| Index: src/gpu/GrPrimitiveProcessor.h
|
| diff --git a/src/gpu/GrPrimitiveProcessor.h b/src/gpu/GrPrimitiveProcessor.h
|
| index e5635a823bf4d7feb3710a127a6d6d2126c30d73..54d7d8dde6e20180a623bf94ca0bb4cd79356709 100644
|
| --- a/src/gpu/GrPrimitiveProcessor.h
|
| +++ b/src/gpu/GrPrimitiveProcessor.h
|
| @@ -220,6 +220,12 @@ public:
|
|
|
| bool isPathRendering() const { return fIsPathRendering; }
|
|
|
| + /**
|
| + * No Local Coord Transformation is needed in the shader, instead transformed local coords will
|
| + * be provided via vertex attribute.
|
| + */
|
| + virtual bool hasTransformedLocalCoords() const = 0;
|
| +
|
| protected:
|
| GrPrimitiveProcessor(bool isPathRendering)
|
| : fNumAttribs(0)
|
|
|