 "AmbientColor", &ambientColor
UniName); | |
| 156 | |
| 157 fpb->codeAppend("vec4 diffuseColor = "); | |
| 158 fpb->appendTextureLookupAndModulate(inputColor, samplers[0], | |
| 159 coords[0].c_str(), coords[0].get
Type()); | |
| 160 fpb->codeAppend(";"); | |
| 161 | |
| 162 fpb->codeAppend("vec4 normalColor = "); | |
| 163 fpb->appendTextureLookup(samplers[1], coords[0].c_str(), coords[0].g
etType()); | |
| 164 fpb->codeAppend(";"); | |
| 165 | |
| 166 fpb->codeAppend("vec3 normal = normalize(2.0*(normalColor.rgb - vec3
(0.5)));"); | |
| 167 fpb->codeAppendf("vec3 lightDir = normalize(%s);", lightDirUniName); | |
| 168 fpb->codeAppend("float NdotL = dot(normal, lightDir);"); | |
| 169 // diffuse light | |
| 170 fpb->codeAppendf("vec3 result = %s.rgb*diffuseColor.rgb*NdotL;", lig
htColorUniName); | |
| 171 // ambient light | |
| 172 fpb->codeAppendf("result += %s.rgb;", ambientColorUniName); | |
| 173 fpb->codeAppendf("%s = vec4(result.rgb, diffuseColor.a);", outputCol
or); | |
| 174 } | |
| 175 | |
| 176 void setData(const GrGLProgramDataManager& pdman, const GrProcessor& pro
c) override { | |
| 177 const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 178 | |
| 179 SkVector3 lightDir = lightingFP.lightDir(); | |
| 180 if (lightDir != fLightDir) { | |
| 181 pdman.set3fv(fLightDirUni, 1, &lightDir.fX); | |
| 182 fLightDir = lightDir; | |
| 183 } | |
| 184 | |
| 185 GrColor lightColor = lightingFP.lightColor(); | |
| 186 if (lightColor != fLightColor) { | |
| 187 GrGLfloat c[4]; | |
| 188 GrColorToRGBAFloat(lightColor, c); | |
| 189 pdman.set4fv(fLightColorUni, 1, c); | |
| 190 fLightColor = lightColor; | |
| 191 } | |
| 192 | |
| 193 GrColor ambientColor = lightingFP.ambientColor(); | |
| 194 if (ambientColor != fAmbientColor) { | |
| 195 GrGLfloat c[4]; | |
| 196 GrColorToRGBAFloat(ambientColor, c); | |
| 197 pdman.set4fv(fAmbientColorUni, 1, c); | |
| 198 fAmbientColor = ambientColor; | |
| 199 } | |
| 200 } | |
| 201 | |
| 202 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | |
| 203 GrProcessorKeyBuilder* b) { | |
| 204 // const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 205 // only one shader generated currently | |
| 206 b->add32(0x0); | |
| 207 } | |
| 208 | |
| 209 private: | |
| 210 SkVector3 fLightDir; | |
| 211 GrGLProgramDataManager::UniformHandle fLightDirUni; | |
| 212 | |
| 213 GrColor fLightColor; | |
| 214 GrGLProgramDataManager::UniformHandle fLightColorUni; | |
| 215 | |
| 216 GrColor fAmbientColor; | |
| 217 GrGLProgramDataManager::UniformHandle fAmbientColorUni; | |
| 218 }; | |
| 219 | |
| 220 GrGLFragmentProcessor* createGLInstance() const override { return SkNEW(Ligh
tingGLFP); } | |
| 221 | |
| 222 void getGLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) con
st override { | |
| 223 LightingGLFP::GenKey(*this, caps, b); | |
| 224 } | |
| 225 | |
| 226 const char* name() const override { return "LightingFP"; } | |
| 227 | |
| 228 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| 229 inout->mulByUnknownFourComponents(); | |
| 230 } | |
| 231 | |
| 232 SkVector3 lightDir() const { return fLightDir; } | |
| 233 GrColor lightColor() const { return fLightColor; } | |
| 234 GrColor ambientColor() const { return fAmbientColor; } | |
| 235 | |
| 236 private: | |
| 237 bool onIsEqual(const GrFragmentProcessor& proc) const override { | |
| 238 const LightingFP& lightingFP = proc.cast<LightingFP>(); | |
| 239 return fDeviceTransform == lightingFP.fDeviceTransform && | |
| 240 fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && | |
| 241 fNormalTextureAccess == lightingFP.fNormalTextureAccess && | |
| 242 fLightDir == lightingFP.fLightDir && | |
| 243 fLightColor == lightingFP.fLightColor && | |
| 244 fAmbientColor == lightingFP.fAmbientColor; | |
| 245 } | |
| 246 | |
| 247 GrCoordTransform fDeviceTransform; | |
| 248 GrTextureAccess fDiffuseTextureAccess; | |
| 249 GrTextureAccess fNormalTextureAccess; | |
| 250 SkVector3 fLightDir; | |
| 251 GrColor fLightColor; | |
| 252 GrColor fAmbientColor; | |
| 253 }; | |
| 254 | |
| 255 bool LightingShader::asFragmentProcessor(GrContext* context, const SkPaint& pain
t, | |
