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1 /* | 1 /* |
2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkLightingImageFilter.h" | 8 #include "SkLightingImageFilter.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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53 // Shift matrix components to the left, as we advance pixels to the right. | 53 // Shift matrix components to the left, as we advance pixels to the right. |
54 inline void shiftMatrixLeft(int m[9]) { | 54 inline void shiftMatrixLeft(int m[9]) { |
55 m[0] = m[1]; | 55 m[0] = m[1]; |
56 m[3] = m[4]; | 56 m[3] = m[4]; |
57 m[6] = m[7]; | 57 m[6] = m[7]; |
58 m[1] = m[2]; | 58 m[1] = m[2]; |
59 m[4] = m[5]; | 59 m[4] = m[5]; |
60 m[7] = m[8]; | 60 m[7] = m[8]; |
61 } | 61 } |
62 | 62 |
63 static inline void fast_normalize(SkPoint3* vector) { | |
64 // add a tiny bit so we don't have to worry about divide-by-zero | |
65 SkScalar magSq = vector->dot(*vector) + SK_ScalarNearlyZero; | |
66 SkScalar scale = sk_float_rsqrt(magSq); | |
67 vector->fX *= scale; | |
68 vector->fY *= scale; | |
69 vector->fZ *= scale; | |
70 } | |
71 | |
72 class DiffuseLightingType { | 63 class DiffuseLightingType { |
73 public: | 64 public: |
74 DiffuseLightingType(SkScalar kd) | 65 DiffuseLightingType(SkScalar kd) |
75 : fKD(kd) {} | 66 : fKD(kd) {} |
76 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, | 67 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, |
77 const SkPoint3& lightColor) const { | 68 const SkPoint3& lightColor) const { |
78 SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight)); | 69 SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight)); |
79 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); | 70 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); |
80 SkPoint3 color = lightColor.makeScale(colorScale); | 71 SkPoint3 color = lightColor.makeScale(colorScale); |
81 return SkPackARGB32(255, | 72 return SkPackARGB32(255, |
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92 } | 83 } |
93 | 84 |
94 class SpecularLightingType { | 85 class SpecularLightingType { |
95 public: | 86 public: |
96 SpecularLightingType(SkScalar ks, SkScalar shininess) | 87 SpecularLightingType(SkScalar ks, SkScalar shininess) |
97 : fKS(ks), fShininess(shininess) {} | 88 : fKS(ks), fShininess(shininess) {} |
98 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, | 89 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, |
99 const SkPoint3& lightColor) const { | 90 const SkPoint3& lightColor) const { |
100 SkPoint3 halfDir(surfaceTolight); | 91 SkPoint3 halfDir(surfaceTolight); |
101 halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1) | 92 halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1) |
102 fast_normalize(&halfDir); | 93 halfDir.normalize(); |
103 SkScalar colorScale = SkScalarMul(fKS, | 94 SkScalar colorScale = SkScalarMul(fKS, |
104 SkScalarPow(normal.dot(halfDir), fShininess)); | 95 SkScalarPow(normal.dot(halfDir), fShininess)); |
105 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); | 96 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); |
106 SkPoint3 color = lightColor.makeScale(colorScale); | 97 SkPoint3 color = lightColor.makeScale(colorScale); |
107 return SkPackARGB32(SkClampMax(SkScalarRoundToInt(max_component(color)),
255), | 98 return SkPackARGB32(SkClampMax(SkScalarRoundToInt(max_component(color)),
255), |
108 SkClampMax(SkScalarRoundToInt(color.fX), 255), | 99 SkClampMax(SkScalarRoundToInt(color.fX), 255), |
109 SkClampMax(SkScalarRoundToInt(color.fY), 255), | 100 SkClampMax(SkScalarRoundToInt(color.fY), 255), |
110 SkClampMax(SkScalarRoundToInt(color.fZ), 255)); | 101 SkClampMax(SkScalarRoundToInt(color.fZ), 255)); |
111 } | 102 } |
112 private: | 103 private: |
113 SkScalar fKS; | 104 SkScalar fKS; |
114 SkScalar fShininess; | 105 SkScalar fShininess; |
115 }; | 106 }; |
116 | 107 |
117 inline SkScalar sobel(int a, int b, int c, int d, int e, int f, SkScalar scale)
{ | 108 inline SkScalar sobel(int a, int b, int c, int d, int e, int f, SkScalar scale)
{ |
118 return SkScalarMul(SkIntToScalar(-a + b - 2 * c + 2 * d -e + f), scale); | 109 return SkScalarMul(SkIntToScalar(-a + b - 2 * c + 2 * d -e + f), scale); |
