Index: src/core/Sk4pxXfermode.h |
diff --git a/src/core/Sk4pxXfermode.h b/src/core/Sk4pxXfermode.h |
index d89dbf8e2dca57294f4f785585a1f53974052ae6..0c8dcb530266dab144dabb50563684bfcc7fc597 100644 |
--- a/src/core/Sk4pxXfermode.h |
+++ b/src/core/Sk4pxXfermode.h |
@@ -17,7 +17,12 @@ |
namespace { |
// Most xfermodes can be done most efficiently 4 pixels at a time in 8 or 16-bit fixed point. |
-#define XFERMODE(Name) static Sk4px SK_VECTORCALL Name(Sk4px s, Sk4px d) |
+#define XFERMODE(Name) \ |
+ struct Name { \ |
+ static Sk4px Xfer(const Sk4px&, const Sk4px&); \ |
+ static const SkXfermode::Mode kMode = SkXfermode::k##Name##_Mode; \ |
+ }; \ |
+ inline Sk4px Name::Xfer(const Sk4px& s, const Sk4px& d) |
XFERMODE(Clear) { return Sk4px::DupPMColor(0); } |
XFERMODE(Src) { return s; } |
@@ -25,13 +30,13 @@ |
XFERMODE(SrcIn) { return s.approxMulDiv255(d.alphas() ); } |
XFERMODE(SrcOut) { return s.approxMulDiv255(d.alphas().inv()); } |
XFERMODE(SrcOver) { return s + d.approxMulDiv255(s.alphas().inv()); } |
-XFERMODE(DstIn) { return SrcIn (d,s); } |
-XFERMODE(DstOut) { return SrcOut (d,s); } |
-XFERMODE(DstOver) { return SrcOver(d,s); } |
+XFERMODE(DstIn) { return SrcIn ::Xfer(d,s); } |
+XFERMODE(DstOut) { return SrcOut ::Xfer(d,s); } |
+XFERMODE(DstOver) { return SrcOver::Xfer(d,s); } |
// [ S * Da + (1 - Sa) * D] |
XFERMODE(SrcATop) { return (s * d.alphas() + d * s.alphas().inv()).div255(); } |
-XFERMODE(DstATop) { return SrcATop(d,s); } |
+XFERMODE(DstATop) { return SrcATop::Xfer(d,s); } |
//[ S * (1 - Da) + (1 - Sa) * D ] |
XFERMODE(Xor) { return (s * d.alphas().inv() + d * s.alphas().inv()).div255(); } |
// [S + D ] |
@@ -81,7 +86,7 @@ |
auto colors = (both + isLite.thenElse(lite, dark)).div255(); |
return alphas.zeroColors() + colors.zeroAlphas(); |
} |
-XFERMODE(Overlay) { return HardLight(d,s); } |
+XFERMODE(Overlay) { return HardLight::Xfer(d,s); } |
XFERMODE(Darken) { |
auto sa = s.alphas(), |
@@ -112,7 +117,12 @@ |
#undef XFERMODE |
// Some xfermodes use math like divide or sqrt that's best done in floats 1 pixel at a time. |
-#define XFERMODE(Name) static SkPMFloat SK_VECTORCALL Name(SkPMFloat s, SkPMFloat d) |
+#define XFERMODE(Name) \ |
+ struct Name { \ |
+ static SkPMFloat Xfer(const SkPMFloat&, const SkPMFloat&); \ |
+ static const SkXfermode::Mode kMode = SkXfermode::k##Name##_Mode; \ |
+ }; \ |
+ inline SkPMFloat Name::Xfer(const SkPMFloat& s, const SkPMFloat& d) |
XFERMODE(ColorDodge) { |
auto sa = s.alphas(), |
@@ -175,15 +185,15 @@ |
// A reasonable fallback mode for doing AA is to simply apply the transfermode first, |
// then linearly interpolate the AA. |
-template <Sk4px (SK_VECTORCALL *Mode)(Sk4px, Sk4px)> |
-static Sk4px SK_VECTORCALL xfer_aa(Sk4px s, Sk4px d, Sk4px aa) { |
- Sk4px bw = Mode(s, d); |
+template <typename Mode> |
+static Sk4px xfer_aa(const Sk4px& s, const Sk4px& d, const Sk4px& aa) { |
