| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkLightingImageFilter.h" | 8 #include "SkLightingImageFilter.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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| 53 // Shift matrix components to the left, as we advance pixels to the right. | 53 // Shift matrix components to the left, as we advance pixels to the right. |
| 54 inline void shiftMatrixLeft(int m[9]) { | 54 inline void shiftMatrixLeft(int m[9]) { |
| 55 m[0] = m[1]; | 55 m[0] = m[1]; |
| 56 m[3] = m[4]; | 56 m[3] = m[4]; |
| 57 m[6] = m[7]; | 57 m[6] = m[7]; |
| 58 m[1] = m[2]; | 58 m[1] = m[2]; |
| 59 m[4] = m[5]; | 59 m[4] = m[5]; |
| 60 m[7] = m[8]; | 60 m[7] = m[8]; |
| 61 } | 61 } |
| 62 | 62 |
| 63 static inline void fast_normalize(SkPoint3* vector) { | |
| 64 // add a tiny bit so we don't have to worry about divide-by-zero | |
| 65 SkScalar magSq = vector->dot(*vector) + SK_ScalarNearlyZero; | |
| 66 SkScalar scale = sk_float_rsqrt(magSq); | |
| 67 vector->fX *= scale; | |
| 68 vector->fY *= scale; | |
| 69 vector->fZ *= scale; | |
| 70 } | |
| 71 | |
| 72 class DiffuseLightingType { | 63 class DiffuseLightingType { |
| 73 public: | 64 public: |
| 74 DiffuseLightingType(SkScalar kd) | 65 DiffuseLightingType(SkScalar kd) |
| 75 : fKD(kd) {} | 66 : fKD(kd) {} |
| 76 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, | 67 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, |
| 77 const SkPoint3& lightColor) const { | 68 const SkPoint3& lightColor) const { |
| 78 SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight)); | 69 SkScalar colorScale = SkScalarMul(fKD, normal.dot(surfaceTolight)); |
| 79 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); | 70 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); |
| 80 SkPoint3 color = lightColor.makeScale(colorScale); | 71 SkPoint3 color = lightColor.makeScale(colorScale); |
| 81 return SkPackARGB32(255, | 72 return SkPackARGB32(255, |
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| 92 } | 83 } |
| 93 | 84 |
| 94 class SpecularLightingType { | 85 class SpecularLightingType { |
| 95 public: | 86 public: |
| 96 SpecularLightingType(SkScalar ks, SkScalar shininess) | 87 SpecularLightingType(SkScalar ks, SkScalar shininess) |
| 97 : fKS(ks), fShininess(shininess) {} | 88 : fKS(ks), fShininess(shininess) {} |
| 98 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, | 89 SkPMColor light(const SkPoint3& normal, const SkPoint3& surfaceTolight, |
| 99 const SkPoint3& lightColor) const { | 90 const SkPoint3& lightColor) const { |
| 100 SkPoint3 halfDir(surfaceTolight); | 91 SkPoint3 halfDir(surfaceTolight); |
| 101 halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1) | 92 halfDir.fZ += SK_Scalar1; // eye position is always (0, 0, 1) |
| 102 fast_normalize(&halfDir); | 93 halfDir.normalize(); |
| 103 SkScalar colorScale = SkScalarMul(fKS, | 94 SkScalar colorScale = SkScalarMul(fKS, |
| 104 SkScalarPow(normal.dot(halfDir), fShininess)); | 95 SkScalarPow(normal.dot(halfDir), fShininess)); |
| 105 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); | 96 colorScale = SkScalarClampMax(colorScale, SK_Scalar1); |
| 106 SkPoint3 color = lightColor.makeScale(colorScale); | 97 SkPoint3 color = lightColor.makeScale(colorScale); |
| 107 return SkPackARGB32(SkClampMax(SkScalarRoundToInt(max_component(color)),
255), | 98 return SkPackARGB32(SkClampMax(SkScalarRoundToInt(max_component(color)),
255), |
| 108 SkClampMax(SkScalarRoundToInt(color.fX), 255), | 99 SkClampMax(SkScalarRoundToInt(color.fX), 255), |
| 109 SkClampMax(SkScalarRoundToInt(color.fY), 255), | 100 SkClampMax(SkScalarRoundToInt(color.fY), 255), |
| 110 SkClampMax(SkScalarRoundToInt(color.fZ), 255)); | 101 SkClampMax(SkScalarRoundToInt(color.fZ), 255)); |
| 111 } | 102 } |
| 112 private: | 103 private: |
| 113 SkScalar fKS; | 104 SkScalar fKS; |
| 114 SkScalar fShininess; | 105 SkScalar fShininess; |
| 115 }; | 106 }; |
| 116 | 107 |
| 117 inline SkScalar sobel(int a, int b, int c, int d, int e, int f, SkScalar scale)
{ | 108 inline SkScalar sobel(int a, int b, int c, int d, int e, int f, SkScalar scale)
{ |
| 118 return SkScalarMul(SkIntToScalar(-a + b - 2 * c + 2 * d -e + f), scale); | 109 return SkScalarMul(SkIntToScalar(-a + b - 2 * c + 2 * d -e + f), scale); |
| 119 } | 110 } |
| 120 | 111 |
