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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuBlurUtils.h" | 8 #include "SkGpuBlurUtils.h" |
9 | 9 |
10 #include "SkRect.h" | 10 #include "SkRect.h" |
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191 } else { | 191 } else { |
192 temp2.reset(context->textureProvider()->refScratchTexture( | 192 temp2.reset(context->textureProvider()->refScratchTexture( |
193 desc, GrTextureProvider::kApprox_ScratchTexMatch)); | 193 desc, GrTextureProvider::kApprox_ScratchTexMatch)); |
194 tempTexture = temp2.get(); | 194 tempTexture = temp2.get(); |
195 } | 195 } |
196 | 196 |
197 if (NULL == dstTexture || NULL == tempTexture) { | 197 if (NULL == dstTexture || NULL == tempTexture) { |
198 return NULL; | 198 return NULL; |
199 } | 199 } |
200 | 200 |
201 GrDrawContext* drawContext = context->drawContext(); | 201 GrDrawContext* srcDrawContext = NULL; |
202 if (!drawContext) { | |
203 return NULL; | |
204 } | |
205 | 202 |
206 for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { | 203 for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { |
207 GrPaint paint; | 204 GrPaint paint; |
208 SkMatrix matrix; | 205 SkMatrix matrix; |
209 matrix.setIDiv(srcTexture->width(), srcTexture->height()); | 206 matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
210 SkRect dstRect(srcRect); | 207 SkRect dstRect(srcRect); |
211 if (cropToRect && i == 1) { | 208 if (cropToRect && i == 1) { |
212 dstRect.offset(-dstRect.fLeft, -dstRect.fTop); | 209 dstRect.offset(-dstRect.fLeft, -dstRect.fTop); |
213 SkRect domain; | 210 SkRect domain; |
214 matrix.mapRect(&domain, rect); | 211 matrix.mapRect(&domain, rect); |
215 domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width()
: 0.0f, | 212 domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width()
: 0.0f, |
216 i < scaleFactorY ? SK_ScalarHalf / srcTexture->height()
: 0.0f); | 213 i < scaleFactorY ? SK_ScalarHalf / srcTexture->height()
: 0.0f); |
217 SkAutoTUnref<GrFragmentProcessor> fp( GrTextureDomainEffect::Creat
e( | 214 SkAutoTUnref<GrFragmentProcessor> fp( GrTextureDomainEffect::Creat
e( |
218 paint.getProcessorDataManager(), | 215 paint.getProcessorDataManager(), |
219 srcTexture, | 216 srcTexture, |
220 matrix, | 217 matrix, |
221 domain, | 218 domain, |
222 GrTextureDomain::kDecal_Mode, | 219 GrTextureDomain::kDecal_Mode, |
223 GrTextureParams::kBilerp_FilterMode)); | 220 GrTextureParams::kBilerp_FilterMode)); |
224 paint.addColorProcessor(fp); | 221 paint.addColorProcessor(fp); |
225 } else { | 222 } else { |
226 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::k
Bilerp_FilterMode); | 223 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::k
Bilerp_FilterMode); |
227 paint.addColorTextureProcessor(srcTexture, matrix, params); | 224 paint.addColorTextureProcessor(srcTexture, matrix, params); |
228 } | 225 } |
229 scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, | 226 scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, |
230 i < scaleFactorY ? 0.5f : 1.0f); | 227 i < scaleFactorY ? 0.5f : 1.0f); |
231 drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, pai
nt, SkMatrix::I(), | 228 |
232 dstRect, srcRect); | 229 GrDrawContext* dstDrawContext = context->drawContext(); |
| 230 if (!dstDrawContext) { |
| 231 return NULL; |
| 232 } |
| 233 dstDrawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip,
paint, |
| 234 SkMatrix::I(), dstRect, srcRect); |
| 235 |
| 236 srcDrawContext = dstDrawContext; |
233 srcRect = dstRect; | 237 srcRect = dstRect; |
234 srcTexture = dstTexture; | 238 srcTexture = dstTexture; |
235 SkTSwap(dstTexture, tempTexture); | 239 SkTSwap(dstTexture, tempTexture); |
236 } | 240 } |
237 | 241 |
238 const SkIRect srcIRect = srcRect.roundOut(); | 242 const SkIRect srcIRect = srcRect.roundOut(); |
239 | 243 |
240 // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is
faster to just | 244 // For really small blurs (certainly no wider than 5x5 on desktop gpus) it i
