| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 | 9 |
| 10 #include "gl/GrGLGeometryProcessor.h" | 10 #include "gl/GrGLGeometryProcessor.h" |
| (...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 190 append_gr_fp_coord_transforms(processor->childProcessor(i), procCoords); | 190 append_gr_fp_coord_transforms(processor->childProcessor(i), procCoords); |
| 191 } | 191 } |
| 192 } | 192 } |
| 193 | 193 |
| 194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 194 bool GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
| 195 // First we loop over all of the installed processors and collect coord tran
sforms. These will | 195 // First we loop over all of the installed processors and collect coord tran
sforms. These will |
| 196 // be sent to the GrGLPrimitiveProcessor in its emitCode function | 196 // be sent to the GrGLPrimitiveProcessor in its emitCode function |
| 197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); | 197 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
| 198 int totalTextures = primProc.numTextures(); | 198 int totalTextures = primProc.numTextures(); |
| 199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); | 199 const int maxTextureUnits = fGpu->glCaps().maxFragmentTextureUnits(); |
| 200 SkSTArray<8, GrGLProcessor::TransformedCoordsArray> outCoords; | 200 |
| 201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { | 201 for (int i = 0; i < this->pipeline().numFragmentStages(); i++) { |
| 202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); | 202 const GrFragmentProcessor* processor = this->pipeline().getFragmentStage
(i).processor(); |
| 203 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTransfor
ms.push_back(); | |
| 204 | 203 |
| 205 append_gr_fp_coord_transforms(processor, &procCoords); | 204 if (!primProc.hasTransformedLocalCoords()) { |
| 205 SkSTArray<2, const GrCoordTransform*, true>& procCoords = fCoordTran
sforms.push_back(); |
| 206 |
| 207 append_gr_fp_coord_transforms(processor, &procCoords); |
| 208 } |
| 206 | 209 |
| 207 totalTextures += processor->numTexturesIncludeChildProcs(); | 210 totalTextures += processor->numTexturesIncludeChildProcs(); |
| 208 if (totalTextures >= maxTextureUnits) { | 211 if (totalTextures >= maxTextureUnits) { |
| 209 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); | 212 GrCapsDebugf(fGpu->caps(), "Program would use too many texture units
\n"); |
| 210 return false; | 213 return false; |
| 211 } | 214 } |
| 212 } | 215 } |
| 213 | 216 |
| 214 this->emitAndInstallProc(primProc, inputColor, inputCoverage); | 217 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
| 215 | 218 |
| (...skipping 292 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 508 } | 511 } |
| 509 | 512 |
| 510 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 513 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 511 | 514 |
| 512 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 515 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 513 int numProcs = fProcs.count(); | 516 int numProcs = fProcs.count(); |
| 514 for (int e = 0; e < numProcs; ++e) { | 517 for (int e = 0; e < numProcs; ++e) { |
| 515 SkDELETE(fProcs[e]); | 518 SkDELETE(fProcs[e]); |
| 516 } | 519 } |
| 517 } | 520 } |
| OLD | NEW |