| 256 const SkMatrix& viewM, const SkMatrix*
localMatrix, | |
| 257 GrColor* color, GrProcessorDataManager*
, | |
| 258 GrFragmentProcessor** fp) const { | |
| 259 // we assume diffuse and normal maps have same width and height | |
| 260 // TODO: support different sizes | |
| 261 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | |
| 262 fDiffuseMap.height() == fNormalMap.height()); | |
| 263 SkMatrix matrix; | |
| 264 matrix.setIDiv(fDiffuseMap.width(), fDiffuseMap.height()); | |
| 265 | |
| 266 SkMatrix lmInverse; | |
| 267 if (!this->getLocalMatrix().invert(&lmInverse)) { | |
| 268 return false; | |
| 269 } | |
| 270 if (localMatrix) { | |
| 271 SkMatrix inv; | |
| 272 if (!localMatrix->invert(&inv)) { | |
| 273 return false; | |
| 274 } | |
| 275 lmInverse.postConcat(inv); | |
| 276 } | |
| 277 matrix.preConcat(lmInverse); | |
| 278 | |
| 279 // Must set wrap and filter on the sampler before requesting a texture. In t
wo places below | |
| 280 // we check the matrix scale factors to determine how to interpret the filte
r quality setting. | |
| 281 // This completely ignores the complexity of the drawVertices case where exp
licit local coords | |
| 282 // are provided by the caller. | |
| 283 GrTextureParams::FilterMode textureFilterMode = GrTextureParams::kBilerp_Fil
terMode; | |
| 284 switch (paint.getFilterQuality()) { | |
| 285 case kNone_SkFilterQuality: | |
| 286 textureFilterMode = GrTextureParams::kNone_FilterMode; | |
| 287 break; | |
| 288 case kLow_SkFilterQuality: | |
| 289 textureFilterMode = GrTextureParams::kBilerp_FilterMode; | |
| 290 break; | |
| 291 case kMedium_SkFilterQuality:{ | |
| 292 SkMatrix matrix; | |
| 293 matrix.setConcat(viewM, this->getLocalMatrix()); | |
| 294 if (matrix.getMinScale() < SK_Scalar1) { | |
| 295 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | |
| 296 } else { | |
| 297 // Don't trigger MIP level generation unnecessarily. | |
| 298 textureFilterMode = GrTextureParams::kBilerp_FilterMode; | |
| 299 } | |
| 300 break; | |
| 301 } | |
| 302 case kHigh_SkFilterQuality: | |
| 303 default: | |
| 304 SkErrorInternals::SetError(kInvalidPaint_SkError, | |
| 305 "Sorry, I don't understand the filtering " | |
| 306 "mode you asked for. Falling back to " | |
| 307 "MIPMaps."); | |
| 308 textureFilterMode = GrTextureParams::kMipMap_FilterMode; | |
| 309 break; | |
| 310 | |
| 311 } | |
| 312 | |
| 313 // TODO: support other tile modes | |
| 314 GrTextureParams params(kClamp_TileMode, textureFilterMode); | |
| 315 SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDi
ffuseMap, ¶ms)); | |
| 316 if (!diffuseTexture) { | |
| 317 SkErrorInternals::SetError(kInternalError_SkError, | |
| 318 "Couldn't convert bitmap to texture."); | |
| 319 return false; | |
| 320 } | |
| 321 | |
| 322 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, fNor
malMap, ¶ms)); | |
| 323 if (!normalTexture) { | |
| 324 SkErrorInternals::SetError(kInternalError_SkError, | |
| 325 "Couldn't convert bitmap to texture."); | |
| 326 return false; | |
| 327 } | |
| 328 | |
| 329 GrColor lightColor = GrColorPackRGBA(SkColorGetR(fLight.fColor), SkColorGetG
(fLight.fColor), | |
| 330 SkColorGetB(fLight.fColor), SkColorGetA
(fLight.fColor)); | |
| 331 GrColor ambientColor = GrColorPackRGBA(SkColorGetR(fAmbientColor), SkColorGe
tG(fAmbientColor), | |
| 332 SkColorGetB(fAmbientColor), SkColorGe
tA(fAmbientColor)); | |
| 333 | |
| 334 *fp = SkNEW_ARGS(LightingFP, (diffuseTexture, normalTexture, matrix, | |
| 335 fLight.fDirection, lightColor, ambientColor)); | |
| 336 *color = GrColorPackA4(paint.getAlpha()); | |
| 337 return true; | |
| 338 } | |
| 339 | 14 |
| 340 //////////////////////////////////////////////////////////////////////////// | 15 //////////////////////////////////////////////////////////////////////////// |
| 341 | 16 |
| 342 class LightingView : public SampleView { | 17 class LightingView : public SampleView { |
| 343 public: | 18 public: |
| 344 SkAutoTUnref<LightingShader> fShader; | 19 SkAutoTUnref<SkLightingShader> fShader; |
| 345 SkBitmap fDiffuseBitmap; | 20 SkBitmap fDiffuseBitmap; |
| 346 SkBitmap fNormalBitmap; | 21 SkBitmap fNormalBitmap; |