s faster to just |
241 // launch a single non separable kernel vs two launches | 245 // launch a single non separable kernel vs two launches |
242 if (sigmaX > 0.0f && sigmaY > 0 && | 246 if (sigmaX > 0.0f && sigmaY > 0.0f && |
243 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { | 247 (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { |
244 // We shouldn't be scaling because this is a small size blur | 248 // We shouldn't be scaling because this is a small size blur |
245 SkASSERT((scaleFactorX == scaleFactorY) == 1); | 249 SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); |
246 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 250 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
247 convolve_gaussian_2d(drawContext, dstTexture->asRenderTarget(), clip, sr
cRect, dstRect, | 251 |
| 252 GrDrawContext* dstDrawContext = context->drawContext(); |
| 253 if (!dstDrawContext) { |
| 254 return NULL; |
| 255 } |
| 256 convolve_gaussian_2d(dstDrawContext, dstTexture->asRenderTarget(), clip,
srcRect, dstRect, |
248 srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropT
oRect, srcIRect); | 257 srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropT
oRect, srcIRect); |
| 258 |
| 259 srcDrawContext = dstDrawContext; |
| 260 srcRect = dstRect; |
249 srcTexture = dstTexture; | 261 srcTexture = dstTexture; |
250 srcRect = dstRect; | |
251 SkTSwap(dstTexture, tempTexture); | 262 SkTSwap(dstTexture, tempTexture); |
252 | 263 |
253 } else { | 264 } else { |
254 if (sigmaX > 0.0f) { | 265 if (sigmaX > 0.0f) { |
255 if (scaleFactorX > 1) { | 266 if (scaleFactorX > 1) { |
| 267 // TODO: if we pass in the source draw context we don't need thi
s here |
| 268 if (!srcDrawContext) { |
| 269 srcDrawContext = context->drawContext(); |
| 270 if (!srcDrawContext) { |
| 271 return NULL; |
| 272 } |
| 273 } |
| 274 |
256 // Clear out a radius to the right of the srcRect to prevent the | 275 // Clear out a radius to the right of the srcRect to prevent the |
257 // X convolution from reading garbage. | 276 // X convolution from reading garbage. |
258 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 277 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
259 radiusX, srcIRect.height()); | 278 radiusX, srcIRect.height()); |
260 drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0
, false); | 279 srcDrawContext->clear(srcTexture->asRenderTarget(), &clearRect,
0x0, false); |
261 } | 280 } |
262 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 281 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
263 convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, s
rcRect, dstRect, | 282 |
| 283 GrDrawContext* dstDrawContext = context->drawContext(); |
| 284 if (!dstDrawContext) { |
| 285 return NULL; |
| 286 } |
| 287 convolve_gaussian(dstDrawContext, dstTexture->asRenderTarget(), clip
, srcRect, dstRect, |
264 srcTexture, Gr1DKernelEffect::kX_Direction, radius
X, sigmaX, | 288 srcTexture, Gr1DKernelEffect::kX_Direction, radius
X, sigmaX, |
265 cropToRect); | 289 cropToRect); |
| 290 |
| 291 srcDrawContext = dstDrawContext; |
266 srcTexture = dstTexture; | 292 srcTexture = dstTexture; |
267 srcRect = dstRect; | 293 srcRect = dstRect; |
268 SkTSwap(dstTexture, tempTexture); | 294 SkTSwap(dstTexture, tempTexture); |
269 } | 295 } |
270 | 296 |
271 if (sigmaY > 0.0f) { | 297 if (sigmaY > 0.0f) { |
272 if (scaleFactorY > 1 || sigmaX > 0.0f) { | 298 if (scaleFactorY > 1 || sigmaX > 0.0f) { |
| 299 // TODO: if we pass in the source draw context we don't need thi
s here |
| 300 if (!srcDrawContext) { |
| 301 srcDrawContext = context->drawContext(); |
| 302 if (!srcDrawContext) { |
| 303 return NULL; |
| 304 } |
| 305 } |
| 306 |
273 // Clear out a radius below the srcRect to prevent the Y | 307 // Clear out a radius below the srcRect to prevent the Y |
274 // convolution from reading garbage. | 308 // convolution from reading garbage. |