119 } | 110 } |
120 | 111 |
121 inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) { | 112 inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) { |
122 SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale), | 113 SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale), |
123 SkScalarMul(-y, surfaceScale), | 114 SkScalarMul(-y, surfaceScale), |
124 SK_Scalar1); | 115 SK_Scalar1); |
125 fast_normalize(&vector); | 116 vector.normalize(); |
126 return vector; | 117 return vector; |
127 } | 118 } |
128 | 119 |
129 inline SkPoint3 topLeftNormal(int m[9], SkScalar surfaceScale) { | 120 inline SkPoint3 topLeftNormal(int m[9], SkScalar surfaceScale) { |
130 return pointToNormal(sobel(0, 0, m[4], m[5], m[7], m[8], gTwoThirds), | 121 return pointToNormal(sobel(0, 0, m[4], m[5], m[7], m[8], gTwoThirds), |
131 sobel(0, 0, m[4], m[7], m[5], m[8], gTwoThirds), | 122 sobel(0, 0, m[4], m[7], m[5], m[8], gTwoThirds), |
132 surfaceScale); | 123 surfaceScale); |
133 } | 124 } |
134 | 125 |
135 inline SkPoint3 topNormal(int m[9], SkScalar surfaceScale) { | 126 inline SkPoint3 topNormal(int m[9], SkScalar surfaceScale) { |
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802 class SkPointLight : public SkLight { | 793 class SkPointLight : public SkLight { |
803 public: | 794 public: |
804 SkPointLight(const SkPoint3& location, SkColor color) | 795 SkPointLight(const SkPoint3& location, SkColor color) |
805 : INHERITED(color), fLocation(location) {} | 796 : INHERITED(color), fLocation(location) {} |
806 | 797 |
807 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { | 798 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { |
808 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), | 799 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), |
809 fLocation.fY - SkIntToScalar(y), | 800 fLocation.fY - SkIntToScalar(y), |
810 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), | 801 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), |
811 surfaceSc
ale)); | 802 surfaceSc
ale)); |
812 fast_normalize(&direction); | 803 direction.normalize(); |
813 return direction; | 804 return direction; |
814 }; | 805 }; |
815 const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); } | 806 const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); } |
816 LightType type() const override { return kPoint_LightType; } | 807 LightType type() const override { return kPoint_LightType; } |
817 const SkPoint3& location() const { return fLocation; } | 808 const SkPoint3& location() const { return fLocation; } |
818 GrGLLight* createGLLight() const override { | 809 GrGLLight* createGLLight() const override { |
819 #if SK_SUPPORT_GPU | 810 #if SK_SUPPORT_GPU |
820 return SkNEW(GrGLPointLight); | 811 return SkNEW(GrGLPointLight); |
821 #else | 812 #else |
822 SkDEBUGFAIL("Should not call in GPU-less build"); | 813 SkDEBUGFAIL("Should not call in GPU-less build"); |
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868 const SkPoint3& target, | 859 const SkPoint3& target, |
869 SkScalar specularExponent, | 860 SkScalar specularExponent, |
870 SkScalar cutoffAngle, | 861 SkScalar cutoffAngle, |
871 SkColor color) | 862 SkColor color) |
872 : INHERITED(color), | 863 : INHERITED(color), |
873 fLocation(location), | 864 fLocation(location), |
874 fTarget(target), | 865 fTarget(target), |
875 fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSp
ecularExponentMax)) | 866 fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSp
ecularExponentMax)) |
876 { | 867 { |
877 fS = target - location; | 868 fS = target - location; |
878 fast_normalize(&fS); | 869 fS.normalize(); |
879 fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle)); | 870 fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle)); |
880 const SkScalar antiAliasThreshold = 0.016f; | 871 const SkScalar antiAliasThreshold = 0.016f; |
881 fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold; | 872 fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold; |
882 fConeScale = SkScalarInvert(antiAliasThreshold); | 873 fConeScale = SkScalarInvert(antiAliasThreshold); |
883 } | 874 } |
884 | 875 |
