Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(3)

Side by Side Diff: src/gpu/GrGeometryProcessor.h

Issue 1243583002: Add support for transformedLocalCoords to GrDefaultGeoProc (Closed) Base URL: https://skia.googlesource.com/skia.git@pipelinetobatch2
Patch Set: tweaks Created 5 years, 4 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « src/gpu/GrDefaultGeoProcFactory.cpp ('k') | src/gpu/GrPathProcessor.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGeometryProcessor_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 12
13 /** 13 /**
14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor
15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it 15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it
16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
17 * coverage into the fragment shader. Where this color and coverage come from i s completely the 17 * coverage into the fragment shader. Where this color and coverage come from i s completely the
18 * responsibility of the GrGeometryProcessor. 18 * responsibility of the GrGeometryProcessor.
19 */ 19 */
20 class GrGeometryProcessor : public GrPrimitiveProcessor { 20 class GrGeometryProcessor : public GrPrimitiveProcessor {
21 public: 21 public:
22 GrGeometryProcessor() 22 GrGeometryProcessor()
23 : INHERITED(false) 23 : INHERITED(false)
24 , fWillUseGeoShader(false) 24 , fWillUseGeoShader(false)
25 , fHasLocalCoords(false) {} 25 , fLocalCoordsType(kUnused_LocalCoordsType) {}
26 26
27 bool willUseGeoShader() const override { return fWillUseGeoShader; } 27 bool willUseGeoShader() const override { return fWillUseGeoShader; }
28 28
29 // TODO delete when paths are in batch 29 // TODO delete when paths are in batch
30 void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override {} 30 void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const override {}
31 31
32 // TODO delete this when paths are in batch 32 // TODO delete this when paths are in batch
33 bool canMakeEqual(const GrBatchTracker& mine, 33 bool canMakeEqual(const GrBatchTracker& mine,
34 const GrPrimitiveProcessor& that, 34 const GrPrimitiveProcessor& that,
35 const GrBatchTracker& theirs) const override { 35 const GrBatchTracker& theirs) const override {
36 SkFAIL("Unsupported\n"); 36 SkFAIL("Unsupported\n");
37 return false; 37 return false;
38 } 38 }
39 39
40 // TODO Delete when paths are in batch 40 // TODO Delete when paths are in batch
41 void getInvariantOutputColor(GrInitInvariantOutput* out) const override { 41 void getInvariantOutputColor(GrInitInvariantOutput* out) const override {
42 SkFAIL("Unsupported\n"); 42 SkFAIL("Unsupported\n");
43 } 43 }
44 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override { 44 void getInvariantOutputCoverage(GrInitInvariantOutput* out) const override {
45 SkFAIL("Unsupported\n"); 45 SkFAIL("Unsupported\n");
46 } 46 }
47 47
48 bool hasTransformedLocalCoords() const override {
49 return kHasTransformed_LocalCoordsType == fLocalCoordsType;
50 }
51
52 bool hasExplicitLocalCoords() const override {
53 return kHasExplicit_LocalCoordsType == fLocalCoordsType;
54 }
55
48 protected: 56 protected:
49 /** 57 /**
50 * Subclasses call this from their constructor to register vertex attributes . Attributes 58 * Subclasses call this from their constructor to register vertex attributes . Attributes
51 * will be padded to the nearest 4 bytes for performance reasons. 59 * will be padded to the nearest 4 bytes for performance reasons.
52 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside 60 * TODO After deferred geometry, we should do all of this inline in Generate Geometry alongside
53 * the struct used to actually populate the attributes. This is all extreme ly fragile, vertex 61 * the struct used to actually populate the attributes. This is all extreme ly fragile, vertex
54 * attributes have to be added in the order they will appear in the struct w hich maps memory. 62 * attributes have to be added in the order they will appear in the struct w hich maps memory.
55 * The processor key should reflect the vertex attributes, or there lack the reof in the 63 * The processor key should reflect the vertex attributes, or there lack the reof in the
56 * GrGeometryProcessor. 64 * GrGeometryProcessor.
57 */ 65 */
58 const Attribute& addVertexAttrib(const Attribute& attribute) { 66 const Attribute& addVertexAttrib(const Attribute& attribute) {
59 SkASSERT(fNumAttribs < kMaxVertexAttribs); 67 SkASSERT(fNumAttribs < kMaxVertexAttribs);
60 fVertexStride += attribute.fOffset; 68 fVertexStride += attribute.fOffset;
61 fAttribs[fNumAttribs] = attribute; 69 fAttribs[fNumAttribs] = attribute;
62 return fAttribs[fNumAttribs++]; 70 return fAttribs[fNumAttribs++];
63 } 71 }
64 72
65 void setWillUseGeoShader() { fWillUseGeoShader = true; } 73 void setWillUseGeoShader() { fWillUseGeoShader = true; }
66 74
67 // TODO hack see above 75 /**
68 void setHasLocalCoords() { fHasLocalCoords = true; } 76 * If a GrFragmentProcessor in the GrPipeline needs localCoods, we will prov ide them in one of
77 * three ways
78 * 1) LocalCoordTransform * Position - in Shader
79 * 2) LocalCoordTransform * ExplicitLocalCoords- in Shader
80 * 3) A transformation on the CPU uploaded via vertex attribute
81 * TODO make this GrBatches responsibility
82 */
83 enum LocalCoordsType {
84 kUnused_LocalCoordsType,
85 kHasExplicit_LocalCoordsType,
86 kHasTransformed_LocalCoordsType
87 };
88
89 void setHasExplicitLocalCoords() {
90 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType);
91 fLocalCoordsType = kHasExplicit_LocalCoordsType;
92 }
93 void setHasTransformedLocalCoords() {
94 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType);
95 fLocalCoordsType = kHasTransformed_LocalCoordsType;
96 }
69 97
70 private: 98 private:
71 bool hasExplicitLocalCoords() const override { return fHasLocalCoords; }
72
73 bool fWillUseGeoShader; 99 bool fWillUseGeoShader;
74 bool fHasLocalCoords; 100 LocalCoordsType fLocalCoordsType;
75 101
76 typedef GrPrimitiveProcessor INHERITED; 102 typedef GrPrimitiveProcessor INHERITED;
77 }; 103 };
78 104
79 #endif 105 #endif
OLDNEW
« no previous file with comments | « src/gpu/GrDefaultGeoProcFactory.cpp ('k') | src/gpu/GrPathProcessor.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698