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Side by Side Diff: core/src/fxcrt/fx_basic_util.cpp

Issue 1243953004: Re-land else-after-returns (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Created 5 years, 5 months ago
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1 // Copyright 2014 PDFium Authors. All rights reserved. 1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 6
7 #include "../../include/fxcrt/fx_basic.h" 7 #include "../../include/fxcrt/fx_basic.h"
8 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_ 8 #if _FXM_PLATFORM_ != _FXM_PLATFORM_WINDOWS_
9 #include <sys/types.h> 9 #include <sys/types.h>
10 #include <dirent.h> 10 #include <dirent.h>
(...skipping 439 matching lines...) Expand 10 before | Expand all | Expand 10 after
450 #else 450 #else
451 return '/'; 451 return '/';
452 #endif 452 #endif
453 } 453 }
454 454
455 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse() 455 CFX_Matrix_3by3 CFX_Matrix_3by3::Inverse()
456 { 456 {
457 FX_FLOAT det = a*(e*i - f*h) - b*(i*d - f*g) + c*(d*h - e*g); 457 FX_FLOAT det = a*(e*i - f*h) - b*(i*d - f*g) + c*(d*h - e*g);
458 if (FXSYS_fabs(det) < 0.0000001) 458 if (FXSYS_fabs(det) < 0.0000001)
459 return CFX_Matrix_3by3(); 459 return CFX_Matrix_3by3();
460 else 460
461 return CFX_Matrix_3by3( 461 return CFX_Matrix_3by3(
462 (e*i - f*h) / det, 462 (e*i - f*h) / det,
463 -(b*i - c*h) / det, 463 -(b*i - c*h) / det,
464 (b*f - c*e) / det, 464 (b*f - c*e) / det,
465 -(d*i - f*g) / det, 465 -(d*i - f*g) / det,
466 (a*i - c*g) / det, 466 (a*i - c*g) / det,
467 -(a*f - c*d) / det, 467 -(a*f - c*d) / det,
468 (d*h - e*g) / det, 468 (d*h - e*g) / det,
469 -(a*h - b*g) / det, 469 -(a*h - b*g) / det,
470 (a*e - b*d) / det 470 (a*e - b*d) / det
471 ); 471 );
472 } 472 }
473 473
474 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3 &m) 474 CFX_Matrix_3by3 CFX_Matrix_3by3::Multiply(const CFX_Matrix_3by3 &m)
475 { 475 {
476 return CFX_Matrix_3by3( 476 return CFX_Matrix_3by3(
477 a*m.a + b*m.d + c*m.g, 477 a*m.a + b*m.d + c*m.g,
478 a*m.b + b*m.e + c*m.h, 478 a*m.b + b*m.e + c*m.h,
479 a*m.c + b*m.f + c*m.i, 479 a*m.c + b*m.f + c*m.i,
480 d*m.a + e*m.d + f*m.g, 480 d*m.a + e*m.d + f*m.g,
481 d*m.b + e*m.e + f*m.h, 481 d*m.b + e*m.e + f*m.h,
482 d*m.c + e*m.f + f*m.i, 482 d*m.c + e*m.f + f*m.i,
483 g*m.a + h*m.d + i*m.g, 483 g*m.a + h*m.d + i*m.g,
484 g*m.b + h*m.e + i*m.h, 484 g*m.b + h*m.e + i*m.h,
485 g*m.c + h*m.f + i*m.i 485 g*m.c + h*m.f + i*m.i
486 ); 486 );
487 } 487 }
488 488
489 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1 &v) 489 CFX_Vector_3by1 CFX_Matrix_3by3::TransformVector(const CFX_Vector_3by1 &v)
490 { 490 {
491 return CFX_Vector_3by1( 491 return CFX_Vector_3by1(
492 a * v.a + b * v.b + c * v.c, 492 a * v.a + b * v.b + c * v.c,
493 d * v.a + e * v.b + f * v.c, 493 d * v.a + e * v.b + f * v.c,
494 g * v.a + h * v.b + i * v.c 494 g * v.a + h * v.b + i * v.c
495 ); 495 );
496 } 496 }
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