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Side by Side Diff: src/gpu/gl/GrGLGeometryProcessor.h

Issue 1243583002: Add support for transformedLocalCoords to GrDefaultGeoProc (Closed) Base URL: https://skia.googlesource.com/skia.git@pipelinetobatch2
Patch Set: tweaks Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLGeometryProcessor_DEFINED 8 #ifndef GrGLGeometryProcessor_DEFINED
9 #define GrGLGeometryProcessor_DEFINED 9 #define GrGLGeometryProcessor_DEFINED
10 10
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 protected: 43 protected:
44 // A helper for subclasses which don't have an explicit local matrix 44 // A helper for subclasses which don't have an explicit local matrix
45 void emitTransforms(GrGLGPBuilder* gp, 45 void emitTransforms(GrGLGPBuilder* gp,
46 const GrShaderVar& posVar, 46 const GrShaderVar& posVar,
47 const char* localCoords, 47 const char* localCoords,
48 const TransformsIn& tin, 48 const TransformsIn& tin,
49 TransformsOut* tout) { 49 TransformsOut* tout) {
50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout); 50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout);
51 } 51 }
52 52
53 // emit transforms via uniform
bsalomon 2015/08/05 15:17:02 // Emit a uniform matrix for each coord transform.
53 void emitTransforms(GrGLGPBuilder*, 54 void emitTransforms(GrGLGPBuilder*,
54 const GrShaderVar& posVar, 55 const GrShaderVar& posVar,
55 const char* localCoords, 56 const char* localCoords,
56 const SkMatrix& localMatrix, 57 const SkMatrix& localMatrix,
57 const TransformsIn&, 58 const TransformsIn&,
58 TransformsOut*); 59 TransformsOut*);
59 60
61 // caller has emitted transforms via attributes
bsalomon 2015/08/05 15:17:02 // Emit pre-transformed coords as a vertex attribu
62 void emitTransforms(GrGLGPBuilder*,
63 const char* localCoords,
64 const TransformsIn& tin,
65 TransformsOut* tout);
66
60 struct GrGPArgs { 67 struct GrGPArgs {
61 // The variable used by a GP to store its position. It can be 68 // The variable used by a GP to store its position. It can be
62 // either a vec2 or a vec3 depending on the presence of perspective. 69 // either a vec2 or a vec3 depending on the presence of perspective.
63 GrShaderVar fPositionVar; 70 GrShaderVar fPositionVar;
64 }; 71 };
65 72
66 // Create the correct type of position variable given the CTM 73 // Create the correct type of position variable given the CTM
67 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName); 74 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName);
68 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName, const SkM atrix& mat, 75 void setupPosition(GrGLGPBuilder*, GrGPArgs*, const char* posName, const SkM atrix& mat,
69 UniformHandle* viewMatrixUniform); 76 UniformHandle* viewMatrixUniform);
(...skipping 24 matching lines...) Expand all
94 } 101 }
95 } 102 }
96 } 103 }
97 104
98 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; 105 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0;
99 106
100 typedef GrGLPrimitiveProcessor INHERITED; 107 typedef GrGLPrimitiveProcessor INHERITED;
101 }; 108 };
102 109
103 #endif 110 #endif
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