275 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 309 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
276 srcIRect.width(), radiusY); | 310 srcIRect.width(), radiusY); |
277 drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0
, false); | 311 srcDrawContext->clear(srcTexture->asRenderTarget(), &clearRect,
0x0, false); |
278 } | 312 } |
279 | 313 |
280 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); | 314 SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); |
281 convolve_gaussian(drawContext, dstTexture->asRenderTarget(), clip, s
rcRect, | 315 |
| 316 GrDrawContext* dstDrawContext = context->drawContext(); |
| 317 if (!dstDrawContext) { |
| 318 return NULL; |
| 319 } |
| 320 convolve_gaussian(dstDrawContext, dstTexture->asRenderTarget(), clip
, srcRect, |
282 dstRect, srcTexture, Gr1DKernelEffect::kY_Directio
n, radiusY, sigmaY, | 321 dstRect, srcTexture, Gr1DKernelEffect::kY_Directio
n, radiusY, sigmaY, |
283 cropToRect); | 322 cropToRect); |
| 323 |
| 324 srcDrawContext = dstDrawContext; |
284 srcTexture = dstTexture; | 325 srcTexture = dstTexture; |
285 srcRect = dstRect; | 326 srcRect = dstRect; |
286 SkTSwap(dstTexture, tempTexture); | 327 SkTSwap(dstTexture, tempTexture); |
287 } | 328 } |
288 } | 329 } |
289 | 330 |
290 if (scaleFactorX > 1 || scaleFactorY > 1) { | 331 if (scaleFactorX > 1 || scaleFactorY > 1) { |
| 332 SkASSERT(srcDrawContext); |
| 333 |
291 // Clear one pixel to the right and below, to accommodate bilinear | 334 // Clear one pixel to the right and below, to accommodate bilinear |
292 // upsampling. | 335 // upsampling. |
293 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, | 336 clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, |
294 srcIRect.width() + 1, 1); | 337 srcIRect.width() + 1, 1); |
295 drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false)
; | 338 srcDrawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, fal
se); |
296 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, | 339 clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, |
297 1, srcIRect.height()); | 340 1, srcIRect.height()); |
298 drawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, false)
; | 341 srcDrawContext->clear(srcTexture->asRenderTarget(), &clearRect, 0x0, fal
se); |
299 SkMatrix matrix; | 342 SkMatrix matrix; |
300 matrix.setIDiv(srcTexture->width(), srcTexture->height()); | 343 matrix.setIDiv(srcTexture->width(), srcTexture->height()); |
301 | 344 |
302 GrPaint paint; | 345 GrPaint paint; |
303 // FIXME: this should be mitchell, not bilinear. | 346 // FIXME: this should be mitchell, not bilinear. |
304 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile
rp_FilterMode); | 347 GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBile
rp_FilterMode); |
305 paint.addColorTextureProcessor(srcTexture, matrix, params); | 348 paint.addColorTextureProcessor(srcTexture, matrix, params); |
306 | 349 |
307 SkRect dstRect(srcRect); | 350 SkRect dstRect(srcRect); |
308 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); | 351 scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); |
309 drawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip, pai
nt, | 352 |
310 SkMatrix::I(), dstRect, srcRect); | 353 GrDrawContext* dstDrawContext = context->drawContext(); |
| 354 if (!dstDrawContext) { |
| 355 return NULL; |
| 356 } |
| 357 dstDrawContext->drawNonAARectToRect(dstTexture->asRenderTarget(), clip,
paint, |
| 358 SkMatrix::I(), dstRect, srcRect); |
| 359 |
| 360 srcDrawContext = dstDrawContext; |
311 srcRect = dstRect; | 361 srcRect = dstRect; |
312 srcTexture = dstTexture; | 362 srcTexture = dstTexture; |
313 SkTSwap(dstTexture, tempTexture); | 363 SkTSwap(dstTexture, tempTexture); |
314 } | 364 } |
| 365 |
315 return SkRef(srcTexture); | 366 return SkRef(srcTexture); |
316 } | 367 } |
317 #endif | 368 #endif |
318 | 369 |
319 } | 370 } |
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