885 SkLight* transform(const SkMatrix& matrix) const override { | 876 SkLight* transform(const SkMatrix& matrix) const override { |
886 SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY); | 877 SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY); |
887 matrix.mapPoints(&location2, 1); | 878 matrix.mapPoints(&location2, 1); |
888 // Use X scale and Y scale on Z and average the result | 879 // Use X scale and Y scale on Z and average the result |
889 SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ); | 880 SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ); |
890 matrix.mapVectors(&locationZ, 1); | 881 matrix.mapVectors(&locationZ, 1); |
891 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, | 882 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, |
892 SkScalarAve(locationZ.fX, locationZ.f
Y)); | 883 SkScalarAve(locationZ.fX, locationZ.f
Y)); |
893 SkPoint target2 = SkPoint::Make(fTarget.fX, fTarget.fY); | 884 SkPoint target2 = SkPoint::Make(fTarget.fX, fTarget.fY); |
894 matrix.mapPoints(&target2, 1); | 885 matrix.mapPoints(&target2, 1); |
895 SkPoint targetZ = SkPoint::Make(fTarget.fZ, fTarget.fZ); | 886 SkPoint targetZ = SkPoint::Make(fTarget.fZ, fTarget.fZ); |
896 matrix.mapVectors(&targetZ, 1); | 887 matrix.mapVectors(&targetZ, 1); |
897 SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY, | 888 SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY, |
898 SkScalarAve(targetZ.fX, targetZ.fY)); | 889 SkScalarAve(targetZ.fX, targetZ.fY)); |
899 SkPoint3 s = target - location; | 890 SkPoint3 s = target - location; |
900 fast_normalize(&s); | 891 s.normalize(); |
901 return new SkSpotLight(location, | 892 return new SkSpotLight(location, |
902 target, | 893 target, |
903 fSpecularExponent, | 894 fSpecularExponent, |
904 fCosOuterConeAngle, | 895 fCosOuterConeAngle, |
905 fCosInnerConeAngle, | 896 fCosInnerConeAngle, |
906 fConeScale, | 897 fConeScale, |
907 s, | 898 s, |
908 color()); | 899 color()); |
909 } | 900 } |
910 | 901 |
911 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { | 902 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { |
912 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), | 903 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), |
913 fLocation.fY - SkIntToScalar(y), | 904 fLocation.fY - SkIntToScalar(y), |
914 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), | 905 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), |
915 surfaceSc
ale)); | 906 surfaceSc
ale)); |
916 fast_normalize(&direction); | 907 direction.normalize(); |
917 return direction; | 908 return direction; |
918 }; | 909 }; |
919 SkPoint3 lightColor(const SkPoint3& surfaceToLight) const { | 910 SkPoint3 lightColor(const SkPoint3& surfaceToLight) const { |
920 SkScalar cosAngle = -surfaceToLight.dot(fS); | 911 SkScalar cosAngle = -surfaceToLight.dot(fS); |
921 SkScalar scale = 0; | 912 SkScalar scale = 0; |
922 if (cosAngle >= fCosOuterConeAngle) { | 913 if (cosAngle >= fCosOuterConeAngle) { |
923 scale = SkScalarPow(cosAngle, fSpecularExponent); | 914 scale = SkScalarPow(cosAngle, fSpecularExponent); |
924 if (cosAngle < fCosInnerConeAngle) { | 915 if (cosAngle < fCosInnerConeAngle) { |
925 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle); | 916 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle); |
926 scale *= fConeScale; | 917 scale *= fConeScale; |
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2024 | 2015 |
2025 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); | 2016 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); |
2026 } | 2017 } |
2027 | 2018 |
2028 #endif | 2019 #endif |
2029 | 2020 |
2030 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) | 2021 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) |
2031 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) | 2022 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) |
2032 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) | 2023 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) |
2033 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 2024 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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