Index: src/gpu/gl/angle/SkANGLEGLContext.cpp |
diff --git a/src/gpu/gl/angle/SkANGLEGLContext.cpp b/src/gpu/gl/angle/SkANGLEGLContext.cpp |
index f6321988aa552f3cd23bf240ebd52935e736897d..fec23e63e84f982a3e215b93f3e32b4ce55357a3 100644 |
--- a/src/gpu/gl/angle/SkANGLEGLContext.cpp |
+++ b/src/gpu/gl/angle/SkANGLEGLContext.cpp |
@@ -10,10 +10,10 @@ |
#include <EGL/egl.h> |
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3201 |
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 |
-#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3206 |
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 |
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay) { |