Index: gm/textblobtransforms.cpp |
diff --git a/gm/textblobtransforms.cpp b/gm/textblobtransforms.cpp |
index d24e6e860e22e1d75abbb95e3018b586daa029ae..76342e593f239348ad038b9a34055788f727a741 100644 |
--- a/gm/textblobtransforms.cpp |
+++ b/gm/textblobtransforms.cpp |
@@ -28,7 +28,7 @@ protected: |
SkPaint paint; |
paint.setTextSize(162); |
const char* text = "A"; |
- sk_tool_utils::set_portable_typeface(&paint); |
+ sk_tool_utils::set_portable_typeface_always(&paint); |
SkRect bounds; |
paint.measureText(text, strlen(text), &bounds); |
@@ -62,7 +62,7 @@ protected: |
void onDraw(SkCanvas* canvas) override { |
- canvas->drawColor(SK_ColorGRAY); |
+ canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY)); |
SkPaint paint; |
@@ -72,7 +72,7 @@ protected: |
// Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8 |
// Texture Blobs based on the canonical color they map to. Canonical colors are used to |
// create masks. For A8 there are 8 of them. |
- //SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; |
+ //SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY), SK_ColorYELLOW, SK_ColorWHITE}; |
SkScalar xOffset = SkScalarCeilToScalar(bounds.width()); |
SkScalar yOffset = SkScalarCeilToScalar(bounds.height()); |