| 121 inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) { | 112 inline SkPoint3 pointToNormal(SkScalar x, SkScalar y, SkScalar surfaceScale) { |
| 122 SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale), | 113 SkPoint3 vector = SkPoint3::Make(SkScalarMul(-x, surfaceScale), |
| 123 SkScalarMul(-y, surfaceScale), | 114 SkScalarMul(-y, surfaceScale), |
| 124 SK_Scalar1); | 115 SK_Scalar1); |
| 125 fast_normalize(&vector); | 116 vector.normalize(); |
| 126 return vector; | 117 return vector; |
| 127 } | 118 } |
| 128 | 119 |
| 129 inline SkPoint3 topLeftNormal(int m[9], SkScalar surfaceScale) { | 120 inline SkPoint3 topLeftNormal(int m[9], SkScalar surfaceScale) { |
| 130 return pointToNormal(sobel(0, 0, m[4], m[5], m[7], m[8], gTwoThirds), | 121 return pointToNormal(sobel(0, 0, m[4], m[5], m[7], m[8], gTwoThirds), |
| 131 sobel(0, 0, m[4], m[7], m[5], m[8], gTwoThirds), | 122 sobel(0, 0, m[4], m[7], m[5], m[8], gTwoThirds), |
| 132 surfaceScale); | 123 surfaceScale); |
| 133 } | 124 } |
| 134 | 125 |
| 135 inline SkPoint3 topNormal(int m[9], SkScalar surfaceScale) { | 126 inline SkPoint3 topNormal(int m[9], SkScalar surfaceScale) { |
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| 802 class SkPointLight : public SkLight { | 793 class SkPointLight : public SkLight { |
| 803 public: | 794 public: |
| 804 SkPointLight(const SkPoint3& location, SkColor color) | 795 SkPointLight(const SkPoint3& location, SkColor color) |
| 805 : INHERITED(color), fLocation(location) {} | 796 : INHERITED(color), fLocation(location) {} |
| 806 | 797 |
| 807 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { | 798 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { |
| 808 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), | 799 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), |
| 809 fLocation.fY - SkIntToScalar(y), | 800 fLocation.fY - SkIntToScalar(y), |
| 810 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), | 801 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), |
| 811 surfaceSc
ale)); | 802 surfaceSc
ale)); |
| 812 fast_normalize(&direction); | 803 direction.normalize(); |
| 813 return direction; | 804 return direction; |
| 814 }; | 805 }; |
| 815 const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); } | 806 const SkPoint3& lightColor(const SkPoint3&) const { return this->color(); } |
| 816 LightType type() const override { return kPoint_LightType; } | 807 LightType type() const override { return kPoint_LightType; } |
| 817 const SkPoint3& location() const { return fLocation; } | 808 const SkPoint3& location() const { return fLocation; } |
| 818 GrGLLight* createGLLight() const override { | 809 GrGLLight* createGLLight() const override { |
| 819 #if SK_SUPPORT_GPU | 810 #if SK_SUPPORT_GPU |
| 820 return SkNEW(GrGLPointLight); | 811 return SkNEW(GrGLPointLight); |
| 821 #else | 812 #else |
| 822 SkDEBUGFAIL("Should not call in GPU-less build"); | 813 SkDEBUGFAIL("Should not call in GPU-less build"); |
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| 868 const SkPoint3& target, | 859 const SkPoint3& target, |
| 869 SkScalar specularExponent, | 860 SkScalar specularExponent, |
| 870 SkScalar cutoffAngle, | 861 SkScalar cutoffAngle, |
| 871 SkColor color) | 862 SkColor color) |
| 872 : INHERITED(color), | 863 : INHERITED(color), |
| 873 fLocation(location), | 864 fLocation(location), |
| 874 fTarget(target), | 865 fTarget(target), |
| 875 fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSp
ecularExponentMax)) | 866 fSpecularExponent(SkScalarPin(specularExponent, kSpecularExponentMin, kSp
ecularExponentMax)) |
| 876 { | 867 { |
| 877 fS = target - location; | 868 fS = target - location; |
| 878 fast_normalize(&fS); | 869 fS.normalize(); |
| 879 fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle)); | 870 fCosOuterConeAngle = SkScalarCos(SkDegreesToRadians(cutoffAngle)); |
| 880 const SkScalar antiAliasThreshold = 0.016f; | 871 const SkScalar antiAliasThreshold = 0.016f; |
| 881 fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold; | 872 fCosInnerConeAngle = fCosOuterConeAngle + antiAliasThreshold; |
| 882 fConeScale = SkScalarInvert(antiAliasThreshold); | 873 fConeScale = SkScalarInvert(antiAliasThreshold); |
| 883 } | 874 } |
| 884 | 875 |
