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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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57 uniName.appendS32(textureDomain.fIndex); | 57 uniName.appendS32(textureDomain.fIndex); |
58 } | 58 } |
59 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, | 59 fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibilit
y, |
60 kVec4f_GrSLType, kDefault_GrSLPrecision
, | 60 kVec4f_GrSLType, kDefault_GrSLPrecision
, |
61 uniName.c_str(), &name); | 61 uniName.c_str(), &name); |
62 fDomainName = name; | 62 fDomainName = name; |
63 } | 63 } |
64 | 64 |
65 switch (textureDomain.mode()) { | 65 switch (textureDomain.mode()) { |
66 case kIgnore_Mode: { | 66 case kIgnore_Mode: { |
67 builder->codeAppendf("\t%s = ", outColor); | 67 builder->codeAppendf("%s = ", outColor); |
68 builder->appendTextureLookupAndModulate(inModulateColor, sampler, | 68 builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
69 inCoords.c_str()); | 69 inCoords.c_str()); |
70 builder->codeAppend(";\n"); | 70 builder->codeAppend(";"); |
71 break; | 71 break; |
72 } | 72 } |
73 case kClamp_Mode: { | 73 case kClamp_Mode: { |
74 SkString clampedCoords; | 74 SkString clampedCoords; |
75 clampedCoords.appendf("\tclamp(%s, %s.xy, %s.zw)", | 75 clampedCoords.appendf("clamp(%s, %s.xy, %s.zw)", |
76 inCoords.c_str(), fDomainName.c_str(), fDomain
Name.c_str()); | 76 inCoords.c_str(), fDomainName.c_str(), fDomain
Name.c_str()); |
77 | 77 |
78 builder->codeAppendf("\t%s = ", outColor); | 78 builder->codeAppendf("%s = ", outColor); |
79 builder->appendTextureLookupAndModulate(inModulateColor, sampler, | 79 builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
80 clampedCoords.c_str()); | 80 clampedCoords.c_str()); |
81 builder->codeAppend(";\n"); | 81 builder->codeAppend(";"); |
82 break; | 82 break; |
83 } | 83 } |
84 case kDecal_Mode: { | 84 case kDecal_Mode: { |
85 // Add a block since we're going to declare variables. | 85 // Add a block since we're going to declare variables. |
86 GrGLShaderBuilder::ShaderBlock block(builder); | 86 GrGLShaderBuilder::ShaderBlock block(builder); |
87 | 87 |
88 const char* domain = fDomainName.c_str(); | 88 const char* domain = fDomainName.c_str(); |
89 if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { | 89 if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { |
90 // On the NexusS and GalaxyNexus, the other path (with the 'any' | 90 // On the NexusS and GalaxyNexus, the other path (with the 'any' |
91 // call) causes the compilation error "Calls to any function tha
t | 91 // call) causes the compilation error "Calls to any function tha
t |
92 // may require a gradient calculation inside a conditional block | 92 // may require a gradient calculation inside a conditional block |
93 // may return undefined results". This appears to be an issue wi
th | 93 // may return undefined results". This appears to be an issue wi
th |
94 // the 'any' call since even the simple "result=black; if (any()
) | 94 // the 'any' call since even the simple "result=black; if (any()
) |
95 // result=white;" code fails to compile. | 95 // result=white;" code fails to compile. |
96 builder->codeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\
n"); | 96 builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); |
97 builder->codeAppend("\tvec4 inside = "); | 97 builder->codeAppend("vec4 inside = "); |
98 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, | 98 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, |
99 inCoords.c_str()); | 99 inCoords.c_str()); |
100 builder->codeAppend(";\n"); | 100 builder->codeAppend(";"); |
101 builder->codeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str()); | 101 |
102 builder->codeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str()); | 102 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPre
cision, |
| 103 program->ctxI
nfo().standard())); |
| 104 builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); |
| 105 builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPre
cision, |
| 106 program->ctxI
nfo().standard())); |
| 107 builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); |
103 | 108 |
104 builder->codeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1
.0);\n", | 109 builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0
);", |
105 domain, domain, domain); | 110 domain, domain, domain); |
106 builder->codeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1
.0);\n", | 111 builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0
);", |
107 domain, domain, domain); | 112 domain, domain, domain); |
108 builder->codeAppend("\tfloat blend = step(1.0, max(x, y));\n"); | 113 builder->codeAppend("float blend = step(1.0, max(x, y));"); |
109 builder->codeAppendf("\t%s = mix(inside, outside, blend);\n", ou
tColor); | 114 builder->codeAppendf("%s = mix(inside, outside, blend);", outCol
or); |
110 } else { | 115 } else { |
111 builder->codeAppend("\tbvec4 outside;\n"); | 116 builder->codeAppend("bvec4 outside;\n"); |
112 builder->codeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", in
Coords.c_str(), | 117 builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoor
ds.c_str(), |
113 domain); | 118 domain); |
114 builder->codeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n",
inCoords.c_str(), | 119 builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inC
oords.c_str(), |
115 domain); | 120 domain); |
116 builder->codeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0,
0.0) : ", | 121 builder->codeAppendf("%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.
0) : ", |
117 outColor); | 122 outColor); |
118 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, | 123 builder->appendTextureLookupAndModulate(inModulateColor, sampler
, |
119 inCoords.c_str()); | 124 inCoords.c_str()); |
120 builder->codeAppend(";\n"); | 125 builder->codeAppend(";"); |
121 } | 126 } |
122 break; | 127 break; |
123 } | 128 } |
124 case kRepeat_Mode: { | 129 case kRepeat_Mode: { |
125 SkString clampedCoords; | 130 SkString clampedCoords; |
126 clampedCoords.printf("\tmod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", | 131 clampedCoords.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", |
127 inCoords.c_str(), fDomainName.c_str(), fDomainN
ame.c_str(), | 132 inCoords.c_str(), fDomainName.c_str(), fDomainN
ame.c_str(), |
128 fDomainName.c_str(), fDomainName.c_str()); | 133 fDomainName.c_str(), fDomainName.c_str()); |
129 | 134 |
130 builder->codeAppendf("\t%s = ", outColor); | 135 builder->codeAppendf("%s = ", outColor); |
131 builder->appendTextureLookupAndModulate(inModulateColor, sampler, | 136 builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
132 clampedCoords.c_str()); | 137 clampedCoords.c_str()); |
133 builder->codeAppend(";\n"); | 138 builder->codeAppend(";"); |
134 break; | 139 break; |
135 } | 140 } |
136 } | 141 } |
137 } | 142 } |
138 | 143 |
139 void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, | 144 void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, |
140 const GrTextureDomain& textureDomain, | 145 const GrTextureDomain& textureDomain, |
141 GrSurfaceOrigin textureOrigin) { | 146 GrSurfaceOrigin textureOrigin) { |
142 SkASSERT(textureDomain.mode() == fMode); | 147 SkASSERT(textureDomain.mode() == fMode); |
143 if (kIgnore_Mode != textureDomain.mode()) { | 148 if (kIgnore_Mode != textureDomain.mode()) { |
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303 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 308 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
304 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 309 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
305 return GrTextureDomainEffect::Create(d->fProcDataManager, | 310 return GrTextureDomainEffect::Create(d->fProcDataManager, |
306 d->fTextures[texIdx], | 311 d->fTextures[texIdx], |
307 matrix, | 312 matrix, |
308 domain, | 313 domain, |
309 mode, | 314 mode, |
310 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 315 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
311 coords); | 316 coords); |
312 } | 317 } |
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