+ Sk4px bw = Mode::Xfer(s, d); |
return (bw * aa + d * aa.inv()).div255(); |
} |
// For some transfermodes we specialize AA, either for correctness or performance. |
#define XFERMODE_AA(Name) \ |
- template <> Sk4px SK_VECTORCALL xfer_aa<Name>(Sk4px s, Sk4px d, Sk4px aa) |
+ template <> Sk4px xfer_aa<Name>(const Sk4px& s, const Sk4px& d, const Sk4px& aa) |
// Plus' clamp needs to happen after AA. skia:3852 |
XFERMODE_AA(Plus) { // [ clamp( (1-AA)D + (AA)(S+D) ) == clamp(D + AA*S) ] |
@@ -192,47 +202,44 @@ |
#undef XFERMODE_AA |
-class Sk4pxXfermode : public SkProcCoeffXfermode { |
+template <typename ProcType> |
+class SkT4pxXfermode : public SkProcCoeffXfermode { |
public: |
- typedef Sk4px (SK_VECTORCALL *Proc4)(Sk4px, Sk4px); |
- typedef Sk4px (SK_VECTORCALL *AAProc4)(Sk4px, Sk4px, Sk4px); |
- |
- Sk4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, Proc4 proc4, AAProc4 aaproc4) |
- : INHERITED(rec, mode) |
- , fProc4(proc4) |
- , fAAProc4(aaproc4) {} |
+ static SkProcCoeffXfermode* Create(const ProcCoeff& rec) { |
+ return SkNEW_ARGS(SkT4pxXfermode, (rec)); |
+ } |
void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
if (NULL == aa) { |
Sk4px::MapDstSrc(n, dst, src, [&](const Sk4px& dst4, const Sk4px& src4) { |
- return fProc4(src4, dst4); |
+ return ProcType::Xfer(src4, dst4); |
}); |
} else { |
Sk4px::MapDstSrcAlpha(n, dst, src, aa, |
[&](const Sk4px& dst4, const Sk4px& src4, const Sk4px& alpha) { |
- return fAAProc4(src4, dst4, alpha); |
+ return xfer_aa<ProcType>(src4, dst4, alpha); |
}); |
} |
} |
private: |
- Proc4 fProc4; |
- AAProc4 fAAProc4; |
+ SkT4pxXfermode(const ProcCoeff& rec) : INHERITED(rec, ProcType::kMode) {} |
+ |
typedef SkProcCoeffXfermode INHERITED; |
}; |
-class SkPMFloatXfermode : public SkProcCoeffXfermode { |
+template <typename ProcType> |
+class SkTPMFloatXfermode : public SkProcCoeffXfermode { |
public: |
- typedef SkPMFloat (SK_VECTORCALL *ProcF)(SkPMFloat, SkPMFloat); |
- SkPMFloatXfermode(const ProcCoeff& rec, SkXfermode::Mode mode, ProcF procf) |
- : INHERITED(rec, mode) |
- , fProcF(procf) {} |
+ static SkProcCoeffXfermode* Create(const ProcCoeff& rec) { |
+ return SkNEW_ARGS(SkTPMFloatXfermode, (rec)); |
+ } |
void xfer32(SkPMColor dst[], const SkPMColor src[], int n, const SkAlpha aa[]) const override { |
for (int i = 0; i < n; i++) { |
SkPMFloat s(src[i]), |
d(dst[i]), |
- b(fProcF(s,d)); |
+ b(ProcType::Xfer(s,d)); |
if (aa) { |
// We do aa in full float precision before going back down to bytes, because we can! |
SkPMFloat a = Sk4f(aa[i]) * Sk4f(1.0f/255); |
@@ -243,46 +250,40 @@ |
} |
private: |
- ProcF fProcF; |
+ SkTPMFloatXfermode(const ProcCoeff& rec) : INHERITED(rec, ProcType::kMode) {} |
+ |
typedef SkProcCoeffXfermode INHERITED; |
}; |
static SkProcCoeffXfermode* SkCreate4pxXfermode(const ProcCoeff& rec, SkXfermode::Mode mode) { |
