| Index: gm/textblobtransforms.cpp
|
| diff --git a/gm/textblobtransforms.cpp b/gm/textblobtransforms.cpp
|
| index d24e6e860e22e1d75abbb95e3018b586daa029ae..76342e593f239348ad038b9a34055788f727a741 100644
|
| --- a/gm/textblobtransforms.cpp
|
| +++ b/gm/textblobtransforms.cpp
|
| @@ -28,7 +28,7 @@ protected:
|
| SkPaint paint;
|
| paint.setTextSize(162);
|
| const char* text = "A";
|
| - sk_tool_utils::set_portable_typeface(&paint);
|
| + sk_tool_utils::set_portable_typeface_always(&paint);
|
|
|
| SkRect bounds;
|
| paint.measureText(text, strlen(text), &bounds);
|
| @@ -62,7 +62,7 @@ protected:
|
|
|
| void onDraw(SkCanvas* canvas) override {
|
|
|
| - canvas->drawColor(SK_ColorGRAY);
|
| + canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorGRAY));
|
|
|
| SkPaint paint;
|
|
|
| @@ -72,7 +72,7 @@ protected:
|
| // Colors were chosen to map to pairs of canonical colors. The GPU Backend will cache A8
|
| // Texture Blobs based on the canonical color they map to. Canonical colors are used to
|
| // create masks. For A8 there are 8 of them.
|
| - //SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE};
|
| + //SkColor colors[] = {SK_ColorCYAN, sk_tool_utils::color_to_565(SK_ColorLTGRAY), SK_ColorYELLOW, SK_ColorWHITE};
|
|
|
| SkScalar xOffset = SkScalarCeilToScalar(bounds.width());
|
| SkScalar yOffset = SkScalarCeilToScalar(bounds.height());
|
|
|