| 885 SkLight* transform(const SkMatrix& matrix) const override { | 876 SkLight* transform(const SkMatrix& matrix) const override { |
| 886 SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY); | 877 SkPoint location2 = SkPoint::Make(fLocation.fX, fLocation.fY); |
| 887 matrix.mapPoints(&location2, 1); | 878 matrix.mapPoints(&location2, 1); |
| 888 // Use X scale and Y scale on Z and average the result | 879 // Use X scale and Y scale on Z and average the result |
| 889 SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ); | 880 SkPoint locationZ = SkPoint::Make(fLocation.fZ, fLocation.fZ); |
| 890 matrix.mapVectors(&locationZ, 1); | 881 matrix.mapVectors(&locationZ, 1); |
| 891 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, | 882 SkPoint3 location = SkPoint3::Make(location2.fX, location2.fY, |
| 892 SkScalarAve(locationZ.fX, locationZ.f
Y)); | 883 SkScalarAve(locationZ.fX, locationZ.f
Y)); |
| 893 SkPoint target2 = SkPoint::Make(fTarget.fX, fTarget.fY); | 884 SkPoint target2 = SkPoint::Make(fTarget.fX, fTarget.fY); |
| 894 matrix.mapPoints(&target2, 1); | 885 matrix.mapPoints(&target2, 1); |
| 895 SkPoint targetZ = SkPoint::Make(fTarget.fZ, fTarget.fZ); | 886 SkPoint targetZ = SkPoint::Make(fTarget.fZ, fTarget.fZ); |
| 896 matrix.mapVectors(&targetZ, 1); | 887 matrix.mapVectors(&targetZ, 1); |
| 897 SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY, | 888 SkPoint3 target = SkPoint3::Make(target2.fX, target2.fY, |
| 898 SkScalarAve(targetZ.fX, targetZ.fY)); | 889 SkScalarAve(targetZ.fX, targetZ.fY)); |
| 899 SkPoint3 s = target - location; | 890 SkPoint3 s = target - location; |
| 900 fast_normalize(&s); | 891 s.normalize(); |
| 901 return new SkSpotLight(location, | 892 return new SkSpotLight(location, |
| 902 target, | 893 target, |
| 903 fSpecularExponent, | 894 fSpecularExponent, |
| 904 fCosOuterConeAngle, | 895 fCosOuterConeAngle, |
| 905 fCosInnerConeAngle, | 896 fCosInnerConeAngle, |
| 906 fConeScale, | 897 fConeScale, |
| 907 s, | 898 s, |
| 908 color()); | 899 color()); |
| 909 } | 900 } |
| 910 | 901 |
| 911 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { | 902 SkPoint3 surfaceToLight(int x, int y, int z, SkScalar surfaceScale) const { |
| 912 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), | 903 SkPoint3 direction = SkPoint3::Make(fLocation.fX - SkIntToScalar(x), |
| 913 fLocation.fY - SkIntToScalar(y), | 904 fLocation.fY - SkIntToScalar(y), |
| 914 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), | 905 fLocation.fZ - SkScalarMul(SkIntToSc
alar(z), |
| 915 surfaceSc
ale)); | 906 surfaceSc
ale)); |
| 916 fast_normalize(&direction); | 907 direction.normalize(); |
| 917 return direction; | 908 return direction; |
| 918 }; | 909 }; |
| 919 SkPoint3 lightColor(const SkPoint3& surfaceToLight) const { | 910 SkPoint3 lightColor(const SkPoint3& surfaceToLight) const { |
| 920 SkScalar cosAngle = -surfaceToLight.dot(fS); | 911 SkScalar cosAngle = -surfaceToLight.dot(fS); |
| 921 SkScalar scale = 0; | 912 SkScalar scale = 0; |
| 922 if (cosAngle >= fCosOuterConeAngle) { | 913 if (cosAngle >= fCosOuterConeAngle) { |
| 923 scale = SkScalarPow(cosAngle, fSpecularExponent); | 914 scale = SkScalarPow(cosAngle, fSpecularExponent); |
| 924 if (cosAngle < fCosInnerConeAngle) { | 915 if (cosAngle < fCosInnerConeAngle) { |
| 925 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle); | 916 scale = SkScalarMul(scale, cosAngle - fCosOuterConeAngle); |
| 926 scale *= fConeScale; | 917 scale *= fConeScale; |
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| 2024 | 2015 |
| 2025 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); | 2016 fsBuilder->codeAppendf("%s(%s)", fLightColorFunc.c_str(), surfaceToLight); |
| 2026 } | 2017 } |
| 2027 | 2018 |
| 2028 #endif | 2019 #endif |
| 2029 | 2020 |
| 2030 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) | 2021 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingImageFilter) |
| 2031 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) | 2022 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkDiffuseLightingImageFilter) |
| 2032 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) | 2023 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpecularLightingImageFilter) |
| 2033 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 2024 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| OLD | NEW |