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-@section mmo backend |
-The mmo object format is used exclusively together with Professor |
-Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator |
-@command{mmix} which is available at |
-@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz} |
-understands this format. That package also includes a combined |
-assembler and linker called @command{mmixal}. The mmo format has |
-no advantages feature-wise compared to e.g. ELF. It is a simple |
-non-relocatable object format with no support for archives or |
-debugging information, except for symbol value information and |
-line numbers (which is not yet implemented in BFD). See |
-@url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more |
-information about MMIX. The ELF format is used for intermediate |
-object files in the BFD implementation. |
- |
-@c We want to xref the symbol table node. A feature in "chew" |
-@c requires that "commands" do not contain spaces in the |
-@c arguments. Hence the hyphen in "Symbol-table". |
-@menu |
-* File layout:: |
-* Symbol-table:: |
-* mmo section mapping:: |
-@end menu |
- |
-@node File layout, Symbol-table, mmo, mmo |
-@subsection File layout |
-The mmo file contents is not partitioned into named sections as |
-with e.g.@: ELF. Memory areas is formed by specifying the |
-location of the data that follows. Only the memory area |
-@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so |
-it is used for code (and constants) and the area |
-@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for |
-writable data. @xref{mmo section mapping}. |
- |
-There is provision for specifying ``special data'' of 65536 |
-different types. We use type 80 (decimal), arbitrarily chosen the |
-same as the ELF @code{e_machine} number for MMIX, filling it with |
-section information normally found in ELF objects. @xref{mmo |
-section mapping}. |
- |
-Contents is entered as 32-bit words, xor:ed over previous |
-contents, always zero-initialized. A word that starts with the |
-byte @samp{0x98} forms a command called a @samp{lopcode}, where |
-the next byte distinguished between the thirteen lopcodes. The |
-two remaining bytes, called the @samp{Y} and @samp{Z} fields, or |
-the @samp{YZ} field (a 16-bit big-endian number), are used for |
-various purposes different for each lopcode. As documented in |
-@url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz}, |
-the lopcodes are: |
- |
-@table @code |
-@item lop_quote |
-0x98000001. The next word is contents, regardless of whether it |
-starts with 0x98 or not. |
- |
-@item lop_loc |
-0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location |
-directive, setting the location for the next data to the next |
-32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}), |
-plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment |
-and 2 for the data segment. |
- |
-@item lop_skip |
-0x9802YYZZ. Increase the current location by @samp{YZ} bytes. |
- |
-@item lop_fixo |
-0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location |
-as 64 bits into the location pointed to by the next 32-bit |
-(@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y * |
-2^56}. |
- |
-@item lop_fixr |
-0x9804YYZZ. @samp{YZ} is stored into the current location plus |
-@math{2 - 4 * YZ}. |
- |
-@item lop_fixrx |
-0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from |
-the following 32-bit word are used in a manner similar to |
-@samp{YZ} in lop_fixr: it is xor:ed into the current location |
-minus @math{4 * L}. The first byte of the word is 0 or 1. If it |
-is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0, |
-then @math{L = (@var{lowest 24 bits of word})}. |
- |
-@item lop_file |
-0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of |
-32-bit words. Set the file number to @samp{Y} and the line |
-counter to 0. The next @math{Z * 4} bytes contain the file name, |
-padded with zeros if the count is not a multiple of four. The |
-same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for |
-all but the first occurrence. |
- |
-@item lop_line |
-0x9807YYZZ. @samp{YZ} is the line number. Together with |
-lop_file, it forms the source location for the next 32-bit word. |
-Note that for each non-lopcode 32-bit word, line numbers are |
-assumed incremented by one. |
- |
-@item lop_spec |
-0x9808YYZZ. @samp{YZ} is the type number. Data until the next |
-lopcode other than lop_quote forms special data of type @samp{YZ}. |
-@xref{mmo section mapping}. |
- |
-Other types than 80, (or type 80 with a content that does not |
-parse) is stored in sections named @code{.MMIX.spec_data.@var{n}} |
-where @var{n} is the @samp{YZ}-type. The flags for such a |
-sections say not to allocate or load the data. The vma is 0. |