| 347 SkScalar fLightAngle; | 22 SkScalar fLightAngle; |
| 348 int fColorFactor; | 23 int fColorFactor; |
| 349 | 24 |
| 350 LightingView() { | 25 LightingView() { |
| 351 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); | 26 SkString diffusePath = GetResourcePath("brickwork-texture.jpg"); |
| 352 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); | 27 SkImageDecoder::DecodeFile(diffusePath.c_str(), &fDiffuseBitmap); |
| 353 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); | 28 SkString normalPath = GetResourcePath("brickwork_normal-map.jpg"); |
| 354 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); | 29 SkImageDecoder::DecodeFile(normalPath.c_str(), &fNormalBitmap); |
| 355 | 30 |
| 356 fLightAngle = 0.0f; | 31 fLightAngle = 0.0f; |
| 357 fColorFactor = 0; | 32 fColorFactor = 0; |
| 358 | 33 |
| 359 LightingShader::Light light; | 34 SkLightingShader::Light light; |
| 360 light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); | 35 light.fColor = SkColorSetRGB(0xff, 0xff, 0xff); |
| 361 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 36 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 362 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 37 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 363 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | 38 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); |
| 364 | 39 |
| 365 SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f); | 40 SkColor ambient = SkColorSetRGB(0x1f, 0x1f, 0x1f); |
| 366 | 41 |
| 367 fShader.reset(SkNEW_ARGS(LightingShader, (fDiffuseBitmap, fNormalBitmap,
light, ambient))); | 42 fShader.reset(SkNEW_ARGS(SkLightingShader, (fDiffuseBitmap, fNormalBitma
p, light, ambient))); |
| 368 } | 43 } |
| 369 | 44 |
| 370 virtual ~LightingView() {} | 45 virtual ~LightingView() {} |
| 371 | 46 |
| 372 protected: | 47 protected: |
| 373 // overrides from SkEventSink | 48 // overrides from SkEventSink |
| 374 bool onQuery(SkEvent* evt) override { | 49 bool onQuery(SkEvent* evt) override { |
| 375 if (SampleCode::TitleQ(*evt)) { | 50 if (SampleCode::TitleQ(*evt)) { |
| 376 SampleCode::TitleR(evt, "Lighting"); | 51 SampleCode::TitleR(evt, "Lighting"); |
| 377 return true; | 52 return true; |
| 378 } | 53 } |
| 379 return this->INHERITED::onQuery(evt); | 54 return this->INHERITED::onQuery(evt); |
| 380 } | 55 } |
| 381 | 56 |
| 382 void onDrawContent(SkCanvas* canvas) override { | 57 void onDrawContent(SkCanvas* canvas) override { |
| 383 fLightAngle += 0.015f; | 58 fLightAngle += 0.015f; |
| 384 fColorFactor++; | 59 fColorFactor++; |
| 385 | 60 |
| 386 LightingShader::Light light; | 61 SkLightingShader::Light light; |
| 387 light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff); | 62 light.fColor = SkColorSetRGB(0xff, 0xff, (fColorFactor >> 1) & 0xff); |
| 388 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 63 light.fDirection.fX = SkScalarSin(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 389 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); | 64 light.fDirection.fY = SkScalarCos(fLightAngle)*SkScalarSin(SK_ScalarPI*0
.25f); |
| 390 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); | 65 light.fDirection.fZ = SkScalarCos(SK_ScalarPI*0.25f); |
| 391 | 66 |
| 392 fShader.get()->setLight(light); | 67 fShader.get()->setLight(light); |
| 393 | 68 |
| 394 SkPaint paint; | 69 SkPaint paint; |
| 395 paint.setShader(fShader); | 70 paint.setShader(fShader); |
| 396 paint.setColor(SK_ColorBLACK); | 71 paint.setColor(SK_ColorBLACK); |
| (...skipping 12 matching lines...) Expand all Loading... |
| 409 } | 84 } |
| 410 | 85 |
| 411 private: | 86 private: |
| 412 typedef SampleView INHERITED; | 87 typedef SampleView INHERITED; |
| 413 }; | 88 }; |
| 414 | 89 |
| 415 ////////////////////////////////////////////////////////////////////////////// | 90 ////////////////////////////////////////////////////////////////////////////// |
| 416 | 91 |
| 417 static SkView* MyFactory() { return new LightingView; } | 92 static SkView* MyFactory() { return new LightingView; } |
| 418 static SkViewRegister reg(MyFactory); | 93 static SkViewRegister reg(MyFactory); |
| OLD | NEW |