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Unified Diff: src/core/Sk4pxXfermode.h

Issue 1245673002: 565 support for SIMD xfermodes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix typo Created 5 years, 5 months ago
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Index: src/core/Sk4pxXfermode.h
diff --git a/src/core/Sk4pxXfermode.h b/src/core/Sk4pxXfermode.h
index fc0b643be1454de4893fc8f9c1caa8311eef4abd..ad822edb8b609f32d7db0e29e0e7ef796258af1e 100644
--- a/src/core/Sk4pxXfermode.h
+++ b/src/core/Sk4pxXfermode.h
@@ -222,6 +222,19 @@ public:
}
}
+ void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
+ if (NULL == aa) {
+ Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) {
+ return fProc4(src4, dst4);
+ });
+ } else {
+ Sk4px::MapDstSrcAlpha(n, dst, src, aa,
+ [&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) {
+ return fAAProc4(src4, dst4, alpha);
+ });
+ }
+ }
+
private:
Proc4 fProc4;
AAProc4 fAAProc4;
@@ -237,19 +250,35 @@ public:
void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
for (int i = 0; i < n; i++) {
- SkPMFloat s(src[i]),
- d(dst[i]),
- b(fProcF(s,d));
- if (aa) {
- // We do aa in full float precision before going back down to bytes, because we can!
- SkPMFloat a = Sk4f(aa[i]) * Sk4f(1.0f/255);
- b = b*a + d*(Sk4f(1)-a);
- }
- dst[i] = b.round();
+ dst[i] = aa ? this->xfer32(dst[i], src[i], aa[i])
+ : this->xfer32(dst[i], src[i]);
+ }
+ }
+
+ void xfer16(uint16_t dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override {
+ for (int i = 0; i < n; i++) {
+ SkPMColor dst32 = SkPixel16ToPixel32(dst[i]);
+ dst32 = aa ? this->xfer32(dst32, src[i], aa[i])
+ : this->xfer32(dst32, src[i]);
+ dst[i] = SkPixel32ToPixel16(dst32);
}
}
private:
+ inline SkPMColor xfer32(SkPMColor dst, SkPMColor src) const {
+ return fProcF(SkPMFloat(src), SkPMFloat(dst)).round();
+ }
+
+ inline SkPMColor xfer32(SkPMColor dst, SkPMColor src, SkAlpha aa) const {
+ SkPMFloat s(src),
+ d(dst),
+ b(fProcF(s,d));
+ // We do aa in full float precision before going back down to bytes, because we can!
+ SkPMFloat a = Sk4f(aa) * Sk4f(1.0f/255);
+ b = b*a + d*(Sk4f(1)-a);
+ return b.round();
+ }
+
ProcF fProcF;
typedef SkProcCoeffXfermode INHERITED;
};
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