-Contents of multiple occurrences of special data @var{n} is |
-concatenated to the data of the previous lop_spec @var{n}s. The |
-location in data or code at which the lop_spec occurred is lost. |
- |
-@item lop_pre |
-0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the |
-length of header information in 32-bit words, where the first word |
-tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}. |
- |
-@item lop_post |
-0x980a00ZZ. @math{Z > 32}. This lopcode follows after all |
-content-generating lopcodes in a program. The @samp{Z} field |
-denotes the value of @samp{rG} at the beginning of the program. |
-The following @math{256 - Z} big-endian 64-bit words are loaded |
-into global registers @samp{$G} @dots{} @samp{$255}. |
- |
-@item lop_stab |
-0x980b0000. The next-to-last lopcode in a program. Must follow |
-immediately after the lop_post lopcode and its data. After this |
-lopcode follows all symbols in a compressed format |
-(@pxref{Symbol-table}). |
- |
-@item lop_end |
-0x980cYYZZ. The last lopcode in a program. It must follow the |
-lop_stab lopcode and its data. The @samp{YZ} field contains the |
-number of 32-bit words of symbol table information after the |
-preceding lop_stab lopcode. |
-@end table |
- |
-Note that the lopcode "fixups"; @code{lop_fixr}, @code{lop_fixrx} and |
-@code{lop_fixo} are not generated by BFD, but are handled. They are |
-generated by @code{mmixal}. |
- |
-This trivial one-label, one-instruction file: |
- |
-@example |
- :Main TRAP 1,2,3 |
-@end example |
- |
-can be represented this way in mmo: |
- |
-@example |
- 0x98090101 - lop_pre, one 32-bit word with timestamp. |
- <timestamp> |
- 0x98010002 - lop_loc, text segment, using a 64-bit address. |
- Note that mmixal does not emit this for the file above. |
- 0x00000000 - Address, high 32 bits. |
- 0x00000000 - Address, low 32 bits. |
- 0x98060002 - lop_file, 2 32-bit words for file-name. |
- 0x74657374 - "test" |
- 0x2e730000 - ".s\0\0" |
- 0x98070001 - lop_line, line 1. |
- 0x00010203 - TRAP 1,2,3 |
- 0x980a00ff - lop_post, setting $255 to 0. |
- 0x00000000 |
- 0x00000000 |
- 0x980b0000 - lop_stab for ":Main" = 0, serial 1. |
- 0x203a4040 @xref{Symbol-table}. |
- 0x10404020 |
- 0x4d206120 |
- 0x69016e00 |
- 0x81000000 |
- 0x980c0005 - lop_end; symbol table contained five 32-bit words. |
-@end example |
-@node Symbol-table, mmo section mapping, File layout, mmo |
-@subsection Symbol table format |
-From mmixal.w (or really, the generated mmixal.tex) in |
-@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}): |
-``Symbols are stored and retrieved by means of a @samp{ternary |
-search trie}, following ideas of Bentley and Sedgewick. (See |
-ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369; |
-R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@: |
-Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a |
-character, and there are branches to subtries for the cases where |
-a given character is less than, equal to, or greater than the |
-character in the trie. There also is a pointer to a symbol table |
-entry if a symbol ends at the current node.'' |
- |
-So it's a tree encoded as a stream of bytes. The stream of bytes |
-acts on a single virtual global symbol, adding and removing |
-characters and signalling complete symbol points. Here, we read |
-the stream and create symbols at the completion points. |
- |
-First, there's a control byte @code{m}. If any of the listed bits |
-in @code{m} is nonzero, we execute what stands at the right, in |
-the listed order: |
- |
-@example |
- (MMO3_LEFT) |
- 0x40 - Traverse left trie. |
- (Read a new command byte and recurse.) |
- |
- (MMO3_SYMBITS) |
- 0x2f - Read the next byte as a character and store it in the |
- current character position; increment character position. |
- Test the bits of @code{m}: |
- |
- (MMO3_WCHAR) |
- 0x80 - The character is 16-bit (so read another byte, |
- merge into current character. |
- |
- (MMO3_TYPEBITS) |
- 0xf - We have a complete symbol; parse the type, value |
- and serial number and do what should be done |
- with a symbol. The type and length information |
- is in j = (m & 0xf). |
- |
- (MMO3_REGQUAL_BITS) |
- j == 0xf: A register variable. The following |
- byte tells which register. |
- j <= 8: An absolute symbol. Read j bytes as the |
- big-endian number the symbol equals. |
- A j = 2 with two zero bytes denotes an |
- unknown symbol. |
- j > 8: As with j <= 8, but add (0x20 << 56) |
- to the value in the following j - 8 |
- bytes. |
- |
- Then comes the serial number, as a variant of |
- uleb128, but better named ubeb128: |
- Read bytes and shift the previous value left 7 |
- (multiply by 128). Add in the new byte, repeat |
