| Index: components/view_manager/gles2/command_buffer_local.h
|
| diff --git a/components/view_manager/gles2/command_buffer_local.h b/components/view_manager/gles2/command_buffer_local.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..87668514b7d20995724035b3e54576345b0b4992
|
| --- /dev/null
|
| +++ b/components/view_manager/gles2/command_buffer_local.h
|
| @@ -0,0 +1,101 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_VIEW_MANAGER_GLES2_COMMAND_BUFFER_LOCAL_H_
|
| +#define COMPONENTS_VIEW_MANAGER_GLES2_COMMAND_BUFFER_LOCAL_H_
|
| +
|
| +#include <map>
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "components/view_manager/gles2/gpu_state.h"
|
| +#include "gpu/command_buffer/client/gpu_control.h"
|
| +#include "gpu/command_buffer/common/command_buffer.h"
|
| +#include "ui/gfx/geometry/size.h"
|
| +#include "ui/gfx/gpu_memory_buffer.h"
|
| +#include "ui/gfx/native_widget_types.h"
|
| +
|
| +namespace gpu {
|
| +class CommandBuffer;
|
| +class CommandBufferService;
|
| +class GpuScheduler;
|
| +class GpuControlService;
|
| +namespace gles2 {
|
| +class GLES2Decoder;
|
| +}
|
| +}
|
| +
|
| +namespace gfx {
|
| +class GLContext;
|
| +class GLSurface;
|
| +}
|
| +
|
| +namespace gles2 {
|
| +
|
| +class CommandBufferLocalClient;
|
| +
|
| +// This class provides a thin wrapper around a CommandBufferService and a
|
| +// GpuControl implementation to allow cc::Display to generate GL directly on
|
| +// the same thread.
|
| +class CommandBufferLocal : public gpu::GpuControl {
|
| + public:
|
| + CommandBufferLocal(CommandBufferLocalClient* client,
|
| + gfx::AcceleratedWidget widget,
|
| + const scoped_refptr<gles2::GpuState>& gpu_state);
|
| + ~CommandBufferLocal() override;
|
| +
|
| + bool Initialize();
|
| +
|
| + gpu::CommandBuffer* GetCommandBuffer();
|
| +
|
| + // gpu::GpuControl implementation:
|
| + gpu::Capabilities GetCapabilities() override;
|
| + int32_t CreateImage(ClientBuffer buffer,
|
| + size_t width,
|
| + size_t height,
|
| + unsigned internalformat) override;
|
| + void DestroyImage(int32_t id) override;
|
| + int32_t CreateGpuMemoryBufferImage(size_t width,
|
| + size_t height,
|
| + unsigned internalformat,
|
| + unsigned usage) override;
|
| + uint32 InsertSyncPoint() override;
|
| + uint32 InsertFutureSyncPoint() override;
|
| + void RetireSyncPoint(uint32 sync_point) override;
|
| + void SignalSyncPoint(uint32 sync_point,
|
| + const base::Closure& callback) override;
|
| + void SignalQuery(uint32 query, const base::Closure& callback) override;
|
| + void SetSurfaceVisible(bool visible) override;
|
| + uint32 CreateStreamTexture(uint32 texture_id) override;
|
| + void SetLock(base::Lock*) override;
|
| + bool IsGpuChannelLost() override;
|
| +
|
| + private:
|
| + void PumpCommands();
|
| +
|
| + void OnResize(gfx::Size size, float scale_factor);
|
| + void OnUpdateVSyncParameters(const base::TimeTicks timebase,
|
| + const base::TimeDelta interval);
|
| + bool OnWaitSyncPoint(uint32_t sync_point);
|
| + void OnParseError();
|
| + void OnContextLost(uint32_t reason);
|
| + void OnSyncPointRetired();
|
| +
|
| + gfx::AcceleratedWidget widget_;
|
| + scoped_refptr<gles2::GpuState> gpu_state_;
|
| + scoped_ptr<gpu::CommandBufferService> command_buffer_;
|
| + scoped_ptr<gpu::GpuScheduler> scheduler_;
|
| + scoped_ptr<gpu::gles2::GLES2Decoder> decoder_;
|
| + scoped_refptr<gfx::GLContext> context_;
|
| + scoped_refptr<gfx::GLSurface> surface_;
|
| + CommandBufferLocalClient* client_;
|
| +
|
| + base::WeakPtrFactory<CommandBufferLocal> weak_factory_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CommandBufferLocal);
|
| +};
|
| +
|
| +} // namespace gles2
|
| +
|
| +#endif // COMPONENTS_VIEW_MANAGER_GLES2_COMMAND_BUFFER_LOCAL_H_
|
|
|