#if !defined(SK_CPU_ARM32) || defined(SK_ARM_HAS_NEON) |
switch (mode) { |
- #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ |
- return SkNEW_ARGS(Sk4pxXfermode, (rec, mode, &Mode, &xfer_aa<Mode>)) |
- CASE(Clear); |
- CASE(Src); |
- CASE(Dst); |
- CASE(SrcOver); |
- CASE(DstOver); |
- CASE(SrcIn); |
- CASE(DstIn); |
- CASE(SrcOut); |
- CASE(DstOut); |
- CASE(SrcATop); |
- CASE(DstATop); |
- CASE(Xor); |
- CASE(Plus); |
- CASE(Modulate); |
- CASE(Screen); |
- CASE(Multiply); |
- CASE(Difference); |
- CASE(Exclusion); |
- CASE(HardLight); |
- CASE(Overlay); |
- CASE(Darken); |
- CASE(Lighten); |
- #undef CASE |
- |
- #define CASE(Mode) case SkXfermode::k##Mode##_Mode: \ |
- return SkNEW_ARGS(SkPMFloatXfermode, (rec, mode, &Mode)) |
- CASE(ColorDodge); |
- CASE(ColorBurn); |
- CASE(SoftLight); |
- #undef CASE |
- |
+ case SkXfermode::kClear_Mode: return SkT4pxXfermode<Clear>::Create(rec); |
+ case SkXfermode::kSrc_Mode: return SkT4pxXfermode<Src>::Create(rec); |
+ case SkXfermode::kDst_Mode: return SkT4pxXfermode<Dst>::Create(rec); |
+ case SkXfermode::kSrcOver_Mode: return SkT4pxXfermode<SrcOver>::Create(rec); |
+ case SkXfermode::kDstOver_Mode: return SkT4pxXfermode<DstOver>::Create(rec); |
+ case SkXfermode::kSrcIn_Mode: return SkT4pxXfermode<SrcIn>::Create(rec); |
+ case SkXfermode::kDstIn_Mode: return SkT4pxXfermode<DstIn>::Create(rec); |
+ case SkXfermode::kSrcOut_Mode: return SkT4pxXfermode<SrcOut>::Create(rec); |
+ case SkXfermode::kDstOut_Mode: return SkT4pxXfermode<DstOut>::Create(rec); |
+ case SkXfermode::kSrcATop_Mode: return SkT4pxXfermode<SrcATop>::Create(rec); |
+ case SkXfermode::kDstATop_Mode: return SkT4pxXfermode<DstATop>::Create(rec); |
+ case SkXfermode::kXor_Mode: return SkT4pxXfermode<Xor>::Create(rec); |
+ case SkXfermode::kPlus_Mode: return SkT4pxXfermode<Plus>::Create(rec); |
+ case SkXfermode::kModulate_Mode: return SkT4pxXfermode<Modulate>::Create(rec); |
+ case SkXfermode::kScreen_Mode: return SkT4pxXfermode<Screen>::Create(rec); |
+ case SkXfermode::kMultiply_Mode: return SkT4pxXfermode<Multiply>::Create(rec); |
+ case SkXfermode::kDifference_Mode: return SkT4pxXfermode<Difference>::Create(rec); |
+ case SkXfermode::kExclusion_Mode: return SkT4pxXfermode<Exclusion>::Create(rec); |
+ case SkXfermode::kHardLight_Mode: return SkT4pxXfermode<HardLight>::Create(rec); |
+ case SkXfermode::kOverlay_Mode: return SkT4pxXfermode<Overlay>::Create(rec); |
+ case SkXfermode::kDarken_Mode: return SkT4pxXfermode<Darken>::Create(rec); |
+ case SkXfermode::kLighten_Mode: return SkT4pxXfermode<Lighten>::Create(rec); |
+ |
+ case SkXfermode::kColorDodge_Mode: return SkTPMFloatXfermode<ColorDodge>::Create(rec); |
+ case SkXfermode::kColorBurn_Mode: return SkTPMFloatXfermode<ColorBurn>::Create(rec); |
+ case SkXfermode::kSoftLight_Mode: return SkTPMFloatXfermode<SoftLight>::Create(rec); |
default: break; |
} |
#endif |