- until a byte has bit 7 set. The serial number |
- is the computed value minus 128. |
- |
- (MMO3_MIDDLE) |
- 0x20 - Traverse middle trie. (Read a new command byte |
- and recurse.) Decrement character position. |
- |
- (MMO3_RIGHT) |
- 0x10 - Traverse right trie. (Read a new command byte and |
- recurse.) |
-@end example |
- |
-Let's look again at the @code{lop_stab} for the trivial file |
-(@pxref{File layout}). |
- |
-@example |
- 0x980b0000 - lop_stab for ":Main" = 0, serial 1. |
- 0x203a4040 |
- 0x10404020 |
- 0x4d206120 |
- 0x69016e00 |
- 0x81000000 |
-@end example |
- |
-This forms the trivial trie (note that the path between ``:'' and |
-``M'' is redundant): |
- |
-@example |
- 203a ":" |
- 40 / |
- 40 / |
- 10 \ |
- 40 / |
- 40 / |
- 204d "M" |
- 2061 "a" |
- 2069 "i" |
- 016e "n" is the last character in a full symbol, and |
- with a value represented in one byte. |
- 00 The value is 0. |
- 81 The serial number is 1. |
-@end example |
- |
-@node mmo section mapping, , Symbol-table, mmo |
-@subsection mmo section mapping |
-The implementation in BFD uses special data type 80 (decimal) to |
-encapsulate and describe named sections, containing e.g.@: debug |
-information. If needed, any datum in the encapsulation will be |
-quoted using lop_quote. First comes a 32-bit word holding the |
-number of 32-bit words containing the zero-terminated zero-padded |
-segment name. After the name there's a 32-bit word holding flags |
-describing the section type. Then comes a 64-bit big-endian word |
-with the section length (in bytes), then another with the section |
-start address. Depending on the type of section, the contents |
-might follow, zero-padded to 32-bit boundary. For a loadable |
-section (such as data or code), the contents might follow at some |
-later point, not necessarily immediately, as a lop_loc with the |
-same start address as in the section description, followed by the |
-contents. This in effect forms a descriptor that must be emitted |
-before the actual contents. Sections described this way must not |
-overlap. |
- |
-For areas that don't have such descriptors, synthetic sections are |
-formed by BFD. Consecutive contents in the two memory areas |
-@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and |
-@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in |
-sections named @code{.text} and @code{.data} respectively. If an area |
-is not otherwise described, but would together with a neighboring |
-lower area be less than @samp{0x40000000} bytes long, it is joined |
-with the lower area and the gap is zero-filled. For other cases, |
-a new section is formed, named @code{.MMIX.sec.@var{n}}. Here, |
-@var{n} is a number, a running count through the mmo file, |
-starting at 0. |
- |
-A loadable section specified as: |
- |
-@example |
- .section secname,"ax" |
- TETRA 1,2,3,4,-1,-2009 |
- BYTE 80 |
-@end example |
- |
-and linked to address @samp{0x4}, is represented by the sequence: |
- |
-@example |
- 0x98080050 - lop_spec 80 |
- 0x00000002 - two 32-bit words for the section name |
- 0x7365636e - "secn" |
- 0x616d6500 - "ame\0" |
- 0x00000033 - flags CODE, READONLY, LOAD, ALLOC |
- 0x00000000 - high 32 bits of section length |
- 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits |
- 0x00000000 - high 32 bits of section address |
- 0x00000004 - section address is 4 |
- 0x98010002 - 64 bits with address of following data |
- 0x00000000 - high 32 bits of address |
- 0x00000004 - low 32 bits: data starts at address 4 |
- 0x00000001 - 1 |
- 0x00000002 - 2 |
- 0x00000003 - 3 |
- 0x00000004 - 4 |
- 0xffffffff - -1 |
- 0xfffff827 - -2009 |
- 0x50000000 - 80 as a byte, padded with zeros. |
-@end example |
- |
-Note that the lop_spec wrapping does not include the section |
-contents. Compare this to a non-loaded section specified as: |
- |
-@example |
- .section thirdsec |
- TETRA 200001,100002 |
- BYTE 38,40 |
-@end example |
- |
-This, when linked to address @samp{0x200000000000001c}, is |
-represented by: |
- |
-@example |
- 0x98080050 - lop_spec 80 |
- 0x00000002 - two 32-bit words for the section name |
- 0x7365636e - "thir" |
- 0x616d6500 - "dsec" |
- 0x00000010 - flag READONLY |
- 0x00000000 - high 32 bits of section length |
- 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits |
- 0x20000000 - high 32 bits of address |
- 0x0000001c - low 32 bits of address 0x200000000000001c |
- 0x00030d41 - 200001 |
- 0x000186a2 - 100002 |
- 0x26280000 - 38, 40 as bytes, padded with zeros |
-@end example |
- |
-For the latter example, the section contents must not be |
-loaded in memory, and is therefore specified as part of the |
-special data. The address is usually unimportant but might |
-provide information for e.g.@: the DWARF 2 debugging format. |