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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
| 9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
| 10 | 10 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 template <class GeometryProcessor> | 34 template <class GeometryProcessor> |
| 35 void setTransformDataHelper(const GrPrimitiveProcessor& primProc, | 35 void setTransformDataHelper(const GrPrimitiveProcessor& primProc, |
| 36 const GrGLProgramDataManager& pdman, | 36 const GrGLProgramDataManager& pdman, |
| 37 int index, | 37 int index, |
| 38 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { | 38 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { |
| 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); | 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); |
| 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms)
; | 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms)
; |
| 41 } | 41 } |
| 42 | 42 |
| 43 protected: | 43 protected: |
| 44 // A helper for subclasses which don't have an explicit local matrix | 44 // Emit a uniform matrix for each coord transform. |
| 45 void emitTransforms(GrGLGPBuilder* gp, | 45 void emitTransforms(GrGLGPBuilder* gp, |
| 46 const GrShaderVar& posVar, | 46 const GrShaderVar& posVar, |
| 47 const char* localCoords, | 47 const char* localCoords, |
| 48 const TransformsIn& tin, | 48 const TransformsIn& tin, |
| 49 TransformsOut* tout) { | 49 TransformsOut* tout) { |
| 50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout); | 50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout); |
| 51 } | 51 } |
| 52 | 52 |
| 53 // Emit pre-transformed coords as a vertex attribute per coord-transform. |
| 53 void emitTransforms(GrGLGPBuilder*, | 54 void emitTransforms(GrGLGPBuilder*, |
| 54 const GrShaderVar& posVar, | 55 const GrShaderVar& posVar, |
| 55 const char* localCoords, | 56 const char* localCoords, |
| 56 const SkMatrix& localMatrix, | 57 const SkMatrix& localMatrix, |
| 57 const TransformsIn&, | 58 const TransformsIn&, |
| 58 TransformsOut*); | 59 TransformsOut*); |
| 59 | 60 |
| 61 // caller has emitted transforms via attributes |
| 62 void emitTransforms(GrGLGPBuilder*, |
| 63 const char* localCoords, |
| 64 const TransformsIn& tin, |
| 65 TransformsOut* tout); |
| 66 |
| 60 struct GrGPArgs { | 67 struct GrGPArgs { |
| 61 // The variable used by a GP to store its position. It can be | 68 // The variable used by a GP to store its position. It can be |
| 62 // either a vec2 or a vec3 depending on the presence of perspective. | 69 // either a vec2 or a vec3 depending on the presence of perspective. |
| 63 GrShaderVar fPositionVar; | 70 GrShaderVar fPositionVar; |
| 64 }; | 71 }; |
| 65 | 72 |
| 66 // Create the correct type of position variable given the CTM | 73 // Create the correct type of position variable given the CTM |
| 67 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName); | 74 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName); |
| 68 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName, const SkM
atrix& mat, | 75 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName, const SkM
atrix& mat, |
| 69 UniformHandle* viewMatrixUniform); | 76 UniformHandle* viewMatrixUniform); |
| (...skipping 24 matching lines...) Expand all Loading... |
| 94 } | 101 } |
| 95 } | 102 } |
| 96 } | 103 } |
| 97 | 104 |
| 98 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; | 105 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; |
| 99 | 106 |
| 100 typedef GrGLPrimitiveProcessor INHERITED; | 107 typedef GrGLPrimitiveProcessor INHERITED; |
| 101 }; | 108 }; |
| 102 | 109 |
| 103 #endif | 110 #endif |
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